| /* |
| * Copyright © 2015 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "v3d_compiler.h" |
| #include "compiler/nir/nir_builder.h" |
| |
| /** @file v3d_nir_lower_txf_ms.c |
| * |
| * V3D's MSAA surfaces are laid out in UIF textures where each pixel is a 2x2 |
| * quad in the texture. This pass lowers the txf_ms with a ms_index source to |
| * a plain txf with the sample_index pulling out the correct texel from the |
| * 2x2 quad. |
| */ |
| |
| #define V3D_MAX_SAMPLES 4 |
| |
| static nir_ssa_def * |
| v3d_nir_lower_txf_ms_instr(nir_builder *b, nir_instr *in_instr, void *data) |
| { |
| nir_tex_instr *instr = nir_instr_as_tex(in_instr); |
| |
| b->cursor = nir_before_instr(&instr->instr); |
| |
| int coord_index = nir_tex_instr_src_index(instr, nir_tex_src_coord); |
| int sample_index = nir_tex_instr_src_index(instr, nir_tex_src_ms_index); |
| nir_ssa_def *coord = instr->src[coord_index].src.ssa; |
| nir_ssa_def *sample = instr->src[sample_index].src.ssa; |
| |
| nir_ssa_def *one = nir_imm_int(b, 1); |
| nir_ssa_def *x = nir_iadd(b, |
| nir_ishl(b, nir_channel(b, coord, 0), one), |
| nir_iand(b, sample, one)); |
| nir_ssa_def *y = nir_iadd(b, |
| nir_ishl(b, nir_channel(b, coord, 1), one), |
| nir_iand(b, nir_ushr(b, sample, one), one)); |
| if (instr->is_array) |
| coord = nir_vec3(b, x, y, nir_channel(b, coord, 2)); |
| else |
| coord = nir_vec2(b, x, y); |
| |
| nir_instr_rewrite_src(&instr->instr, |
| &instr->src[nir_tex_src_coord].src, |
| nir_src_for_ssa(coord)); |
| nir_tex_instr_remove_src(instr, sample_index); |
| instr->op = nir_texop_txf; |
| instr->sampler_dim = GLSL_SAMPLER_DIM_2D; |
| |
| return NIR_LOWER_INSTR_PROGRESS; |
| } |
| |
| static bool |
| v3d_nir_lower_txf_ms_filter(const nir_instr *instr, const void *data) |
| { |
| return (instr->type == nir_instr_type_tex && |
| nir_instr_as_tex(instr)->op == nir_texop_txf_ms); |
| } |
| |
| bool |
| v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c) |
| { |
| return nir_shader_lower_instructions(s, |
| v3d_nir_lower_txf_ms_filter, |
| v3d_nir_lower_txf_ms_instr, |
| NULL); |
| } |