| /* |
| * Copyright 2003 VMware, Inc. |
| * Copyright © 2007 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining |
| * a copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sublicense, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial |
| * portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
| * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
| * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #ifndef MESA_V3D_DEBUG_H |
| #define MESA_V3D_DEBUG_H |
| |
| #include <stdint.h> |
| #include "compiler/shader_enums.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| /** |
| * \file v3d_debug.h |
| * |
| * Basic V3D_DEBUG environment variable handling. This file defines the |
| * list of debugging flags, as well as some macros for handling them. |
| */ |
| |
| extern uint32_t v3d_mesa_debug; |
| |
| #define V3D_DBG(flag) unlikely(v3d_mesa_debug & V3D_DEBUG_ ## flag) |
| |
| #define V3D_DEBUG_SHADERDB (1 << 0) |
| #define V3D_DEBUG_TGSI (1 << 1) |
| #define V3D_DEBUG_NIR (1 << 2) |
| #define V3D_DEBUG_VIR (1 << 3) |
| #define V3D_DEBUG_QPU (1 << 4) |
| #define V3D_DEBUG_FS (1 << 5) |
| #define V3D_DEBUG_GS (1 << 6) |
| #define V3D_DEBUG_VS (1 << 7) |
| #define V3D_DEBUG_CS (1 << 8) |
| #define V3D_DEBUG_CL (1 << 9) |
| #define V3D_DEBUG_SURFACE (1 << 10) |
| #define V3D_DEBUG_PERF (1 << 11) |
| #define V3D_DEBUG_NORAST (1 << 12) |
| #define V3D_DEBUG_ALWAYS_FLUSH (1 << 13) |
| #define V3D_DEBUG_CLIF (1 << 14) |
| #define V3D_DEBUG_PRECOMPILE (1 << 15) |
| #define V3D_DEBUG_RA (1 << 16) |
| #define V3D_DEBUG_DUMP_SPIRV (1 << 17) |
| #define V3D_DEBUG_TMU_32BIT (1 << 18) |
| #define V3D_DEBUG_TMU_16BIT (1 << 19) |
| #define V3D_DEBUG_NO_LOOP_UNROLL (1 << 20) |
| #define V3D_DEBUG_CL_NO_BIN (1 << 21) |
| #define V3D_DEBUG_DOUBLE_BUFFER (1 << 22) |
| #define V3D_DEBUG_CACHE (1 << 23) |
| #define V3D_DEBUG_NO_MERGE_JOBS (1 << 24) |
| |
| #define V3D_DEBUG_SHADERS (V3D_DEBUG_TGSI | V3D_DEBUG_NIR | \ |
| V3D_DEBUG_VIR | V3D_DEBUG_QPU | \ |
| V3D_DEBUG_FS | V3D_DEBUG_GS | \ |
| V3D_DEBUG_VS | V3D_DEBUG_CS | \ |
| V3D_DEBUG_RA) |
| |
| #ifdef HAVE_ANDROID_PLATFORM |
| #define LOG_TAG "BROADCOM-MESA" |
| #if ANDROID_API_LEVEL >= 26 |
| #include <log/log.h> |
| #else |
| #include <cutils/log.h> |
| #endif /* use log/log.h start from android 8 major version */ |
| #ifndef ALOGW |
| #define ALOGW LOGW |
| #endif |
| #define dbg_printf(...) ALOGW(__VA_ARGS__) |
| #else |
| #define dbg_printf(...) fprintf(stderr, __VA_ARGS__) |
| #endif /* HAVE_ANDROID_PLATFORM */ |
| |
| extern bool v3d_debug_flag_for_shader_stage(gl_shader_stage stage); |
| |
| extern void v3d_process_debug_variable(void); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* V3D_DEBUG_H */ |