| /* |
| * Copyright © 2014 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| /** @file v3d_fence.c |
| * |
| * Seqno-based fence management. |
| * |
| * We have two mechanisms for waiting in our kernel API: You can wait on a BO |
| * to have all rendering to from any process to be completed, or wait on a |
| * seqno for that particular seqno to be passed. The fence API we're |
| * implementing is based on waiting for all rendering in the context to have |
| * completed (with no reference to what other processes might be doing with |
| * the same BOs), so we can just use the seqno of the last rendering we'd |
| * fired off as our fence marker. |
| */ |
| |
| #include "util/u_inlines.h" |
| #include "util/os_time.h" |
| |
| #include "v3d_context.h" |
| #include "v3d_bufmgr.h" |
| |
| struct v3d_fence { |
| struct pipe_reference reference; |
| int fd; |
| }; |
| |
| static void |
| v3d_fence_reference(struct pipe_screen *pscreen, |
| struct pipe_fence_handle **pp, |
| struct pipe_fence_handle *pf) |
| { |
| struct v3d_fence **p = (struct v3d_fence **)pp; |
| struct v3d_fence *f = (struct v3d_fence *)pf; |
| struct v3d_fence *old = *p; |
| |
| if (pipe_reference(&(*p)->reference, &f->reference)) { |
| close(old->fd); |
| free(old); |
| } |
| *p = f; |
| } |
| |
| void |
| v3d_fence_unreference(struct v3d_fence **fence) |
| { |
| assert(fence); |
| |
| if (!*fence) |
| return; |
| |
| v3d_fence_reference(NULL, (struct pipe_fence_handle **)fence, NULL); |
| } |
| |
| bool |
| v3d_fence_wait(struct v3d_screen *screen, |
| struct v3d_fence *fence, |
| uint64_t timeout_ns) |
| { |
| int ret; |
| unsigned syncobj; |
| |
| ret = drmSyncobjCreate(screen->fd, 0, &syncobj); |
| if (ret) { |
| fprintf(stderr, "Failed to create syncobj to wait on: %d\n", |
| ret); |
| return false; |
| } |
| |
| ret = drmSyncobjImportSyncFile(screen->fd, syncobj, fence->fd); |
| if (ret) { |
| fprintf(stderr, "Failed to import fence to syncobj: %d\n", ret); |
| return false; |
| } |
| |
| uint64_t abs_timeout = os_time_get_absolute_timeout(timeout_ns); |
| if (abs_timeout == OS_TIMEOUT_INFINITE) |
| abs_timeout = INT64_MAX; |
| |
| ret = drmSyncobjWait(screen->fd, &syncobj, 1, abs_timeout, 0, NULL); |
| |
| drmSyncobjDestroy(screen->fd, syncobj); |
| |
| return ret >= 0; |
| } |
| |
| static bool |
| v3d_fence_finish(struct pipe_screen *pscreen, |
| struct pipe_context *ctx, |
| struct pipe_fence_handle *pf, |
| uint64_t timeout_ns) |
| { |
| struct v3d_screen *screen = v3d_screen(pscreen); |
| struct v3d_fence *fence = (struct v3d_fence *)pf; |
| |
| return v3d_fence_wait(screen, fence, timeout_ns); |
| } |
| |
| struct v3d_fence * |
| v3d_fence_create(struct v3d_context *v3d) |
| { |
| struct v3d_fence *f = calloc(1, sizeof(*f)); |
| if (!f) |
| return NULL; |
| |
| /* Snapshot the last V3D rendering's out fence. We'd rather have |
| * another syncobj instead of a sync file, but this is all we get. |
| * (HandleToFD/FDToHandle just gives you another syncobj ID for the |
| * same syncobj). |
| */ |
| drmSyncobjExportSyncFile(v3d->fd, v3d->out_sync, &f->fd); |
| if (f->fd == -1) { |
| fprintf(stderr, "export failed\n"); |
| free(f); |
| return NULL; |
| } |
| |
| pipe_reference_init(&f->reference, 1); |
| |
| return f; |
| } |
| |
| void |
| v3d_fence_init(struct v3d_screen *screen) |
| { |
| screen->base.fence_reference = v3d_fence_reference; |
| screen->base.fence_finish = v3d_fence_finish; |
| } |