| /* |
| * Copyright © 2018 Intel Corporation |
| * Copyright © 2018 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "v3d_compiler.h" |
| #include "compiler/nir/nir_builder.h" |
| #include "compiler/nir/nir_format_convert.h" |
| |
| /** @file v3d_nir_lower_scratch.c |
| * |
| * Swizzles around the addresses of |
| * nir_intrinsic_load_scratch/nir_intrinsic_store_scratch so that a QPU stores |
| * a cacheline at a time per dword of scratch access, scalarizing and removing |
| * writemasks in the process. |
| */ |
| |
| static nir_ssa_def * |
| v3d_nir_scratch_offset(nir_builder *b, nir_intrinsic_instr *instr) |
| { |
| bool is_store = instr->intrinsic == nir_intrinsic_store_scratch; |
| nir_ssa_def *offset = nir_ssa_for_src(b, instr->src[is_store ? 1 : 0], 1); |
| |
| assert(nir_intrinsic_align_mul(instr) >= 4); |
| assert(nir_intrinsic_align_offset(instr) == 0); |
| |
| /* The spill_offset register will already have the subgroup ID (EIDX) |
| * shifted and ORed in at bit 2, so all we need to do is to move the |
| * dword index up above V3D_CHANNELS. |
| */ |
| return nir_imul_imm(b, offset, V3D_CHANNELS); |
| } |
| |
| static void |
| v3d_nir_lower_load_scratch(nir_builder *b, nir_intrinsic_instr *instr) |
| { |
| b->cursor = nir_before_instr(&instr->instr); |
| |
| nir_ssa_def *offset = v3d_nir_scratch_offset(b,instr); |
| |
| nir_ssa_def *chans[NIR_MAX_VEC_COMPONENTS]; |
| for (int i = 0; i < instr->num_components; i++) { |
| nir_ssa_def *chan_offset = |
| nir_iadd_imm(b, offset, V3D_CHANNELS * i * 4); |
| |
| nir_intrinsic_instr *chan_instr = |
| nir_intrinsic_instr_create(b->shader, instr->intrinsic); |
| chan_instr->num_components = 1; |
| nir_ssa_dest_init(&chan_instr->instr, &chan_instr->dest, 1, |
| instr->dest.ssa.bit_size, NULL); |
| |
| chan_instr->src[0] = nir_src_for_ssa(chan_offset); |
| |
| nir_intrinsic_set_align(chan_instr, 4, 0); |
| |
| nir_builder_instr_insert(b, &chan_instr->instr); |
| |
| chans[i] = &chan_instr->dest.ssa; |
| } |
| |
| nir_ssa_def *result = nir_vec(b, chans, instr->num_components); |
| nir_ssa_def_rewrite_uses(&instr->dest.ssa, result); |
| nir_instr_remove(&instr->instr); |
| } |
| |
| static void |
| v3d_nir_lower_store_scratch(nir_builder *b, nir_intrinsic_instr *instr) |
| { |
| b->cursor = nir_before_instr(&instr->instr); |
| |
| nir_ssa_def *offset = v3d_nir_scratch_offset(b, instr); |
| nir_ssa_def *value = nir_ssa_for_src(b, instr->src[0], |
| instr->num_components); |
| |
| for (int i = 0; i < instr->num_components; i++) { |
| if (!(nir_intrinsic_write_mask(instr) & (1 << i))) |
| continue; |
| |
| nir_ssa_def *chan_offset = |
| nir_iadd_imm(b, offset, V3D_CHANNELS * i * 4); |
| |
| nir_intrinsic_instr *chan_instr = |
| nir_intrinsic_instr_create(b->shader, instr->intrinsic); |
| chan_instr->num_components = 1; |
| |
| chan_instr->src[0] = nir_src_for_ssa(nir_channel(b, |
| value, |
| i)); |
| chan_instr->src[1] = nir_src_for_ssa(chan_offset); |
| nir_intrinsic_set_write_mask(chan_instr, 0x1); |
| nir_intrinsic_set_align(chan_instr, 4, 0); |
| |
| nir_builder_instr_insert(b, &chan_instr->instr); |
| } |
| |
| nir_instr_remove(&instr->instr); |
| } |
| |
| static bool |
| v3d_nir_lower_scratch_cb(nir_builder *b, |
| nir_instr *instr, |
| void *_state) |
| { |
| if (instr->type != nir_instr_type_intrinsic) |
| return false; |
| |
| nir_intrinsic_instr *intr = |
| nir_instr_as_intrinsic(instr); |
| |
| switch (intr->intrinsic) { |
| case nir_intrinsic_load_scratch: |
| v3d_nir_lower_load_scratch(b, intr); |
| return true; |
| case nir_intrinsic_store_scratch: |
| v3d_nir_lower_store_scratch(b, intr); |
| return true; |
| default: |
| return false; |
| } |
| |
| return false; |
| } |
| |
| bool |
| v3d_nir_lower_scratch(nir_shader *s) |
| { |
| return nir_shader_instructions_pass(s, v3d_nir_lower_scratch_cb, |
| nir_metadata_block_index | |
| nir_metadata_dominance, NULL); |
| } |