| /* |
| * Copyright © 2019 Valve Corporation. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #ifndef RADV_SHADER_ARGS_H |
| #define RADV_SHADER_ARGS_H |
| |
| #include "compiler/shader_enums.h" |
| #include "util/list.h" |
| #include "util/macros.h" |
| #include "ac_shader_args.h" |
| #include "amd_family.h" |
| #include "radv_constants.h" |
| #include "radv_shader.h" |
| |
| struct radv_shader_args { |
| struct ac_shader_args ac; |
| |
| struct ac_arg descriptor_sets[MAX_SETS]; |
| /* User data 0/1. GFX: descriptor list, Compute: scratch BO */ |
| struct ac_arg ring_offsets; |
| /* User data 2/3. same as the descriptor list above but for task shaders. */ |
| struct ac_arg task_ring_offsets; |
| |
| /* Streamout */ |
| struct ac_arg streamout_buffers; |
| |
| /* NGG */ |
| struct ac_arg ngg_query_state; |
| |
| /* NGG GS */ |
| struct ac_arg ngg_culling_settings; |
| struct ac_arg ngg_viewport_scale[2]; |
| struct ac_arg ngg_viewport_translate[2]; |
| |
| /* Task shaders */ |
| struct ac_arg task_ib_addr; |
| struct ac_arg task_ib_stride; |
| |
| /* Fragment shaders */ |
| struct ac_arg ps_epilog_pc; |
| struct ac_arg ps_num_samples; |
| |
| struct ac_arg prolog_inputs; |
| struct ac_arg vs_inputs[MAX_VERTEX_ATTRIBS]; |
| |
| /* PS epilogs */ |
| struct ac_arg ps_epilog_inputs[MAX_RTS]; |
| |
| /* TCS */ |
| /* # [0:5] = the number of patch control points |
| * # [6:13] = the number of tessellation patches |
| */ |
| struct ac_arg tcs_offchip_layout; |
| |
| /* TES */ |
| struct ac_arg tes_num_patches; |
| |
| struct radv_userdata_locations user_sgprs_locs; |
| unsigned num_user_sgprs; |
| |
| bool explicit_scratch_args; |
| bool remap_spi_ps_input; |
| bool load_grid_size_from_user_sgpr; |
| bool is_gs_copy_shader; |
| bool is_trap_handler_shader; |
| }; |
| |
| static inline struct radv_shader_args * |
| radv_shader_args_from_ac(struct ac_shader_args *args) |
| { |
| return container_of(args, struct radv_shader_args, ac); |
| } |
| |
| struct radv_pipeline_key; |
| struct radv_shader_info; |
| |
| void radv_declare_shader_args(enum amd_gfx_level gfx_level, const struct radv_pipeline_key *key, |
| const struct radv_shader_info *info, gl_shader_stage stage, |
| bool has_previous_stage, gl_shader_stage previous_stage, |
| struct radv_shader_args *args); |
| |
| void radv_declare_ps_epilog_args(enum amd_gfx_level gfx_level, const struct radv_ps_epilog_key *key, |
| struct radv_shader_args *args); |
| |
| #endif |