| #if 0 |
| // |
| // Generated by Microsoft (R) D3D Shader Disassembler |
| // |
| // |
| // fxc /nologo /Qstrip_reflect /T vs_4_0 /E VS /Fh |
| // Z:/projects/apitrace/tests/apps/d3dcommon/tri_vs_4_0.h |
| // Z:/projects/apitrace/tests/apps/d3dcommon/tri.fx |
| // |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------- ------ |
| // POSITION 0 xyzw 0 NONE float xyzw |
| // COLOR 0 xyzw 1 NONE float xyzw |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------- ------ |
| // SV_POSITION 0 xyzw 0 POS float xyzw |
| // COLOR 0 xyzw 1 NONE float xyzw |
| // |
| vs_4_0 |
| dcl_input v0.xyzw |
| dcl_input v1.xyzw |
| dcl_output_siv o0.xyzw, position |
| dcl_output o1.xyzw |
| mov o0.xyzw, v0.xyzw |
| mov o1.xyzw, v1.xyzw |
| ret |
| // Approximately 0 instruction slots used |
| #endif |
| |
| const BYTE g_VS[] = |
| { |
| 68, 88, 66, 67, 97, 176, |
| 115, 92, 95, 18, 113, 92, |
| 95, 52, 139, 63, 171, 185, |
| 4, 206, 1, 0, 0, 0, |
| 64, 1, 0, 0, 3, 0, |
| 0, 0, 44, 0, 0, 0, |
| 124, 0, 0, 0, 208, 0, |
| 0, 0, 73, 83, 71, 78, |
| 72, 0, 0, 0, 2, 0, |
| 0, 0, 8, 0, 0, 0, |
| 56, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 0, 0, |
| 0, 0, 15, 15, 0, 0, |
| 65, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 1, 0, |
| 0, 0, 15, 15, 0, 0, |
| 80, 79, 83, 73, 84, 73, |
| 79, 78, 0, 67, 79, 76, |
| 79, 82, 0, 171, 79, 83, |
| 71, 78, 76, 0, 0, 0, |
| 2, 0, 0, 0, 8, 0, |
| 0, 0, 56, 0, 0, 0, |
| 0, 0, 0, 0, 1, 0, |
| 0, 0, 3, 0, 0, 0, |
| 0, 0, 0, 0, 15, 0, |
| 0, 0, 68, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 3, 0, 0, 0, |
| 1, 0, 0, 0, 15, 0, |
| 0, 0, 83, 86, 95, 80, |
| 79, 83, 73, 84, 73, 79, |
| 78, 0, 67, 79, 76, 79, |
| 82, 0, 171, 171, 83, 72, |
| 68, 82, 104, 0, 0, 0, |
| 64, 0, 1, 0, 26, 0, |
| 0, 0, 95, 0, 0, 3, |
| 242, 16, 16, 0, 0, 0, |
| 0, 0, 95, 0, 0, 3, |
| 242, 16, 16, 0, 1, 0, |
| 0, 0, 103, 0, 0, 4, |
| 242, 32, 16, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, |
| 101, 0, 0, 3, 242, 32, |
| 16, 0, 1, 0, 0, 0, |
| 54, 0, 0, 5, 242, 32, |
| 16, 0, 0, 0, 0, 0, |
| 70, 30, 16, 0, 0, 0, |
| 0, 0, 54, 0, 0, 5, |
| 242, 32, 16, 0, 1, 0, |
| 0, 0, 70, 30, 16, 0, |
| 1, 0, 0, 0, 62, 0, |
| 0, 1 |
| }; |