| /* |
| * Copyright © 2021 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| |
| #include "util/set.h" |
| #include "util/macros.h" |
| |
| /** @file nir_opt_ray_queries.c |
| * |
| * Remove ray queries that the shader is not using the result of. |
| */ |
| |
| static void |
| mark_query_read(struct set *queries, |
| nir_intrinsic_instr *intrin) |
| { |
| nir_ssa_def *rq_def = intrin->src[0].ssa; |
| |
| nir_variable *query; |
| if (rq_def->parent_instr->type == nir_instr_type_intrinsic) { |
| nir_intrinsic_instr *load_deref = |
| nir_instr_as_intrinsic(rq_def->parent_instr); |
| assert(load_deref->intrinsic == nir_intrinsic_load_deref); |
| |
| query = nir_intrinsic_get_var(load_deref, 0); |
| } else if (rq_def->parent_instr->type == nir_instr_type_deref) { |
| query = nir_deref_instr_get_variable( |
| nir_instr_as_deref(rq_def->parent_instr)); |
| } else { |
| return; |
| } |
| assert(query); |
| |
| _mesa_set_add(queries, query); |
| } |
| |
| static void |
| nir_find_ray_queries_read(struct set *queries, |
| nir_shader *shader) |
| { |
| nir_foreach_function(function, shader) { |
| nir_function_impl *impl = function->impl; |
| |
| if (!impl) |
| continue; |
| |
| nir_foreach_block(block, impl) { |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| switch (intrin->intrinsic) { |
| case nir_intrinsic_rq_proceed: |
| if (list_length(&intrin->dest.ssa.uses) > 0 || |
| list_length(&intrin->dest.ssa.if_uses) > 0) |
| mark_query_read(queries, intrin); |
| break; |
| case nir_intrinsic_rq_load: |
| mark_query_read(queries, intrin); |
| break; |
| default: |
| break; |
| } |
| } |
| } |
| } |
| } |
| |
| static bool |
| nir_replace_unread_queries_instr(nir_builder *b, nir_instr *instr, void *data) |
| { |
| struct set *queries = data; |
| |
| if (instr->type != nir_instr_type_intrinsic) |
| return false; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| switch (intrin->intrinsic) { |
| case nir_intrinsic_rq_initialize: |
| case nir_intrinsic_rq_terminate: |
| case nir_intrinsic_rq_generate_intersection: |
| case nir_intrinsic_rq_confirm_intersection: |
| break; |
| case nir_intrinsic_rq_proceed: |
| break; |
| default: |
| return false; |
| } |
| |
| nir_variable *query = nir_intrinsic_get_var(intrin, 0); |
| assert(query); |
| |
| struct set_entry *entry = _mesa_set_search(queries, query); |
| if (entry) |
| return false; |
| |
| if (intrin->intrinsic == nir_intrinsic_rq_load) { |
| assert(list_is_empty(&intrin->dest.ssa.uses)); |
| assert(list_is_empty(&intrin->dest.ssa.if_uses)); |
| } |
| |
| nir_instr_remove(instr); |
| |
| return true; |
| } |
| |
| bool |
| nir_opt_ray_queries(nir_shader *shader) |
| { |
| struct set *read_queries = _mesa_pointer_set_create(NULL); |
| nir_find_ray_queries_read(read_queries, shader); |
| |
| bool progress = |
| nir_shader_instructions_pass(shader, |
| nir_replace_unread_queries_instr, |
| nir_metadata_block_index | |
| nir_metadata_dominance, |
| read_queries); |
| |
| /* Update the number of queries if some have been removed. */ |
| if (progress) { |
| nir_remove_dead_derefs(shader); |
| nir_remove_dead_variables(shader, |
| nir_var_shader_temp | nir_var_function_temp, |
| NULL); |
| nir_shader_gather_info(shader, nir_shader_get_entrypoint(shader)); |
| } |
| |
| _mesa_set_destroy(read_queries, NULL); |
| |
| return progress; |
| } |