| /* |
| * Copyright © 2021 Raspberry Pi Ltd |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "compiler/v3d_compiler.h" |
| #include "compiler/nir/nir_builder.h" |
| |
| /** |
| * The V3D TMU unit can only do 32-bit general vector access so for anything |
| * else we need to split vector load/store instructions to scalar. |
| * |
| * Note that a vectorization pass after this lowering may be able to |
| * re-vectorize some of these using 32-bit load/store instructions instead, |
| * which we do support. |
| */ |
| |
| static int |
| value_src(nir_intrinsic_op intrinsic) |
| { |
| switch (intrinsic) { |
| case nir_intrinsic_store_ssbo: |
| case nir_intrinsic_store_scratch: |
| case nir_intrinsic_store_global_2x32: |
| return 0; |
| default: |
| unreachable("Unsupported intrinsic"); |
| } |
| } |
| |
| static int |
| offset_src(nir_intrinsic_op intrinsic) |
| { |
| switch (intrinsic) { |
| case nir_intrinsic_load_uniform: |
| case nir_intrinsic_load_shared: |
| case nir_intrinsic_load_scratch: |
| case nir_intrinsic_load_global_2x32: |
| return 0; |
| case nir_intrinsic_load_ubo: |
| case nir_intrinsic_load_ssbo: |
| case nir_intrinsic_store_scratch: |
| case nir_intrinsic_store_global_2x32: |
| return 1; |
| case nir_intrinsic_store_ssbo: |
| return 2; |
| default: |
| unreachable("Unsupported intrinsic"); |
| } |
| } |
| |
| static nir_intrinsic_instr * |
| init_scalar_intrinsic(nir_builder *b, |
| nir_intrinsic_instr *intr, |
| uint32_t component, |
| nir_ssa_def *offset, |
| uint32_t bit_size, |
| nir_ssa_def **scalar_offset) |
| { |
| |
| nir_intrinsic_instr *new_intr = |
| nir_intrinsic_instr_create(b->shader, intr->intrinsic); |
| |
| nir_intrinsic_copy_const_indices(new_intr, intr); |
| |
| const int offset_units = bit_size / 8; |
| assert(offset_units >= 1); |
| |
| if (nir_intrinsic_has_align_mul(intr)) { |
| assert(nir_intrinsic_has_align_offset(intr)); |
| unsigned align_mul = nir_intrinsic_align_mul(intr); |
| unsigned align_off = nir_intrinsic_align_offset(intr); |
| |
| align_off += offset_units * component; |
| align_off = align_off % align_mul; |
| |
| nir_intrinsic_set_align(new_intr, align_mul, align_off); |
| } |
| |
| *scalar_offset = offset; |
| unsigned offset_adj = offset_units * component; |
| if (nir_intrinsic_has_base(intr)) { |
| nir_intrinsic_set_base( |
| new_intr, nir_intrinsic_base(intr) + offset_adj); |
| } else { |
| *scalar_offset = |
| nir_iadd(b, offset, |
| nir_imm_intN_t(b, offset_adj, |
| offset->bit_size)); |
| } |
| |
| new_intr->num_components = 1; |
| |
| return new_intr; |
| } |
| |
| static bool |
| lower_load_bitsize(struct v3d_compile *c, |
| nir_builder *b, |
| nir_intrinsic_instr *intr) |
| { |
| uint32_t bit_size = nir_dest_bit_size(intr->dest); |
| if (bit_size == 32) |
| return false; |
| |
| /* No need to split if it is already scalar */ |
| int num_comp = nir_intrinsic_dest_components(intr); |
| if (num_comp <= 1) |
| return false; |
| |
| b->cursor = nir_before_instr(&intr->instr); |
| |
| /* For global 2x32 we ignore Y component because it must be zero */ |
| unsigned offset_idx = offset_src(intr->intrinsic); |
| nir_ssa_def *offset = nir_ssa_for_src(b, intr->src[offset_idx], 1); |
| |
| /* Split vector store to multiple scalar loads */ |
| nir_ssa_def *dest_components[4] = { NULL }; |
| const nir_intrinsic_info *info = &nir_intrinsic_infos[intr->intrinsic]; |
| for (int component = 0; component < num_comp; component++) { |
| nir_ssa_def *scalar_offset; |
| nir_intrinsic_instr *new_intr = |
| init_scalar_intrinsic(b, intr, component, offset, |
| bit_size, &scalar_offset); |
| |
| for (unsigned i = 0; i < info->num_srcs; i++) { |
| if (i == offset_idx) { |
| nir_ssa_def *final_offset; |
| final_offset = intr->intrinsic != nir_intrinsic_load_global_2x32 ? |
| scalar_offset : |
| nir_vec2(b, scalar_offset, |
| nir_imm_int(b, 0)); |
| new_intr->src[i] = nir_src_for_ssa(final_offset); |
| } else { |
| new_intr->src[i] = intr->src[i]; |
| } |
| } |
| |
| nir_ssa_dest_init(&new_intr->instr, &new_intr->dest, |
| 1, bit_size, NULL); |
| dest_components[component] = &new_intr->dest.ssa; |
| |
| nir_builder_instr_insert(b, &new_intr->instr); |
| } |
| |
| nir_ssa_def *new_dst = nir_vec(b, dest_components, num_comp); |
| nir_ssa_def_rewrite_uses(&intr->dest.ssa, new_dst); |
| |
| nir_instr_remove(&intr->instr); |
| return true; |
| } |
| |
| static bool |
| lower_store_bitsize(struct v3d_compile *c, |
| nir_builder *b, |
| nir_intrinsic_instr *intr) |
| { |
| /* No need to split if it is already scalar */ |
| int value_idx = value_src(intr->intrinsic); |
| int num_comp = nir_intrinsic_src_components(intr, value_idx); |
| if (num_comp <= 1) |
| return false; |
| |
| /* No need to split if it is 32-bit */ |
| if (nir_src_bit_size(intr->src[value_idx]) == 32) |
| return false; |
| |
| nir_ssa_def *value = nir_ssa_for_src(b, intr->src[value_idx], num_comp); |
| |
| b->cursor = nir_before_instr(&intr->instr); |
| |
| /* For global 2x32 we ignore Y component because it must be zero */ |
| unsigned offset_idx = offset_src(intr->intrinsic); |
| nir_ssa_def *offset = nir_ssa_for_src(b, intr->src[offset_idx], 1); |
| |
| /* Split vector store to multiple scalar stores */ |
| const nir_intrinsic_info *info = &nir_intrinsic_infos[intr->intrinsic]; |
| unsigned wrmask = nir_intrinsic_write_mask(intr); |
| while (wrmask) { |
| unsigned component = ffs(wrmask) - 1; |
| |
| nir_ssa_def *scalar_offset; |
| nir_intrinsic_instr *new_intr = |
| init_scalar_intrinsic(b, intr, component, offset, |
| value->bit_size, &scalar_offset); |
| |
| nir_intrinsic_set_write_mask(new_intr, 0x1); |
| |
| for (unsigned i = 0; i < info->num_srcs; i++) { |
| if (i == value_idx) { |
| nir_ssa_def *scalar_value = |
| nir_channels(b, value, 1 << component); |
| new_intr->src[i] = nir_src_for_ssa(scalar_value); |
| } else if (i == offset_idx) { |
| nir_ssa_def *final_offset; |
| final_offset = intr->intrinsic != nir_intrinsic_store_global_2x32 ? |
| scalar_offset : |
| nir_vec2(b, scalar_offset, |
| nir_imm_int(b, 0)); |
| new_intr->src[i] = nir_src_for_ssa(final_offset); |
| } else { |
| new_intr->src[i] = intr->src[i]; |
| } |
| } |
| |
| nir_builder_instr_insert(b, &new_intr->instr); |
| |
| wrmask &= ~(1 << component); |
| } |
| |
| nir_instr_remove(&intr->instr); |
| return true; |
| } |
| |
| static bool |
| lower_load_store_bitsize(nir_builder *b, nir_instr *instr, void *data) |
| { |
| struct v3d_compile *c = (struct v3d_compile *) data; |
| |
| if (instr->type != nir_instr_type_intrinsic) |
| return false; |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| |
| switch (intr->intrinsic) { |
| case nir_intrinsic_load_ssbo: |
| case nir_intrinsic_load_ubo: |
| case nir_intrinsic_load_uniform: |
| case nir_intrinsic_load_scratch: |
| case nir_intrinsic_load_global_2x32: |
| return lower_load_bitsize(c, b, intr); |
| |
| case nir_intrinsic_store_ssbo: |
| case nir_intrinsic_store_scratch: |
| case nir_intrinsic_store_global_2x32: |
| return lower_store_bitsize(c, b, intr); |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool |
| v3d_nir_lower_load_store_bitsize(nir_shader *s, struct v3d_compile *c) |
| { |
| return nir_shader_instructions_pass(s, |
| lower_load_store_bitsize, |
| nir_metadata_block_index | |
| nir_metadata_dominance, |
| c); |
| } |