| /* |
| * Copyright © 2022 Raspberry Pi Ltd |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| /** |
| * V3D on-disk shader cache. |
| */ |
| |
| #include "v3d_context.h" |
| |
| #include "compiler/nir/nir_serialize.h" |
| #include "util/blob.h" |
| #include "util/u_upload_mgr.h" |
| |
| #ifdef ENABLE_SHADER_CACHE |
| |
| static uint32_t |
| v3d_key_size(gl_shader_stage stage) |
| { |
| static const int key_size[] = { |
| [MESA_SHADER_VERTEX] = sizeof(struct v3d_vs_key), |
| [MESA_SHADER_GEOMETRY] = sizeof(struct v3d_gs_key), |
| [MESA_SHADER_FRAGMENT] = sizeof(struct v3d_fs_key), |
| [MESA_SHADER_COMPUTE] = sizeof(struct v3d_key), |
| }; |
| |
| assert(stage >= 0 && |
| stage < ARRAY_SIZE(key_size) && |
| key_size[stage]); |
| |
| return key_size[stage]; |
| } |
| |
| void v3d_disk_cache_init(struct v3d_screen *screen) |
| { |
| char *renderer; |
| |
| ASSERTED int len = |
| asprintf(&renderer, "V3D %d.%d", |
| screen->devinfo.ver / 10, |
| screen->devinfo.ver % 10); |
| assert(len > 0); |
| |
| const struct build_id_note *note = |
| build_id_find_nhdr_for_addr(v3d_disk_cache_init); |
| assert(note && build_id_length(note) == 20); |
| |
| const uint8_t *id_sha1 = build_id_data(note); |
| assert(id_sha1); |
| |
| char timestamp[41]; |
| _mesa_sha1_format(timestamp, id_sha1); |
| |
| screen->disk_cache = disk_cache_create(renderer, timestamp, v3d_mesa_debug); |
| |
| free(renderer); |
| } |
| |
| static void |
| v3d_disk_cache_compute_key(struct disk_cache *cache, |
| const struct v3d_key *key, |
| cache_key cache_key) |
| { |
| assert(cache); |
| |
| struct v3d_uncompiled_shader *uncompiled = key->shader_state; |
| assert(uncompiled->base.type == PIPE_SHADER_IR_NIR); |
| nir_shader *nir = uncompiled->base.ir.nir; |
| |
| struct blob blob; |
| blob_init(&blob); |
| |
| uint32_t ckey_size = v3d_key_size(nir->info.stage); |
| struct v3d_key *ckey = malloc(ckey_size); |
| memcpy(ckey, key, ckey_size); |
| ckey->shader_state = NULL; |
| |
| blob_write_bytes(&blob, ckey, ckey_size); |
| |
| nir_serialize(&blob, nir, true); |
| |
| disk_cache_compute_key(cache, blob.data, blob.size, cache_key); |
| |
| blob_finish(&blob); |
| free(ckey); |
| } |
| |
| struct v3d_compiled_shader * |
| v3d_disk_cache_retrieve(struct v3d_context *v3d, |
| const struct v3d_key *key) |
| { |
| struct v3d_screen *screen = v3d->screen; |
| struct disk_cache *cache = screen->disk_cache; |
| |
| if (!cache) |
| return NULL; |
| |
| struct v3d_uncompiled_shader *uncompiled = key->shader_state; |
| assert(uncompiled->base.type == PIPE_SHADER_IR_NIR); |
| nir_shader *nir = uncompiled->base.ir.nir; |
| |
| cache_key cache_key; |
| v3d_disk_cache_compute_key(cache, key, cache_key); |
| |
| size_t buffer_size; |
| void *buffer = disk_cache_get(cache, cache_key, &buffer_size); |
| |
| if (V3D_DBG(CACHE)) { |
| char sha1[41]; |
| _mesa_sha1_format(sha1, cache_key); |
| fprintf(stderr, "[v3d on-disk cache] %s %s\n", |
| buffer ? "hit" : "miss", |
| sha1); |
| } |
| |
| if (!buffer) |
| return NULL; |
| |
| /* Load data */ |
| struct blob_reader blob; |
| blob_reader_init(&blob, buffer, buffer_size); |
| |
| uint32_t prog_data_size = v3d_prog_data_size(nir->info.stage); |
| const void *prog_data = blob_read_bytes(&blob, prog_data_size); |
| if (blob.overrun) |
| return NULL; |
| |
| uint32_t ulist_count = blob_read_uint32(&blob); |
| uint32_t ulist_contents_size = ulist_count * sizeof(enum quniform_contents); |
| const void *ulist_contents = blob_read_bytes(&blob, ulist_contents_size); |
| if (blob.overrun) |
| return NULL; |
| |
| uint32_t ulist_data_size = ulist_count * sizeof(uint32_t); |
| const void *ulist_data = blob_read_bytes(&blob, ulist_data_size); |
| if (blob.overrun) |
| return NULL; |
| |
| uint32_t qpu_size = blob_read_uint32(&blob); |
| const void *qpu_insts = |
| blob_read_bytes(&blob, qpu_size); |
| if (blob.overrun) |
| return NULL; |
| |
| /* Assemble data */ |
| struct v3d_compiled_shader *shader = rzalloc(NULL, struct v3d_compiled_shader); |
| |
| shader->prog_data.base = rzalloc_size(shader, prog_data_size); |
| memcpy(shader->prog_data.base, prog_data, prog_data_size); |
| |
| shader->prog_data.base->uniforms.count = ulist_count; |
| |
| shader->prog_data.base->uniforms.contents = |
| ralloc_array(shader->prog_data.base, enum quniform_contents, ulist_count); |
| memcpy(shader->prog_data.base->uniforms.contents, ulist_contents, ulist_contents_size); |
| |
| shader->prog_data.base->uniforms.data = |
| ralloc_array(shader->prog_data.base, uint32_t, ulist_count); |
| memcpy(shader->prog_data.base->uniforms.data, ulist_data, ulist_data_size); |
| |
| u_upload_data(v3d->state_uploader, 0, qpu_size, 8, |
| qpu_insts, &shader->offset, &shader->resource); |
| |
| free(buffer); |
| |
| return shader; |
| } |
| |
| void |
| v3d_disk_cache_store(struct v3d_context *v3d, |
| const struct v3d_key *key, |
| const struct v3d_compiled_shader *shader, |
| uint64_t *qpu_insts, |
| uint32_t qpu_size) |
| { |
| struct v3d_screen *screen = v3d->screen; |
| struct disk_cache *cache = screen->disk_cache; |
| |
| if (!cache) |
| return; |
| |
| struct v3d_uncompiled_shader *uncompiled = key->shader_state; |
| assert(uncompiled->base.type == PIPE_SHADER_IR_NIR); |
| nir_shader *nir = uncompiled->base.ir.nir; |
| |
| cache_key cache_key; |
| v3d_disk_cache_compute_key(cache, key, cache_key); |
| |
| if (V3D_DBG(CACHE)) { |
| char sha1[41]; |
| _mesa_sha1_format(sha1, cache_key); |
| fprintf(stderr, "[v3d on-disk cache] storing %s\n", sha1); |
| } |
| |
| struct blob blob; |
| blob_init(&blob); |
| |
| blob_write_bytes(&blob, shader->prog_data.base, v3d_prog_data_size(nir->info.stage)); |
| uint32_t ulist_count = shader->prog_data.base->uniforms.count; |
| blob_write_uint32(&blob, ulist_count); |
| blob_write_bytes(&blob, |
| shader->prog_data.base->uniforms.contents, |
| ulist_count * sizeof(enum quniform_contents)); |
| blob_write_bytes(&blob, |
| shader->prog_data.base->uniforms.data, |
| ulist_count * sizeof(uint32_t)); |
| |
| blob_write_uint32(&blob, qpu_size); |
| blob_write_bytes(&blob, qpu_insts, qpu_size); |
| |
| disk_cache_put(cache, cache_key, blob.data, blob.size, NULL); |
| |
| blob_finish(&blob); |
| } |
| |
| #endif /* ENABLE_SHADER_CACHE */ |
| |