| /* |
| * Copyright © 2019 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| /** |
| * Implements lowering for logical operations. |
| * |
| * V3D doesn't have any hardware support for logic ops. Instead, you read the |
| * current contents of the destination from the tile buffer, then do math using |
| * your output color and that destination value, and update the output color |
| * appropriately. |
| */ |
| |
| #include "util/format/u_format.h" |
| #include "compiler/nir/nir_builder.h" |
| #include "compiler/nir/nir_format_convert.h" |
| #include "v3d_compiler.h" |
| |
| |
| typedef nir_ssa_def *(*nir_pack_func)(nir_builder *b, nir_ssa_def *c); |
| typedef nir_ssa_def *(*nir_unpack_func)(nir_builder *b, nir_ssa_def *c); |
| |
| static bool |
| logicop_depends_on_dst_color(int logicop_func) |
| { |
| switch (logicop_func) { |
| case PIPE_LOGICOP_SET: |
| case PIPE_LOGICOP_CLEAR: |
| case PIPE_LOGICOP_COPY: |
| case PIPE_LOGICOP_COPY_INVERTED: |
| return false; |
| default: |
| return true; |
| } |
| } |
| |
| static nir_ssa_def * |
| v3d_logicop(nir_builder *b, int logicop_func, |
| nir_ssa_def *src, nir_ssa_def *dst) |
| { |
| switch (logicop_func) { |
| case PIPE_LOGICOP_CLEAR: |
| return nir_imm_int(b, 0); |
| case PIPE_LOGICOP_NOR: |
| return nir_inot(b, nir_ior(b, src, dst)); |
| case PIPE_LOGICOP_AND_INVERTED: |
| return nir_iand(b, nir_inot(b, src), dst); |
| case PIPE_LOGICOP_COPY_INVERTED: |
| return nir_inot(b, src); |
| case PIPE_LOGICOP_AND_REVERSE: |
| return nir_iand(b, src, nir_inot(b, dst)); |
| case PIPE_LOGICOP_INVERT: |
| return nir_inot(b, dst); |
| case PIPE_LOGICOP_XOR: |
| return nir_ixor(b, src, dst); |
| case PIPE_LOGICOP_NAND: |
| return nir_inot(b, nir_iand(b, src, dst)); |
| case PIPE_LOGICOP_AND: |
| return nir_iand(b, src, dst); |
| case PIPE_LOGICOP_EQUIV: |
| return nir_inot(b, nir_ixor(b, src, dst)); |
| case PIPE_LOGICOP_NOOP: |
| return dst; |
| case PIPE_LOGICOP_OR_INVERTED: |
| return nir_ior(b, nir_inot(b, src), dst); |
| case PIPE_LOGICOP_OR_REVERSE: |
| return nir_ior(b, src, nir_inot(b, dst)); |
| case PIPE_LOGICOP_OR: |
| return nir_ior(b, src, dst); |
| case PIPE_LOGICOP_SET: |
| return nir_imm_int(b, ~0); |
| default: |
| fprintf(stderr, "Unknown logic op %d\n", logicop_func); |
| FALLTHROUGH; |
| case PIPE_LOGICOP_COPY: |
| return src; |
| } |
| } |
| |
| static nir_ssa_def * |
| v3d_nir_get_swizzled_channel(nir_builder *b, nir_ssa_def **srcs, int swiz) |
| { |
| switch (swiz) { |
| default: |
| case PIPE_SWIZZLE_NONE: |
| fprintf(stderr, "warning: unknown swizzle\n"); |
| FALLTHROUGH; |
| case PIPE_SWIZZLE_0: |
| return nir_imm_float(b, 0.0); |
| case PIPE_SWIZZLE_1: |
| return nir_imm_float(b, 1.0); |
| case PIPE_SWIZZLE_X: |
| case PIPE_SWIZZLE_Y: |
| case PIPE_SWIZZLE_Z: |
| case PIPE_SWIZZLE_W: |
| return srcs[swiz]; |
| } |
| } |
| |
| static nir_ssa_def * |
| v3d_nir_swizzle_and_pack(nir_builder *b, nir_ssa_def **chans, |
| const uint8_t *swiz, nir_pack_func pack_func) |
| { |
| nir_ssa_def *c[4]; |
| for (int i = 0; i < 4; i++) |
| c[i] = v3d_nir_get_swizzled_channel(b, chans, swiz[i]); |
| |
| return pack_func(b, nir_vec4(b, c[0], c[1], c[2], c[3])); |
| } |
| |
| static nir_ssa_def * |
| v3d_nir_unpack_and_swizzle(nir_builder *b, nir_ssa_def *packed, |
| const uint8_t *swiz, nir_unpack_func unpack_func) |
| { |
| nir_ssa_def *unpacked = unpack_func(b, packed); |
| |
| nir_ssa_def *unpacked_chans[4]; |
| for (int i = 0; i < 4; i++) |
| unpacked_chans[i] = nir_channel(b, unpacked, i); |
| |
| nir_ssa_def *c[4]; |
| for (int i = 0; i < 4; i++) |
| c[i] = v3d_nir_get_swizzled_channel(b, unpacked_chans, swiz[i]); |
| |
| return nir_vec4(b, c[0], c[1], c[2], c[3]); |
| } |
| |
| static nir_ssa_def * |
| pack_unorm_rgb10a2(nir_builder *b, nir_ssa_def *c) |
| { |
| static const unsigned bits[4] = { 10, 10, 10, 2 }; |
| nir_ssa_def *unorm = nir_format_float_to_unorm(b, c, bits); |
| |
| nir_ssa_def *chans[4]; |
| for (int i = 0; i < 4; i++) |
| chans[i] = nir_channel(b, unorm, i); |
| |
| nir_ssa_def *result = nir_mov(b, chans[0]); |
| int offset = bits[0]; |
| for (int i = 1; i < 4; i++) { |
| nir_ssa_def *shifted_chan = |
| nir_ishl(b, chans[i], nir_imm_int(b, offset)); |
| result = nir_ior(b, result, shifted_chan); |
| offset += bits[i]; |
| } |
| return result; |
| } |
| |
| static nir_ssa_def * |
| unpack_unorm_rgb10a2(nir_builder *b, nir_ssa_def *c) |
| { |
| static const unsigned bits[4] = { 10, 10, 10, 2 }; |
| const unsigned masks[4] = { BITFIELD_MASK(bits[0]), |
| BITFIELD_MASK(bits[1]), |
| BITFIELD_MASK(bits[2]), |
| BITFIELD_MASK(bits[3]) }; |
| |
| nir_ssa_def *chans[4]; |
| for (int i = 0; i < 4; i++) { |
| nir_ssa_def *unorm = nir_iand(b, c, nir_imm_int(b, masks[i])); |
| chans[i] = nir_format_unorm_to_float(b, unorm, &bits[i]); |
| c = nir_ushr(b, c, nir_imm_int(b, bits[i])); |
| } |
| |
| return nir_vec4(b, chans[0], chans[1], chans[2], chans[3]); |
| } |
| |
| static const uint8_t * |
| v3d_get_format_swizzle_for_rt(struct v3d_compile *c, int rt) |
| { |
| static const uint8_t ident[4] = { 0, 1, 2, 3 }; |
| |
| /* We will automatically swap R and B channels for BGRA formats |
| * on tile loads and stores (see 'swap_rb' field in v3d_resource) so |
| * we want to treat these surfaces as if they were regular RGBA formats. |
| */ |
| if (c->fs_key->color_fmt[rt].swizzle[0] == 2 && |
| c->fs_key->color_fmt[rt].format != PIPE_FORMAT_B5G6R5_UNORM) { |
| return ident; |
| } else { |
| return c->fs_key->color_fmt[rt].swizzle; |
| } |
| } |
| |
| static nir_ssa_def * |
| v3d_nir_get_tlb_color(nir_builder *b, struct v3d_compile *c, int rt, int sample) |
| { |
| uint32_t num_components = |
| util_format_get_nr_components(c->fs_key->color_fmt[rt].format); |
| |
| nir_ssa_def *color[4]; |
| for (int i = 0; i < 4; i++) { |
| if (i < num_components) { |
| color[i] = |
| nir_load_tlb_color_v3d(b, 1, 32, nir_imm_int(b, rt), |
| .base = sample, |
| .component = i); |
| } else { |
| /* These will be DCEd */ |
| color[i] = nir_imm_int(b, 0); |
| } |
| } |
| return nir_vec4(b, color[0], color[1], color[2], color[3]); |
| } |
| |
| static nir_ssa_def * |
| v3d_emit_logic_op_raw(struct v3d_compile *c, nir_builder *b, |
| nir_ssa_def **src_chans, nir_ssa_def **dst_chans, |
| int rt, int sample) |
| { |
| const uint8_t *fmt_swz = v3d_get_format_swizzle_for_rt(c, rt); |
| |
| nir_ssa_def *op_res[4]; |
| for (int i = 0; i < 4; i++) { |
| nir_ssa_def *src = src_chans[i]; |
| nir_ssa_def *dst = |
| v3d_nir_get_swizzled_channel(b, dst_chans, fmt_swz[i]); |
| op_res[i] = v3d_logicop(b, c->fs_key->logicop_func, src, dst); |
| |
| /* In Vulkan we configure our integer RTs to clamp, so we need |
| * to ignore result bits that don't fit in the destination RT |
| * component size. |
| */ |
| if (c->key->environment == V3D_ENVIRONMENT_VULKAN) { |
| uint32_t bits = |
| util_format_get_component_bits( |
| c->fs_key->color_fmt[rt].format, |
| UTIL_FORMAT_COLORSPACE_RGB, i); |
| if (bits > 0 && bits < 32) { |
| nir_ssa_def *mask = |
| nir_imm_int(b, (1u << bits) - 1); |
| op_res[i] = nir_iand(b, op_res[i], mask); |
| } |
| } |
| } |
| |
| nir_ssa_def *r[4]; |
| for (int i = 0; i < 4; i++) |
| r[i] = v3d_nir_get_swizzled_channel(b, op_res, fmt_swz[i]); |
| |
| return nir_vec4(b, r[0], r[1], r[2], r[3]); |
| } |
| |
| static nir_ssa_def * |
| v3d_emit_logic_op_unorm(struct v3d_compile *c, nir_builder *b, |
| nir_ssa_def **src_chans, nir_ssa_def **dst_chans, |
| int rt, int sample, |
| nir_pack_func pack_func, nir_unpack_func unpack_func) |
| { |
| static const uint8_t src_swz[4] = { 0, 1, 2, 3 }; |
| nir_ssa_def *packed_src = |
| v3d_nir_swizzle_and_pack(b, src_chans, src_swz, pack_func); |
| |
| const uint8_t *fmt_swz = v3d_get_format_swizzle_for_rt(c, rt); |
| nir_ssa_def *packed_dst = |
| v3d_nir_swizzle_and_pack(b, dst_chans, fmt_swz, pack_func); |
| |
| nir_ssa_def *packed_result = |
| v3d_logicop(b, c->fs_key->logicop_func, packed_src, packed_dst); |
| |
| return v3d_nir_unpack_and_swizzle(b, packed_result, fmt_swz, unpack_func); |
| } |
| |
| static nir_ssa_def * |
| v3d_nir_emit_logic_op(struct v3d_compile *c, nir_builder *b, |
| nir_ssa_def *src, int rt, int sample) |
| { |
| nir_ssa_def *dst = v3d_nir_get_tlb_color(b, c, rt, sample); |
| |
| nir_ssa_def *src_chans[4], *dst_chans[4]; |
| for (unsigned i = 0; i < 4; i++) { |
| src_chans[i] = nir_channel(b, src, i); |
| dst_chans[i] = nir_channel(b, dst, i); |
| } |
| |
| if (c->fs_key->color_fmt[rt].format == PIPE_FORMAT_R10G10B10A2_UNORM) { |
| return v3d_emit_logic_op_unorm( |
| c, b, src_chans, dst_chans, rt, 0, |
| pack_unorm_rgb10a2, unpack_unorm_rgb10a2); |
| } |
| |
| if (util_format_is_unorm(c->fs_key->color_fmt[rt].format)) { |
| return v3d_emit_logic_op_unorm( |
| c, b, src_chans, dst_chans, rt, 0, |
| nir_pack_unorm_4x8, nir_unpack_unorm_4x8); |
| } |
| |
| return v3d_emit_logic_op_raw(c, b, src_chans, dst_chans, rt, 0); |
| } |
| |
| static void |
| v3d_emit_ms_output(nir_builder *b, |
| nir_ssa_def *color, nir_src *offset, |
| nir_alu_type type, int rt, int sample) |
| { |
| nir_store_tlb_sample_color_v3d(b, color, nir_imm_int(b, rt), .base = sample, .component = 0, .src_type = type); |
| } |
| |
| static void |
| v3d_nir_lower_logic_op_instr(struct v3d_compile *c, |
| nir_builder *b, |
| nir_intrinsic_instr *intr, |
| int rt) |
| { |
| nir_ssa_def *frag_color = intr->src[0].ssa; |
| |
| |
| const int logic_op = c->fs_key->logicop_func; |
| if (c->fs_key->msaa && logicop_depends_on_dst_color(logic_op)) { |
| c->msaa_per_sample_output = true; |
| |
| nir_src *offset = &intr->src[1]; |
| nir_alu_type type = nir_intrinsic_src_type(intr); |
| for (int i = 0; i < V3D_MAX_SAMPLES; i++) { |
| nir_ssa_def *sample = |
| v3d_nir_emit_logic_op(c, b, frag_color, rt, i); |
| |
| v3d_emit_ms_output(b, sample, offset, type, rt, i); |
| } |
| |
| nir_instr_remove(&intr->instr); |
| } else { |
| nir_ssa_def *result = |
| v3d_nir_emit_logic_op(c, b, frag_color, rt, 0); |
| |
| nir_instr_rewrite_src(&intr->instr, &intr->src[0], |
| nir_src_for_ssa(result)); |
| intr->num_components = result->num_components; |
| } |
| } |
| |
| static bool |
| v3d_nir_lower_logic_ops_block(nir_block *block, struct v3d_compile *c) |
| { |
| bool progress = false; |
| |
| nir_foreach_instr_safe(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| if (intr->intrinsic != nir_intrinsic_store_output) |
| continue; |
| |
| nir_foreach_shader_out_variable(var, c->s) { |
| const int driver_loc = var->data.driver_location; |
| if (driver_loc != nir_intrinsic_base(intr)) |
| continue; |
| |
| const int loc = var->data.location; |
| if (loc != FRAG_RESULT_COLOR && |
| (loc < FRAG_RESULT_DATA0 || |
| loc >= FRAG_RESULT_DATA0 + V3D_MAX_DRAW_BUFFERS)) { |
| continue; |
| } |
| |
| /* Logic operations do not apply on floating point or |
| * sRGB enabled render targets. |
| */ |
| const int rt = driver_loc; |
| assert(rt < V3D_MAX_DRAW_BUFFERS); |
| |
| const enum pipe_format format = |
| c->fs_key->color_fmt[rt].format; |
| if (util_format_is_float(format) || |
| util_format_is_srgb(format)) { |
| continue; |
| } |
| |
| nir_function_impl *impl = |
| nir_cf_node_get_function(&block->cf_node); |
| nir_builder b; |
| nir_builder_init(&b, impl); |
| b.cursor = nir_before_instr(&intr->instr); |
| v3d_nir_lower_logic_op_instr(c, &b, intr, rt); |
| |
| progress = true; |
| } |
| } |
| |
| return progress; |
| } |
| |
| bool |
| v3d_nir_lower_logic_ops(nir_shader *s, struct v3d_compile *c) |
| { |
| bool progress = false; |
| |
| /* Nothing to do if logic op is 'copy src to dst' or if logic ops are |
| * disabled (we set the logic op to copy in that case). |
| */ |
| if (c->fs_key->logicop_func == PIPE_LOGICOP_COPY) |
| return false; |
| |
| nir_foreach_function(function, s) { |
| if (function->impl) { |
| nir_foreach_block(block, function->impl) |
| progress |= v3d_nir_lower_logic_ops_block(block, c); |
| |
| if (progress) { |
| nir_metadata_preserve(function->impl, |
| nir_metadata_block_index | |
| nir_metadata_dominance); |
| } else { |
| nir_metadata_preserve(function->impl, |
| nir_metadata_all); |
| } |
| } |
| } |
| |
| return progress; |
| } |