| /* |
| * Copyright © 2020 Valve Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| |
| static bool |
| nir_lower_discard_to_demote_instr(nir_builder *b, nir_instr *instr, void *data) |
| { |
| if (instr->type != nir_instr_type_intrinsic) |
| return false; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| switch (intrin->intrinsic) { |
| case nir_intrinsic_discard: |
| intrin->intrinsic = nir_intrinsic_demote; |
| return true; |
| case nir_intrinsic_discard_if: |
| intrin->intrinsic = nir_intrinsic_demote_if; |
| return true; |
| case nir_intrinsic_load_helper_invocation: |
| intrin->intrinsic = nir_intrinsic_is_helper_invocation; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| static bool |
| nir_lower_demote_to_discard_instr(nir_builder *b, nir_instr *instr, void *data) |
| { |
| if (instr->type != nir_instr_type_intrinsic) |
| return false; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| switch (intrin->intrinsic) { |
| case nir_intrinsic_demote: |
| intrin->intrinsic = nir_intrinsic_discard; |
| return true; |
| case nir_intrinsic_demote_if: |
| intrin->intrinsic = nir_intrinsic_discard_if; |
| return true; |
| case nir_intrinsic_is_helper_invocation: |
| case nir_intrinsic_load_helper_invocation: { |
| /* If the shader doesn't need helper invocations, |
| * we can assume there are none */ |
| b->cursor = nir_before_instr(instr); |
| nir_ssa_def *zero = nir_imm_false(b); |
| nir_ssa_def_rewrite_uses(&intrin->dest.ssa, zero); |
| nir_instr_remove_v(instr); |
| return true; |
| } |
| default: |
| return false; |
| } |
| } |
| |
| static nir_ssa_def * |
| insert_is_helper(nir_builder *b, nir_instr *instr) |
| { |
| /* find best place to insert is_helper */ |
| nir_cf_node *node = &instr->block->cf_node; |
| while (node->parent->type != nir_cf_node_function) |
| node = nir_cf_node_prev(node->parent); |
| nir_block *block = nir_cf_node_as_block(node); |
| if (block == instr->block) { |
| b->cursor = nir_before_instr(instr); |
| } else { |
| b->cursor = nir_after_block_before_jump(block); |
| } |
| return nir_is_helper_invocation(b, 1); |
| } |
| |
| |
| static bool |
| nir_lower_load_helper_to_is_helper(nir_builder *b, nir_instr *instr, void *data) |
| { |
| if (instr->type != nir_instr_type_intrinsic) |
| return false; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| nir_ssa_def *is_helper = *(nir_ssa_def**) data; |
| switch (intrin->intrinsic) { |
| case nir_intrinsic_demote: |
| case nir_intrinsic_demote_if: |
| /* insert is_helper at last top level occasion */ |
| if (is_helper == NULL) { |
| is_helper = insert_is_helper(b, instr); |
| *(nir_ssa_def**)data = is_helper; |
| return true; |
| } else { |
| return false; |
| } |
| case nir_intrinsic_load_helper_invocation: |
| /* Don't update data: as long as we didn't encounter any demote(), |
| * we can insert new is_helper() intrinsics. These are placed at |
| * top-level blocks to ensure correct behavior w.r.t. loops */ |
| if (is_helper == NULL) |
| is_helper = insert_is_helper(b, instr); |
| nir_ssa_def_rewrite_uses(&intrin->dest.ssa, is_helper); |
| nir_instr_remove_v(instr); |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| /** |
| * Optimize discard and demote opcodes. |
| * |
| * If force_correct_quad_ops_after_discard is true and quad operations are |
| * used, discard() will be converted to demote() and gl_HelperInvocation will |
| * be lowered to helperInvocationEXT(). This is intended as workaround for |
| * game bugs to force correct derivatives after kill. This lowering is not |
| * valid in the general case as it might change the result of subgroup |
| * operations and loop behavior. |
| * |
| * Otherwise, if demote is used and no ops need helper invocations, demote() |
| * will be converted to discard() as an optimization. |
| */ |
| bool |
| nir_lower_discard_or_demote(nir_shader *shader, |
| bool force_correct_quad_ops_after_discard) |
| { |
| if (shader->info.stage != MESA_SHADER_FRAGMENT) |
| return false; |
| |
| /* We need uses_discard/demote and needs_*_helper_invocations. */ |
| nir_shader_gather_info(shader, nir_shader_get_entrypoint(shader)); |
| /* Validate that if uses_demote is set, uses_discard is also be set. */ |
| assert(!shader->info.fs.uses_demote || shader->info.fs.uses_discard); |
| |
| /* Quick skip. */ |
| if (!shader->info.fs.uses_discard) |
| return false; |
| |
| bool progress = false; |
| |
| if (force_correct_quad_ops_after_discard && |
| shader->info.fs.needs_quad_helper_invocations) { |
| /* If we need correct derivatives, convert discard to demote only when |
| * derivatives are actually used. |
| */ |
| progress = nir_shader_instructions_pass(shader, |
| nir_lower_discard_to_demote_instr, |
| nir_metadata_block_index | |
| nir_metadata_dominance | |
| nir_metadata_live_ssa_defs | |
| nir_metadata_instr_index, |
| NULL); |
| shader->info.fs.uses_demote = true; |
| } else if (!shader->info.fs.needs_quad_helper_invocations && |
| !shader->info.fs.needs_all_helper_invocations && |
| shader->info.fs.uses_demote) { |
| /* If we don't need any helper invocations, convert demote to discard. */ |
| progress = nir_shader_instructions_pass(shader, |
| nir_lower_demote_to_discard_instr, |
| nir_metadata_block_index | |
| nir_metadata_dominance, |
| NULL); |
| shader->info.fs.uses_demote = false; |
| } else if (shader->info.fs.uses_demote && |
| BITSET_TEST(shader->info.system_values_read, |
| nir_system_value_from_intrinsic(nir_intrinsic_load_helper_invocation))) { |
| /* load_helper needs to preserve the value (whether an invocation is |
| * a helper lane) from the beginning of the shader. */ |
| nir_ssa_def *is_helper = NULL; |
| progress = nir_shader_instructions_pass(shader, |
| nir_lower_load_helper_to_is_helper, |
| nir_metadata_block_index | |
| nir_metadata_dominance, |
| &is_helper); |
| BITSET_CLEAR(shader->info.system_values_read, |
| nir_system_value_from_intrinsic(nir_intrinsic_load_helper_invocation)); |
| } |
| |
| /* Validate again that if uses_demote is set, uses_discard is also be set. */ |
| assert(!shader->info.fs.uses_demote || shader->info.fs.uses_discard); |
| return progress; |
| } |