| /* |
| * Copyright © 2014-2017 Broadcom |
| * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #ifndef V3D_RESOURCE_H |
| #define V3D_RESOURCE_H |
| |
| #include "v3d_screen.h" |
| #include "util/u_transfer.h" |
| |
| #include "broadcom/common/v3d_tiling.h" |
| |
| struct v3d_transfer { |
| struct pipe_transfer base; |
| void *map; |
| }; |
| |
| struct v3d_resource_slice { |
| uint32_t offset; |
| uint32_t stride; |
| uint32_t padded_height; |
| /* Size of a single pane of the slice. For 3D textures, there will be |
| * a number of panes equal to the minified, power-of-two-aligned |
| * depth. |
| */ |
| uint32_t size; |
| uint8_t ub_pad; |
| enum v3d_tiling_mode tiling; |
| }; |
| |
| struct v3d_surface { |
| struct pipe_surface base; |
| uint32_t offset; |
| enum v3d_tiling_mode tiling; |
| /** |
| * Output image format for TILE_RENDERING_MODE_CONFIGURATION |
| */ |
| uint8_t format; |
| |
| /** |
| * Internal format of the tile buffer for |
| * TILE_RENDERING_MODE_CONFIGURATION. |
| */ |
| uint8_t internal_type; |
| |
| /** |
| * internal bpp value (0=32bpp, 2=128bpp) for color buffers in |
| * TILE_RENDERING_MODE_CONFIGURATION. |
| */ |
| uint8_t internal_bpp; |
| |
| /** |
| * If the R and B channels should be swapped. On V3D 3.x, we do it in |
| * the shader and the blend equation. On V3D 4.1+, we can use the new |
| * TLB load/store flags instead of recompiling. |
| */ |
| bool swap_rb; |
| |
| uint32_t padded_height_of_output_image_in_uif_blocks; |
| |
| /* If the resource being referenced is separate stencil, then this is |
| * the surface to use when reading/writing stencil. |
| */ |
| struct pipe_surface *separate_stencil; |
| }; |
| |
| struct v3d_resource { |
| struct pipe_resource base; |
| struct v3d_bo *bo; |
| struct renderonly_scanout *scanout; |
| struct v3d_resource_slice slices[V3D_MAX_MIP_LEVELS]; |
| uint32_t cube_map_stride; |
| uint32_t sand_col128_stride; |
| uint32_t size; |
| int cpp; |
| bool tiled; |
| |
| /** |
| * Indicates if the CS has written the resource |
| */ |
| bool compute_written; |
| |
| /** |
| * Number of times the resource has been written to. |
| * |
| * This is used to track whether we need to load the surface on first |
| * rendering. |
| */ |
| uint64_t writes; |
| |
| /** |
| * Bitmask of PIPE_CLEAR_COLOR0, PIPE_CLEAR_DEPTH, PIPE_CLEAR_STENCIL |
| * for which parts of the resource are defined. |
| * |
| * Used for avoiding fallback to quad clears for clearing just depth, |
| * when the stencil contents have never been initialized. Note that |
| * we're lazy and fields not present in the buffer (DEPTH in a color |
| * buffer) may get marked. |
| */ |
| uint32_t initialized_buffers; |
| |
| /** |
| * A serial ID that is incremented every time a new BO is bound to a |
| * resource. We use this to track scenarios where we might need to |
| * update other resources to point to the new BO (like sampler states |
| * when a texture BO changes). |
| */ |
| uint32_t serial_id; |
| |
| enum pipe_format internal_format; |
| |
| /* Resource storing the S8 part of a Z32F_S8 resource, or NULL. */ |
| struct v3d_resource *separate_stencil; |
| }; |
| |
| static inline struct v3d_resource * |
| v3d_resource(struct pipe_resource *prsc) |
| { |
| return (struct v3d_resource *)prsc; |
| } |
| |
| static inline struct v3d_surface * |
| v3d_surface(struct pipe_surface *psurf) |
| { |
| return (struct v3d_surface *)psurf; |
| } |
| |
| static inline struct v3d_transfer * |
| v3d_transfer(struct pipe_transfer *ptrans) |
| { |
| return (struct v3d_transfer *)ptrans; |
| } |
| |
| void v3d_resource_screen_init(struct pipe_screen *pscreen); |
| void v3d_resource_context_init(struct pipe_context *pctx); |
| struct pipe_resource *v3d_resource_create(struct pipe_screen *pscreen, |
| const struct pipe_resource *tmpl); |
| void v3d_update_shadow_texture(struct pipe_context *pctx, |
| struct pipe_sampler_view *view); |
| uint32_t v3d_layer_offset(struct pipe_resource *prsc, uint32_t level, |
| uint32_t layer); |
| |
| |
| #endif /* V3D_RESOURCE_H */ |