| /********************************************************** |
| * Copyright 2009-2015 VMware, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person |
| * obtaining a copy of this software and associated documentation |
| * files (the "Software"), to deal in the Software without |
| * restriction, including without limitation the rights to use, copy, |
| * modify, merge, publish, distribute, sublicense, and/or sell copies |
| * of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| **********************************************************/ |
| |
| /** |
| * @file |
| * Shaders for VMware SVGA winsys. |
| * |
| * @author Jose Fonseca <jfonseca@vmware.com> |
| * @author Thomas Hellstrom <thellstrom@vmware.com> |
| */ |
| |
| #ifndef VMW_SHADER_H_ |
| #define VMW_SHADER_H_ |
| |
| #include "pipe/p_compiler.h" |
| #include "util/u_atomic.h" |
| #include "util/u_inlines.h" |
| |
| struct vmw_svga_winsys_shader |
| { |
| int32_t validated; |
| struct pipe_reference refcnt; |
| |
| struct vmw_winsys_screen *screen; |
| struct svga_winsys_buffer *buf; |
| uint32_t shid; |
| }; |
| |
| static inline struct svga_winsys_gb_shader * |
| svga_winsys_shader(struct vmw_svga_winsys_shader *shader) |
| { |
| assert(!shader || shader->shid != SVGA3D_INVALID_ID); |
| return (struct svga_winsys_gb_shader *)shader; |
| } |
| |
| static inline struct vmw_svga_winsys_shader * |
| vmw_svga_winsys_shader(struct svga_winsys_gb_shader *shader) |
| { |
| return (struct vmw_svga_winsys_shader *)shader; |
| } |
| |
| void |
| vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst, |
| struct vmw_svga_winsys_shader *src); |
| |
| struct vmw_svga_winsys_shader * |
| vmw_svga_shader_create(struct svga_winsys_screen *sws, |
| SVGA3dShaderType type, |
| const uint32 *bytecode, |
| uint32 bytecodeLen, |
| const SVGA3dDXShaderSignatureHeader *sgnInfo, |
| uint32 sgnLen); |
| |
| #endif /* VMW_SHADER_H_ */ |