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/*
* Copyright 2014, 2015 Red Hat.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef VIRGL_H
#define VIRGL_H
#include "pipe/p_screen.h"
#include "util/slab.h"
#include "util/disk_cache.h"
#include "virgl_winsys.h"
#include "compiler/nir/nir.h"
#include "virtio-gpu/virgl_protocol.h"
enum virgl_debug_flags {
VIRGL_DEBUG_VERBOSE = 1 << 0,
VIRGL_DEBUG_TGSI = 1 << 1,
VIRGL_DEBUG_NO_EMULATE_BGRA = 1 << 2,
VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE = 1 << 3,
VIRGL_DEBUG_SYNC = 1 << 4,
VIRGL_DEBUG_XFER = 1 << 5,
VIRGL_DEBUG_NO_COHERENT = 1 << 6,
VIRGL_DEBUG_USE_TGSI = 1 << 7,
VIRGL_DEBUG_L8_SRGB_ENABLE_READBACK = 1 << 8,
VIRGL_DEBUG_VIDEO = 1 << 9,
};
extern int virgl_debug;
struct virgl_screen {
struct pipe_screen base;
int refcnt;
/* place for winsys to stash it's own stuff: */
void *winsys_priv;
struct virgl_winsys *vws;
struct virgl_drm_caps caps;
struct slab_parent_pool transfer_pool;
uint32_t sub_ctx_id;
bool tweak_gles_emulate_bgra;
bool tweak_gles_apply_bgra_dest_swizzle;
bool tweak_l8_srgb_readback;
bool no_coherent;
int32_t tweak_gles_tf3_value;
nir_shader_compiler_options compiler_options;
struct disk_cache *disk_cache;
};
static inline struct virgl_screen *
virgl_screen(struct pipe_screen *pipe)
{
return (struct virgl_screen *)pipe;
}
bool
virgl_has_readback_format(struct pipe_screen *screen, enum virgl_formats fmt,
bool allow_tweak);
bool
virgl_has_scanout_format(struct virgl_screen *vscreen,
enum pipe_format format,
bool may_emulate_bgra);
static inline enum virgl_shader_stage
virgl_shader_stage_convert(enum pipe_shader_type type)
{
switch (type) {
case PIPE_SHADER_VERTEX:
return VIRGL_SHADER_VERTEX;
case PIPE_SHADER_TESS_CTRL:
return VIRGL_SHADER_TESS_CTRL;
case PIPE_SHADER_TESS_EVAL:
return VIRGL_SHADER_TESS_EVAL;
case PIPE_SHADER_GEOMETRY:
return VIRGL_SHADER_GEOMETRY;
case PIPE_SHADER_FRAGMENT:
return VIRGL_SHADER_FRAGMENT;
case PIPE_SHADER_COMPUTE:
return VIRGL_SHADER_COMPUTE;
default:
unreachable("virgl: unknown shader stage.\n");
}
}
/* GL_ARB_map_buffer_alignment requires 64 as the minimum alignment value. In
* addition to complying with the extension, a high enough alignment value is
* expected by various external GL clients. For example, wined3d doesn't like
* maps that don't have a 16 byte alignment.
*/
#define VIRGL_MAP_BUFFER_ALIGNMENT 64
#endif