| /* |
| * Copyright © 2014-2017 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "util/u_math.h" |
| #include "util/ralloc.h" |
| #include "v3d_context.h" |
| /* We don't expect that the packets we use in this file change across across |
| * hw versions, so we just explicitly set the V3D_VERSION and include |
| * v3dx_pack here |
| */ |
| #define V3D_VERSION 33 |
| #include "broadcom/common/v3d_macros.h" |
| #include "broadcom/cle/v3dx_pack.h" |
| |
| void |
| v3d_init_cl(struct v3d_job *job, struct v3d_cl *cl) |
| { |
| cl->base = NULL; |
| cl->next = cl->base; |
| cl->size = 0; |
| cl->job = job; |
| } |
| |
| uint32_t |
| v3d_cl_ensure_space(struct v3d_cl *cl, uint32_t space, uint32_t alignment) |
| { |
| uint32_t offset = align(cl_offset(cl), alignment); |
| |
| if (offset + space <= cl->size) { |
| cl->next = cl->base + offset; |
| return offset; |
| } |
| |
| v3d_bo_unreference(&cl->bo); |
| cl->bo = v3d_bo_alloc(cl->job->v3d->screen, align(space, 4096), "CL"); |
| cl->base = v3d_bo_map(cl->bo); |
| cl->size = cl->bo->size; |
| cl->next = cl->base; |
| |
| return 0; |
| } |
| |
| void |
| v3d_cl_ensure_space_with_branch(struct v3d_cl *cl, uint32_t space) |
| { |
| if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) |
| return; |
| |
| struct v3d_bo *new_bo = v3d_bo_alloc(cl->job->v3d->screen, space, "CL"); |
| assert(space <= new_bo->size); |
| |
| /* Chain to the new BO from the old one. */ |
| if (cl->bo) { |
| cl_emit(cl, BRANCH, branch) { |
| branch.address = cl_address(new_bo, 0); |
| } |
| v3d_bo_unreference(&cl->bo); |
| } else { |
| /* Root the first RCL/BCL BO in the job. */ |
| v3d_job_add_bo(cl->job, new_bo); |
| } |
| |
| cl->bo = new_bo; |
| cl->base = v3d_bo_map(cl->bo); |
| cl->size = cl->bo->size; |
| cl->next = cl->base; |
| } |
| |
| void |
| v3d_destroy_cl(struct v3d_cl *cl) |
| { |
| v3d_bo_unreference(&cl->bo); |
| } |