| /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ |
| |
| /* |
| * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #include "pipe/p_state.h" |
| #include "util/u_string.h" |
| #include "util/u_memory.h" |
| #include "util/u_prim.h" |
| #include "util/u_format.h" |
| |
| #include "freedreno_state.h" |
| #include "freedreno_resource.h" |
| |
| #include "fd3_draw.h" |
| #include "fd3_context.h" |
| #include "fd3_emit.h" |
| #include "fd3_program.h" |
| #include "fd3_format.h" |
| #include "fd3_zsa.h" |
| |
| static inline uint32_t |
| add_sat(uint32_t a, int32_t b) |
| { |
| int64_t ret = (uint64_t)a + (int64_t)b; |
| if (ret > ~0U) |
| return ~0U; |
| if (ret < 0) |
| return 0; |
| return (uint32_t)ret; |
| } |
| |
| static void |
| draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring, |
| struct fd3_emit *emit, unsigned index_offset) |
| { |
| const struct pipe_draw_info *info = emit->info; |
| enum pc_di_primtype primtype = ctx->primtypes[info->mode]; |
| |
| fd3_emit_state(ctx, ring, emit); |
| |
| if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE)) |
| fd3_emit_vertex_bufs(ring, emit); |
| |
| OUT_PKT0(ring, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL, 1); |
| OUT_RING(ring, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */ |
| |
| OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4); |
| OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */ |
| OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */ |
| OUT_RING(ring, info->start_instance); /* VFD_INSTANCEID_OFFSET */ |
| OUT_RING(ring, info->index_size ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */ |
| |
| OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1); |
| OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */ |
| info->restart_index : 0xffffffff); |
| |
| /* points + psize -> spritelist: */ |
| if (ctx->rasterizer->point_size_per_vertex && |
| fd3_emit_get_vp(emit)->writes_psize && |
| (info->mode == PIPE_PRIM_POINTS)) |
| primtype = DI_PT_POINTLIST_PSIZE; |
| |
| fd_draw_emit(ctx->batch, ring, primtype, |
| emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY, |
| info, index_offset); |
| } |
| |
| /* fixup dirty shader state in case some "unrelated" (from the state- |
| * tracker's perspective) state change causes us to switch to a |
| * different variant. |
| */ |
| static void |
| fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key) |
| { |
| struct fd3_context *fd3_ctx = fd3_context(ctx); |
| struct ir3_shader_key *last_key = &fd3_ctx->last_key; |
| |
| if (!ir3_shader_key_equal(last_key, key)) { |
| if (ir3_shader_key_changes_fs(last_key, key)) { |
| ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; |
| ctx->dirty |= FD_DIRTY_PROG; |
| } |
| |
| if (ir3_shader_key_changes_vs(last_key, key)) { |
| ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; |
| ctx->dirty |= FD_DIRTY_PROG; |
| } |
| |
| fd3_ctx->last_key = *key; |
| } |
| } |
| |
| static bool |
| fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info, |
| unsigned index_offset) |
| { |
| struct fd3_context *fd3_ctx = fd3_context(ctx); |
| struct fd3_emit emit = { |
| .debug = &ctx->debug, |
| .vtx = &ctx->vtx, |
| .prog = &ctx->prog, |
| .info = info, |
| .key = { |
| .color_two_side = ctx->rasterizer->light_twoside, |
| .vclamp_color = ctx->rasterizer->clamp_vertex_color, |
| .fclamp_color = ctx->rasterizer->clamp_fragment_color, |
| .half_precision = ctx->in_blit && |
| fd_half_precision(&ctx->batch->framebuffer), |
| .has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate), |
| .vsaturate_s = fd3_ctx->vsaturate_s, |
| .vsaturate_t = fd3_ctx->vsaturate_t, |
| .vsaturate_r = fd3_ctx->vsaturate_r, |
| .fsaturate_s = fd3_ctx->fsaturate_s, |
| .fsaturate_t = fd3_ctx->fsaturate_t, |
| .fsaturate_r = fd3_ctx->fsaturate_r, |
| }, |
| .rasterflat = ctx->rasterizer->flatshade, |
| .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable, |
| .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode, |
| }; |
| |
| if (fd3_needs_manual_clipping(ctx->prog.vp, ctx->rasterizer)) |
| emit.key.ucp_enables = ctx->rasterizer->clip_plane_enable; |
| |
| fixup_shader_state(ctx, &emit.key); |
| |
| unsigned dirty = ctx->dirty; |
| |
| /* do regular pass first, since that is more likely to fail compiling: */ |
| |
| if (!(fd3_emit_get_vp(&emit) && fd3_emit_get_fp(&emit))) |
| return false; |
| |
| emit.key.binning_pass = false; |
| emit.dirty = dirty; |
| draw_impl(ctx, ctx->batch->draw, &emit, index_offset); |
| |
| /* and now binning pass: */ |
| emit.key.binning_pass = true; |
| emit.dirty = dirty & ~(FD_DIRTY_BLEND); |
| emit.vp = NULL; /* we changed key so need to refetch vp */ |
| emit.fp = NULL; |
| draw_impl(ctx, ctx->batch->binning, &emit, index_offset); |
| |
| fd_context_all_clean(ctx); |
| |
| return true; |
| } |
| |
| void |
| fd3_draw_init(struct pipe_context *pctx) |
| { |
| struct fd_context *ctx = fd_context(pctx); |
| ctx->draw_vbo = fd3_draw_vbo; |
| } |