| /* |
| * Copyright © 2015-2017 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "util/format/u_format.h" |
| #include "util/u_surface.h" |
| #include "util/u_blitter.h" |
| #include "compiler/nir/nir_builder.h" |
| #include "v3d_context.h" |
| #include "broadcom/common/v3d_tiling.h" |
| #include "broadcom/common/v3d_tfu.h" |
| |
| /** |
| * The param @op_blit is used to tell if we are saving state for blitter_blit |
| * (if true) or blitter_clear (if false). If other blitter functions are used |
| * that require different state we may need something more elaborated than |
| * this. |
| */ |
| |
| void |
| v3d_blitter_save(struct v3d_context *v3d, bool op_blit) |
| { |
| util_blitter_save_fragment_constant_buffer_slot(v3d->blitter, |
| v3d->constbuf[PIPE_SHADER_FRAGMENT].cb); |
| util_blitter_save_vertex_buffer_slot(v3d->blitter, v3d->vertexbuf.vb); |
| util_blitter_save_vertex_elements(v3d->blitter, v3d->vtx); |
| util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs); |
| util_blitter_save_geometry_shader(v3d->blitter, v3d->prog.bind_gs); |
| util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets, |
| v3d->streamout.targets); |
| util_blitter_save_rasterizer(v3d->blitter, v3d->rasterizer); |
| util_blitter_save_viewport(v3d->blitter, &v3d->viewport); |
| util_blitter_save_fragment_shader(v3d->blitter, v3d->prog.bind_fs); |
| util_blitter_save_blend(v3d->blitter, v3d->blend); |
| util_blitter_save_depth_stencil_alpha(v3d->blitter, v3d->zsa); |
| util_blitter_save_stencil_ref(v3d->blitter, &v3d->stencil_ref); |
| util_blitter_save_sample_mask(v3d->blitter, v3d->sample_mask, 0); |
| util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets, |
| v3d->streamout.targets); |
| |
| if (op_blit) { |
| util_blitter_save_scissor(v3d->blitter, &v3d->scissor); |
| util_blitter_save_framebuffer(v3d->blitter, &v3d->framebuffer); |
| util_blitter_save_fragment_sampler_states(v3d->blitter, |
| v3d->tex[PIPE_SHADER_FRAGMENT].num_samplers, |
| (void **)v3d->tex[PIPE_SHADER_FRAGMENT].samplers); |
| util_blitter_save_fragment_sampler_views(v3d->blitter, |
| v3d->tex[PIPE_SHADER_FRAGMENT].num_textures, |
| v3d->tex[PIPE_SHADER_FRAGMENT].textures); |
| } |
| } |
| |
| static void |
| v3d_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info) |
| { |
| struct v3d_context *v3d = v3d_context(ctx); |
| struct v3d_resource *src = v3d_resource(info->src.resource); |
| struct pipe_resource *tiled = NULL; |
| |
| if (!info->mask) |
| return; |
| |
| if (!src->tiled && |
| info->src.resource->target != PIPE_TEXTURE_1D && |
| info->src.resource->target != PIPE_TEXTURE_1D_ARRAY) { |
| struct pipe_box box = { |
| .x = 0, |
| .y = 0, |
| .width = u_minify(info->src.resource->width0, |
| info->src.level), |
| .height = u_minify(info->src.resource->height0, |
| info->src.level), |
| .depth = 1, |
| }; |
| struct pipe_resource tmpl = { |
| .target = info->src.resource->target, |
| .format = info->src.resource->format, |
| .width0 = box.width, |
| .height0 = box.height, |
| .depth0 = 1, |
| .array_size = 1, |
| }; |
| tiled = ctx->screen->resource_create(ctx->screen, &tmpl); |
| if (!tiled) { |
| fprintf(stderr, "Failed to create tiled blit temp\n"); |
| return; |
| } |
| ctx->resource_copy_region(ctx, |
| tiled, 0, |
| 0, 0, 0, |
| info->src.resource, info->src.level, |
| &box); |
| info->src.level = 0; |
| info->src.resource = tiled; |
| } |
| |
| if (!util_blitter_is_blit_supported(v3d->blitter, info)) { |
| fprintf(stderr, "blit unsupported %s -> %s\n", |
| util_format_short_name(info->src.format), |
| util_format_short_name(info->dst.format)); |
| return; |
| } |
| |
| v3d_blitter_save(v3d, true); |
| util_blitter_blit(v3d->blitter, info); |
| |
| pipe_resource_reference(&tiled, NULL); |
| info->mask = 0; |
| } |
| |
| /* Implement stencil blits by reinterpreting the stencil data as an RGBA8888 |
| * or R8 texture. |
| */ |
| static void |
| v3d_stencil_blit(struct pipe_context *ctx, struct pipe_blit_info *info) |
| { |
| struct v3d_context *v3d = v3d_context(ctx); |
| struct v3d_resource *src = v3d_resource(info->src.resource); |
| struct v3d_resource *dst = v3d_resource(info->dst.resource); |
| enum pipe_format src_format, dst_format; |
| |
| if ((info->mask & PIPE_MASK_S) == 0) |
| return; |
| |
| if (src->separate_stencil) { |
| src = src->separate_stencil; |
| src_format = PIPE_FORMAT_R8_UINT; |
| } else { |
| src_format = PIPE_FORMAT_RGBA8888_UINT; |
| } |
| |
| if (dst->separate_stencil) { |
| dst = dst->separate_stencil; |
| dst_format = PIPE_FORMAT_R8_UINT; |
| } else { |
| dst_format = PIPE_FORMAT_RGBA8888_UINT; |
| } |
| |
| /* Initialize the surface. */ |
| struct pipe_surface dst_tmpl = { |
| .u.tex = { |
| .level = info->dst.level, |
| .first_layer = info->dst.box.z, |
| .last_layer = info->dst.box.z, |
| }, |
| .format = dst_format, |
| }; |
| struct pipe_surface *dst_surf = |
| ctx->create_surface(ctx, &dst->base, &dst_tmpl); |
| |
| /* Initialize the sampler view. */ |
| struct pipe_sampler_view src_tmpl = { |
| .target = src->base.target, |
| .format = src_format, |
| .u.tex = { |
| .first_level = info->src.level, |
| .last_level = info->src.level, |
| .first_layer = 0, |
| .last_layer = (PIPE_TEXTURE_3D ? |
| u_minify(src->base.depth0, |
| info->src.level) - 1 : |
| src->base.array_size - 1), |
| }, |
| .swizzle_r = PIPE_SWIZZLE_X, |
| .swizzle_g = PIPE_SWIZZLE_Y, |
| .swizzle_b = PIPE_SWIZZLE_Z, |
| .swizzle_a = PIPE_SWIZZLE_W, |
| }; |
| struct pipe_sampler_view *src_view = |
| ctx->create_sampler_view(ctx, &src->base, &src_tmpl); |
| |
| v3d_blitter_save(v3d, true); |
| util_blitter_blit_generic(v3d->blitter, dst_surf, &info->dst.box, |
| src_view, &info->src.box, |
| src->base.width0, src->base.height0, |
| PIPE_MASK_R, |
| PIPE_TEX_FILTER_NEAREST, |
| info->scissor_enable ? &info->scissor : NULL, |
| info->alpha_blend, false, 0); |
| |
| pipe_surface_reference(&dst_surf, NULL); |
| pipe_sampler_view_reference(&src_view, NULL); |
| |
| info->mask &= ~PIPE_MASK_S; |
| } |
| |
| static bool |
| v3d_tfu(struct pipe_context *pctx, |
| struct pipe_resource *pdst, |
| struct pipe_resource *psrc, |
| unsigned int src_level, |
| unsigned int base_level, |
| unsigned int last_level, |
| unsigned int src_layer, |
| unsigned int dst_layer, |
| bool for_mipmap) |
| { |
| struct v3d_context *v3d = v3d_context(pctx); |
| struct v3d_screen *screen = v3d->screen; |
| struct v3d_resource *src = v3d_resource(psrc); |
| struct v3d_resource *dst = v3d_resource(pdst); |
| struct v3d_resource_slice *src_base_slice = &src->slices[src_level]; |
| struct v3d_resource_slice *dst_base_slice = &dst->slices[base_level]; |
| int msaa_scale = pdst->nr_samples > 1 ? 2 : 1; |
| int width = u_minify(pdst->width0, base_level) * msaa_scale; |
| int height = u_minify(pdst->height0, base_level) * msaa_scale; |
| enum pipe_format pformat; |
| |
| if (psrc->format != pdst->format) |
| return false; |
| if (psrc->nr_samples != pdst->nr_samples) |
| return false; |
| |
| /* Can't write to raster. */ |
| if (dst_base_slice->tiling == V3D_TILING_RASTER) |
| return false; |
| |
| /* When using TFU for blit, we are doing exact copies (both input and |
| * output format must be the same, no scaling, etc), so there is no |
| * pixel format conversions. Thus we can rewrite the format to use one |
| * that is TFU compatible based on its texel size. |
| */ |
| if (for_mipmap) { |
| pformat = pdst->format; |
| } else { |
| switch (dst->cpp) { |
| case 16: pformat = PIPE_FORMAT_R32G32B32A32_FLOAT; break; |
| case 8: pformat = PIPE_FORMAT_R16G16B16A16_FLOAT; break; |
| case 4: pformat = PIPE_FORMAT_R32_FLOAT; break; |
| case 2: pformat = PIPE_FORMAT_R16_FLOAT; break; |
| case 1: pformat = PIPE_FORMAT_R8_UNORM; break; |
| default: unreachable("unsupported format bit-size"); break; |
| }; |
| } |
| |
| uint32_t tex_format = v3d_get_tex_format(&screen->devinfo, pformat); |
| |
| if (!v3d_tfu_supports_tex_format(&screen->devinfo, tex_format, for_mipmap)) { |
| assert(for_mipmap); |
| return false; |
| } |
| |
| v3d_flush_jobs_writing_resource(v3d, psrc, V3D_FLUSH_DEFAULT, false); |
| v3d_flush_jobs_reading_resource(v3d, pdst, V3D_FLUSH_DEFAULT, false); |
| |
| struct drm_v3d_submit_tfu tfu = { |
| .ios = (height << 16) | width, |
| .bo_handles = { |
| dst->bo->handle, |
| src != dst ? src->bo->handle : 0 |
| }, |
| .in_sync = v3d->out_sync, |
| .out_sync = v3d->out_sync, |
| }; |
| uint32_t src_offset = (src->bo->offset + |
| v3d_layer_offset(psrc, src_level, src_layer)); |
| tfu.iia |= src_offset; |
| if (src_base_slice->tiling == V3D_TILING_RASTER) { |
| tfu.icfg |= (V3D33_TFU_ICFG_FORMAT_RASTER << |
| V3D33_TFU_ICFG_FORMAT_SHIFT); |
| } else { |
| tfu.icfg |= ((V3D33_TFU_ICFG_FORMAT_LINEARTILE + |
| (src_base_slice->tiling - V3D_TILING_LINEARTILE)) << |
| V3D33_TFU_ICFG_FORMAT_SHIFT); |
| } |
| |
| uint32_t dst_offset = (dst->bo->offset + |
| v3d_layer_offset(pdst, base_level, dst_layer)); |
| tfu.ioa |= dst_offset; |
| if (last_level != base_level) |
| tfu.ioa |= V3D33_TFU_IOA_DIMTW; |
| tfu.ioa |= ((V3D33_TFU_IOA_FORMAT_LINEARTILE + |
| (dst_base_slice->tiling - V3D_TILING_LINEARTILE)) << |
| V3D33_TFU_IOA_FORMAT_SHIFT); |
| |
| tfu.icfg |= tex_format << V3D33_TFU_ICFG_TTYPE_SHIFT; |
| tfu.icfg |= (last_level - base_level) << V3D33_TFU_ICFG_NUMMM_SHIFT; |
| |
| switch (src_base_slice->tiling) { |
| case V3D_TILING_UIF_NO_XOR: |
| case V3D_TILING_UIF_XOR: |
| tfu.iis |= (src_base_slice->padded_height / |
| (2 * v3d_utile_height(src->cpp))); |
| break; |
| case V3D_TILING_RASTER: |
| tfu.iis |= src_base_slice->stride / src->cpp; |
| break; |
| case V3D_TILING_LINEARTILE: |
| case V3D_TILING_UBLINEAR_1_COLUMN: |
| case V3D_TILING_UBLINEAR_2_COLUMN: |
| break; |
| } |
| |
| /* If we're writing level 0 (!IOA_DIMTW), then we need to supply the |
| * OPAD field for the destination (how many extra UIF blocks beyond |
| * those necessary to cover the height). When filling mipmaps, the |
| * miplevel 1+ tiling state is inferred. |
| */ |
| if (dst_base_slice->tiling == V3D_TILING_UIF_NO_XOR || |
| dst_base_slice->tiling == V3D_TILING_UIF_XOR) { |
| int uif_block_h = 2 * v3d_utile_height(dst->cpp); |
| int implicit_padded_height = align(height, uif_block_h); |
| |
| tfu.icfg |= (((dst_base_slice->padded_height - |
| implicit_padded_height) / uif_block_h) << |
| V3D33_TFU_ICFG_OPAD_SHIFT); |
| } |
| |
| int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_SUBMIT_TFU, &tfu); |
| if (ret != 0) { |
| fprintf(stderr, "Failed to submit TFU job: %d\n", ret); |
| return false; |
| } |
| |
| dst->writes++; |
| |
| return true; |
| } |
| |
| bool |
| v3d_generate_mipmap(struct pipe_context *pctx, |
| struct pipe_resource *prsc, |
| enum pipe_format format, |
| unsigned int base_level, |
| unsigned int last_level, |
| unsigned int first_layer, |
| unsigned int last_layer) |
| { |
| if (format != prsc->format) |
| return false; |
| |
| /* We could maybe support looping over layers for array textures, but |
| * we definitely don't support 3D. |
| */ |
| if (first_layer != last_layer) |
| return false; |
| |
| return v3d_tfu(pctx, |
| prsc, prsc, |
| base_level, |
| base_level, last_level, |
| first_layer, first_layer, |
| true); |
| } |
| |
| static void |
| v3d_tfu_blit(struct pipe_context *pctx, struct pipe_blit_info *info) |
| { |
| int dst_width = u_minify(info->dst.resource->width0, info->dst.level); |
| int dst_height = u_minify(info->dst.resource->height0, info->dst.level); |
| |
| if ((info->mask & PIPE_MASK_RGBA) == 0) |
| return; |
| |
| if (info->scissor_enable || |
| info->dst.box.x != 0 || |
| info->dst.box.y != 0 || |
| info->dst.box.width != dst_width || |
| info->dst.box.height != dst_height || |
| info->dst.box.depth != 1 || |
| info->src.box.x != 0 || |
| info->src.box.y != 0 || |
| info->src.box.width != info->dst.box.width || |
| info->src.box.height != info->dst.box.height || |
| info->src.box.depth != 1) { |
| return; |
| } |
| |
| if (info->dst.format != info->src.format) |
| return; |
| |
| if (v3d_tfu(pctx, info->dst.resource, info->src.resource, |
| info->src.level, |
| info->dst.level, info->dst.level, |
| info->src.box.z, info->dst.box.z, |
| false)) { |
| info->mask &= ~PIPE_MASK_RGBA; |
| } |
| } |
| |
| static struct pipe_surface * |
| v3d_get_blit_surface(struct pipe_context *pctx, |
| struct pipe_resource *prsc, |
| enum pipe_format format, |
| unsigned level, |
| int16_t layer) |
| { |
| struct pipe_surface tmpl; |
| |
| tmpl.format = format; |
| tmpl.u.tex.level = level; |
| tmpl.u.tex.first_layer = layer; |
| tmpl.u.tex.last_layer = layer; |
| |
| return pctx->create_surface(pctx, prsc, &tmpl); |
| } |
| |
| static bool |
| is_tile_unaligned(unsigned size, unsigned tile_size) |
| { |
| return size & (tile_size - 1); |
| } |
| |
| static void |
| v3d_tlb_blit(struct pipe_context *pctx, struct pipe_blit_info *info) |
| { |
| struct v3d_context *v3d = v3d_context(pctx); |
| struct v3d_screen *screen = v3d->screen; |
| |
| if (screen->devinfo.ver < 40 || !info->mask) |
| return; |
| |
| bool is_color_blit = info->mask & PIPE_MASK_RGBA; |
| bool is_depth_blit = info->mask & PIPE_MASK_Z; |
| bool is_stencil_blit = info->mask & PIPE_MASK_S; |
| |
| /* We should receive either a depth/stencil blit, or color blit, but |
| * not both. |
| */ |
| assert ((is_color_blit && !is_depth_blit && !is_stencil_blit) || |
| (!is_color_blit && (is_depth_blit || is_stencil_blit))); |
| |
| if (info->scissor_enable) |
| return; |
| |
| if (info->src.box.x != info->dst.box.x || |
| info->src.box.y != info->dst.box.y || |
| info->src.box.width != info->dst.box.width || |
| info->src.box.height != info->dst.box.height) |
| return; |
| |
| if (is_color_blit && |
| util_format_is_depth_or_stencil(info->dst.format)) |
| return; |
| |
| if (!v3d_rt_format_supported(&screen->devinfo, info->src.format)) |
| return; |
| |
| if (v3d_get_rt_format(&screen->devinfo, info->src.format) != |
| v3d_get_rt_format(&screen->devinfo, info->dst.format)) |
| return; |
| |
| bool msaa = (info->src.resource->nr_samples > 1 || |
| info->dst.resource->nr_samples > 1); |
| bool is_msaa_resolve = (info->src.resource->nr_samples > 1 && |
| info->dst.resource->nr_samples < 2); |
| |
| if (is_msaa_resolve && |
| !v3d_format_supports_tlb_msaa_resolve(&screen->devinfo, info->src.format)) |
| return; |
| |
| v3d_flush_jobs_writing_resource(v3d, info->src.resource, V3D_FLUSH_DEFAULT, false); |
| |
| struct pipe_surface *dst_surf = |
| v3d_get_blit_surface(pctx, info->dst.resource, info->dst.format, info->dst.level, info->dst.box.z); |
| struct pipe_surface *src_surf = |
| v3d_get_blit_surface(pctx, info->src.resource, info->src.format, info->src.level, info->src.box.z); |
| |
| struct pipe_surface *surfaces[V3D_MAX_DRAW_BUFFERS] = { 0 }; |
| if (is_color_blit) |
| surfaces[0] = dst_surf; |
| |
| bool double_buffer = V3D_DBG(DOUBLE_BUFFER) && !msaa; |
| |
| uint32_t tile_width, tile_height, max_bpp; |
| v3d_get_tile_buffer_size(msaa, double_buffer, |
| is_color_blit ? 1 : 0, surfaces, src_surf, |
| &tile_width, &tile_height, &max_bpp); |
| |
| int dst_surface_width = u_minify(info->dst.resource->width0, |
| info->dst.level); |
| int dst_surface_height = u_minify(info->dst.resource->height0, |
| info->dst.level); |
| if (is_tile_unaligned(info->dst.box.x, tile_width) || |
| is_tile_unaligned(info->dst.box.y, tile_height) || |
| (is_tile_unaligned(info->dst.box.width, tile_width) && |
| info->dst.box.x + info->dst.box.width != dst_surface_width) || |
| (is_tile_unaligned(info->dst.box.height, tile_height) && |
| info->dst.box.y + info->dst.box.height != dst_surface_height)) { |
| pipe_surface_reference(&dst_surf, NULL); |
| pipe_surface_reference(&src_surf, NULL); |
| return; |
| } |
| |
| struct v3d_job *job = v3d_get_job(v3d, |
| is_color_blit ? 1u : 0u, |
| surfaces, |
| is_color_blit ? NULL : dst_surf, |
| src_surf); |
| job->msaa = msaa; |
| job->double_buffer = double_buffer; |
| job->tile_width = tile_width; |
| job->tile_height = tile_height; |
| job->internal_bpp = max_bpp; |
| job->draw_min_x = info->dst.box.x; |
| job->draw_min_y = info->dst.box.y; |
| job->draw_max_x = info->dst.box.x + info->dst.box.width; |
| job->draw_max_y = info->dst.box.y + info->dst.box.height; |
| job->scissor.disabled = false; |
| |
| /* The simulator complains if we do a TLB load from a source with a |
| * stride that is smaller than the destination's, so we program the |
| * 'frame region' to match the smallest dimensions of the two surfaces. |
| * This should be fine because we only get here if the src and dst boxes |
| * match, so we know the blit involves the same tiles on both surfaces. |
| */ |
| job->draw_width = MIN2(dst_surf->width, src_surf->width); |
| job->draw_height = MIN2(dst_surf->height, src_surf->height); |
| job->draw_tiles_x = DIV_ROUND_UP(job->draw_width, |
| job->tile_width); |
| job->draw_tiles_y = DIV_ROUND_UP(job->draw_height, |
| job->tile_height); |
| |
| job->needs_flush = true; |
| job->num_layers = info->dst.box.depth; |
| |
| job->store = 0; |
| if (is_color_blit) { |
| job->store |= PIPE_CLEAR_COLOR0; |
| info->mask &= ~PIPE_MASK_RGBA; |
| } |
| if (is_depth_blit) { |
| job->store |= PIPE_CLEAR_DEPTH; |
| info->mask &= ~PIPE_MASK_Z; |
| } |
| if (is_stencil_blit){ |
| job->store |= PIPE_CLEAR_STENCIL; |
| info->mask &= ~PIPE_MASK_S; |
| } |
| |
| v3d41_start_binning(v3d, job); |
| |
| v3d_job_submit(v3d, job); |
| |
| pipe_surface_reference(&dst_surf, NULL); |
| pipe_surface_reference(&src_surf, NULL); |
| } |
| |
| /** |
| * Creates the VS of the custom blit shader to convert YUV plane from |
| * the NV12 format with BROADCOM_SAND_COL128 modifier to UIF tiled format. |
| * This vertex shader is mostly a pass-through VS. |
| */ |
| static void * |
| v3d_get_sand8_vs(struct pipe_context *pctx) |
| { |
| struct v3d_context *v3d = v3d_context(pctx); |
| struct pipe_screen *pscreen = pctx->screen; |
| |
| if (v3d->sand8_blit_vs) |
| return v3d->sand8_blit_vs; |
| |
| const struct nir_shader_compiler_options *options = |
| pscreen->get_compiler_options(pscreen, |
| PIPE_SHADER_IR_NIR, |
| PIPE_SHADER_VERTEX); |
| |
| nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, |
| options, |
| "sand8_blit_vs"); |
| |
| const struct glsl_type *vec4 = glsl_vec4_type(); |
| nir_variable *pos_in = nir_variable_create(b.shader, |
| nir_var_shader_in, |
| vec4, "pos"); |
| |
| nir_variable *pos_out = nir_variable_create(b.shader, |
| nir_var_shader_out, |
| vec4, "gl_Position"); |
| pos_out->data.location = VARYING_SLOT_POS; |
| nir_store_var(&b, pos_out, nir_load_var(&b, pos_in), 0xf); |
| |
| struct pipe_shader_state shader_tmpl = { |
| .type = PIPE_SHADER_IR_NIR, |
| .ir.nir = b.shader, |
| }; |
| |
| v3d->sand8_blit_vs = pctx->create_vs_state(pctx, &shader_tmpl); |
| |
| return v3d->sand8_blit_vs; |
| } |
| /** |
| * Creates the FS of the custom blit shader to convert YUV plane from |
| * the NV12 format with BROADCOM_SAND_COL128 modifier to UIF tiled format. |
| * The result texture is equivalent to a chroma (cpp=2) or luma (cpp=1) |
| * plane for a NV12 format without the SAND modifier. |
| */ |
| static void * |
| v3d_get_sand8_fs(struct pipe_context *pctx, int cpp) |
| { |
| struct v3d_context *v3d = v3d_context(pctx); |
| struct pipe_screen *pscreen = pctx->screen; |
| struct pipe_shader_state **cached_shader; |
| const char *name; |
| |
| if (cpp == 1) { |
| cached_shader = &v3d->sand8_blit_fs_luma; |
| name = "sand8_blit_fs_luma"; |
| } else { |
| cached_shader = &v3d->sand8_blit_fs_chroma; |
| name = "sand8_blit_fs_chroma"; |
| } |
| |
| if (*cached_shader) |
| return *cached_shader; |
| |
| const struct nir_shader_compiler_options *options = |
| pscreen->get_compiler_options(pscreen, |
| PIPE_SHADER_IR_NIR, |
| PIPE_SHADER_FRAGMENT); |
| |
| nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, |
| options, "%s", name); |
| b.shader->info.num_ubos = 1; |
| b.shader->num_outputs = 1; |
| b.shader->num_inputs = 1; |
| b.shader->num_uniforms = 1; |
| |
| const struct glsl_type *vec4 = glsl_vec4_type(); |
| |
| const struct glsl_type *glsl_uint = glsl_uint_type(); |
| |
| nir_variable *color_out = |
| nir_variable_create(b.shader, nir_var_shader_out, |
| vec4, "f_color"); |
| color_out->data.location = FRAG_RESULT_COLOR; |
| |
| nir_variable *pos_in = |
| nir_variable_create(b.shader, nir_var_shader_in, vec4, "pos"); |
| pos_in->data.location = VARYING_SLOT_POS; |
| nir_ssa_def *pos = nir_load_var(&b, pos_in); |
| |
| nir_ssa_def *zero = nir_imm_int(&b, 0); |
| nir_ssa_def *one = nir_imm_int(&b, 1); |
| nir_ssa_def *two = nir_imm_int(&b, 2); |
| nir_ssa_def *six = nir_imm_int(&b, 6); |
| nir_ssa_def *seven = nir_imm_int(&b, 7); |
| nir_ssa_def *eight = nir_imm_int(&b, 8); |
| |
| nir_ssa_def *x = nir_f2i32(&b, nir_channel(&b, pos, 0)); |
| nir_ssa_def *y = nir_f2i32(&b, nir_channel(&b, pos, 1)); |
| |
| nir_variable *stride_in = |
| nir_variable_create(b.shader, nir_var_uniform, glsl_uint, |
| "sand8_stride"); |
| nir_ssa_def *stride = |
| nir_load_uniform(&b, 1, 32, zero, |
| .base = stride_in->data.driver_location, |
| .range = 4, |
| .dest_type = nir_type_uint32); |
| |
| nir_ssa_def *x_offset; |
| nir_ssa_def *y_offset; |
| |
| /* UIF tiled format is composed by UIF blocks, Each block has |
| * four 64 byte microtiles. Inside each microtile pixels are stored |
| * in raster format. But microtiles have different dimensions |
| * based in the bits per pixel of the image. |
| * |
| * 8bpp microtile dimensions are 8x8 |
| * 16bpp microtile dimensions are 8x4 |
| * 32bpp microtile dimensions are 4x4 |
| * |
| * As we are reading and writing with 32bpp to optimize |
| * the number of texture operations during the blit, we need |
| * to adjust the offsets were we read and write as data will |
| * be later read using 8bpp (luma) and 16bpp (chroma). |
| * |
| * For chroma 8x4 16bpp raster order is compatible with 4x4 |
| * 32bpp. In both layouts each line has 8*2 == 4*4 == 16 bytes. |
| * But luma 8x8 8bpp raster order is not compatible |
| * with 4x4 32bpp. 8bpp has 8 bytes per line, and 32bpp has |
| * 16 bytes per line. So if we read a 8bpp texture that was |
| * written as 32bpp texture. Bytes would be misplaced. |
| * |
| * inter/intra_utile_x_offsets takes care of mapping the offsets |
| * between microtiles to deal with this issue for luma planes. |
| */ |
| if (cpp == 1) { |
| nir_ssa_def *intra_utile_x_offset = |
| nir_ishl(&b, nir_iand_imm(&b, x, 1), two); |
| nir_ssa_def *inter_utile_x_offset = |
| nir_ishl(&b, nir_iand_imm(&b, x, 60), one); |
| nir_ssa_def *stripe_offset= |
| nir_ishl(&b,nir_imul(&b,nir_ishr_imm(&b, x, 6), |
| stride), |
| seven); |
| |
| x_offset = nir_iadd(&b, stripe_offset, |
| nir_iadd(&b, intra_utile_x_offset, |
| inter_utile_x_offset)); |
| y_offset = nir_iadd(&b, |
| nir_ishl(&b, nir_iand_imm(&b, x, 2), six), |
| nir_ishl(&b, y, eight)); |
| } else { |
| nir_ssa_def *stripe_offset= |
| nir_ishl(&b,nir_imul(&b,nir_ishr_imm(&b, x, 5), |
| stride), |
| seven); |
| x_offset = nir_iadd(&b, stripe_offset, |
| nir_ishl(&b, nir_iand_imm(&b, x, 31), two)); |
| y_offset = nir_ishl(&b, y, seven); |
| } |
| nir_ssa_def *ubo_offset = nir_iadd(&b, x_offset, y_offset); |
| nir_ssa_def *load = |
| nir_load_ubo(&b, 1, 32, zero, ubo_offset, |
| .align_mul = 4, |
| .align_offset = 0, |
| .range_base = 0, |
| .range = ~0); |
| |
| nir_ssa_def *output = nir_unpack_unorm_4x8(&b, load); |
| |
| nir_store_var(&b, color_out, |
| output, |
| 0xF); |
| |
| struct pipe_shader_state shader_tmpl = { |
| .type = PIPE_SHADER_IR_NIR, |
| .ir.nir = b.shader, |
| }; |
| |
| *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); |
| |
| return *cached_shader; |
| } |
| |
| /** |
| * Turns NV12 with SAND8 format modifier from raster-order with interleaved |
| * luma and chroma 128-byte-wide-columns to tiled format for luma and chroma. |
| * |
| * This implementation is based on vc4_yuv_blit. |
| */ |
| static void |
| v3d_sand8_blit(struct pipe_context *pctx, struct pipe_blit_info *info) |
| { |
| struct v3d_context *v3d = v3d_context(pctx); |
| struct v3d_resource *src = v3d_resource(info->src.resource); |
| ASSERTED struct v3d_resource *dst = v3d_resource(info->dst.resource); |
| |
| if (!src->sand_col128_stride) |
| return; |
| if (src->tiled) |
| return; |
| if (src->base.format != PIPE_FORMAT_R8_UNORM && |
| src->base.format != PIPE_FORMAT_R8G8_UNORM) |
| return; |
| if (!(info->mask & PIPE_MASK_RGBA)) |
| return; |
| |
| assert(dst->base.format == src->base.format); |
| assert(dst->tiled); |
| |
| assert(info->src.box.x == 0 && info->dst.box.x == 0); |
| assert(info->src.box.y == 0 && info->dst.box.y == 0); |
| assert(info->src.box.width == info->dst.box.width); |
| assert(info->src.box.height == info->dst.box.height); |
| |
| v3d_blitter_save(v3d, true); |
| |
| struct pipe_surface dst_tmpl; |
| util_blitter_default_dst_texture(&dst_tmpl, info->dst.resource, |
| info->dst.level, info->dst.box.z); |
| /* Although the src textures are cpp=1 or cpp=2, the dst texture |
| * uses a cpp=4 dst texture. So, all read/write texture ops will |
| * be done using 32-bit read and writes. |
| */ |
| dst_tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; |
| struct pipe_surface *dst_surf = |
| pctx->create_surface(pctx, info->dst.resource, &dst_tmpl); |
| if (!dst_surf) { |
| fprintf(stderr, "Failed to create YUV dst surface\n"); |
| util_blitter_unset_running_flag(v3d->blitter); |
| return; |
| } |
| |
| uint32_t sand8_stride = src->sand_col128_stride; |
| |
| /* Adjust the dimensions of dst luma/chroma to match src |
| * size now we are using a cpp=4 format. Next dimension take into |
| * account the UIF microtile layouts. |
| */ |
| dst_surf->width = align(dst_surf->width, 8) / 2; |
| if (src->cpp == 1) |
| dst_surf->height /= 2; |
| |
| /* Set the constant buffer. */ |
| struct pipe_constant_buffer cb_uniforms = { |
| .user_buffer = &sand8_stride, |
| .buffer_size = sizeof(sand8_stride), |
| }; |
| |
| pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, false, |
| &cb_uniforms); |
| struct pipe_constant_buffer saved_fs_cb1 = { 0 }; |
| pipe_resource_reference(&saved_fs_cb1.buffer, |
| v3d->constbuf[PIPE_SHADER_FRAGMENT].cb[1].buffer); |
| memcpy(&saved_fs_cb1, &v3d->constbuf[PIPE_SHADER_FRAGMENT].cb[1], |
| sizeof(struct pipe_constant_buffer)); |
| struct pipe_constant_buffer cb_src = { |
| .buffer = info->src.resource, |
| .buffer_offset = src->slices[info->src.level].offset, |
| .buffer_size = (src->bo->size - |
| src->slices[info->src.level].offset), |
| }; |
| pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 1, false, |
| &cb_src); |
| /* Unbind the textures, to make sure we don't try to recurse into the |
| * shadow blit. |
| */ |
| pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, 0, false, NULL); |
| pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, 0, 0, NULL); |
| |
| util_blitter_custom_shader(v3d->blitter, dst_surf, |
| v3d_get_sand8_vs(pctx), |
| v3d_get_sand8_fs(pctx, src->cpp)); |
| |
| util_blitter_restore_textures(v3d->blitter); |
| util_blitter_restore_constant_buffer_state(v3d->blitter); |
| |
| /* Restore cb1 (util_blitter doesn't handle this one). */ |
| pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 1, true, |
| &saved_fs_cb1); |
| |
| pipe_surface_reference(&dst_surf, NULL); |
| |
| info->mask &= ~PIPE_MASK_RGBA; |
| } |
| |
| |
| /* Optimal hardware path for blitting pixels. |
| * Scaling, format conversion, up- and downsampling (resolve) are allowed. |
| */ |
| void |
| v3d_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) |
| { |
| struct v3d_context *v3d = v3d_context(pctx); |
| struct pipe_blit_info info = *blit_info; |
| |
| v3d_sand8_blit(pctx, &info); |
| |
| v3d_tfu_blit(pctx, &info); |
| |
| v3d_tlb_blit(pctx, &info); |
| |
| v3d_stencil_blit(pctx, &info); |
| |
| v3d_render_blit(pctx, &info); |
| |
| /* Flush our blit jobs immediately. They're unlikely to get reused by |
| * normal drawing or other blits, and without flushing we can easily |
| * run into unexpected OOMs when blits are used for a large series of |
| * texture uploads before using the textures. |
| */ |
| v3d_flush_jobs_writing_resource(v3d, info.dst.resource, |
| V3D_FLUSH_DEFAULT, false); |
| } |