| /* |
| * Copyright © 2014-2017 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| /** @file v3d_tiling.c |
| * |
| * Handles information about the V3D tiling formats, and loading and storing |
| * from them. |
| */ |
| |
| #include <stdint.h> |
| #include "v3d_tiling.h" |
| #include "broadcom/common/v3d_cpu_tiling.h" |
| |
| /** Return the width in pixels of a 64-byte microtile. */ |
| uint32_t |
| v3d_utile_width(int cpp) |
| { |
| switch (cpp) { |
| case 1: |
| case 2: |
| return 8; |
| case 4: |
| case 8: |
| return 4; |
| case 16: |
| return 2; |
| default: |
| unreachable("unknown cpp"); |
| } |
| } |
| |
| /** Return the height in pixels of a 64-byte microtile. */ |
| uint32_t |
| v3d_utile_height(int cpp) |
| { |
| switch (cpp) { |
| case 1: |
| return 8; |
| case 2: |
| case 4: |
| return 4; |
| case 8: |
| case 16: |
| return 2; |
| default: |
| unreachable("unknown cpp"); |
| } |
| } |
| |
| /** |
| * Returns the byte address for a given pixel within a utile. |
| * |
| * Utiles are 64b blocks of pixels in raster order, with 32bpp being a 4x4 |
| * arrangement. |
| */ |
| static inline uint32_t |
| v3d_get_utile_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y) |
| { |
| uint32_t utile_w = v3d_utile_width(cpp); |
| |
| assert(x < utile_w && y < v3d_utile_height(cpp)); |
| |
| return x * cpp + y * utile_w * cpp; |
| } |
| |
| /** |
| * Returns the byte offset for a given pixel in a LINEARTILE layout. |
| * |
| * LINEARTILE is a single line of utiles in either the X or Y direction. |
| */ |
| static inline uint32_t |
| v3d_get_lt_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y) |
| { |
| uint32_t utile_w = v3d_utile_width(cpp); |
| uint32_t utile_h = v3d_utile_height(cpp); |
| uint32_t utile_index_x = x / utile_w; |
| uint32_t utile_index_y = y / utile_h; |
| |
| assert(utile_index_x == 0 || utile_index_y == 0); |
| |
| return (64 * (utile_index_x + utile_index_y) + |
| v3d_get_utile_pixel_offset(cpp, |
| x & (utile_w - 1), |
| y & (utile_h - 1))); |
| } |
| |
| /** |
| * Returns the byte offset for a given pixel in a UBLINEAR layout. |
| * |
| * UBLINEAR is the layout where pixels are arranged in UIF blocks (2x2 |
| * utiles), and the UIF blocks are in 1 or 2 columns in raster order. |
| */ |
| static inline uint32_t |
| v3d_get_ublinear_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y, |
| int ublinear_number) |
| { |
| uint32_t utile_w = v3d_utile_width(cpp); |
| uint32_t utile_h = v3d_utile_height(cpp); |
| uint32_t ub_w = utile_w * 2; |
| uint32_t ub_h = utile_h * 2; |
| uint32_t ub_x = x / ub_w; |
| uint32_t ub_y = y / ub_h; |
| |
| return (256 * (ub_y * ublinear_number + |
| ub_x) + |
| ((x & utile_w) ? 64 : 0) + |
| ((y & utile_h) ? 128 : 0) + |
| + v3d_get_utile_pixel_offset(cpp, |
| x & (utile_w - 1), |
| y & (utile_h - 1))); |
| } |
| |
| static inline uint32_t |
| v3d_get_ublinear_2_column_pixel_offset(uint32_t cpp, uint32_t image_h, |
| uint32_t x, uint32_t y) |
| { |
| return v3d_get_ublinear_pixel_offset(cpp, x, y, 2); |
| } |
| |
| static inline uint32_t |
| v3d_get_ublinear_1_column_pixel_offset(uint32_t cpp, uint32_t image_h, |
| uint32_t x, uint32_t y) |
| { |
| return v3d_get_ublinear_pixel_offset(cpp, x, y, 1); |
| } |
| |
| /** |
| * Returns the byte offset for a given pixel in a UIF layout. |
| * |
| * UIF is the general V3D tiling layout shared across 3D, media, and scanout. |
| * It stores pixels in UIF blocks (2x2 utiles), and UIF blocks are stored in |
| * 4x4 groups, and those 4x4 groups are then stored in raster order. |
| */ |
| static inline uint32_t |
| v3d_get_uif_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y, |
| bool do_xor) |
| { |
| uint32_t utile_w = v3d_utile_width(cpp); |
| uint32_t utile_h = v3d_utile_height(cpp); |
| uint32_t mb_width = utile_w * 2; |
| uint32_t mb_height = utile_h * 2; |
| uint32_t log2_mb_width = ffs(mb_width) - 1; |
| uint32_t log2_mb_height = ffs(mb_height) - 1; |
| |
| /* Macroblock X, y */ |
| uint32_t mb_x = x >> log2_mb_width; |
| uint32_t mb_y = y >> log2_mb_height; |
| /* X, y within the macroblock */ |
| uint32_t mb_pixel_x = x - (mb_x << log2_mb_width); |
| uint32_t mb_pixel_y = y - (mb_y << log2_mb_height); |
| |
| if (do_xor && (mb_x / 4) & 1) |
| mb_y ^= 0x10; |
| |
| uint32_t mb_h = align(image_h, 1 << log2_mb_height) >> log2_mb_height; |
| uint32_t mb_id = ((mb_x / 4) * ((mb_h - 1) * 4)) + mb_x + mb_y * 4; |
| |
| uint32_t mb_base_addr = mb_id * 256; |
| |
| bool top = mb_pixel_y < utile_h; |
| bool left = mb_pixel_x < utile_w; |
| |
| /* Docs have this in pixels, we do bytes here. */ |
| uint32_t mb_tile_offset = (!top * 128 + !left * 64); |
| |
| uint32_t utile_x = mb_pixel_x & (utile_w - 1); |
| uint32_t utile_y = mb_pixel_y & (utile_h - 1); |
| |
| uint32_t mb_pixel_address = (mb_base_addr + |
| mb_tile_offset + |
| v3d_get_utile_pixel_offset(cpp, |
| utile_x, |
| utile_y)); |
| |
| return mb_pixel_address; |
| } |
| |
| static inline uint32_t |
| v3d_get_uif_xor_pixel_offset(uint32_t cpp, uint32_t image_h, |
| uint32_t x, uint32_t y) |
| { |
| return v3d_get_uif_pixel_offset(cpp, image_h, x, y, true); |
| } |
| |
| static inline uint32_t |
| v3d_get_uif_no_xor_pixel_offset(uint32_t cpp, uint32_t image_h, |
| uint32_t x, uint32_t y) |
| { |
| return v3d_get_uif_pixel_offset(cpp, image_h, x, y, false); |
| } |
| |
| /* Loads/stores non-utile-aligned boxes by walking over the destination |
| * rectangle, computing the address on the GPU, and storing/loading a pixel at |
| * a time. |
| */ |
| static inline void |
| v3d_move_pixels_unaligned(void *gpu, uint32_t gpu_stride, |
| void *cpu, uint32_t cpu_stride, |
| int cpp, uint32_t image_h, |
| const struct pipe_box *box, |
| uint32_t (*get_pixel_offset)(uint32_t cpp, |
| uint32_t image_h, |
| uint32_t x, uint32_t y), |
| bool is_load) |
| { |
| for (uint32_t y = 0; y < box->height; y++) { |
| void *cpu_row = cpu + y * cpu_stride; |
| |
| for (int x = 0; x < box->width; x++) { |
| uint32_t pixel_offset = get_pixel_offset(cpp, image_h, |
| box->x + x, |
| box->y + y); |
| |
| if (false) { |
| fprintf(stderr, "%3d,%3d -> %d\n", |
| box->x + x, box->y + y, |
| pixel_offset); |
| } |
| |
| if (is_load) { |
| memcpy(cpu_row + x * cpp, |
| gpu + pixel_offset, |
| cpp); |
| } else { |
| memcpy(gpu + pixel_offset, |
| cpu_row + x * cpp, |
| cpp); |
| } |
| } |
| } |
| } |
| |
| /* Breaks the image down into utiles and calls either the fast whole-utile |
| * load/store functions, or the unaligned fallback case. |
| */ |
| static inline void |
| v3d_move_pixels_general_percpp(void *gpu, uint32_t gpu_stride, |
| void *cpu, uint32_t cpu_stride, |
| int cpp, uint32_t image_h, |
| const struct pipe_box *box, |
| uint32_t (*get_pixel_offset)(uint32_t cpp, |
| uint32_t image_h, |
| uint32_t x, uint32_t y), |
| bool is_load) |
| { |
| uint32_t utile_w = v3d_utile_width(cpp); |
| uint32_t utile_h = v3d_utile_height(cpp); |
| uint32_t utile_gpu_stride = utile_w * cpp; |
| uint32_t x1 = box->x; |
| uint32_t y1 = box->y; |
| uint32_t x2 = box->x + box->width; |
| uint32_t y2 = box->y + box->height; |
| uint32_t align_x1 = align(x1, utile_w); |
| uint32_t align_y1 = align(y1, utile_h); |
| uint32_t align_x2 = x2 & ~(utile_w - 1); |
| uint32_t align_y2 = y2 & ~(utile_h - 1); |
| |
| /* Load/store all the whole utiles first. */ |
| for (uint32_t y = align_y1; y < align_y2; y += utile_h) { |
| void *cpu_row = cpu + (y - box->y) * cpu_stride; |
| |
| for (uint32_t x = align_x1; x < align_x2; x += utile_w) { |
| void *utile_gpu = (gpu + |
| get_pixel_offset(cpp, image_h, x, y)); |
| void *utile_cpu = cpu_row + (x - box->x) * cpp; |
| |
| if (is_load) { |
| v3d_load_utile(utile_cpu, cpu_stride, |
| utile_gpu, utile_gpu_stride); |
| } else { |
| v3d_store_utile(utile_gpu, utile_gpu_stride, |
| utile_cpu, cpu_stride); |
| } |
| } |
| } |
| |
| /* If there were no aligned utiles in the middle, load/store the whole |
| * thing unaligned. |
| */ |
| if (align_y2 <= align_y1 || |
| align_x2 <= align_x1) { |
| v3d_move_pixels_unaligned(gpu, gpu_stride, |
| cpu, cpu_stride, |
| cpp, image_h, |
| box, |
| get_pixel_offset, is_load); |
| return; |
| } |
| |
| /* Load/store the partial utiles. */ |
| struct pipe_box partial_boxes[4] = { |
| /* Top */ |
| { |
| .x = x1, |
| .width = x2 - x1, |
| .y = y1, |
| .height = align_y1 - y1, |
| }, |
| /* Bottom */ |
| { |
| .x = x1, |
| .width = x2 - x1, |
| .y = align_y2, |
| .height = y2 - align_y2, |
| }, |
| /* Left */ |
| { |
| .x = x1, |
| .width = align_x1 - x1, |
| .y = align_y1, |
| .height = align_y2 - align_y1, |
| }, |
| /* Right */ |
| { |
| .x = align_x2, |
| .width = x2 - align_x2, |
| .y = align_y1, |
| .height = align_y2 - align_y1, |
| }, |
| }; |
| for (int i = 0; i < ARRAY_SIZE(partial_boxes); i++) { |
| void *partial_cpu = (cpu + |
| (partial_boxes[i].y - y1) * cpu_stride + |
| (partial_boxes[i].x - x1) * cpp); |
| |
| v3d_move_pixels_unaligned(gpu, gpu_stride, |
| partial_cpu, cpu_stride, |
| cpp, image_h, |
| &partial_boxes[i], |
| get_pixel_offset, is_load); |
| } |
| } |
| |
| static inline void |
| v3d_move_pixels_general(void *gpu, uint32_t gpu_stride, |
| void *cpu, uint32_t cpu_stride, |
| int cpp, uint32_t image_h, |
| const struct pipe_box *box, |
| uint32_t (*get_pixel_offset)(uint32_t cpp, |
| uint32_t image_h, |
| uint32_t x, uint32_t y), |
| bool is_load) |
| { |
| switch (cpp) { |
| case 1: |
| v3d_move_pixels_general_percpp(gpu, gpu_stride, |
| cpu, cpu_stride, |
| 1, image_h, box, |
| get_pixel_offset, |
| is_load); |
| break; |
| case 2: |
| v3d_move_pixels_general_percpp(gpu, gpu_stride, |
| cpu, cpu_stride, |
| 2, image_h, box, |
| get_pixel_offset, |
| is_load); |
| break; |
| case 4: |
| v3d_move_pixels_general_percpp(gpu, gpu_stride, |
| cpu, cpu_stride, |
| 4, image_h, box, |
| get_pixel_offset, |
| is_load); |
| break; |
| case 8: |
| v3d_move_pixels_general_percpp(gpu, gpu_stride, |
| cpu, cpu_stride, |
| 8, image_h, box, |
| get_pixel_offset, |
| is_load); |
| break; |
| case 16: |
| v3d_move_pixels_general_percpp(gpu, gpu_stride, |
| cpu, cpu_stride, |
| 16, image_h, box, |
| get_pixel_offset, |
| is_load); |
| break; |
| } |
| } |
| |
| static inline void |
| v3d_move_tiled_image(void *gpu, uint32_t gpu_stride, |
| void *cpu, uint32_t cpu_stride, |
| enum v3d_tiling_mode tiling_format, |
| int cpp, |
| uint32_t image_h, |
| const struct pipe_box *box, |
| bool is_load) |
| { |
| switch (tiling_format) { |
| case V3D_TILING_UIF_XOR: |
| v3d_move_pixels_general(gpu, gpu_stride, |
| cpu, cpu_stride, |
| cpp, image_h, box, |
| v3d_get_uif_xor_pixel_offset, |
| is_load); |
| break; |
| case V3D_TILING_UIF_NO_XOR: |
| v3d_move_pixels_general(gpu, gpu_stride, |
| cpu, cpu_stride, |
| cpp, image_h, box, |
| v3d_get_uif_no_xor_pixel_offset, |
| is_load); |
| break; |
| case V3D_TILING_UBLINEAR_2_COLUMN: |
| v3d_move_pixels_general(gpu, gpu_stride, |
| cpu, cpu_stride, |
| cpp, image_h, box, |
| v3d_get_ublinear_2_column_pixel_offset, |
| is_load); |
| break; |
| case V3D_TILING_UBLINEAR_1_COLUMN: |
| v3d_move_pixels_general(gpu, gpu_stride, |
| cpu, cpu_stride, |
| cpp, image_h, box, |
| v3d_get_ublinear_1_column_pixel_offset, |
| is_load); |
| break; |
| case V3D_TILING_LINEARTILE: |
| v3d_move_pixels_general(gpu, gpu_stride, |
| cpu, cpu_stride, |
| cpp, image_h, box, |
| v3d_get_lt_pixel_offset, |
| is_load); |
| break; |
| default: |
| unreachable("Unsupported tiling format"); |
| break; |
| } |
| } |
| |
| /** |
| * Loads pixel data from the start (microtile-aligned) box in \p src to the |
| * start of \p dst according to the given tiling format. |
| */ |
| void |
| v3d_load_tiled_image(void *dst, uint32_t dst_stride, |
| void *src, uint32_t src_stride, |
| enum v3d_tiling_mode tiling_format, int cpp, |
| uint32_t image_h, |
| const struct pipe_box *box) |
| { |
| v3d_move_tiled_image(src, src_stride, |
| dst, dst_stride, |
| tiling_format, |
| cpp, |
| image_h, |
| box, |
| true); |
| } |
| |
| /** |
| * Stores pixel data from the start of \p src into a (microtile-aligned) box in |
| * \p dst according to the given tiling format. |
| */ |
| void |
| v3d_store_tiled_image(void *dst, uint32_t dst_stride, |
| void *src, uint32_t src_stride, |
| enum v3d_tiling_mode tiling_format, int cpp, |
| uint32_t image_h, |
| const struct pipe_box *box) |
| { |
| v3d_move_tiled_image(dst, dst_stride, |
| src, src_stride, |
| tiling_format, |
| cpp, |
| image_h, |
| box, |
| false); |
| } |