| /* |
| * Copyright (C) 2021 Valve Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #include "ir3.h" |
| |
| /* Sometimes we can get unreachable blocks from NIR. In particular this happens |
| * for blocks after an if where both sides end in a break/continue. These blocks |
| * are then reachable only via the physical CFG. This pass deletes these blocks |
| * and reroutes the physical edge past it. |
| */ |
| |
| static void |
| delete_block(struct ir3 *ir, struct ir3_block *block) |
| { |
| struct ir3_instruction *end = NULL; |
| foreach_instr (instr, &block->instr_list) { |
| if (instr->opc == OPC_END) { |
| end = instr; |
| break; |
| } |
| } |
| |
| /* The end block can be legitimately unreachable if the shader only exits via |
| * discarding. ir3_legalize will then insert a branch to the end. Keep the |
| * block around but delete all the other instructions and make the end not |
| * take any sources, so that we don't have any dangling references to other |
| * unreachable blocks. |
| */ |
| if (end) { |
| foreach_instr_safe (instr, &block->instr_list) { |
| if (instr != end) |
| list_delinit(&instr->node); |
| } |
| end->srcs_count = 0; |
| return; |
| } |
| |
| for (unsigned i = 0; i < 2; i++) { |
| struct ir3_block *succ = block->successors[i]; |
| if (!succ) |
| continue; |
| |
| unsigned pred_idx = ir3_block_get_pred_index(succ, block); |
| |
| /* If this isn't the last predecessor, we swap it with the last before |
| * removing it. |
| */ |
| bool swap_pred = pred_idx != succ->predecessors_count - 1; |
| |
| foreach_instr (phi, &succ->instr_list) { |
| if (phi->opc != OPC_META_PHI) |
| break; |
| |
| if (swap_pred) |
| phi->srcs[pred_idx] = phi->srcs[phi->srcs_count - 1]; |
| phi->srcs_count--; |
| } |
| if (swap_pred) { |
| succ->predecessors[pred_idx] = |
| succ->predecessors[succ->predecessors_count - 1]; |
| } |
| succ->predecessors_count--; |
| } |
| |
| for (unsigned i = 0; i < 2; i++) { |
| struct ir3_block *succ = block->physical_successors[i]; |
| if (!succ) |
| continue; |
| |
| ir3_block_remove_physical_predecessor(succ, block); |
| } |
| |
| if (block->physical_predecessors_count != 0) { |
| /* There should be only one physical predecessor, for the fallthrough |
| * edge. |
| */ |
| assert(block->physical_predecessors_count == 1); |
| struct ir3_block *pred = block->physical_predecessors[0]; |
| assert(block->node.next != &ir->block_list); |
| struct ir3_block *next = list_entry(block->node.next, struct ir3_block, node); |
| if (pred->physical_successors[1] == block) |
| pred->physical_successors[1] = next; |
| else |
| pred->physical_successors[0] = next; |
| ir3_block_add_physical_predecessor(next, pred); |
| } |
| } |
| |
| bool |
| ir3_remove_unreachable(struct ir3 *ir) |
| { |
| bool progress = false; |
| foreach_block_safe (block, &ir->block_list) { |
| if (block != ir3_start_block(ir) && block->predecessors_count == 0) { |
| delete_block(ir, block); |
| list_del(&block->node); |
| progress = true; |
| } |
| } |
| |
| return progress; |
| } |