| /* |
| * Copyright 2017 Advanced Micro Devices, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #ifndef AC_SHADER_ABI_H |
| #define AC_SHADER_ABI_H |
| |
| #include "ac_shader_args.h" |
| #include "ac_shader_util.h" |
| #include "compiler/shader_enums.h" |
| #include "nir.h" |
| #include <llvm-c/Core.h> |
| |
| #include <assert.h> |
| |
| #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1) |
| |
| enum ac_prim_count { |
| ac_prim_count_gs_emit, |
| ac_prim_count_gen, |
| ac_prim_count_xfb, |
| }; |
| |
| /* Document the shader ABI during compilation. This is what allows radeonsi and |
| * radv to share a compiler backend. |
| */ |
| struct ac_shader_abi { |
| /* Each entry is a pointer to a f32 or a f16 value (only possible for FS) */ |
| LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4]; |
| bool is_16bit[AC_LLVM_MAX_OUTPUTS * 4]; |
| |
| /* These input registers sometimes need to be fixed up. */ |
| LLVMValueRef vertex_id; |
| LLVMValueRef instance_id; |
| LLVMValueRef persp_centroid, linear_centroid; |
| LLVMValueRef color0, color1; |
| LLVMValueRef user_data; |
| |
| /* replaced registers when culling enabled */ |
| LLVMValueRef vertex_id_replaced; |
| LLVMValueRef instance_id_replaced; |
| LLVMValueRef tes_u_replaced; |
| LLVMValueRef tes_v_replaced; |
| LLVMValueRef tes_rel_patch_id_replaced; |
| LLVMValueRef tes_patch_id_replaced; |
| |
| /* Varying -> attribute number mapping. Also NIR-only */ |
| unsigned fs_input_attr_indices[MAX_VARYING]; |
| |
| void (*export_vertex)(struct ac_shader_abi *abi); |
| |
| void (*emit_vertex)(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs); |
| |
| void (*emit_primitive)(struct ac_shader_abi *abi, unsigned stream); |
| |
| void (*emit_vertex_with_counter)(struct ac_shader_abi *abi, unsigned stream, |
| LLVMValueRef vertexidx, LLVMValueRef *addrs); |
| |
| void (*atomic_add_prim_count)(struct ac_shader_abi *abi, unsigned stream, |
| LLVMValueRef prim_count, enum ac_prim_count count_type); |
| |
| LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi, |
| unsigned driver_location, unsigned component, |
| unsigned num_components, unsigned vertex_index, |
| LLVMTypeRef type); |
| |
| LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi, LLVMTypeRef type, |
| LLVMValueRef vertex_index, LLVMValueRef param_index, |
| unsigned driver_location, unsigned component, |
| unsigned num_components, bool load_inputs); |
| |
| LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index); |
| |
| /** |
| * Load the descriptor for the given buffer. |
| * |
| * \param buffer the buffer as presented in NIR: this is the descriptor |
| * in Vulkan, and the buffer index in OpenGL/Gallium |
| * \param write whether buffer contents will be written |
| * \param non_uniform whether the buffer descriptor is not assumed to be uniform |
| */ |
| LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi, LLVMValueRef buffer, bool write, bool non_uniform); |
| |
| /** |
| * Load a descriptor associated to a sampler. |
| * |
| * \param descriptor_set the descriptor set index (only for Vulkan) |
| * \param base_index the base index of the sampler variable |
| * \param constant_index constant part of an array index (or 0, if the |
| * sampler variable is not an array) |
| * \param index non-constant part of an array index (may be NULL) |
| * \param desc_type the type of descriptor to load |
| * \param image whether the descriptor is loaded for an image operation |
| */ |
| LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi, unsigned descriptor_set, |
| unsigned base_index, unsigned constant_index, |
| LLVMValueRef index, enum ac_descriptor_type desc_type, |
| bool image, bool write, bool bindless); |
| |
| LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi, LLVMValueRef sample_id); |
| |
| LLVMValueRef (*load_user_clip_plane)(struct ac_shader_abi *abi, unsigned ucp_id); |
| |
| LLVMValueRef (*load_streamout_buffer)(struct ac_shader_abi *abi, unsigned buffer); |
| |
| LLVMValueRef (*emit_fbfetch)(struct ac_shader_abi *abi); |
| |
| LLVMValueRef (*intrinsic_load)(struct ac_shader_abi *abi, nir_intrinsic_op op); |
| |
| /* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently |
| * uses it due to promoting D16 to D32, but radv needs it off. */ |
| bool clamp_shadow_reference; |
| bool interp_at_sample_force_center; |
| |
| /* Whether bounds checks are required */ |
| bool robust_buffer_access; |
| |
| /* Check for Inf interpolation coeff */ |
| bool kill_ps_if_inf_interp; |
| |
| /* Whether undef values must be converted to zero */ |
| bool convert_undef_to_zero; |
| |
| /* Clamp div by 0 (so it won't produce NaN) */ |
| bool clamp_div_by_zero; |
| |
| /* Whether to inline the compute dispatch size in user sgprs. */ |
| bool load_grid_size_from_user_sgpr; |
| |
| /* Whether to detect divergent textures/samplers index and apply |
| * waterfall to avoid incorrect rendering. */ |
| bool use_waterfall_for_divergent_tex_samplers; |
| |
| /* Number of all interpolated inputs */ |
| unsigned num_interp; |
| }; |
| |
| #endif /* AC_SHADER_ABI_H */ |