| /* |
| * Copyright © 2019 Raspberry Pi Ltd |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #ifndef V3DV_CL_H |
| #define V3DV_CL_H |
| |
| #include "broadcom/cle/v3d_packet_helpers.h" |
| |
| #include "list.h" |
| |
| struct v3dv_bo; |
| struct v3dv_job; |
| struct v3dv_cl; |
| |
| void v3dv_job_add_bo(struct v3dv_job *job, struct v3dv_bo *bo); |
| |
| /** |
| * Undefined structure, used for typechecking that you're passing the pointers |
| * to these functions correctly. |
| */ |
| struct v3dv_cl_out; |
| |
| /** A reference to a BO used in the CL packing functions */ |
| struct v3dv_cl_reloc { |
| struct v3dv_bo *bo; |
| uint32_t offset; |
| }; |
| |
| static inline void |
| pack_emit_reloc(void *cl, const void *reloc) {} |
| |
| #define __gen_user_data struct v3dv_cl |
| #define __gen_address_type struct v3dv_cl_reloc |
| #define __gen_address_offset(reloc) (((reloc)->bo ? (reloc)->bo->offset : 0) + \ |
| (reloc)->offset) |
| #define __gen_emit_reloc cl_pack_emit_reloc |
| #define __gen_unpack_address(cl, s, e) __unpack_address(cl, s, e) |
| |
| struct v3dv_cl { |
| void *base; |
| struct v3dv_job *job; |
| struct v3dv_cl_out *next; |
| struct v3dv_bo *bo; |
| uint32_t size; |
| struct list_head bo_list; |
| }; |
| |
| static inline struct v3dv_cl_reloc |
| __unpack_address(const uint8_t *cl, uint32_t s, uint32_t e) |
| { |
| struct v3dv_cl_reloc reloc = |
| { NULL, __gen_unpack_uint(cl, s, e) << (31 - (e - s)) }; |
| return reloc; |
| } |
| |
| static inline uint32_t |
| v3dv_cl_offset(struct v3dv_cl *cl) |
| { |
| return (char *)cl->next - (char *)cl->base; |
| } |
| |
| static inline struct v3dv_cl_reloc |
| v3dv_cl_address(struct v3dv_bo *bo, uint32_t offset) |
| { |
| struct v3dv_cl_reloc reloc = { |
| .bo = bo, |
| .offset = offset, |
| }; |
| return reloc; |
| } |
| |
| static inline struct v3dv_cl_reloc |
| v3dv_cl_get_address(struct v3dv_cl *cl) |
| { |
| return (struct v3dv_cl_reloc){ .bo = cl->bo, .offset = v3dv_cl_offset(cl) }; |
| } |
| |
| void v3dv_cl_init(struct v3dv_job *job, struct v3dv_cl *cl); |
| void v3dv_cl_destroy(struct v3dv_cl *cl); |
| |
| static inline struct v3dv_cl_out * |
| cl_start(struct v3dv_cl *cl) |
| { |
| return cl->next; |
| } |
| |
| static inline void |
| cl_end(struct v3dv_cl *cl, struct v3dv_cl_out *next) |
| { |
| cl->next = next; |
| assert(v3dv_cl_offset(cl) <= cl->size); |
| } |
| |
| static inline void |
| cl_advance(struct v3dv_cl_out **cl, uint32_t n) |
| { |
| (*cl) = (struct v3dv_cl_out *)((char *)(*cl) + n); |
| } |
| |
| static inline void |
| cl_aligned_u32(struct v3dv_cl_out **cl, uint32_t n) |
| { |
| *(uint32_t *)(*cl) = n; |
| cl_advance(cl, 4); |
| } |
| |
| static inline void |
| cl_aligned_f(struct v3dv_cl_out **cl, float f) |
| { |
| cl_aligned_u32(cl, fui(f)); |
| } |
| |
| static inline void |
| cl_aligned_reloc(struct v3dv_cl *cl, |
| struct v3dv_cl_out **cl_out, |
| struct v3dv_bo *bo, |
| uint32_t offset) |
| { |
| cl_aligned_u32(cl_out, bo->offset + offset); |
| v3dv_job_add_bo(cl->job, bo); |
| } |
| |
| uint32_t v3dv_cl_ensure_space(struct v3dv_cl *cl, uint32_t space, uint32_t alignment); |
| void v3dv_cl_ensure_space_with_branch(struct v3dv_cl *cl, uint32_t space); |
| |
| /* We redefine ALIGN as a macro as we want to use cl_aligned_packet_length for |
| * struct fields |
| */ |
| #define ALIGN(value, alignment) \ |
| (((value) + (alignment) - 1) & ~((alignment) - 1)) |
| |
| #define cl_packet_header(packet) V3DX(packet ## _header) |
| #define cl_packet_length(packet) V3DX(packet ## _length) |
| #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) |
| #define cl_packet_pack(packet) V3DX(packet ## _pack) |
| #define cl_packet_struct(packet) V3DX(packet) |
| |
| /* Macro for setting up an emit of a CL struct. A temporary unpacked struct |
| * is created, which you get to set fields in of the form: |
| * |
| * cl_emit(bcl, FLAT_SHADE_FLAGS, flags) { |
| * .flags.flat_shade_flags = 1 << 2, |
| * } |
| * |
| * or default values only can be emitted with just: |
| * |
| * cl_emit(bcl, FLAT_SHADE_FLAGS, flags); |
| * |
| * The trick here is that we make a for loop that will execute the body |
| * (either the block or the ';' after the macro invocation) exactly once. |
| */ |
| #define cl_emit(cl, packet, name) \ |
| for (struct cl_packet_struct(packet) name = { \ |
| cl_packet_header(packet) \ |
| }, \ |
| *_loop_terminate = &name; \ |
| __builtin_expect(_loop_terminate != NULL, 1); \ |
| ({ \ |
| struct v3dv_cl_out *cl_out = cl_start(cl); \ |
| cl_packet_pack(packet)(cl, (uint8_t *)cl_out, &name); \ |
| cl_advance(&cl_out, cl_packet_length(packet)); \ |
| cl_end(cl, cl_out); \ |
| _loop_terminate = NULL; \ |
| })) \ |
| |
| #define cl_emit_with_prepacked(cl, packet, prepacked, name) \ |
| for (struct cl_packet_struct(packet) name = { \ |
| cl_packet_header(packet) \ |
| }, \ |
| *_loop_terminate = &name; \ |
| __builtin_expect(_loop_terminate != NULL, 1); \ |
| ({ \ |
| struct v3dv_cl_out *cl_out = cl_start(cl); \ |
| uint8_t packed[cl_packet_length(packet)]; \ |
| cl_packet_pack(packet)(cl, packed, &name); \ |
| for (int _i = 0; _i < cl_packet_length(packet); _i++) \ |
| ((uint8_t *)cl_out)[_i] = packed[_i] | (prepacked)[_i]; \ |
| cl_advance(&cl_out, cl_packet_length(packet)); \ |
| cl_end(cl, cl_out); \ |
| _loop_terminate = NULL; \ |
| })) \ |
| |
| /** |
| * Helper function called by the XML-generated pack functions for filling in |
| * an address field in shader records. |
| * |
| * Since we have a private address space as of V3D, our BOs can have lifelong |
| * offsets, and all the kernel needs to know is which BOs need to be paged in |
| * for this exec. |
| */ |
| static inline void |
| cl_pack_emit_reloc(struct v3dv_cl *cl, const struct v3dv_cl_reloc *reloc) |
| { |
| if (reloc->bo) |
| v3dv_job_add_bo(cl->job, reloc->bo); |
| } |
| |
| #define cl_emit_prepacked_sized(cl, packet, size) do { \ |
| memcpy((cl)->next, packet, size); \ |
| cl_advance(&(cl)->next, size); \ |
| } while (0) |
| |
| #define cl_emit_prepacked(cl, packet) \ |
| cl_emit_prepacked_sized(cl, packet, sizeof(*(packet))) |
| |
| #define v3dvx_pack(packed, packet, name) \ |
| for (struct cl_packet_struct(packet) name = { \ |
| cl_packet_header(packet) \ |
| }, \ |
| *_loop_terminate = &name; \ |
| __builtin_expect(_loop_terminate != NULL, 1); \ |
| ({ \ |
| cl_packet_pack(packet)(NULL, (uint8_t *)packed, &name); \ |
| VG(VALGRIND_CHECK_MEM_IS_DEFINED((uint8_t *)packed, \ |
| cl_packet_length(packet))); \ |
| _loop_terminate = NULL; \ |
| })) \ |
| |
| #endif /* V3DV_CL_H */ |