blob: 1a8f070fe69beb825e36af14a4ff5de47d18c9e9 [file] [log] [blame]
/*
* Copyright © 2014-2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <errno.h>
#include <err.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <xf86drm.h>
#include <xf86drmMode.h>
#include "util/u_hash_table.h"
#include "util/u_memory.h"
#include "util/ralloc.h"
#include "v3d_context.h"
#include "v3d_screen.h"
static bool dump_stats = false;
static void
v3d_bo_cache_free_all(struct v3d_bo_cache *cache);
static void
v3d_bo_dump_stats(struct v3d_screen *screen)
{
struct v3d_bo_cache *cache = &screen->bo_cache;
uint32_t cache_count = 0;
uint32_t cache_size = 0;
list_for_each_entry(struct v3d_bo, bo, &cache->time_list, time_list) {
cache_count++;
cache_size += bo->size;
}
fprintf(stderr, " BOs allocated: %d\n", screen->bo_count);
fprintf(stderr, " BOs size: %dkb\n", screen->bo_size / 1024);
fprintf(stderr, " BOs cached: %d\n", cache_count);
fprintf(stderr, " BOs cached size: %dkb\n", cache_size / 1024);
if (!list_is_empty(&cache->time_list)) {
struct v3d_bo *first = list_first_entry(&cache->time_list,
struct v3d_bo,
time_list);
struct v3d_bo *last = list_last_entry(&cache->time_list,
struct v3d_bo,
time_list);
fprintf(stderr, " oldest cache time: %ld\n",
(long)first->free_time);
fprintf(stderr, " newest cache time: %ld\n",
(long)last->free_time);
struct timespec time;
clock_gettime(CLOCK_MONOTONIC, &time);
fprintf(stderr, " now: %jd\n",
(intmax_t)time.tv_sec);
}
}
static void
v3d_bo_remove_from_cache(struct v3d_bo_cache *cache, struct v3d_bo *bo)
{
list_del(&bo->time_list);
list_del(&bo->size_list);
}
static struct v3d_bo *
v3d_bo_from_cache(struct v3d_screen *screen, uint32_t size, const char *name)
{
struct v3d_bo_cache *cache = &screen->bo_cache;
uint32_t page_index = size / 4096 - 1;
if (cache->size_list_size <= page_index)
return NULL;
struct v3d_bo *bo = NULL;
mtx_lock(&cache->lock);
if (!list_is_empty(&cache->size_list[page_index])) {
bo = list_first_entry(&cache->size_list[page_index],
struct v3d_bo, size_list);
/* Check that the BO has gone idle. If not, then we want to
* allocate something new instead, since we assume that the
* user will proceed to CPU map it and fill it with stuff.
*/
if (!v3d_bo_wait(bo, 0, NULL)) {
mtx_unlock(&cache->lock);
return NULL;
}
pipe_reference_init(&bo->reference, 1);
v3d_bo_remove_from_cache(cache, bo);
bo->name = name;
}
mtx_unlock(&cache->lock);
return bo;
}
struct v3d_bo *
v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, const char *name)
{
struct v3d_bo *bo;
int ret;
/* The CLIF dumping requires that there is no whitespace in the name.
*/
assert(!strchr(name, ' '));
size = align(size, 4096);
bo = v3d_bo_from_cache(screen, size, name);
if (bo) {
if (dump_stats) {
fprintf(stderr, "Allocated %s %dkb from cache:\n",
name, size / 1024);
v3d_bo_dump_stats(screen);
}
return bo;
}
bo = CALLOC_STRUCT(v3d_bo);
if (!bo)
return NULL;
pipe_reference_init(&bo->reference, 1);
bo->screen = screen;
bo->size = size;
bo->name = name;
bo->private = true;
retry:
;
bool cleared_and_retried = false;
struct drm_v3d_create_bo create = {
.size = size
};
ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_CREATE_BO, &create);
bo->handle = create.handle;
bo->offset = create.offset;
if (ret != 0) {
if (!list_is_empty(&screen->bo_cache.time_list) &&
!cleared_and_retried) {
cleared_and_retried = true;
v3d_bo_cache_free_all(&screen->bo_cache);
goto retry;
}
free(bo);
return NULL;
}
screen->bo_count++;
screen->bo_size += bo->size;
if (dump_stats) {
fprintf(stderr, "Allocated %s %dkb:\n", name, size / 1024);
v3d_bo_dump_stats(screen);
}
return bo;
}
void
v3d_bo_last_unreference(struct v3d_bo *bo)
{
struct v3d_screen *screen = bo->screen;
struct timespec time;
clock_gettime(CLOCK_MONOTONIC, &time);
mtx_lock(&screen->bo_cache.lock);
v3d_bo_last_unreference_locked_timed(bo, time.tv_sec);
mtx_unlock(&screen->bo_cache.lock);
}
static void
v3d_bo_free(struct v3d_bo *bo)
{
struct v3d_screen *screen = bo->screen;
if (bo->map) {
if (using_v3d_simulator && bo->name &&
strcmp(bo->name, "winsys") == 0) {
free(bo->map);
} else {
munmap(bo->map, bo->size);
VG(VALGRIND_FREELIKE_BLOCK(bo->map, 0));
}
}
struct drm_gem_close c;
memset(&c, 0, sizeof(c));
c.handle = bo->handle;
int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_CLOSE, &c);
if (ret != 0)
fprintf(stderr, "close object %d: %s\n", bo->handle, strerror(errno));
screen->bo_count--;
screen->bo_size -= bo->size;
if (dump_stats) {
fprintf(stderr, "Freed %s%s%dkb:\n",
bo->name ? bo->name : "",
bo->name ? " " : "",
bo->size / 1024);
v3d_bo_dump_stats(screen);
}
free(bo);
}
static void
free_stale_bos(struct v3d_screen *screen, time_t time)
{
struct v3d_bo_cache *cache = &screen->bo_cache;
bool freed_any = false;
list_for_each_entry_safe(struct v3d_bo, bo, &cache->time_list,
time_list) {
/* If it's more than a second old, free it. */
if (time - bo->free_time > 2) {
if (dump_stats && !freed_any) {
fprintf(stderr, "Freeing stale BOs:\n");
v3d_bo_dump_stats(screen);
freed_any = true;
}
v3d_bo_remove_from_cache(cache, bo);
v3d_bo_free(bo);
} else {
break;
}
}
if (dump_stats && freed_any) {
fprintf(stderr, "Freed stale BOs:\n");
v3d_bo_dump_stats(screen);
}
}
static void
v3d_bo_cache_free_all(struct v3d_bo_cache *cache)
{
mtx_lock(&cache->lock);
list_for_each_entry_safe(struct v3d_bo, bo, &cache->time_list,
time_list) {
v3d_bo_remove_from_cache(cache, bo);
v3d_bo_free(bo);
}
mtx_unlock(&cache->lock);
}
void
v3d_bo_last_unreference_locked_timed(struct v3d_bo *bo, time_t time)
{
struct v3d_screen *screen = bo->screen;
struct v3d_bo_cache *cache = &screen->bo_cache;
uint32_t page_index = bo->size / 4096 - 1;
if (!bo->private) {
v3d_bo_free(bo);
return;
}
if (cache->size_list_size <= page_index) {
struct list_head *new_list =
ralloc_array(screen, struct list_head, page_index + 1);
/* Move old list contents over (since the array has moved, and
* therefore the pointers to the list heads have to change).
*/
for (int i = 0; i < cache->size_list_size; i++) {
struct list_head *old_head = &cache->size_list[i];
if (list_is_empty(old_head))
list_inithead(&new_list[i]);
else {
new_list[i].next = old_head->next;
new_list[i].prev = old_head->prev;
new_list[i].next->prev = &new_list[i];
new_list[i].prev->next = &new_list[i];
}
}
for (int i = cache->size_list_size; i < page_index + 1; i++)
list_inithead(&new_list[i]);
cache->size_list = new_list;
cache->size_list_size = page_index + 1;
}
bo->free_time = time;
list_addtail(&bo->size_list, &cache->size_list[page_index]);
list_addtail(&bo->time_list, &cache->time_list);
if (dump_stats) {
fprintf(stderr, "Freed %s %dkb to cache:\n",
bo->name, bo->size / 1024);
v3d_bo_dump_stats(screen);
}
bo->name = NULL;
free_stale_bos(screen, time);
}
static struct v3d_bo *
v3d_bo_open_handle(struct v3d_screen *screen,
uint32_t handle, uint32_t size)
{
struct v3d_bo *bo;
assert(size);
mtx_lock(&screen->bo_handles_mutex);
bo = util_hash_table_get(screen->bo_handles, (void*)(uintptr_t)handle);
if (bo) {
pipe_reference(NULL, &bo->reference);
goto done;
}
bo = CALLOC_STRUCT(v3d_bo);
pipe_reference_init(&bo->reference, 1);
bo->screen = screen;
bo->handle = handle;
bo->size = size;
bo->name = "winsys";
bo->private = false;
#ifdef USE_V3D_SIMULATOR
v3d_simulator_open_from_handle(screen->fd, bo->handle, bo->size);
bo->map = malloc(bo->size);
#endif
struct drm_v3d_get_bo_offset get = {
.handle = handle,
};
int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_BO_OFFSET, &get);
if (ret) {
fprintf(stderr, "Failed to get BO offset: %s\n",
strerror(errno));
free(bo->map);
free(bo);
bo = NULL;
goto done;
}
bo->offset = get.offset;
assert(bo->offset != 0);
_mesa_hash_table_insert(screen->bo_handles, (void *)(uintptr_t)handle, bo);
screen->bo_count++;
screen->bo_size += bo->size;
done:
mtx_unlock(&screen->bo_handles_mutex);
return bo;
}
struct v3d_bo *
v3d_bo_open_name(struct v3d_screen *screen, uint32_t name)
{
struct drm_gem_open o = {
.name = name
};
int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_OPEN, &o);
if (ret) {
fprintf(stderr, "Failed to open bo %d: %s\n",
name, strerror(errno));
return NULL;
}
return v3d_bo_open_handle(screen, o.handle, o.size);
}
struct v3d_bo *
v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd)
{
uint32_t handle;
int ret = drmPrimeFDToHandle(screen->fd, fd, &handle);
int size;
if (ret) {
fprintf(stderr, "Failed to get v3d handle for dmabuf %d\n", fd);
return NULL;
}
/* Determine the size of the bo we were handed. */
size = lseek(fd, 0, SEEK_END);
if (size == -1) {
fprintf(stderr, "Couldn't get size of dmabuf fd %d.\n", fd);
return NULL;
}
return v3d_bo_open_handle(screen, handle, size);
}
int
v3d_bo_get_dmabuf(struct v3d_bo *bo)
{
int fd;
int ret = drmPrimeHandleToFD(bo->screen->fd, bo->handle,
O_CLOEXEC, &fd);
if (ret != 0) {
fprintf(stderr, "Failed to export gem bo %d to dmabuf\n",
bo->handle);
return -1;
}
mtx_lock(&bo->screen->bo_handles_mutex);
bo->private = false;
_mesa_hash_table_insert(bo->screen->bo_handles, (void *)(uintptr_t)bo->handle, bo);
mtx_unlock(&bo->screen->bo_handles_mutex);
return fd;
}
bool
v3d_bo_flink(struct v3d_bo *bo, uint32_t *name)
{
struct drm_gem_flink flink = {
.handle = bo->handle,
};
int ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_GEM_FLINK, &flink);
if (ret) {
fprintf(stderr, "Failed to flink bo %d: %s\n",
bo->handle, strerror(errno));
free(bo);
return false;
}
bo->private = false;
*name = flink.name;
return true;
}
static int v3d_wait_bo_ioctl(int fd, uint32_t handle, uint64_t timeout_ns)
{
struct drm_v3d_wait_bo wait = {
.handle = handle,
.timeout_ns = timeout_ns,
};
int ret = v3d_ioctl(fd, DRM_IOCTL_V3D_WAIT_BO, &wait);
if (ret == -1)
return -errno;
else
return 0;
}
bool
v3d_bo_wait(struct v3d_bo *bo, uint64_t timeout_ns, const char *reason)
{
struct v3d_screen *screen = bo->screen;
if (V3D_DBG(PERF) && timeout_ns && reason) {
if (v3d_wait_bo_ioctl(screen->fd, bo->handle, 0) == -ETIME) {
fprintf(stderr, "Blocking on %s BO for %s\n",
bo->name, reason);
}
}
int ret = v3d_wait_bo_ioctl(screen->fd, bo->handle, timeout_ns);
if (ret) {
if (ret != -ETIME) {
fprintf(stderr, "wait failed: %d\n", ret);
abort();
}
return false;
}
return true;
}
void *
v3d_bo_map_unsynchronized(struct v3d_bo *bo)
{
uint64_t offset;
int ret;
if (bo->map)
return bo->map;
struct drm_v3d_mmap_bo map;
memset(&map, 0, sizeof(map));
map.handle = bo->handle;
ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_V3D_MMAP_BO, &map);
offset = map.offset;
if (ret != 0) {
fprintf(stderr, "map ioctl failure\n");
abort();
}
bo->map = mmap(NULL, bo->size, PROT_READ | PROT_WRITE, MAP_SHARED,
bo->screen->fd, offset);
if (bo->map == MAP_FAILED) {
fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
bo->handle, (long long)offset, bo->size);
abort();
}
VG(VALGRIND_MALLOCLIKE_BLOCK(bo->map, bo->size, 0, false));
return bo->map;
}
void *
v3d_bo_map(struct v3d_bo *bo)
{
void *map = v3d_bo_map_unsynchronized(bo);
bool ok = v3d_bo_wait(bo, PIPE_TIMEOUT_INFINITE, "bo map");
if (!ok) {
fprintf(stderr, "BO wait for map failed\n");
abort();
}
return map;
}
void
v3d_bufmgr_destroy(struct pipe_screen *pscreen)
{
struct v3d_screen *screen = v3d_screen(pscreen);
struct v3d_bo_cache *cache = &screen->bo_cache;
v3d_bo_cache_free_all(cache);
if (dump_stats) {
fprintf(stderr, "BO stats after screen destroy:\n");
v3d_bo_dump_stats(screen);
}
}