| # Note: skips lists for CI are just a list of lines that, when |
| # non-zero-length and not starting with '#', will regex match to |
| # delete lines from the test list. Be careful. |
| |
| # This is causing a binning memory overflow problem |
| dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line |
| |
| # These are very slow |
| dEQP-GLES2.functional.uniform_api.random.3 |
| dEQP-GLES2.functional.uniform_api.random.79 |
| |
| # Conformance issue: VC4 needs dynamic loops in the VS to cause a |
| # shader link failure. |
| # |
| # The issue is that the HW doesn't have an exec mask at dispatch |
| # for the VS, so the shouldn't-be-exec channels have undefined |
| # contents and may cause infinite loops, leading to GPU hangs. The |
| # process of GPU hang reset causes flakes in whatever other jobs are |
| # running simultaneously, so we can't even leave these in the flakes |
| # list for tracking. |
| dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex |
| |
| # Timeout tests (> 1 minute to run) |
| KHR-GLES2.texture_3d.filtering.sizes.3x7x5_linear_mipmap_linear |
| KHR-GLES2.texture_3d.filtering.sizes.4x8x8_linear_mipmap_linear |
| |
| # Slow tests (> 1 minute to run) |
| spec@ext_framebuffer_multisample@accuracy |
| glx@glx-multithread-texture |
| spec@arb_internalformat_query2@all internalformat_<x>_type pname checks |
| spec@!opengl 1.1@streaming-texture-leak |
| spec@!opengl 1.0@gl-1.0-blend-func |
| shaders@glsl-predication-on-large-array |
| spec@arb_texture_rectangle@copyteximage rect samples=2 |
| spec@arb_texture_rectangle@copyteximage rect samples=4 |
| |
| # Extensions not supported |
| spec@arb_gpu_shader5.* |
| spec@arb_gpu_shader_fp64.* |
| spec@arb_gpu_shader_int64.* |
| spec@arb_tessellation_shader.* |
| spec@arb_texture_cube_map.* |
| spec@glsl-1.30.* |
| spec@glsl-1.40.* |
| spec@glsl-1.50.* |
| spec@glsl-3.* |
| spec@glsl-4.* |
| spec@glsl-es-3.* |