| /* |
| * Copyright © 2014-2017 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include <errno.h> |
| #include <err.h> |
| #include <sys/mman.h> |
| #include <fcntl.h> |
| #include <xf86drm.h> |
| #include <xf86drmMode.h> |
| |
| #include "util/u_hash_table.h" |
| #include "util/u_memory.h" |
| #include "util/ralloc.h" |
| |
| #include "v3d_context.h" |
| #include "v3d_screen.h" |
| |
| static bool dump_stats = false; |
| |
| static void |
| v3d_bo_cache_free_all(struct v3d_bo_cache *cache); |
| |
| static void |
| v3d_bo_dump_stats(struct v3d_screen *screen) |
| { |
| struct v3d_bo_cache *cache = &screen->bo_cache; |
| |
| uint32_t cache_count = 0; |
| uint32_t cache_size = 0; |
| list_for_each_entry(struct v3d_bo, bo, &cache->time_list, time_list) { |
| cache_count++; |
| cache_size += bo->size; |
| } |
| |
| fprintf(stderr, " BOs allocated: %d\n", screen->bo_count); |
| fprintf(stderr, " BOs size: %dkb\n", screen->bo_size / 1024); |
| fprintf(stderr, " BOs cached: %d\n", cache_count); |
| fprintf(stderr, " BOs cached size: %dkb\n", cache_size / 1024); |
| |
| if (!list_is_empty(&cache->time_list)) { |
| struct v3d_bo *first = list_first_entry(&cache->time_list, |
| struct v3d_bo, |
| time_list); |
| struct v3d_bo *last = list_last_entry(&cache->time_list, |
| struct v3d_bo, |
| time_list); |
| |
| fprintf(stderr, " oldest cache time: %ld\n", |
| (long)first->free_time); |
| fprintf(stderr, " newest cache time: %ld\n", |
| (long)last->free_time); |
| |
| struct timespec time; |
| clock_gettime(CLOCK_MONOTONIC, &time); |
| fprintf(stderr, " now: %jd\n", |
| (intmax_t)time.tv_sec); |
| } |
| } |
| |
| static void |
| v3d_bo_remove_from_cache(struct v3d_bo_cache *cache, struct v3d_bo *bo) |
| { |
| list_del(&bo->time_list); |
| list_del(&bo->size_list); |
| } |
| |
| static struct v3d_bo * |
| v3d_bo_from_cache(struct v3d_screen *screen, uint32_t size, const char *name) |
| { |
| struct v3d_bo_cache *cache = &screen->bo_cache; |
| uint32_t page_index = size / 4096 - 1; |
| |
| if (cache->size_list_size <= page_index) |
| return NULL; |
| |
| struct v3d_bo *bo = NULL; |
| mtx_lock(&cache->lock); |
| if (!list_is_empty(&cache->size_list[page_index])) { |
| bo = list_first_entry(&cache->size_list[page_index], |
| struct v3d_bo, size_list); |
| |
| /* Check that the BO has gone idle. If not, then we want to |
| * allocate something new instead, since we assume that the |
| * user will proceed to CPU map it and fill it with stuff. |
| */ |
| if (!v3d_bo_wait(bo, 0, NULL)) { |
| mtx_unlock(&cache->lock); |
| return NULL; |
| } |
| |
| pipe_reference_init(&bo->reference, 1); |
| v3d_bo_remove_from_cache(cache, bo); |
| |
| bo->name = name; |
| } |
| mtx_unlock(&cache->lock); |
| return bo; |
| } |
| |
| struct v3d_bo * |
| v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, const char *name) |
| { |
| struct v3d_bo *bo; |
| int ret; |
| |
| /* The CLIF dumping requires that there is no whitespace in the name. |
| */ |
| assert(!strchr(name, ' ')); |
| |
| size = align(size, 4096); |
| |
| bo = v3d_bo_from_cache(screen, size, name); |
| if (bo) { |
| if (dump_stats) { |
| fprintf(stderr, "Allocated %s %dkb from cache:\n", |
| name, size / 1024); |
| v3d_bo_dump_stats(screen); |
| } |
| return bo; |
| } |
| |
| bo = CALLOC_STRUCT(v3d_bo); |
| if (!bo) |
| return NULL; |
| |
| pipe_reference_init(&bo->reference, 1); |
| bo->screen = screen; |
| bo->size = size; |
| bo->name = name; |
| bo->private = true; |
| |
| retry: |
| ; |
| |
| bool cleared_and_retried = false; |
| struct drm_v3d_create_bo create = { |
| .size = size |
| }; |
| |
| ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_CREATE_BO, &create); |
| bo->handle = create.handle; |
| bo->offset = create.offset; |
| |
| if (ret != 0) { |
| if (!list_is_empty(&screen->bo_cache.time_list) && |
| !cleared_and_retried) { |
| cleared_and_retried = true; |
| v3d_bo_cache_free_all(&screen->bo_cache); |
| goto retry; |
| } |
| |
| free(bo); |
| return NULL; |
| } |
| |
| screen->bo_count++; |
| screen->bo_size += bo->size; |
| if (dump_stats) { |
| fprintf(stderr, "Allocated %s %dkb:\n", name, size / 1024); |
| v3d_bo_dump_stats(screen); |
| } |
| |
| return bo; |
| } |
| |
| void |
| v3d_bo_last_unreference(struct v3d_bo *bo) |
| { |
| struct v3d_screen *screen = bo->screen; |
| |
| struct timespec time; |
| clock_gettime(CLOCK_MONOTONIC, &time); |
| mtx_lock(&screen->bo_cache.lock); |
| v3d_bo_last_unreference_locked_timed(bo, time.tv_sec); |
| mtx_unlock(&screen->bo_cache.lock); |
| } |
| |
| static void |
| v3d_bo_free(struct v3d_bo *bo) |
| { |
| struct v3d_screen *screen = bo->screen; |
| |
| if (bo->map) { |
| if (using_v3d_simulator && bo->name && |
| strcmp(bo->name, "winsys") == 0) { |
| free(bo->map); |
| } else { |
| munmap(bo->map, bo->size); |
| VG(VALGRIND_FREELIKE_BLOCK(bo->map, 0)); |
| } |
| } |
| |
| struct drm_gem_close c; |
| memset(&c, 0, sizeof(c)); |
| c.handle = bo->handle; |
| int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_CLOSE, &c); |
| if (ret != 0) |
| fprintf(stderr, "close object %d: %s\n", bo->handle, strerror(errno)); |
| |
| screen->bo_count--; |
| screen->bo_size -= bo->size; |
| |
| if (dump_stats) { |
| fprintf(stderr, "Freed %s%s%dkb:\n", |
| bo->name ? bo->name : "", |
| bo->name ? " " : "", |
| bo->size / 1024); |
| v3d_bo_dump_stats(screen); |
| } |
| |
| free(bo); |
| } |
| |
| static void |
| free_stale_bos(struct v3d_screen *screen, time_t time) |
| { |
| struct v3d_bo_cache *cache = &screen->bo_cache; |
| bool freed_any = false; |
| |
| list_for_each_entry_safe(struct v3d_bo, bo, &cache->time_list, |
| time_list) { |
| /* If it's more than a second old, free it. */ |
| if (time - bo->free_time > 2) { |
| if (dump_stats && !freed_any) { |
| fprintf(stderr, "Freeing stale BOs:\n"); |
| v3d_bo_dump_stats(screen); |
| freed_any = true; |
| } |
| v3d_bo_remove_from_cache(cache, bo); |
| v3d_bo_free(bo); |
| } else { |
| break; |
| } |
| } |
| |
| if (dump_stats && freed_any) { |
| fprintf(stderr, "Freed stale BOs:\n"); |
| v3d_bo_dump_stats(screen); |
| } |
| } |
| |
| static void |
| v3d_bo_cache_free_all(struct v3d_bo_cache *cache) |
| { |
| mtx_lock(&cache->lock); |
| list_for_each_entry_safe(struct v3d_bo, bo, &cache->time_list, |
| time_list) { |
| v3d_bo_remove_from_cache(cache, bo); |
| v3d_bo_free(bo); |
| } |
| mtx_unlock(&cache->lock); |
| } |
| |
| void |
| v3d_bo_last_unreference_locked_timed(struct v3d_bo *bo, time_t time) |
| { |
| struct v3d_screen *screen = bo->screen; |
| struct v3d_bo_cache *cache = &screen->bo_cache; |
| uint32_t page_index = bo->size / 4096 - 1; |
| |
| if (!bo->private) { |
| v3d_bo_free(bo); |
| return; |
| } |
| |
| if (cache->size_list_size <= page_index) { |
| struct list_head *new_list = |
| ralloc_array(screen, struct list_head, page_index + 1); |
| |
| /* Move old list contents over (since the array has moved, and |
| * therefore the pointers to the list heads have to change). |
| */ |
| for (int i = 0; i < cache->size_list_size; i++) { |
| struct list_head *old_head = &cache->size_list[i]; |
| if (list_is_empty(old_head)) |
| list_inithead(&new_list[i]); |
| else { |
| new_list[i].next = old_head->next; |
| new_list[i].prev = old_head->prev; |
| new_list[i].next->prev = &new_list[i]; |
| new_list[i].prev->next = &new_list[i]; |
| } |
| } |
| for (int i = cache->size_list_size; i < page_index + 1; i++) |
| list_inithead(&new_list[i]); |
| |
| cache->size_list = new_list; |
| cache->size_list_size = page_index + 1; |
| } |
| |
| bo->free_time = time; |
| list_addtail(&bo->size_list, &cache->size_list[page_index]); |
| list_addtail(&bo->time_list, &cache->time_list); |
| if (dump_stats) { |
| fprintf(stderr, "Freed %s %dkb to cache:\n", |
| bo->name, bo->size / 1024); |
| v3d_bo_dump_stats(screen); |
| } |
| bo->name = NULL; |
| |
| free_stale_bos(screen, time); |
| } |
| |
| static struct v3d_bo * |
| v3d_bo_open_handle(struct v3d_screen *screen, |
| uint32_t handle, uint32_t size) |
| { |
| struct v3d_bo *bo; |
| |
| assert(size); |
| |
| mtx_lock(&screen->bo_handles_mutex); |
| |
| bo = util_hash_table_get(screen->bo_handles, (void*)(uintptr_t)handle); |
| if (bo) { |
| pipe_reference(NULL, &bo->reference); |
| goto done; |
| } |
| |
| bo = CALLOC_STRUCT(v3d_bo); |
| pipe_reference_init(&bo->reference, 1); |
| bo->screen = screen; |
| bo->handle = handle; |
| bo->size = size; |
| bo->name = "winsys"; |
| bo->private = false; |
| |
| #ifdef USE_V3D_SIMULATOR |
| v3d_simulator_open_from_handle(screen->fd, bo->handle, bo->size); |
| bo->map = malloc(bo->size); |
| #endif |
| |
| struct drm_v3d_get_bo_offset get = { |
| .handle = handle, |
| }; |
| int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_BO_OFFSET, &get); |
| if (ret) { |
| fprintf(stderr, "Failed to get BO offset: %s\n", |
| strerror(errno)); |
| free(bo->map); |
| free(bo); |
| bo = NULL; |
| goto done; |
| } |
| bo->offset = get.offset; |
| assert(bo->offset != 0); |
| |
| _mesa_hash_table_insert(screen->bo_handles, (void *)(uintptr_t)handle, bo); |
| |
| screen->bo_count++; |
| screen->bo_size += bo->size; |
| |
| done: |
| mtx_unlock(&screen->bo_handles_mutex); |
| return bo; |
| } |
| |
| struct v3d_bo * |
| v3d_bo_open_name(struct v3d_screen *screen, uint32_t name) |
| { |
| struct drm_gem_open o = { |
| .name = name |
| }; |
| int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_OPEN, &o); |
| if (ret) { |
| fprintf(stderr, "Failed to open bo %d: %s\n", |
| name, strerror(errno)); |
| return NULL; |
| } |
| |
| return v3d_bo_open_handle(screen, o.handle, o.size); |
| } |
| |
| struct v3d_bo * |
| v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd) |
| { |
| uint32_t handle; |
| int ret = drmPrimeFDToHandle(screen->fd, fd, &handle); |
| int size; |
| if (ret) { |
| fprintf(stderr, "Failed to get v3d handle for dmabuf %d\n", fd); |
| return NULL; |
| } |
| |
| /* Determine the size of the bo we were handed. */ |
| size = lseek(fd, 0, SEEK_END); |
| if (size == -1) { |
| fprintf(stderr, "Couldn't get size of dmabuf fd %d.\n", fd); |
| return NULL; |
| } |
| |
| return v3d_bo_open_handle(screen, handle, size); |
| } |
| |
| int |
| v3d_bo_get_dmabuf(struct v3d_bo *bo) |
| { |
| int fd; |
| int ret = drmPrimeHandleToFD(bo->screen->fd, bo->handle, |
| O_CLOEXEC, &fd); |
| if (ret != 0) { |
| fprintf(stderr, "Failed to export gem bo %d to dmabuf\n", |
| bo->handle); |
| return -1; |
| } |
| |
| mtx_lock(&bo->screen->bo_handles_mutex); |
| bo->private = false; |
| _mesa_hash_table_insert(bo->screen->bo_handles, (void *)(uintptr_t)bo->handle, bo); |
| mtx_unlock(&bo->screen->bo_handles_mutex); |
| |
| return fd; |
| } |
| |
| bool |
| v3d_bo_flink(struct v3d_bo *bo, uint32_t *name) |
| { |
| struct drm_gem_flink flink = { |
| .handle = bo->handle, |
| }; |
| int ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_GEM_FLINK, &flink); |
| if (ret) { |
| fprintf(stderr, "Failed to flink bo %d: %s\n", |
| bo->handle, strerror(errno)); |
| free(bo); |
| return false; |
| } |
| |
| bo->private = false; |
| *name = flink.name; |
| |
| return true; |
| } |
| |
| static int v3d_wait_bo_ioctl(int fd, uint32_t handle, uint64_t timeout_ns) |
| { |
| struct drm_v3d_wait_bo wait = { |
| .handle = handle, |
| .timeout_ns = timeout_ns, |
| }; |
| int ret = v3d_ioctl(fd, DRM_IOCTL_V3D_WAIT_BO, &wait); |
| if (ret == -1) |
| return -errno; |
| else |
| return 0; |
| |
| } |
| |
| bool |
| v3d_bo_wait(struct v3d_bo *bo, uint64_t timeout_ns, const char *reason) |
| { |
| struct v3d_screen *screen = bo->screen; |
| |
| if (V3D_DBG(PERF) && timeout_ns && reason) { |
| if (v3d_wait_bo_ioctl(screen->fd, bo->handle, 0) == -ETIME) { |
| fprintf(stderr, "Blocking on %s BO for %s\n", |
| bo->name, reason); |
| } |
| } |
| |
| int ret = v3d_wait_bo_ioctl(screen->fd, bo->handle, timeout_ns); |
| if (ret) { |
| if (ret != -ETIME) { |
| fprintf(stderr, "wait failed: %d\n", ret); |
| abort(); |
| } |
| |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void * |
| v3d_bo_map_unsynchronized(struct v3d_bo *bo) |
| { |
| uint64_t offset; |
| int ret; |
| |
| if (bo->map) |
| return bo->map; |
| |
| struct drm_v3d_mmap_bo map; |
| memset(&map, 0, sizeof(map)); |
| map.handle = bo->handle; |
| ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_V3D_MMAP_BO, &map); |
| offset = map.offset; |
| if (ret != 0) { |
| fprintf(stderr, "map ioctl failure\n"); |
| abort(); |
| } |
| |
| bo->map = mmap(NULL, bo->size, PROT_READ | PROT_WRITE, MAP_SHARED, |
| bo->screen->fd, offset); |
| if (bo->map == MAP_FAILED) { |
| fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n", |
| bo->handle, (long long)offset, bo->size); |
| abort(); |
| } |
| VG(VALGRIND_MALLOCLIKE_BLOCK(bo->map, bo->size, 0, false)); |
| |
| return bo->map; |
| } |
| |
| void * |
| v3d_bo_map(struct v3d_bo *bo) |
| { |
| void *map = v3d_bo_map_unsynchronized(bo); |
| |
| bool ok = v3d_bo_wait(bo, PIPE_TIMEOUT_INFINITE, "bo map"); |
| if (!ok) { |
| fprintf(stderr, "BO wait for map failed\n"); |
| abort(); |
| } |
| |
| return map; |
| } |
| |
| void |
| v3d_bufmgr_destroy(struct pipe_screen *pscreen) |
| { |
| struct v3d_screen *screen = v3d_screen(pscreen); |
| struct v3d_bo_cache *cache = &screen->bo_cache; |
| |
| v3d_bo_cache_free_all(cache); |
| |
| if (dump_stats) { |
| fprintf(stderr, "BO stats after screen destroy:\n"); |
| v3d_bo_dump_stats(screen); |
| } |
| } |