| /* |
| * Copyright © 2014-2017 Broadcom |
| * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| /* This file generates the per-v3d-version function prototypes. It must only |
| * be included from v3d_context.h. |
| */ |
| |
| struct v3d_hw; |
| struct v3d_format; |
| |
| void v3dX(start_binning)(struct v3d_context *v3d, |
| struct v3d_job *job); |
| void v3dX(emit_state)(struct pipe_context *pctx); |
| void v3dX(emit_rcl)(struct v3d_job *job); |
| void v3dX(draw_init)(struct pipe_context *pctx); |
| void v3dX(state_init)(struct pipe_context *pctx); |
| void v3dX(create_texture_shader_state_bo)(struct v3d_context *v3d, |
| struct v3d_sampler_view *so); |
| |
| void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job); |
| |
| const struct v3d_format *v3dX(get_format_desc)(enum pipe_format f); |
| void v3dX(get_internal_type_bpp_for_output_format)(uint32_t format, |
| uint32_t *type, |
| uint32_t *bpp); |
| bool v3dX(tfu_supports_tex_format)(uint32_t tex_format, |
| bool for_mipmap); |