| /* |
| * Copyright © 2021 Raspberry Pi Ltd |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "v3dv_private.h" |
| #include "broadcom/common/v3d_macros.h" |
| #include "broadcom/cle/v3dx_pack.h" |
| #include "broadcom/compiler/v3d_compiler.h" |
| |
| /* |
| * Packs and ensure bo for the shader state (the latter can be temporal). |
| */ |
| static void |
| pack_texture_shader_state_helper(struct v3dv_device *device, |
| struct v3dv_image_view *image_view, |
| bool for_cube_map_array_storage) |
| { |
| assert(!for_cube_map_array_storage || |
| image_view->vk.view_type == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY); |
| const uint32_t index = for_cube_map_array_storage ? 1 : 0; |
| |
| assert(image_view->vk.image); |
| const struct v3dv_image *image = (struct v3dv_image *) image_view->vk.image; |
| |
| assert(image->vk.samples == VK_SAMPLE_COUNT_1_BIT || |
| image->vk.samples == VK_SAMPLE_COUNT_4_BIT); |
| const uint32_t msaa_scale = image->vk.samples == VK_SAMPLE_COUNT_1_BIT ? 1 : 2; |
| |
| v3dvx_pack(image_view->texture_shader_state[index], TEXTURE_SHADER_STATE, tex) { |
| |
| tex.level_0_is_strictly_uif = |
| (image->slices[0].tiling == V3D_TILING_UIF_XOR || |
| image->slices[0].tiling == V3D_TILING_UIF_NO_XOR); |
| |
| tex.level_0_xor_enable = (image->slices[0].tiling == V3D_TILING_UIF_XOR); |
| |
| if (tex.level_0_is_strictly_uif) |
| tex.level_0_ub_pad = image->slices[0].ub_pad; |
| |
| /* FIXME: v3d never sets uif_xor_disable, but uses it on the following |
| * check so let's set the default value |
| */ |
| tex.uif_xor_disable = false; |
| if (tex.uif_xor_disable || |
| tex.level_0_is_strictly_uif) { |
| tex.extended = true; |
| } |
| |
| tex.base_level = image_view->vk.base_mip_level; |
| tex.max_level = image_view->vk.base_mip_level + |
| image_view->vk.level_count - 1; |
| |
| tex.swizzle_r = v3d_translate_pipe_swizzle(image_view->swizzle[0]); |
| tex.swizzle_g = v3d_translate_pipe_swizzle(image_view->swizzle[1]); |
| tex.swizzle_b = v3d_translate_pipe_swizzle(image_view->swizzle[2]); |
| tex.swizzle_a = v3d_translate_pipe_swizzle(image_view->swizzle[3]); |
| |
| tex.reverse_standard_border_color = image_view->channel_reverse; |
| |
| tex.texture_type = image_view->format->tex_type; |
| |
| if (image->vk.image_type == VK_IMAGE_TYPE_3D) { |
| tex.image_depth = image->vk.extent.depth; |
| } else { |
| tex.image_depth = image_view->vk.layer_count; |
| } |
| |
| /* Empirical testing with CTS shows that when we are sampling from cube |
| * arrays we want to set image depth to layers / 6, but not when doing |
| * image load/store. |
| */ |
| if (image_view->vk.view_type == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY && |
| !for_cube_map_array_storage) { |
| assert(tex.image_depth % 6 == 0); |
| tex.image_depth /= 6; |
| } |
| |
| tex.image_height = image->vk.extent.height * msaa_scale; |
| tex.image_width = image->vk.extent.width * msaa_scale; |
| |
| /* On 4.x, the height of a 1D texture is redefined to be the |
| * upper 14 bits of the width (which is only usable with txf). |
| */ |
| if (image->vk.image_type == VK_IMAGE_TYPE_1D) { |
| tex.image_height = tex.image_width >> 14; |
| } |
| tex.image_width &= (1 << 14) - 1; |
| tex.image_height &= (1 << 14) - 1; |
| |
| tex.array_stride_64_byte_aligned = image->cube_map_stride / 64; |
| |
| tex.srgb = vk_format_is_srgb(image_view->vk.view_format); |
| |
| /* At this point we don't have the job. That's the reason the first |
| * parameter is NULL, to avoid a crash when cl_pack_emit_reloc tries to |
| * add the bo to the job. This also means that we need to add manually |
| * the image bo to the job using the texture. |
| */ |
| const uint32_t base_offset = |
| image->mem->bo->offset + |
| v3dv_layer_offset(image, 0, image_view->vk.base_array_layer); |
| tex.texture_base_pointer = v3dv_cl_address(NULL, base_offset); |
| } |
| } |
| |
| void |
| v3dX(pack_texture_shader_state)(struct v3dv_device *device, |
| struct v3dv_image_view *iview) |
| { |
| pack_texture_shader_state_helper(device, iview, false); |
| if (iview->vk.view_type == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY) |
| pack_texture_shader_state_helper(device, iview, true); |
| } |
| |
| void |
| v3dX(pack_texture_shader_state_from_buffer_view)(struct v3dv_device *device, |
| struct v3dv_buffer_view *buffer_view) |
| { |
| assert(buffer_view->buffer); |
| const struct v3dv_buffer *buffer = buffer_view->buffer; |
| |
| v3dvx_pack(buffer_view->texture_shader_state, TEXTURE_SHADER_STATE, tex) { |
| tex.swizzle_r = v3d_translate_pipe_swizzle(PIPE_SWIZZLE_X); |
| tex.swizzle_g = v3d_translate_pipe_swizzle(PIPE_SWIZZLE_Y); |
| tex.swizzle_b = v3d_translate_pipe_swizzle(PIPE_SWIZZLE_Z); |
| tex.swizzle_a = v3d_translate_pipe_swizzle(PIPE_SWIZZLE_W); |
| |
| tex.image_depth = 1; |
| |
| /* On 4.x, the height of a 1D texture is redefined to be the upper 14 |
| * bits of the width (which is only usable with txf) (or in other words, |
| * we are providing a 28 bit field for size, but split on the usual |
| * 14bit height/width). |
| */ |
| tex.image_width = buffer_view->num_elements; |
| tex.image_height = tex.image_width >> 14; |
| tex.image_width &= (1 << 14) - 1; |
| tex.image_height &= (1 << 14) - 1; |
| |
| tex.texture_type = buffer_view->format->tex_type; |
| tex.srgb = vk_format_is_srgb(buffer_view->vk_format); |
| |
| /* At this point we don't have the job. That's the reason the first |
| * parameter is NULL, to avoid a crash when cl_pack_emit_reloc tries to |
| * add the bo to the job. This also means that we need to add manually |
| * the image bo to the job using the texture. |
| */ |
| const uint32_t base_offset = |
| buffer->mem->bo->offset + |
| buffer->mem_offset + |
| buffer_view->offset; |
| |
| tex.texture_base_pointer = v3dv_cl_address(NULL, base_offset); |
| } |
| } |