| /* |
| * Copyright © 2016 Red Hat. |
| * Copyright © 2016 Bas Nieuwenhuizen |
| * |
| * based in part on anv driver which is: |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #ifndef RADV_CONSTANTS_H |
| #define RADV_CONSTANTS_H |
| |
| #define ATI_VENDOR_ID 0x1002 |
| |
| #define MAX_VBS 32 |
| #define MAX_VERTEX_ATTRIBS 32 |
| #define MAX_RTS 8 |
| #define MAX_VIEWPORTS 16 |
| #define MAX_SCISSORS 16 |
| #define MAX_DISCARD_RECTANGLES 4 |
| #define MAX_SAMPLE_LOCATIONS 32 |
| #define MAX_PUSH_CONSTANTS_SIZE 256 |
| #define MAX_PUSH_DESCRIPTORS 32 |
| #define MAX_DYNAMIC_UNIFORM_BUFFERS 16 |
| #define MAX_DYNAMIC_STORAGE_BUFFERS 8 |
| #define MAX_DYNAMIC_BUFFERS (MAX_DYNAMIC_UNIFORM_BUFFERS + MAX_DYNAMIC_STORAGE_BUFFERS) |
| #define MAX_SAMPLES_LOG2 4 |
| #define NUM_META_FS_KEYS 12 |
| #define RADV_MAX_DRM_DEVICES 8 |
| #define MAX_VIEWS 8 |
| #define MAX_SO_STREAMS 4 |
| #define MAX_SO_BUFFERS 4 |
| #define MAX_SO_OUTPUTS 64 |
| #define MAX_INLINE_UNIFORM_BLOCK_SIZE (4ull * 1024 * 1024) |
| #define MAX_INLINE_UNIFORM_BLOCK_COUNT 64 |
| #define MAX_BIND_POINTS 3 /* compute + graphics + raytracing */ |
| |
| #define NUM_DEPTH_CLEAR_PIPELINES 2 |
| #define NUM_DEPTH_DECOMPRESS_PIPELINES 3 |
| #define MAX_FRAMEBUFFER_WIDTH (1u << 14) |
| #define MAX_FRAMEBUFFER_HEIGHT (1u << 14) |
| |
| /* |
| * This is the point we switch from using CP to compute shader |
| * for certain buffer operations. |
| */ |
| #define RADV_BUFFER_OPS_CS_THRESHOLD 4096 |
| |
| #define RADV_BUFFER_UPDATE_THRESHOLD 1024 |
| |
| /* descriptor index into scratch ring offsets */ |
| #define RING_SCRATCH 0 |
| #define RING_ESGS_VS 1 |
| #define RING_ESGS_GS 2 |
| #define RING_GSVS_VS 3 |
| #define RING_GSVS_GS 4 |
| #define RING_HS_TESS_FACTOR 5 |
| #define RING_HS_TESS_OFFCHIP 6 |
| #define RING_TS_DRAW 7 |
| #define RING_TS_PAYLOAD 8 |
| #define RING_MS_SCRATCH 9 |
| #define RING_PS_ATTR 10 |
| #define RING_PS_SAMPLE_POSITIONS 11 |
| |
| /* max number of descriptor sets */ |
| #define MAX_SETS 32 |
| |
| /* Make sure everything is addressable by a signed 32-bit int, and |
| * our largest descriptors are 96 bytes. |
| */ |
| #define RADV_MAX_PER_SET_DESCRIPTORS ((1ull << 31) / 96) |
| |
| /* Our buffer size fields allow only 2**32 - 1. We round that down to a multiple |
| * of 4 bytes so we can align buffer sizes up. |
| */ |
| #define RADV_MAX_MEMORY_ALLOCATION_SIZE 0xFFFFFFFCull |
| |
| /* Number of entries in the mesh shader scratch ring. |
| * This depends on VGT_GS_MAX_WAVE_ID which is set by the kernel |
| * and is impossible to query. We leave it on its maximum value |
| * because real applications are unlikely to use it. |
| * |
| * The maximum ID on GFX10.3 is 2047 (0x7ff), so we need 2048 entries. |
| */ |
| #define RADV_MESH_SCRATCH_NUM_ENTRIES 2048 |
| |
| /* Size of each entry in the mesh shader scratch ring. |
| * We must ensure that the absolute maximum mesh shader output fits here. |
| * |
| * Mesh shaders can create up to 256 vertices/primitives per workgroup, |
| * and up to the following amount of outputs: |
| * - 32 parameters |
| * - 4 positions (clip/cull distance, etc.) |
| * - 4 per-primitive built-in outputs (layer, view index, prim id, VRS rate) |
| * - primitive indices which are always kept in LDS |
| * That is a total of 32+4+4=40 output slots x 16 bytes per slot x 256 = 160K bytes. |
| */ |
| #define RADV_MESH_SCRATCH_ENTRY_BYTES (160 * 1024) |
| |
| /* Number of invocations in each subgroup. */ |
| #define RADV_SUBGROUP_SIZE 64 |
| |
| /* The spec requires this to be 32. */ |
| #define RADV_RT_HANDLE_SIZE 32 |
| |
| #define RADV_MAX_HIT_ATTRIB_SIZE 32 |
| |
| #define RADV_SHADER_ALLOC_ALIGNMENT 256 |
| #define RADV_SHADER_ALLOC_MIN_ARENA_SIZE (256 * 1024) |
| /* 256 KiB << 5 = 8 MiB */ |
| #define RADV_SHADER_ALLOC_MAX_ARENA_SIZE_SHIFT 5u |
| #define RADV_SHADER_ALLOC_MIN_SIZE_CLASS 8 |
| #define RADV_SHADER_ALLOC_MAX_SIZE_CLASS 15 |
| #define RADV_SHADER_ALLOC_NUM_FREE_LISTS \ |
| (RADV_SHADER_ALLOC_MAX_SIZE_CLASS - RADV_SHADER_ALLOC_MIN_SIZE_CLASS + 1) |
| |
| #define PERF_CTR_MAX_PASSES 512 |
| #define PERF_CTR_BO_PASS_OFFSET 16 |
| #define PERF_CTR_BO_LOCK_OFFSET 0 |
| #define PERF_CTR_BO_FENCE_OFFSET 8 |
| |
| /* NGG GDS counters: |
| * offset 0| 4| 8|12 - reserved for NGG streamout counters |
| * offset 16 - pipeline statistics counter for all streams |
| * offset 20|24|28|32 - generated primitive counter for stream 0|1|2|3 |
| * offset 36|40|44|48 - written primitive counter for stream 0|1|2|3 |
| */ |
| #define RADV_NGG_QUERY_PIPELINE_STAT_OFFSET 16 |
| #define RADV_NGG_QUERY_PRIM_GEN_OFFSET(stream) (20 + stream * 4) |
| #define RADV_NGG_QUERY_PRIM_XFB_OFFSET(stream) (36 + stream * 4) |
| |
| #endif /* RADV_CONSTANTS_H */ |