| /************************************************************************** |
| * |
| * Copyright © 2010 Jakob Bornecrantz |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| #define USE_TRACE 0 |
| #define WIDTH 300 |
| #define HEIGHT 300 |
| #define NEAR 0 |
| #define FAR 1 |
| #define FLIP 0 |
| |
| /* pipe_*_state structs */ |
| #include "pipe/p_state.h" |
| /* pipe_context */ |
| #include "pipe/p_context.h" |
| /* pipe_screen */ |
| #include "pipe/p_screen.h" |
| /* PIPE_* */ |
| #include "pipe/p_defines.h" |
| /* TGSI_SEMANTIC_{POSITION|GENERIC} */ |
| #include "pipe/p_shader_tokens.h" |
| /* pipe_buffer_* helpers */ |
| #include "util/u_inlines.h" |
| |
| /* constant state object helper */ |
| #include "cso_cache/cso_context.h" |
| |
| /* debug_dump_surface_bmp */ |
| #include "util/u_debug_image.h" |
| /* util_draw_vertex_buffer helper */ |
| #include "util/u_draw_quad.h" |
| /* FREE & CALLOC_STRUCT */ |
| #include "util/u_memory.h" |
| /* util_make_[fragment|vertex]_passthrough_shader */ |
| #include "util/u_simple_shaders.h" |
| /* to get a hardware pipe driver */ |
| #include "pipe-loader/pipe_loader.h" |
| |
| struct program |
| { |
| struct pipe_loader_device *dev; |
| struct pipe_screen *screen; |
| struct pipe_context *pipe; |
| struct cso_context *cso; |
| |
| struct pipe_blend_state blend; |
| struct pipe_depth_stencil_alpha_state depthstencil; |
| struct pipe_rasterizer_state rasterizer; |
| struct pipe_viewport_state viewport; |
| struct pipe_framebuffer_state framebuffer; |
| struct cso_velems_state velem; |
| |
| void *vs; |
| void *fs; |
| |
| union pipe_color_union clear_color; |
| |
| struct pipe_resource *vbuf; |
| struct pipe_resource *target; |
| }; |
| |
| static void init_prog(struct program *p) |
| { |
| struct pipe_surface surf_tmpl; |
| ASSERTED int ret; |
| |
| /* find a hardware device */ |
| ret = pipe_loader_probe(&p->dev, 1); |
| assert(ret); |
| |
| /* init a pipe screen */ |
| p->screen = pipe_loader_create_screen(p->dev); |
| assert(p->screen); |
| |
| /* create the pipe driver context and cso context */ |
| p->pipe = p->screen->context_create(p->screen, NULL, 0); |
| p->cso = cso_create_context(p->pipe, 0); |
| |
| /* set clear color */ |
| p->clear_color.f[0] = 0.3; |
| p->clear_color.f[1] = 0.1; |
| p->clear_color.f[2] = 0.3; |
| p->clear_color.f[3] = 1.0; |
| |
| /* vertex buffer */ |
| { |
| float vertices[4][2][4] = { |
| { |
| { 0.0f, -0.9f, 0.0f, 1.0f }, |
| { 1.0f, 0.0f, 0.0f, 1.0f } |
| }, |
| { |
| { -0.9f, 0.9f, 0.0f, 1.0f }, |
| { 0.0f, 1.0f, 0.0f, 1.0f } |
| }, |
| { |
| { 0.9f, 0.9f, 0.0f, 1.0f }, |
| { 0.0f, 0.0f, 1.0f, 1.0f } |
| } |
| }; |
| |
| p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER, |
| PIPE_USAGE_DEFAULT, sizeof(vertices)); |
| pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices); |
| } |
| |
| /* render target texture */ |
| { |
| struct pipe_resource tmplt; |
| memset(&tmplt, 0, sizeof(tmplt)); |
| tmplt.target = PIPE_TEXTURE_2D; |
| tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */ |
| tmplt.width0 = WIDTH; |
| tmplt.height0 = HEIGHT; |
| tmplt.depth0 = 1; |
| tmplt.array_size = 1; |
| tmplt.last_level = 0; |
| tmplt.bind = PIPE_BIND_RENDER_TARGET; |
| |
| p->target = p->screen->resource_create(p->screen, &tmplt); |
| } |
| |
| /* disabled blending/masking */ |
| memset(&p->blend, 0, sizeof(p->blend)); |
| p->blend.rt[0].colormask = PIPE_MASK_RGBA; |
| |
| /* no-op depth/stencil/alpha */ |
| memset(&p->depthstencil, 0, sizeof(p->depthstencil)); |
| |
| /* rasterizer */ |
| memset(&p->rasterizer, 0, sizeof(p->rasterizer)); |
| p->rasterizer.cull_face = PIPE_FACE_NONE; |
| p->rasterizer.half_pixel_center = 1; |
| p->rasterizer.bottom_edge_rule = 1; |
| p->rasterizer.depth_clip_near = 1; |
| p->rasterizer.depth_clip_far = 1; |
| |
| surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM; |
| surf_tmpl.u.tex.level = 0; |
| surf_tmpl.u.tex.first_layer = 0; |
| surf_tmpl.u.tex.last_layer = 0; |
| /* drawing destination */ |
| memset(&p->framebuffer, 0, sizeof(p->framebuffer)); |
| p->framebuffer.width = WIDTH; |
| p->framebuffer.height = HEIGHT; |
| p->framebuffer.nr_cbufs = 1; |
| p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl); |
| |
| /* viewport, depth isn't really needed */ |
| { |
| float x = 0; |
| float y = 0; |
| float z = NEAR; |
| float half_width = (float)WIDTH / 2.0f; |
| float half_height = (float)HEIGHT / 2.0f; |
| float half_depth = ((float)FAR - (float)NEAR) / 2.0f; |
| float scale, bias; |
| |
| if (FLIP) { |
| scale = -1.0f; |
| bias = (float)HEIGHT; |
| } else { |
| scale = 1.0f; |
| bias = 0.0f; |
| } |
| |
| p->viewport.scale[0] = half_width; |
| p->viewport.scale[1] = half_height * scale; |
| p->viewport.scale[2] = half_depth; |
| |
| p->viewport.translate[0] = half_width + x; |
| p->viewport.translate[1] = (half_height + y) * scale + bias; |
| p->viewport.translate[2] = half_depth + z; |
| |
| p->viewport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X; |
| p->viewport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y; |
| p->viewport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z; |
| p->viewport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W; |
| } |
| |
| /* vertex elements state */ |
| memset(&p->velem, 0, sizeof(p->velem)); |
| p->velem.count = 2; |
| |
| p->velem.velems[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */ |
| p->velem.velems[0].instance_divisor = 0; |
| p->velem.velems[0].vertex_buffer_index = 0; |
| p->velem.velems[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; |
| |
| p->velem.velems[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */ |
| p->velem.velems[1].instance_divisor = 0; |
| p->velem.velems[1].vertex_buffer_index = 0; |
| p->velem.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; |
| |
| /* vertex shader */ |
| { |
| const enum tgsi_semantic semantic_names[] = |
| { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_COLOR }; |
| const uint semantic_indexes[] = { 0, 0 }; |
| p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE); |
| } |
| |
| /* fragment shader */ |
| p->fs = util_make_fragment_passthrough_shader(p->pipe, |
| TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE, TRUE); |
| } |
| |
| static void close_prog(struct program *p) |
| { |
| cso_destroy_context(p->cso); |
| |
| p->pipe->delete_vs_state(p->pipe, p->vs); |
| p->pipe->delete_fs_state(p->pipe, p->fs); |
| |
| pipe_surface_reference(&p->framebuffer.cbufs[0], NULL); |
| pipe_resource_reference(&p->target, NULL); |
| pipe_resource_reference(&p->vbuf, NULL); |
| |
| p->pipe->destroy(p->pipe); |
| p->screen->destroy(p->screen); |
| pipe_loader_release(&p->dev, 1); |
| |
| FREE(p); |
| } |
| |
| static void draw(struct program *p) |
| { |
| /* set the render target */ |
| cso_set_framebuffer(p->cso, &p->framebuffer); |
| |
| /* clear the render target */ |
| p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, NULL, &p->clear_color, 0, 0); |
| |
| /* set misc state we care about */ |
| cso_set_blend(p->cso, &p->blend); |
| cso_set_depth_stencil_alpha(p->cso, &p->depthstencil); |
| cso_set_rasterizer(p->cso, &p->rasterizer); |
| cso_set_viewport(p->cso, &p->viewport); |
| |
| /* shaders */ |
| cso_set_fragment_shader_handle(p->cso, p->fs); |
| cso_set_vertex_shader_handle(p->cso, p->vs); |
| |
| /* vertex element data */ |
| cso_set_vertex_elements(p->cso, &p->velem); |
| |
| util_draw_vertex_buffer(p->pipe, p->cso, |
| p->vbuf, 0, 0, |
| PIPE_PRIM_TRIANGLES, |
| 3, /* verts */ |
| 2); /* attribs/vert */ |
| |
| p->pipe->flush(p->pipe, NULL, 0); |
| |
| debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]); |
| } |
| |
| int main(int argc, char** argv) |
| { |
| struct program *p = CALLOC_STRUCT(program); |
| |
| init_prog(p); |
| draw(p); |
| close_prog(p); |
| |
| return 0; |
| } |