| /* |
| * Copyright © 2019 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #ifndef V3D_LIMITS_H |
| #define V3D_LIMITS_H |
| |
| #define V3D_CL_MAX_INSTR_SIZE 25 |
| |
| /* Number of channels a QPU thread executes in parallel. Also known as |
| * gl_SubGroupSizeARB. |
| */ |
| #define V3D_CHANNELS 16 |
| |
| #define V3D_MAX_FS_INPUTS 64 |
| #define V3D_MAX_GS_INPUTS 64 |
| #define V3D_MAX_VS_INPUTS 64 |
| #define V3D_MAX_ANY_STAGE_INPUTS MAX3(V3D_MAX_VS_INPUTS, \ |
| V3D_MAX_GS_INPUTS, \ |
| V3D_MAX_FS_INPUTS) |
| |
| #define V3D_MAX_TEXTURE_SAMPLERS 24 |
| |
| #define V3D_MAX_SAMPLES 4 |
| |
| #define V3D_MAX_DRAW_BUFFERS 4 |
| |
| #define V3D_MAX_POINT_SIZE 512.0f |
| #define V3D_MAX_LINE_WIDTH 32 |
| |
| #define V3D_MAX_BUFFER_RANGE (1 << 30) |
| |
| /* Sub-pixel precission bits in the rasterizer */ |
| #define V3D_COORD_SHIFT 6 |
| |
| /* Size of a cache line */ |
| #define V3D_NON_COHERENT_ATOM_SIZE 256 |
| |
| /* Minimum alignment for texel buffers */ |
| #define V3D_TMU_TEXEL_ALIGN 64 |
| |
| #define V3D_MAX_IMAGE_DIMENSION 4096 |
| |
| /* The HW can do 16384 (15), but we run into hangs when we expose that. Also, |
| * since we are only exposing images up to 4096 pixels per dimension 13 is |
| * all we need. |
| */ |
| #define V3D_MAX_MIP_LEVELS 13 |
| |
| #define V3D_MAX_ARRAY_LAYERS 2048 |
| |
| #endif /* V3D_LIMITS_H */ |