| /* |
| * Copyright © 2014 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #ifndef V3D_BUFMGR_H |
| #define V3D_BUFMGR_H |
| |
| #include <stdint.h> |
| #include "util/u_hash_table.h" |
| #include "util/u_inlines.h" |
| #include "util/list.h" |
| #include "v3d_screen.h" |
| |
| struct v3d_context; |
| |
| struct v3d_bo { |
| struct pipe_reference reference; |
| struct v3d_screen *screen; |
| void *map; |
| const char *name; |
| uint32_t handle; |
| uint32_t size; |
| |
| /* Address of the BO in our page tables. */ |
| uint32_t offset; |
| |
| /** Entry in the linked list of buffers freed, by age. */ |
| struct list_head time_list; |
| /** Entry in the per-page-count linked list of buffers freed (by age). */ |
| struct list_head size_list; |
| /** Approximate second when the bo was freed. */ |
| time_t free_time; |
| /** |
| * Whether only our process has a reference to the BO (meaning that |
| * it's safe to reuse it in the BO cache). |
| */ |
| bool private; |
| }; |
| |
| struct v3d_bo *v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, |
| const char *name); |
| void v3d_bo_last_unreference(struct v3d_bo *bo); |
| void v3d_bo_last_unreference_locked_timed(struct v3d_bo *bo, time_t time); |
| struct v3d_bo *v3d_bo_open_name(struct v3d_screen *screen, uint32_t name); |
| struct v3d_bo *v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd); |
| bool v3d_bo_flink(struct v3d_bo *bo, uint32_t *name); |
| int v3d_bo_get_dmabuf(struct v3d_bo *bo); |
| |
| static inline void |
| v3d_bo_set_reference(struct v3d_bo **old_bo, struct v3d_bo *new_bo) |
| { |
| if (pipe_reference(&(*old_bo)->reference, &new_bo->reference)) |
| v3d_bo_last_unreference(*old_bo); |
| *old_bo = new_bo; |
| } |
| |
| static inline struct v3d_bo * |
| v3d_bo_reference(struct v3d_bo *bo) |
| { |
| pipe_reference(NULL, &bo->reference); |
| return bo; |
| } |
| |
| static inline void |
| v3d_bo_unreference(struct v3d_bo **bo) |
| { |
| struct v3d_screen *screen; |
| if (!*bo) |
| return; |
| |
| if ((*bo)->private) { |
| /* Avoid the mutex for private BOs */ |
| if (pipe_reference(&(*bo)->reference, NULL)) |
| v3d_bo_last_unreference(*bo); |
| } else { |
| screen = (*bo)->screen; |
| mtx_lock(&screen->bo_handles_mutex); |
| |
| if (pipe_reference(&(*bo)->reference, NULL)) { |
| _mesa_hash_table_remove_key(screen->bo_handles, |
| (void *)(uintptr_t)(*bo)->handle); |
| v3d_bo_last_unreference(*bo); |
| } |
| |
| mtx_unlock(&screen->bo_handles_mutex); |
| } |
| |
| *bo = NULL; |
| } |
| |
| static inline void |
| v3d_bo_unreference_locked_timed(struct v3d_bo **bo, time_t time) |
| { |
| if (!*bo) |
| return; |
| |
| if (pipe_reference(&(*bo)->reference, NULL)) |
| v3d_bo_last_unreference_locked_timed(*bo, time); |
| *bo = NULL; |
| } |
| |
| void * |
| v3d_bo_map(struct v3d_bo *bo); |
| |
| void * |
| v3d_bo_map_unsynchronized(struct v3d_bo *bo); |
| |
| bool |
| v3d_bo_wait(struct v3d_bo *bo, uint64_t timeout_ns, const char *reason); |
| |
| bool |
| v3d_wait_seqno(struct v3d_screen *screen, uint64_t seqno, uint64_t timeout_ns, |
| const char *reason); |
| |
| void |
| v3d_bufmgr_destroy(struct pipe_screen *pscreen); |
| |
| #endif /* V3D_BUFMGR_H */ |
| |