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/*
* Copyright © 2021 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#include "ac_nir.h"
#include "amdgfxregs.h"
#include "nir_builder.h"
#include "nir_xfb_info.h"
#include "u_math.h"
#include "u_vector.h"
#define SPECIAL_MS_OUT_MASK \
(BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT) | \
BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES) | \
BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE))
#define POS_EXPORT_MASK \
(VARYING_BIT_POS | VARYING_BIT_PSIZ | VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | \
VARYING_BIT_PRIMITIVE_SHADING_RATE | VARYING_BIT_CLIP_DIST0 | VARYING_BIT_CLIP_DIST1 | \
VARYING_BIT_EDGE | VARYING_BIT_CLIP_VERTEX)
enum {
nggc_passflag_used_by_pos = 1,
nggc_passflag_used_by_other = 2,
nggc_passflag_used_by_both = nggc_passflag_used_by_pos | nggc_passflag_used_by_other,
};
typedef struct
{
nir_ssa_def *ssa;
nir_variable *var;
} saved_uniform;
typedef struct
{
gl_varying_slot slot;
nir_ssa_def *chan[4];
} vs_output;
typedef struct
{
const ac_nir_lower_ngg_options *options;
nir_variable *position_value_var;
nir_variable *prim_exp_arg_var;
nir_variable *es_accepted_var;
nir_variable *gs_accepted_var;
nir_variable *num_es_threads_var;
nir_variable *gs_vtx_indices_vars[3];
nir_ssa_def *vtx_addr[3];
struct u_vector saved_uniforms;
bool early_prim_export;
bool streamout_enabled;
bool has_user_edgeflags;
unsigned max_num_waves;
unsigned position_store_base;
/* LDS params */
unsigned pervertex_lds_bytes;
uint64_t inputs_needed_by_pos;
uint64_t inputs_needed_by_others;
nir_instr *compact_arg_stores[4];
nir_intrinsic_instr *overwrite_args;
/* clip distance */
nir_variable *clip_vertex_var;
nir_variable *clipdist_neg_mask_var;
bool has_clipdist;
} lower_ngg_nogs_state;
typedef struct
{
/* store output base (driver location) */
uint8_t base;
/* output stream index, 2 bit per component */
uint8_t stream;
/* Bitmask of components used: 4 bits per slot, 1 bit per component. */
uint8_t components_mask : 4;
/* These fields have the same meaning as in nir_io_semantics. */
unsigned no_varying : 1;
unsigned no_sysval_output : 1;
} gs_output_info;
typedef struct
{
const ac_nir_lower_ngg_options *options;
nir_function_impl *impl;
nir_variable *output_vars[VARYING_SLOT_MAX][4];
nir_variable *current_clear_primflag_idx_var;
int const_out_vtxcnt[4];
int const_out_prmcnt[4];
unsigned max_num_waves;
unsigned num_vertices_per_primitive;
nir_ssa_def *lds_addr_gs_out_vtx;
nir_ssa_def *lds_addr_gs_scratch;
unsigned lds_bytes_per_gs_out_vertex;
unsigned lds_offs_primflags;
bool found_out_vtxcnt[4];
bool output_compile_time_known;
bool streamout_enabled;
gs_output_info output_info[VARYING_SLOT_MAX];
} lower_ngg_gs_state;
/* LDS layout of Mesh Shader workgroup info. */
enum {
/* DW0: number of primitives */
lds_ms_num_prims = 0,
/* DW1: reserved for future use */
lds_ms_dw1_reserved = 4,
/* DW2: workgroup index within the current dispatch */
lds_ms_wg_index = 8,
/* DW3: number of API workgroups in flight */
lds_ms_num_api_waves = 12,
};
/* Potential location for Mesh Shader outputs. */
typedef enum {
ms_out_mode_lds,
ms_out_mode_vram,
ms_out_mode_var,
} ms_out_mode;
typedef struct
{
uint64_t mask; /* Mask of output locations */
uint32_t addr; /* Base address */
} ms_out_part;
typedef struct
{
/* Mesh shader LDS layout. For details, see ms_calculate_output_layout. */
struct {
uint32_t workgroup_info_addr;
ms_out_part vtx_attr;
ms_out_part prm_attr;
uint32_t indices_addr;
uint32_t cull_flags_addr;
uint32_t total_size;
} lds;
/* VRAM "mesh shader scratch ring" layout for outputs that don't fit into the LDS. */
struct {
ms_out_part vtx_attr;
ms_out_part prm_attr;
} vram;
/* Outputs without cross-invocation access can be stored in variables. */
struct {
ms_out_part vtx_attr;
ms_out_part prm_attr;
} var;
} ms_out_mem_layout;
typedef struct
{
ms_out_mem_layout layout;
uint64_t per_vertex_outputs;
uint64_t per_primitive_outputs;
unsigned vertices_per_prim;
unsigned wave_size;
unsigned api_workgroup_size;
unsigned hw_workgroup_size;
nir_ssa_def *workgroup_index;
nir_variable *out_variables[VARYING_SLOT_MAX * 4];
nir_variable *primitive_count_var;
nir_variable *vertex_count_var;
/* True if the lowering needs to insert the layer output. */
bool insert_layer_output;
/* True if cull flags are used */
bool uses_cull_flags;
struct {
/* Bitmask of components used: 4 bits per slot, 1 bit per component. */
uint32_t components_mask;
} output_info[VARYING_SLOT_MAX];
} lower_ngg_ms_state;
/* Per-vertex LDS layout of culling shaders */
enum {
/* Position of the ES vertex (at the beginning for alignment reasons) */
lds_es_pos_x = 0,
lds_es_pos_y = 4,
lds_es_pos_z = 8,
lds_es_pos_w = 12,
/* 1 when the vertex is accepted, 0 if it should be culled */
lds_es_vertex_accepted = 16,
/* ID of the thread which will export the current thread's vertex */
lds_es_exporter_tid = 17,
/* bit i is set when the i'th clip distance of a vertex is negative */
lds_es_clipdist_neg_mask = 18,
/* TES only, relative patch ID, less than max workgroup size */
lds_es_tes_rel_patch_id = 19,
/* Repacked arguments - also listed separately for VS and TES */
lds_es_arg_0 = 20,
/* VS arguments which need to be repacked */
lds_es_vs_vertex_id = 20,
lds_es_vs_instance_id = 24,
/* TES arguments which need to be repacked */
lds_es_tes_u = 20,
lds_es_tes_v = 24,
lds_es_tes_patch_id = 28,
};
typedef struct {
nir_ssa_def *num_repacked_invocations;
nir_ssa_def *repacked_invocation_index;
} wg_repack_result;
/**
* Computes a horizontal sum of 8-bit packed values loaded from LDS.
*
* Each lane N will sum packed bytes 0 to N-1.
* We only care about the results from up to wave_id+1 lanes.
* (Other lanes are not deactivated but their calculation is not used.)
*/
static nir_ssa_def *
summarize_repack(nir_builder *b, nir_ssa_def *packed_counts, unsigned num_lds_dwords)
{
/* We'll use shift to filter out the bytes not needed by the current lane.
*
* Need to shift by: num_lds_dwords * 4 - lane_id (in bytes).
* However, two shifts are needed because one can't go all the way,
* so the shift amount is half that (and in bits).
*
* When v_dot4_u32_u8 is available, we right-shift a series of 0x01 bytes.
* This will yield 0x01 at wanted byte positions and 0x00 at unwanted positions,
* therefore v_dot can get rid of the unneeded values.
* This sequence is preferable because it better hides the latency of the LDS.
*
* If the v_dot instruction can't be used, we left-shift the packed bytes.
* This will shift out the unneeded bytes and shift in zeroes instead,
* then we sum them using v_sad_u8.
*/
nir_ssa_def *lane_id = nir_load_subgroup_invocation(b);
nir_ssa_def *shift = nir_iadd_imm(b, nir_imul_imm(b, lane_id, -4u), num_lds_dwords * 16);
bool use_dot = b->shader->options->has_udot_4x8;
if (num_lds_dwords == 1) {
nir_ssa_def *dot_op = !use_dot ? NULL : nir_ushr(b, nir_ushr(b, nir_imm_int(b, 0x01010101), shift), shift);
/* Broadcast the packed data we read from LDS (to the first 16 lanes, but we only care up to num_waves). */
nir_ssa_def *packed = nir_lane_permute_16_amd(b, packed_counts, nir_imm_int(b, 0), nir_imm_int(b, 0));
/* Horizontally add the packed bytes. */
if (use_dot) {
return nir_udot_4x8_uadd(b, packed, dot_op, nir_imm_int(b, 0));
} else {
nir_ssa_def *sad_op = nir_ishl(b, nir_ishl(b, packed, shift), shift);
return nir_sad_u8x4(b, sad_op, nir_imm_int(b, 0), nir_imm_int(b, 0));
}
} else if (num_lds_dwords == 2) {
nir_ssa_def *dot_op = !use_dot ? NULL : nir_ushr(b, nir_ushr(b, nir_imm_int64(b, 0x0101010101010101), shift), shift);
/* Broadcast the packed data we read from LDS (to the first 16 lanes, but we only care up to num_waves). */
nir_ssa_def *packed_dw0 = nir_lane_permute_16_amd(b, nir_unpack_64_2x32_split_x(b, packed_counts), nir_imm_int(b, 0), nir_imm_int(b, 0));
nir_ssa_def *packed_dw1 = nir_lane_permute_16_amd(b, nir_unpack_64_2x32_split_y(b, packed_counts), nir_imm_int(b, 0), nir_imm_int(b, 0));
/* Horizontally add the packed bytes. */
if (use_dot) {
nir_ssa_def *sum = nir_udot_4x8_uadd(b, packed_dw0, nir_unpack_64_2x32_split_x(b, dot_op), nir_imm_int(b, 0));
return nir_udot_4x8_uadd(b, packed_dw1, nir_unpack_64_2x32_split_y(b, dot_op), sum);
} else {
nir_ssa_def *sad_op = nir_ishl(b, nir_ishl(b, nir_pack_64_2x32_split(b, packed_dw0, packed_dw1), shift), shift);
nir_ssa_def *sum = nir_sad_u8x4(b, nir_unpack_64_2x32_split_x(b, sad_op), nir_imm_int(b, 0), nir_imm_int(b, 0));
return nir_sad_u8x4(b, nir_unpack_64_2x32_split_y(b, sad_op), nir_imm_int(b, 0), sum);
}
} else {
unreachable("Unimplemented NGG wave count");
}
}
/**
* Repacks invocations in the current workgroup to eliminate gaps between them.
*
* Uses 1 dword of LDS per 4 waves (1 byte of LDS per wave).
* Assumes that all invocations in the workgroup are active (exec = -1).
*/
static wg_repack_result
repack_invocations_in_workgroup(nir_builder *b, nir_ssa_def *input_bool,
nir_ssa_def *lds_addr_base, unsigned max_num_waves,
unsigned wave_size)
{
/* Input boolean: 1 if the current invocation should survive the repack. */
assert(input_bool->bit_size == 1);
/* STEP 1. Count surviving invocations in the current wave.
*
* Implemented by a scalar instruction that simply counts the number of bits set in a 32/64-bit mask.
*/
nir_ssa_def *input_mask = nir_ballot(b, 1, wave_size, input_bool);
nir_ssa_def *surviving_invocations_in_current_wave = nir_bit_count(b, input_mask);
/* If we know at compile time that the workgroup has only 1 wave, no further steps are necessary. */
if (max_num_waves == 1) {
wg_repack_result r = {
.num_repacked_invocations = surviving_invocations_in_current_wave,
.repacked_invocation_index = nir_mbcnt_amd(b, input_mask, nir_imm_int(b, 0)),
};
return r;
}
/* STEP 2. Waves tell each other their number of surviving invocations.
*
* Each wave activates only its first lane (exec = 1), which stores the number of surviving
* invocations in that wave into the LDS, then reads the numbers from every wave.
*
* The workgroup size of NGG shaders is at most 256, which means
* the maximum number of waves is 4 in Wave64 mode and 8 in Wave32 mode.
* Each wave writes 1 byte, so it's up to 8 bytes, so at most 2 dwords are necessary.
*/
const unsigned num_lds_dwords = DIV_ROUND_UP(max_num_waves, 4);
assert(num_lds_dwords <= 2);
nir_ssa_def *wave_id = nir_load_subgroup_id(b);
nir_ssa_def *lds_offset = nir_iadd(b, lds_addr_base, wave_id);
nir_ssa_def *dont_care = nir_ssa_undef(b, 1, num_lds_dwords * 32);
nir_if *if_first_lane = nir_push_if(b, nir_elect(b, 1));
nir_store_shared(b, nir_u2u8(b, surviving_invocations_in_current_wave), lds_offset);
nir_scoped_barrier(b, .execution_scope=NIR_SCOPE_WORKGROUP, .memory_scope=NIR_SCOPE_WORKGROUP,
.memory_semantics=NIR_MEMORY_ACQ_REL, .memory_modes=nir_var_mem_shared);
nir_ssa_def *packed_counts =
nir_load_shared(b, 1, num_lds_dwords * 32, lds_addr_base, .align_mul = 8u);
nir_pop_if(b, if_first_lane);
packed_counts = nir_if_phi(b, packed_counts, dont_care);
/* STEP 3. Compute the repacked invocation index and the total number of surviving invocations.
*
* By now, every wave knows the number of surviving invocations in all waves.
* Each number is 1 byte, and they are packed into up to 2 dwords.
*
* Each lane N will sum the number of surviving invocations from waves 0 to N-1.
* If the workgroup has M waves, then each wave will use only its first M+1 lanes for this.
* (Other lanes are not deactivated but their calculation is not used.)
*
* - We read the sum from the lane whose id is the current wave's id.
* Add the masked bitcount to this, and we get the repacked invocation index.
* - We read the sum from the lane whose id is the number of waves in the workgroup.
* This is the total number of surviving invocations in the workgroup.
*/
nir_ssa_def *num_waves = nir_load_num_subgroups(b);
nir_ssa_def *sum = summarize_repack(b, packed_counts, num_lds_dwords);
nir_ssa_def *wg_repacked_index_base = nir_read_invocation(b, sum, wave_id);
nir_ssa_def *wg_num_repacked_invocations = nir_read_invocation(b, sum, num_waves);
nir_ssa_def *wg_repacked_index = nir_mbcnt_amd(b, input_mask, wg_repacked_index_base);
wg_repack_result r = {
.num_repacked_invocations = wg_num_repacked_invocations,
.repacked_invocation_index = wg_repacked_index,
};
return r;
}
static nir_ssa_def *
pervertex_lds_addr(nir_builder *b, nir_ssa_def *vertex_idx, unsigned per_vtx_bytes)
{
return nir_imul_imm(b, vertex_idx, per_vtx_bytes);
}
static nir_ssa_def *
emit_pack_ngg_prim_exp_arg(nir_builder *b, unsigned num_vertices_per_primitives,
nir_ssa_def *vertex_indices[3], nir_ssa_def *is_null_prim,
bool use_edgeflags)
{
nir_ssa_def *arg = use_edgeflags
? nir_load_initial_edgeflags_amd(b)
: nir_imm_int(b, 0);
for (unsigned i = 0; i < num_vertices_per_primitives; ++i) {
assert(vertex_indices[i]);
arg = nir_ior(b, arg, nir_ishl(b, vertex_indices[i], nir_imm_int(b, 10u * i)));
}
if (is_null_prim) {
if (is_null_prim->bit_size == 1)
is_null_prim = nir_b2i32(b, is_null_prim);
assert(is_null_prim->bit_size == 32);
arg = nir_ior(b, arg, nir_ishl(b, is_null_prim, nir_imm_int(b, 31u)));
}
return arg;
}
static void
ngg_nogs_init_vertex_indices_vars(nir_builder *b, nir_function_impl *impl, lower_ngg_nogs_state *st)
{
for (unsigned v = 0; v < st->options->num_vertices_per_primitive; ++v) {
st->gs_vtx_indices_vars[v] = nir_local_variable_create(impl, glsl_uint_type(), "gs_vtx_addr");
nir_ssa_def *vtx = st->options->passthrough ?
nir_ubfe(b, nir_load_packed_passthrough_primitive_amd(b),
nir_imm_int(b, 10 * v), nir_imm_int(b, 9)) :
nir_ubfe(b, nir_load_gs_vertex_offset_amd(b, .base = v / 2u),
nir_imm_int(b, (v & 1u) * 16u), nir_imm_int(b, 16u));
nir_store_var(b, st->gs_vtx_indices_vars[v], vtx, 0x1);
}
}
static nir_ssa_def *
emit_ngg_nogs_prim_exp_arg(nir_builder *b, lower_ngg_nogs_state *st)
{
if (st->options->passthrough) {
return nir_load_packed_passthrough_primitive_amd(b);
} else {
nir_ssa_def *vtx_idx[3] = {0};
for (unsigned v = 0; v < st->options->num_vertices_per_primitive; ++v)
vtx_idx[v] = nir_load_var(b, st->gs_vtx_indices_vars[v]);
return emit_pack_ngg_prim_exp_arg(b, st->options->num_vertices_per_primitive, vtx_idx, NULL,
st->options->use_edgeflags);
}
}
static nir_ssa_def *
has_input_vertex(nir_builder *b)
{
return nir_is_subgroup_invocation_lt_amd(b, nir_load_merged_wave_info_amd(b));
}
static nir_ssa_def *
has_input_primitive(nir_builder *b)
{
return nir_is_subgroup_invocation_lt_amd(b,
nir_ushr_imm(b, nir_load_merged_wave_info_amd(b), 8));
}
static void
nogs_prim_gen_query(nir_builder *b, lower_ngg_nogs_state *s)
{
if (!s->options->has_gen_prim_query)
return;
nir_if *if_shader_query = nir_push_if(b, nir_load_prim_gen_query_enabled_amd(b));
{
/* Activate only 1 lane and add the number of primitives to query result. */
nir_if *if_elected = nir_push_if(b, nir_elect(b, 1));
{
/* Number of input primitives in the current wave. */
nir_ssa_def *num_input_prims = nir_ubfe(b, nir_load_merged_wave_info_amd(b),
nir_imm_int(b, 8), nir_imm_int(b, 8));
/* Add to stream 0 primitive generated counter. */
nir_atomic_add_gen_prim_count_amd(b, num_input_prims, .stream_id = 0);
}
nir_pop_if(b, if_elected);
}
nir_pop_if(b, if_shader_query);
}
static void
emit_ngg_nogs_prim_export(nir_builder *b, lower_ngg_nogs_state *st, nir_ssa_def *arg)
{
nir_ssa_def *gs_thread =
st->gs_accepted_var ? nir_load_var(b, st->gs_accepted_var) : has_input_primitive(b);
nir_if *if_gs_thread = nir_push_if(b, gs_thread);
{
if (!arg)
arg = emit_ngg_nogs_prim_exp_arg(b, st);
/* pack user edge flag info into arg */
if (st->has_user_edgeflags) {
/* Workgroup barrier: wait for ES threads store user edge flags to LDS */
nir_scoped_barrier(b, .execution_scope = NIR_SCOPE_WORKGROUP,
.memory_scope = NIR_SCOPE_WORKGROUP,
.memory_semantics = NIR_MEMORY_ACQ_REL,
.memory_modes = nir_var_mem_shared);
unsigned edge_flag_bits = (1u << 9) | (1u << 19) | (1u << 29);
nir_ssa_def *mask = nir_imm_intN_t(b, ~edge_flag_bits, 32);
unsigned edge_flag_offset = 0;
if (st->streamout_enabled) {
unsigned packed_location =
util_bitcount64(b->shader->info.outputs_written &
BITFIELD64_MASK(VARYING_SLOT_EDGE));
edge_flag_offset = packed_location * 16;
}
for (int i = 0; i < st->options->num_vertices_per_primitive; i++) {
nir_ssa_def *vtx_idx = nir_load_var(b, st->gs_vtx_indices_vars[i]);
nir_ssa_def *addr = pervertex_lds_addr(b, vtx_idx, st->pervertex_lds_bytes);
nir_ssa_def *edge = nir_load_shared(b, 1, 32, addr, .base = edge_flag_offset);
mask = nir_ior(b, mask, nir_ishl_imm(b, edge, 9 + i * 10));
}
arg = nir_iand(b, arg, mask);
}
nir_export_primitive_amd(b, arg);
}
nir_pop_if(b, if_gs_thread);
}
static void
emit_ngg_nogs_prim_id_store_shared(nir_builder *b, lower_ngg_nogs_state *st)
{
nir_ssa_def *gs_thread =
st->gs_accepted_var ? nir_load_var(b, st->gs_accepted_var) : has_input_primitive(b);
nir_if *if_gs_thread = nir_push_if(b, gs_thread);
{
/* Copy Primitive IDs from GS threads to the LDS address
* corresponding to the ES thread of the provoking vertex.
* It will be exported as a per-vertex attribute.
*/
nir_ssa_def *gs_vtx_indices[3];
for (unsigned i = 0; i < st->options->num_vertices_per_primitive; i++)
gs_vtx_indices[i] = nir_load_var(b, st->gs_vtx_indices_vars[i]);
nir_ssa_def *provoking_vertex = nir_load_provoking_vtx_in_prim_amd(b);
nir_ssa_def *provoking_vtx_idx = nir_select_from_ssa_def_array(
b, gs_vtx_indices, st->options->num_vertices_per_primitive, provoking_vertex);
nir_ssa_def *prim_id = nir_load_primitive_id(b);
nir_ssa_def *addr = pervertex_lds_addr(b, provoking_vtx_idx, st->pervertex_lds_bytes);
/* primitive id is always at last of a vertex */
nir_store_shared(b, prim_id, addr, .base = st->pervertex_lds_bytes - 4);
}
nir_pop_if(b, if_gs_thread);
}
static void
emit_store_ngg_nogs_es_primitive_id(nir_builder *b, lower_ngg_nogs_state *st)
{
nir_ssa_def *prim_id = NULL;
if (b->shader->info.stage == MESA_SHADER_VERTEX) {
/* LDS address where the primitive ID is stored */
nir_ssa_def *thread_id_in_threadgroup = nir_load_local_invocation_index(b);
nir_ssa_def *addr =
pervertex_lds_addr(b, thread_id_in_threadgroup, st->pervertex_lds_bytes);
/* Load primitive ID from LDS */
prim_id = nir_load_shared(b, 1, 32, addr, .base = st->pervertex_lds_bytes - 4);
} else if (b->shader->info.stage == MESA_SHADER_TESS_EVAL) {
/* Just use tess eval primitive ID, which is the same as the patch ID. */
prim_id = nir_load_primitive_id(b);
}
nir_io_semantics io_sem = {
.location = VARYING_SLOT_PRIMITIVE_ID,
.num_slots = 1,
};
nir_store_output(b, prim_id, nir_imm_zero(b, 1, 32),
.base = st->options->primitive_id_location,
.src_type = nir_type_uint32, .io_semantics = io_sem);
}
static void
store_var_components(nir_builder *b, nir_variable *var, nir_ssa_def *value,
unsigned component, unsigned writemask)
{
/* component store */
if (value->num_components != 4) {
nir_ssa_def *undef = nir_ssa_undef(b, 1, value->bit_size);
/* add undef component before and after value to form a vec4 */
nir_ssa_def *comp[4];
for (int i = 0; i < 4; i++) {
comp[i] = (i >= component && i < component + value->num_components) ?
nir_channel(b, value, i - component) : undef;
}
value = nir_vec(b, comp, 4);
writemask <<= component;
} else {
/* if num_component==4, there should be no component offset */
assert(component == 0);
}
nir_store_var(b, var, value, writemask);
}
static void
add_clipdist_bit(nir_builder *b, nir_ssa_def *dist, unsigned index, nir_variable *mask)
{
nir_ssa_def *is_neg = nir_flt(b, dist, nir_imm_float(b, 0));
nir_ssa_def *neg_mask = nir_ishl_imm(b, nir_b2i8(b, is_neg), index);
neg_mask = nir_ior(b, neg_mask, nir_load_var(b, mask));
nir_store_var(b, mask, neg_mask, 1);
}
static bool
remove_culling_shader_output(nir_builder *b, nir_instr *instr, void *state)
{
lower_ngg_nogs_state *s = (lower_ngg_nogs_state *) state;
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
/* These are not allowed in VS / TES */
assert(intrin->intrinsic != nir_intrinsic_store_per_vertex_output &&
intrin->intrinsic != nir_intrinsic_load_per_vertex_input);
/* We are only interested in output stores now */
if (intrin->intrinsic != nir_intrinsic_store_output)
return false;
b->cursor = nir_before_instr(instr);
/* no indirect output */
assert(nir_src_is_const(intrin->src[1]) && nir_src_as_uint(intrin->src[1]) == 0);
unsigned writemask = nir_intrinsic_write_mask(intrin);
unsigned component = nir_intrinsic_component(intrin);
nir_ssa_def *store_val = intrin->src[0].ssa;
/* Position output - store the value to a variable, remove output store */
nir_io_semantics io_sem = nir_intrinsic_io_semantics(intrin);
switch (io_sem.location) {
case VARYING_SLOT_POS:
store_var_components(b, s->position_value_var, store_val, component, writemask);
break;
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1: {
unsigned base = io_sem.location == VARYING_SLOT_CLIP_DIST1 ? 4 : 0;
base += component;
/* valid clipdist component mask */
unsigned mask = (s->options->clipdist_enable_mask >> base) & writemask;
u_foreach_bit(i, mask) {
add_clipdist_bit(b, nir_channel(b, store_val, i), base + i,
s->clipdist_neg_mask_var);
s->has_clipdist = true;
}
break;
}
case VARYING_SLOT_CLIP_VERTEX:
store_var_components(b, s->clip_vertex_var, store_val, component, writemask);
break;
default:
break;
}
/* Remove all output stores */
nir_instr_remove(instr);
return true;
}
static void
remove_culling_shader_outputs(nir_shader *culling_shader, lower_ngg_nogs_state *nogs_state)
{
nir_shader_instructions_pass(culling_shader, remove_culling_shader_output,
nir_metadata_block_index | nir_metadata_dominance, nogs_state);
/* Remove dead code resulting from the deleted outputs. */
bool progress;
do {
progress = false;
NIR_PASS(progress, culling_shader, nir_opt_dead_write_vars);
NIR_PASS(progress, culling_shader, nir_opt_dce);
NIR_PASS(progress, culling_shader, nir_opt_dead_cf);
} while (progress);
}
static void
rewrite_uses_to_var(nir_builder *b, nir_ssa_def *old_def, nir_variable *replacement_var, unsigned replacement_var_channel)
{
if (old_def->parent_instr->type == nir_instr_type_load_const)
return;
b->cursor = nir_after_instr(old_def->parent_instr);
if (b->cursor.instr->type == nir_instr_type_phi)
b->cursor = nir_after_phis(old_def->parent_instr->block);
nir_ssa_def *pos_val_rep = nir_load_var(b, replacement_var);
nir_ssa_def *replacement = nir_channel(b, pos_val_rep, replacement_var_channel);
if (old_def->num_components > 1) {
/* old_def uses a swizzled vector component.
* There is no way to replace the uses of just a single vector component,
* so instead create a new vector and replace all uses of the old vector.
*/
nir_ssa_def *old_def_elements[NIR_MAX_VEC_COMPONENTS] = {0};
for (unsigned j = 0; j < old_def->num_components; ++j)
old_def_elements[j] = nir_channel(b, old_def, j);
replacement = nir_vec(b, old_def_elements, old_def->num_components);
}
nir_ssa_def_rewrite_uses_after(old_def, replacement, replacement->parent_instr);
}
static bool
remove_extra_pos_output(nir_builder *b, nir_instr *instr, void *state)
{
lower_ngg_nogs_state *s = (lower_ngg_nogs_state *) state;
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
/* These are not allowed in VS / TES */
assert(intrin->intrinsic != nir_intrinsic_store_per_vertex_output &&
intrin->intrinsic != nir_intrinsic_load_per_vertex_input);
/* We are only interested in output stores now */
if (intrin->intrinsic != nir_intrinsic_store_output)
return false;
nir_io_semantics io_sem = nir_intrinsic_io_semantics(intrin);
if (io_sem.location != VARYING_SLOT_POS)
return false;
b->cursor = nir_before_instr(instr);
/* In case other outputs use what we calculated for pos,
* try to avoid calculating it again by rewriting the usages
* of the store components here.
*/
nir_ssa_def *store_val = intrin->src[0].ssa;
unsigned store_pos_component = nir_intrinsic_component(intrin);
/* save the store base for re-construct store output instruction */
s->position_store_base = nir_intrinsic_base(intrin);
nir_instr_remove(instr);
if (store_val->parent_instr->type == nir_instr_type_alu) {
nir_alu_instr *alu = nir_instr_as_alu(store_val->parent_instr);
if (nir_op_is_vec(alu->op)) {
/* Output store uses a vector, we can easily rewrite uses of each vector element. */
unsigned num_vec_src = 0;
if (alu->op == nir_op_mov)
num_vec_src = 1;
else if (alu->op == nir_op_vec2)
num_vec_src = 2;
else if (alu->op == nir_op_vec3)
num_vec_src = 3;
else if (alu->op == nir_op_vec4)
num_vec_src = 4;
assert(num_vec_src);
/* Remember the current components whose uses we wish to replace.
* This is needed because rewriting one source can affect the others too.
*/
nir_ssa_def *vec_comps[NIR_MAX_VEC_COMPONENTS] = {0};
for (unsigned i = 0; i < num_vec_src; i++)
vec_comps[i] = alu->src[i].src.ssa;
for (unsigned i = 0; i < num_vec_src; i++)
rewrite_uses_to_var(b, vec_comps[i], s->position_value_var, store_pos_component + i);
} else {
rewrite_uses_to_var(b, store_val, s->position_value_var, store_pos_component);
}
} else {
rewrite_uses_to_var(b, store_val, s->position_value_var, store_pos_component);
}
return true;
}
static void
remove_extra_pos_outputs(nir_shader *shader, lower_ngg_nogs_state *nogs_state)
{
nir_shader_instructions_pass(shader, remove_extra_pos_output,
nir_metadata_block_index | nir_metadata_dominance,
nogs_state);
}
static bool
remove_compacted_arg(lower_ngg_nogs_state *state, nir_builder *b, unsigned idx)
{
nir_instr *store_instr = state->compact_arg_stores[idx];
if (!store_instr)
return false;
/* Simply remove the store. */
nir_instr_remove(store_instr);
/* Find the intrinsic that overwrites the shader arguments,
* and change its corresponding source.
* This will cause NIR's DCE to recognize the load and its phis as dead.
*/
b->cursor = nir_before_instr(&state->overwrite_args->instr);
nir_ssa_def *undef_arg = nir_ssa_undef(b, 1, 32);
nir_ssa_def_rewrite_uses(state->overwrite_args->src[idx].ssa, undef_arg);
state->compact_arg_stores[idx] = NULL;
return true;
}
static bool
cleanup_culling_shader_after_dce(nir_shader *shader,
nir_function_impl *function_impl,
lower_ngg_nogs_state *state)
{
bool uses_vs_vertex_id = false;
bool uses_vs_instance_id = false;
bool uses_tes_u = false;
bool uses_tes_v = false;
bool uses_tes_rel_patch_id = false;
bool uses_tes_patch_id = false;
bool progress = false;
nir_builder b;
nir_builder_init(&b, function_impl);
nir_foreach_block_reverse_safe(block, function_impl) {
nir_foreach_instr_reverse_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_alloc_vertices_and_primitives_amd:
goto cleanup_culling_shader_after_dce_done;
case nir_intrinsic_load_vertex_id:
case nir_intrinsic_load_vertex_id_zero_base:
uses_vs_vertex_id = true;
break;
case nir_intrinsic_load_instance_id:
uses_vs_instance_id = true;
break;
case nir_intrinsic_load_input:
if (state->options->instance_rate_inputs &
(1u << (nir_intrinsic_base(intrin) - VERT_ATTRIB_GENERIC0)))
uses_vs_instance_id = true;
else
uses_vs_vertex_id = true;
break;
case nir_intrinsic_load_tess_coord:
uses_tes_u = uses_tes_v = true;
break;
case nir_intrinsic_load_tess_rel_patch_id_amd:
uses_tes_rel_patch_id = true;
break;
case nir_intrinsic_load_primitive_id:
if (shader->info.stage == MESA_SHADER_TESS_EVAL)
uses_tes_patch_id = true;
break;
default:
break;
}
}
}
cleanup_culling_shader_after_dce_done:
if (shader->info.stage == MESA_SHADER_VERTEX) {
if (!uses_vs_vertex_id)
progress |= remove_compacted_arg(state, &b, 0);
if (!uses_vs_instance_id)
progress |= remove_compacted_arg(state, &b, 1);
} else if (shader->info.stage == MESA_SHADER_TESS_EVAL) {
if (!uses_tes_u)
progress |= remove_compacted_arg(state, &b, 0);
if (!uses_tes_v)
progress |= remove_compacted_arg(state, &b, 1);
if (!uses_tes_rel_patch_id)
progress |= remove_compacted_arg(state, &b, 3);
if (!uses_tes_patch_id)
progress |= remove_compacted_arg(state, &b, 2);
}
return progress;
}
/**
* Perform vertex compaction after culling.
*
* 1. Repack surviving ES invocations (this determines which lane will export which vertex)
* 2. Surviving ES vertex invocations store their data to LDS
* 3. Emit GS_ALLOC_REQ
* 4. Repacked invocations load the vertex data from LDS
* 5. GS threads update their vertex indices
*/
static void
compact_vertices_after_culling(nir_builder *b,
lower_ngg_nogs_state *nogs_state,
nir_variable **repacked_arg_vars,
nir_variable **gs_vtxaddr_vars,
nir_ssa_def *invocation_index,
nir_ssa_def *es_vertex_lds_addr,
nir_ssa_def *es_exporter_tid,
nir_ssa_def *num_live_vertices_in_workgroup,
nir_ssa_def *fully_culled,
unsigned pervertex_lds_bytes,
unsigned max_exported_args)
{
nir_variable *es_accepted_var = nogs_state->es_accepted_var;
nir_variable *gs_accepted_var = nogs_state->gs_accepted_var;
nir_variable *position_value_var = nogs_state->position_value_var;
nir_variable *prim_exp_arg_var = nogs_state->prim_exp_arg_var;
nir_if *if_es_accepted = nir_push_if(b, nir_load_var(b, es_accepted_var));
{
nir_ssa_def *exporter_addr = pervertex_lds_addr(b, es_exporter_tid, pervertex_lds_bytes);
/* Store the exporter thread's index to the LDS space of the current thread so GS threads can load it */
nir_store_shared(b, nir_u2u8(b, es_exporter_tid), es_vertex_lds_addr, .base = lds_es_exporter_tid);
/* Store the current thread's position output to the exporter thread's LDS space */
nir_ssa_def *pos = nir_load_var(b, position_value_var);
nir_store_shared(b, pos, exporter_addr, .base = lds_es_pos_x);
/* Store the current thread's repackable arguments to the exporter thread's LDS space */
for (unsigned i = 0; i < max_exported_args; ++i) {
nir_ssa_def *arg_val = nir_load_var(b, repacked_arg_vars[i]);
nir_intrinsic_instr *store = nir_store_shared(b, arg_val, exporter_addr, .base = lds_es_arg_0 + 4u * i);
nogs_state->compact_arg_stores[i] = &store->instr;
}
/* TES rel patch id does not cost extra dword */
if (b->shader->info.stage == MESA_SHADER_TESS_EVAL) {
nir_ssa_def *arg_val = nir_load_var(b, repacked_arg_vars[3]);
nir_intrinsic_instr *store =
nir_store_shared(b, nir_u2u8(b, arg_val), exporter_addr,
.base = lds_es_tes_rel_patch_id);
nogs_state->compact_arg_stores[3] = &store->instr;
}
}
nir_pop_if(b, if_es_accepted);
/* TODO: Consider adding a shortcut exit.
* Waves that have no vertices and primitives left can s_endpgm right here.
*/
nir_scoped_barrier(b, .execution_scope=NIR_SCOPE_WORKGROUP, .memory_scope=NIR_SCOPE_WORKGROUP,
.memory_semantics=NIR_MEMORY_ACQ_REL, .memory_modes=nir_var_mem_shared);
nir_ssa_def *es_survived = nir_ilt(b, invocation_index, num_live_vertices_in_workgroup);
nir_if *if_packed_es_thread = nir_push_if(b, es_survived);
{
/* Read position from the current ES thread's LDS space (written by the exported vertex's ES thread) */
nir_ssa_def *exported_pos = nir_load_shared(b, 4, 32, es_vertex_lds_addr, .base = lds_es_pos_x);
nir_store_var(b, position_value_var, exported_pos, 0xfu);
/* Read the repacked arguments */
for (unsigned i = 0; i < max_exported_args; ++i) {
nir_ssa_def *arg_val = nir_load_shared(b, 1, 32, es_vertex_lds_addr, .base = lds_es_arg_0 + 4u * i);
nir_store_var(b, repacked_arg_vars[i], arg_val, 0x1u);
}
if (b->shader->info.stage == MESA_SHADER_TESS_EVAL) {
nir_ssa_def *arg_val = nir_load_shared(b, 1, 8, es_vertex_lds_addr,
.base = lds_es_tes_rel_patch_id);
nir_store_var(b, repacked_arg_vars[3], nir_u2u32(b, arg_val), 0x1u);
}
}
nir_push_else(b, if_packed_es_thread);
{
nir_store_var(b, position_value_var, nir_ssa_undef(b, 4, 32), 0xfu);
for (unsigned i = 0; i < max_exported_args; ++i)
nir_store_var(b, repacked_arg_vars[i], nir_ssa_undef(b, 1, 32), 0x1u);
}
nir_pop_if(b, if_packed_es_thread);
nir_if *if_gs_accepted = nir_push_if(b, nir_load_var(b, gs_accepted_var));
{
nir_ssa_def *exporter_vtx_indices[3] = {0};
/* Load the index of the ES threads that will export the current GS thread's vertices */
for (unsigned v = 0; v < nogs_state->options->num_vertices_per_primitive; ++v) {
nir_ssa_def *vtx_addr = nir_load_var(b, gs_vtxaddr_vars[v]);
nir_ssa_def *exporter_vtx_idx = nir_load_shared(b, 1, 8, vtx_addr, .base = lds_es_exporter_tid);
exporter_vtx_indices[v] = nir_u2u32(b, exporter_vtx_idx);
nir_store_var(b, nogs_state->gs_vtx_indices_vars[v], exporter_vtx_indices[v], 0x1);
}
nir_ssa_def *prim_exp_arg =
emit_pack_ngg_prim_exp_arg(b, nogs_state->options->num_vertices_per_primitive,
exporter_vtx_indices, NULL, nogs_state->options->use_edgeflags);
nir_store_var(b, prim_exp_arg_var, prim_exp_arg, 0x1u);
}
nir_pop_if(b, if_gs_accepted);
nir_store_var(b, es_accepted_var, es_survived, 0x1u);
nir_store_var(b, gs_accepted_var, nir_iand(b, nir_inot(b, fully_culled), has_input_primitive(b)),
0x1u);
}
static void
analyze_shader_before_culling_walk(nir_ssa_def *ssa,
uint8_t flag,
lower_ngg_nogs_state *nogs_state)
{
nir_instr *instr = ssa->parent_instr;
uint8_t old_pass_flags = instr->pass_flags;
instr->pass_flags |= flag;
if (instr->pass_flags == old_pass_flags)
return; /* Already visited. */
switch (instr->type) {
case nir_instr_type_intrinsic: {
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
/* VS input loads and SSBO loads are actually VRAM reads on AMD HW. */
switch (intrin->intrinsic) {
case nir_intrinsic_load_input: {
nir_io_semantics in_io_sem = nir_intrinsic_io_semantics(intrin);
uint64_t in_mask = UINT64_C(1) << (uint64_t) in_io_sem.location;
if (instr->pass_flags & nggc_passflag_used_by_pos)
nogs_state->inputs_needed_by_pos |= in_mask;
else if (instr->pass_flags & nggc_passflag_used_by_other)
nogs_state->inputs_needed_by_others |= in_mask;
break;
}
default:
break;
}
break;
}
case nir_instr_type_alu: {
nir_alu_instr *alu = nir_instr_as_alu(instr);
unsigned num_srcs = nir_op_infos[alu->op].num_inputs;
for (unsigned i = 0; i < num_srcs; ++i) {
analyze_shader_before_culling_walk(alu->src[i].src.ssa, flag, nogs_state);
}
break;
}
case nir_instr_type_phi: {
nir_phi_instr *phi = nir_instr_as_phi(instr);
nir_foreach_phi_src_safe(phi_src, phi) {
analyze_shader_before_culling_walk(phi_src->src.ssa, flag, nogs_state);
}
break;
}
default:
break;
}
}
static void
analyze_shader_before_culling(nir_shader *shader, lower_ngg_nogs_state *nogs_state)
{
nir_foreach_function(func, shader) {
nir_foreach_block(block, func->impl) {
nir_foreach_instr(instr, block) {
instr->pass_flags = 0;
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_store_output)
continue;
nir_io_semantics io_sem = nir_intrinsic_io_semantics(intrin);
nir_ssa_def *store_val = intrin->src[0].ssa;
uint8_t flag = io_sem.location == VARYING_SLOT_POS ? nggc_passflag_used_by_pos : nggc_passflag_used_by_other;
analyze_shader_before_culling_walk(store_val, flag, nogs_state);
}
}
}
}
/**
* Save the reusable SSA definitions to variables so that the
* bottom shader part can reuse them from the top part.
*
* 1. We create a new function temporary variable for reusables,
* and insert a store+load.
* 2. The shader is cloned (the top part is created), then the
* control flow is reinserted (for the bottom part.)
* 3. For reusables, we delete the variable stores from the
* bottom part. This will make them use the variables from
* the top part and DCE the redundant instructions.
*/
static void
save_reusable_variables(nir_builder *b, lower_ngg_nogs_state *nogs_state)
{
ASSERTED int vec_ok = u_vector_init(&nogs_state->saved_uniforms, 4, sizeof(saved_uniform));
assert(vec_ok);
nir_block *block = nir_start_block(b->impl);
while (block) {
/* Process the instructions in the current block. */
nir_foreach_instr_safe(instr, block) {
/* Find instructions whose SSA definitions are used by both
* the top and bottom parts of the shader (before and after culling).
* Only in this case, it makes sense for the bottom part
* to try to reuse these from the top part.
*/
if ((instr->pass_flags & nggc_passflag_used_by_both) != nggc_passflag_used_by_both)
continue;
/* Determine if we can reuse the current SSA value.
* When vertex compaction is used, it is possible that the same shader invocation
* processes a different vertex in the top and bottom part of the shader.
* Therefore, we only reuse uniform values.
*/
nir_ssa_def *ssa = NULL;
switch (instr->type) {
case nir_instr_type_alu: {
nir_alu_instr *alu = nir_instr_as_alu(instr);
if (alu->dest.dest.ssa.divergent)
continue;
/* Ignore uniform floats because they regress VGPR usage too much */
if (nir_op_infos[alu->op].output_type & nir_type_float)
continue;
ssa = &alu->dest.dest.ssa;
break;
}
case nir_instr_type_intrinsic: {
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (!nir_intrinsic_can_reorder(intrin) ||
!nir_intrinsic_infos[intrin->intrinsic].has_dest ||
intrin->dest.ssa.divergent)
continue;
ssa = &intrin->dest.ssa;
break;
}
case nir_instr_type_phi: {
nir_phi_instr *phi = nir_instr_as_phi(instr);
if (phi->dest.ssa.divergent)
continue;
ssa = &phi->dest.ssa;
break;
}
default:
continue;
}
assert(ssa);
/* Determine a suitable type for the SSA value. */
enum glsl_base_type base_type = GLSL_TYPE_UINT;
switch (ssa->bit_size) {
case 8: base_type = GLSL_TYPE_UINT8; break;
case 16: base_type = GLSL_TYPE_UINT16; break;
case 32: base_type = GLSL_TYPE_UINT; break;
case 64: base_type = GLSL_TYPE_UINT64; break;
default: continue;
}
const struct glsl_type *t = ssa->num_components == 1
? glsl_scalar_type(base_type)
: glsl_vector_type(base_type, ssa->num_components);
saved_uniform *saved = (saved_uniform *) u_vector_add(&nogs_state->saved_uniforms);
assert(saved);
/* Create a new NIR variable where we store the reusable value.
* Then, we reload the variable and replace the uses of the value
* with the reloaded variable.
*/
saved->var = nir_local_variable_create(b->impl, t, NULL);
saved->ssa = ssa;
b->cursor = instr->type == nir_instr_type_phi
? nir_after_instr_and_phis(instr)
: nir_after_instr(instr);
nir_store_var(b, saved->var, saved->ssa, BITFIELD_MASK(ssa->num_components));
nir_ssa_def *reloaded = nir_load_var(b, saved->var);
nir_ssa_def_rewrite_uses_after(ssa, reloaded, reloaded->parent_instr);
}
/* Look at the next CF node. */
nir_cf_node *next_cf_node = nir_cf_node_next(&block->cf_node);
if (next_cf_node) {
/* It makes no sense to try to reuse things from within loops. */
bool next_is_loop = next_cf_node->type == nir_cf_node_loop;
/* Don't reuse if we're in divergent control flow.
*
* Thanks to vertex repacking, the same shader invocation may process a different vertex
* in the top and bottom part, and it's even possible that this different vertex was initially
* processed in a different wave. So the two parts may take a different divergent code path.
* Therefore, these variables in divergent control flow may stay undefined.
*
* Note that this problem doesn't exist if vertices are not repacked or if the
* workgroup only has a single wave.
*/
bool next_is_divergent_if =
next_cf_node->type == nir_cf_node_if &&
nir_cf_node_as_if(next_cf_node)->condition.ssa->divergent;
if (next_is_loop || next_is_divergent_if) {
block = nir_cf_node_cf_tree_next(next_cf_node);
continue;
}
}
/* Go to the next block. */
block = nir_block_cf_tree_next(block);
}
}
/**
* Reuses suitable variables from the top part of the shader,
* by deleting their stores from the bottom part.
*/
static void
apply_reusable_variables(nir_builder *b, lower_ngg_nogs_state *nogs_state)
{
if (!u_vector_length(&nogs_state->saved_uniforms)) {
u_vector_finish(&nogs_state->saved_uniforms);
return;
}
nir_foreach_block_reverse_safe(block, b->impl) {
nir_foreach_instr_reverse_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
/* When we found any of these intrinsics, it means
* we reached the top part and we must stop.
*/
if (intrin->intrinsic == nir_intrinsic_alloc_vertices_and_primitives_amd)
goto done;
if (intrin->intrinsic != nir_intrinsic_store_deref)
continue;
nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
if (deref->deref_type != nir_deref_type_var)
continue;
saved_uniform *saved;
u_vector_foreach(saved, &nogs_state->saved_uniforms) {
if (saved->var == deref->var) {
nir_instr_remove(instr);
}
}
}
}
done:
u_vector_finish(&nogs_state->saved_uniforms);
}
static void
cull_primitive_accepted(nir_builder *b, void *state)
{
lower_ngg_nogs_state *s = (lower_ngg_nogs_state *)state;
nir_store_var(b, s->gs_accepted_var, nir_imm_true(b), 0x1u);
/* Store the accepted state to LDS for ES threads */
for (unsigned vtx = 0; vtx < s->options->num_vertices_per_primitive; ++vtx)
nir_store_shared(b, nir_imm_intN_t(b, 1, 8), s->vtx_addr[vtx], .base = lds_es_vertex_accepted);
}
static void
clipdist_culling_es_part(nir_builder *b, lower_ngg_nogs_state *nogs_state,
nir_ssa_def *es_vertex_lds_addr)
{
/* no gl_ClipDistance used but we have user defined clip plane */
if (nogs_state->options->user_clip_plane_enable_mask && !nogs_state->has_clipdist) {
/* use gl_ClipVertex if defined */
nir_variable *clip_vertex_var =
b->shader->info.outputs_written & BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX) ?
nogs_state->clip_vertex_var : nogs_state->position_value_var;
nir_ssa_def *clip_vertex = nir_load_var(b, clip_vertex_var);
/* clip against user defined clip planes */
for (unsigned i = 0; i < 8; i++) {
if (!(nogs_state->options->user_clip_plane_enable_mask & BITFIELD_BIT(i)))
continue;
nir_ssa_def *plane = nir_load_user_clip_plane(b, .ucp_id = i);
nir_ssa_def *dist = nir_fdot(b, clip_vertex, plane);
add_clipdist_bit(b, dist, i, nogs_state->clipdist_neg_mask_var);
}
nogs_state->has_clipdist = true;
}
/* store clipdist_neg_mask to LDS for culling latter in gs thread */
if (nogs_state->has_clipdist) {
nir_ssa_def *mask = nir_load_var(b, nogs_state->clipdist_neg_mask_var);
nir_store_shared(b, mask, es_vertex_lds_addr, .base = lds_es_clipdist_neg_mask);
}
}
static unsigned
ngg_nogs_get_culling_pervertex_lds_size(gl_shader_stage stage,
bool uses_instance_id,
bool uses_primitive_id,
unsigned *max_exported_args)
{
unsigned max_args;
if (stage == MESA_SHADER_VERTEX) {
max_args = uses_instance_id ? 2 : 1;
} else {
assert(stage == MESA_SHADER_TESS_EVAL);
max_args = uses_primitive_id ? 3 : 2;
}
if (max_exported_args)
*max_exported_args = max_args;
/* one odd dword to reduce LDS bank conflict */
return (lds_es_arg_0 + max_args * 4u) | 4u;
}
static void
add_deferred_attribute_culling(nir_builder *b, nir_cf_list *original_extracted_cf, lower_ngg_nogs_state *nogs_state)
{
bool uses_instance_id = BITSET_TEST(b->shader->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
bool uses_tess_primitive_id = BITSET_TEST(b->shader->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID);
unsigned max_exported_args;
unsigned pervertex_lds_bytes =
ngg_nogs_get_culling_pervertex_lds_size(b->shader->info.stage,
uses_instance_id,
uses_tess_primitive_id,
&max_exported_args);
nir_function_impl *impl = nir_shader_get_entrypoint(b->shader);
/* Create some helper variables. */
nir_variable *position_value_var = nogs_state->position_value_var;
nir_variable *prim_exp_arg_var = nogs_state->prim_exp_arg_var;
nir_variable *gs_accepted_var = nogs_state->gs_accepted_var;
nir_variable *es_accepted_var = nogs_state->es_accepted_var;
nir_variable *gs_vtxaddr_vars[3] = {
nir_local_variable_create(impl, glsl_uint_type(), "gs_vtx0_addr"),
nir_local_variable_create(impl, glsl_uint_type(), "gs_vtx1_addr"),
nir_local_variable_create(impl, glsl_uint_type(), "gs_vtx2_addr"),
};
nir_variable *repacked_arg_vars[4] = {
nir_local_variable_create(impl, glsl_uint_type(), "repacked_arg_0"),
nir_local_variable_create(impl, glsl_uint_type(), "repacked_arg_1"),
nir_local_variable_create(impl, glsl_uint_type(), "repacked_arg_2"),
nir_local_variable_create(impl, glsl_uint_type(), "repacked_arg_3"),
};
if (nogs_state->options->clipdist_enable_mask ||
nogs_state->options->user_clip_plane_enable_mask) {
nogs_state->clip_vertex_var =
nir_local_variable_create(impl, glsl_vec4_type(), "clip_vertex");
nogs_state->clipdist_neg_mask_var =
nir_local_variable_create(impl, glsl_uint8_t_type(), "clipdist_neg_mask");
/* init mask to 0 */
nir_store_var(b, nogs_state->clipdist_neg_mask_var, nir_imm_intN_t(b, 0, 8), 1);
}
/* Top part of the culling shader (aka. position shader part)
*
* We clone the full ES shader and emit it here, but we only really care
* about its position output, so we delete every other output from this part.
* The position output is stored into a temporary variable, and reloaded later.
*/
nir_ssa_def *es_thread = has_input_vertex(b);
nir_if *if_es_thread = nir_push_if(b, es_thread);
{
/* Initialize the position output variable to zeroes, in case not all VS/TES invocations store the output.
* The spec doesn't require it, but we use (0, 0, 0, 1) because some games rely on that.
*/
nir_store_var(b, position_value_var, nir_imm_vec4(b, 0.0f, 0.0f, 0.0f, 1.0f), 0xfu);
/* Now reinsert a clone of the shader code */
struct hash_table *remap_table = _mesa_pointer_hash_table_create(NULL);
nir_cf_list_clone_and_reinsert(original_extracted_cf, &if_es_thread->cf_node, b->cursor, remap_table);
_mesa_hash_table_destroy(remap_table, NULL);
b->cursor = nir_after_cf_list(&if_es_thread->then_list);
/* Remember the current thread's shader arguments */
if (b->shader->info.stage == MESA_SHADER_VERTEX) {
nir_store_var(b, repacked_arg_vars[0], nir_load_vertex_id_zero_base(b), 0x1u);
if (uses_instance_id)
nir_store_var(b, repacked_arg_vars[1], nir_load_instance_id(b), 0x1u);
} else if (b->shader->info.stage == MESA_SHADER_TESS_EVAL) {
nir_ssa_def *tess_coord = nir_load_tess_coord(b);
nir_store_var(b, repacked_arg_vars[0], nir_channel(b, tess_coord, 0), 0x1u);
nir_store_var(b, repacked_arg_vars[1], nir_channel(b, tess_coord, 1), 0x1u);
nir_store_var(b, repacked_arg_vars[3], nir_load_tess_rel_patch_id_amd(b), 0x1u);
if (uses_tess_primitive_id)
nir_store_var(b, repacked_arg_vars[2], nir_load_primitive_id(b), 0x1u);
} else {
unreachable("Should be VS or TES.");
}
}
nir_pop_if(b, if_es_thread);
nir_store_var(b, es_accepted_var, es_thread, 0x1u);
nir_ssa_def *gs_thread = has_input_primitive(b);
nir_store_var(b, gs_accepted_var, gs_thread, 0x1u);
/* Remove all non-position outputs, and put the position output into the variable. */
nir_metadata_preserve(impl, nir_metadata_none);
remove_culling_shader_outputs(b->shader, nogs_state);
b->cursor = nir_after_cf_list(&impl->body);
nir_ssa_def *lds_scratch_base = nir_load_lds_ngg_scratch_base_amd(b);
/* Run culling algorithms if culling is enabled.
*
* NGG culling can be enabled or disabled in runtime.
* This is determined by a SGPR shader argument which is acccessed
* by the following NIR intrinsic.
*/
nir_if *if_cull_en = nir_push_if(b, nir_load_cull_any_enabled_amd(b));
{
nir_ssa_def *invocation_index = nir_load_local_invocation_index(b);
nir_ssa_def *es_vertex_lds_addr = pervertex_lds_addr(b, invocation_index, pervertex_lds_bytes);
/* ES invocations store their vertex data to LDS for GS threads to read. */
if_es_thread = nir_push_if(b, es_thread);
if_es_thread->control = nir_selection_control_divergent_always_taken;
{
/* Store position components that are relevant to culling in LDS */
nir_ssa_def *pre_cull_pos = nir_load_var(b, position_value_var);
nir_ssa_def *pre_cull_w = nir_channel(b, pre_cull_pos, 3);
nir_store_shared(b, pre_cull_w, es_vertex_lds_addr, .base = lds_es_pos_w);
nir_ssa_def *pre_cull_x_div_w = nir_fdiv(b, nir_channel(b, pre_cull_pos, 0), pre_cull_w);
nir_ssa_def *pre_cull_y_div_w = nir_fdiv(b, nir_channel(b, pre_cull_pos, 1), pre_cull_w);
nir_store_shared(b, nir_vec2(b, pre_cull_x_div_w, pre_cull_y_div_w), es_vertex_lds_addr, .base = lds_es_pos_x);
/* Clear out the ES accepted flag in LDS */
nir_store_shared(b, nir_imm_zero(b, 1, 8), es_vertex_lds_addr, .align_mul = 4, .base = lds_es_vertex_accepted);
/* For clipdist culling */
clipdist_culling_es_part(b, nogs_state, es_vertex_lds_addr);
}
nir_pop_if(b, if_es_thread);
nir_scoped_barrier(b, .execution_scope=NIR_SCOPE_WORKGROUP, .memory_scope=NIR_SCOPE_WORKGROUP,
.memory_semantics=NIR_MEMORY_ACQ_REL, .memory_modes=nir_var_mem_shared);
nir_store_var(b, gs_accepted_var, nir_imm_bool(b, false), 0x1u);
nir_store_var(b, prim_exp_arg_var, nir_imm_int(b, 1u << 31), 0x1u);
/* GS invocations load the vertex data and perform the culling. */
nir_if *if_gs_thread = nir_push_if(b, gs_thread);
{
/* Load vertex indices from input VGPRs */
nir_ssa_def *vtx_idx[3] = {0};
for (unsigned vertex = 0; vertex < nogs_state->options->num_vertices_per_primitive;
++vertex)
vtx_idx[vertex] = nir_load_var(b, nogs_state->gs_vtx_indices_vars[vertex]);
nir_ssa_def *pos[3][4] = {0};
/* Load W positions of vertices first because the culling code will use these first */
for (unsigned vtx = 0; vtx < nogs_state->options->num_vertices_per_primitive; ++vtx) {
nogs_state->vtx_addr[vtx] = pervertex_lds_addr(b, vtx_idx[vtx], pervertex_lds_bytes);
pos[vtx][3] = nir_load_shared(b, 1, 32, nogs_state->vtx_addr[vtx], .base = lds_es_pos_w);
nir_store_var(b, gs_vtxaddr_vars[vtx], nogs_state->vtx_addr[vtx], 0x1u);
}
/* Load the X/W, Y/W positions of vertices */
for (unsigned vtx = 0; vtx < nogs_state->options->num_vertices_per_primitive; ++vtx) {
nir_ssa_def *xy = nir_load_shared(b, 2, 32, nogs_state->vtx_addr[vtx], .base = lds_es_pos_x);
pos[vtx][0] = nir_channel(b, xy, 0);
pos[vtx][1] = nir_channel(b, xy, 1);
}
nir_ssa_def *accepted_by_clipdist;
if (nogs_state->has_clipdist) {
nir_ssa_def *clipdist_neg_mask = nir_imm_intN_t(b, 0xff, 8);
for (unsigned vtx = 0; vtx < nogs_state->options->num_vertices_per_primitive; ++vtx) {
nir_ssa_def *mask =
nir_load_shared(b, 1, 8, nogs_state->vtx_addr[vtx],
.base = lds_es_clipdist_neg_mask);
clipdist_neg_mask = nir_iand(b, clipdist_neg_mask, mask);
}
/* primitive is culled if any plane's clipdist of all vertices are negative */
accepted_by_clipdist = nir_ieq_imm(b, clipdist_neg_mask, 0);
} else {
accepted_by_clipdist = nir_imm_bool(b, true);
}
/* See if the current primitive is accepted */
ac_nir_cull_primitive(b, accepted_by_clipdist, pos,
nogs_state->options->num_vertices_per_primitive,
cull_primitive_accepted, nogs_state);
}
nir_pop_if(b, if_gs_thread);
nir_scoped_barrier(b, .execution_scope=NIR_SCOPE_WORKGROUP, .memory_scope=NIR_SCOPE_WORKGROUP,
.memory_semantics=NIR_MEMORY_ACQ_REL, .memory_modes=nir_var_mem_shared);
nir_store_var(b, es_accepted_var, nir_imm_bool(b, false), 0x1u);
/* ES invocations load their accepted flag from LDS. */
if_es_thread = nir_push_if(b, es_thread);
if_es_thread->control = nir_selection_control_divergent_always_taken;
{
nir_ssa_def *accepted = nir_load_shared(b, 1, 8u, es_vertex_lds_addr, .base = lds_es_vertex_accepted, .align_mul = 4u);
nir_ssa_def *accepted_bool = nir_ine(b, accepted, nir_imm_intN_t(b, 0, 8));
nir_store_var(b, es_accepted_var, accepted_bool, 0x1u);
}
nir_pop_if(b, if_es_thread);
nir_ssa_def *es_accepted = nir_load_var(b, es_accepted_var);
/* Repack the vertices that survived the culling. */
wg_repack_result rep = repack_invocations_in_workgroup(b, es_accepted, lds_scratch_base,
nogs_state->max_num_waves,
nogs_state->options->wave_size);
nir_ssa_def *num_live_vertices_in_workgroup = rep.num_repacked_invocations;
nir_ssa_def *es_exporter_tid = rep.repacked_invocation_index;
if (nogs_state->num_es_threads_var) {
nir_ssa_def *num_live_vertices_in_wave = num_live_vertices_in_workgroup;
if (nogs_state->max_num_waves > 1) {
num_live_vertices_in_wave =
nir_isub(b, num_live_vertices_in_wave,
nir_imul_imm(b, nir_load_subgroup_id(b), nogs_state->options->wave_size));
num_live_vertices_in_wave = nir_umin(b, num_live_vertices_in_wave,
nir_imm_int(b, nogs_state->options->wave_size));
}
nir_store_var(b, nogs_state->num_es_threads_var, num_live_vertices_in_wave, 0x1);
}
/* If all vertices are culled, set primitive count to 0 as well. */
nir_ssa_def *num_exported_prims = nir_load_workgroup_num_input_primitives_amd(b);
nir_ssa_def *fully_culled = nir_ieq_imm(b, num_live_vertices_in_workgroup, 0u);
num_exported_prims = nir_bcsel(b, fully_culled, nir_imm_int(b, 0u), num_exported_prims);
nir_if *if_wave_0 = nir_push_if(b, nir_ieq(b, nir_load_subgroup_id(b), nir_imm_int(b, 0)));
{
/* Tell the final vertex and primitive count to the HW. */
nir_alloc_vertices_and_primitives_amd(b, num_live_vertices_in_workgroup, num_exported_prims);
}
nir_pop_if(b, if_wave_0);
/* Vertex compaction. */
compact_vertices_after_culling(b, nogs_state,
repacked_arg_vars, gs_vtxaddr_vars,
invocation_index, es_vertex_lds_addr,
es_exporter_tid, num_live_vertices_in_workgroup, fully_culled,
pervertex_lds_bytes, max_exported_args);
}
nir_push_else(b, if_cull_en);
{
/* When culling is disabled, we do the same as we would without culling. */
nir_if *if_wave_0 = nir_push_if(b, nir_ieq(b, nir_load_subgroup_id(b), nir_imm_int(b, 0)));
{
nir_ssa_def *vtx_cnt = nir_load_workgroup_num_input_vertices_amd(b);
nir_ssa_def *prim_cnt = nir_load_workgroup_num_input_primitives_amd(b);
nir_alloc_vertices_and_primitives_amd(b, vtx_cnt, prim_cnt);
}
nir_pop_if(b, if_wave_0);
nir_store_var(b, prim_exp_arg_var, emit_ngg_nogs_prim_exp_arg(b, nogs_state), 0x1u);
if (nogs_state->num_es_threads_var)
nir_store_var(b, nogs_state->num_es_threads_var, nir_load_merged_wave_info_amd(b), 0x1);
}
nir_pop_if(b, if_cull_en);
/* Update shader arguments.
*
* The registers which hold information about the subgroup's
* vertices and primitives are updated here, so the rest of the shader
* doesn't need to worry about the culling.
*
* These "overwrite" intrinsics must be at top level control flow,
* otherwise they can mess up the backend (eg. ACO's SSA).
*
* TODO:
* A cleaner solution would be to simply replace all usages of these args
* with the load of the variables.
* However, this wouldn't work right now because the backend uses the arguments
* for purposes not expressed in NIR, eg. VS input loads, etc.
* This can change if VS input loads and other stuff are lowered to eg. load_buffer_amd.
*/
if (b->shader->info.stage == MESA_SHADER_VERTEX)
nogs_state->overwrite_args =
nir_overwrite_vs_arguments_amd(b,
nir_load_var(b, repacked_arg_vars[0]), nir_load_var(b, repacked_arg_vars[1]));
else if (b->shader->info.stage == MESA_SHADER_TESS_EVAL)
nogs_state->overwrite_args =
nir_overwrite_tes_arguments_amd(b,
nir_load_var(b, repacked_arg_vars[0]), nir_load_var(b, repacked_arg_vars[1]),
nir_load_var(b, repacked_arg_vars[2]), nir_load_var(b, repacked_arg_vars[3]));
else
unreachable("Should be VS or TES.");
}
static bool
do_ngg_nogs_store_output_to_lds(nir_builder *b, nir_instr *instr, void *state)
{
lower_ngg_nogs_state *st = (lower_ngg_nogs_state *)state;
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_store_output)
return false;
b->cursor = nir_before_instr(instr);
unsigned component = nir_intrinsic_component(intrin);
unsigned write_mask = nir_intrinsic_write_mask(intrin);
nir_ssa_def *store_val = intrin->src[0].ssa;
if (nir_intrinsic_io_semantics(intrin).location == VARYING_SLOT_EDGE) {
if (st->has_user_edgeflags) {
/* clamp user edge flag to 1 for latter bit operations */
store_val = nir_umin(b, store_val, nir_imm_int(b, 1));
/* remove instr after cursor point to the new node */
nir_instr_remove(instr);
} else {
/* remove the edge flag output anyway as it should not be passed to next stage */
nir_instr_remove(instr);
return true;
}
} else {
write_mask = nir_instr_xfb_write_mask(intrin) >> component;
if (!(write_mask && st->streamout_enabled))
return false;
}
/* user edge flag is stored at the beginning of a vertex if streamout is not enabled */
unsigned offset = 0;
if (st->streamout_enabled) {
unsigned base_offset = nir_src_as_uint(intrin->src[1]);
unsigned location = nir_intrinsic_io_semantics(intrin).location + base_offset;
unsigned packed_location =
util_bitcount64(b->shader->info.outputs_written & BITFIELD64_MASK(location));
offset = packed_location * 16 + component * 4;
}
nir_ssa_def *tid = nir_load_local_invocation_index(b);
nir_ssa_def *addr = pervertex_lds_addr(b, tid, st->pervertex_lds_bytes);
nir_store_shared(b, store_val, addr, .base = offset, .write_mask = write_mask);
return true;
}
static void
ngg_nogs_store_all_outputs_to_lds(nir_shader *shader, lower_ngg_nogs_state *st)
{
nir_shader_instructions_pass(shader, do_ngg_nogs_store_output_to_lds,
nir_metadata_block_index | nir_metadata_dominance, st);
}
static void
ngg_build_streamout_buffer_info(nir_builder *b,
nir_xfb_info *info,
bool has_xfb_prim_query,
nir_ssa_def *scratch_base,
nir_ssa_def *tid_in_tg,
nir_ssa_def *gen_prim[4],
nir_ssa_def *prim_stride_ret[4],
nir_ssa_def *so_buffer_ret[4],
nir_ssa_def *buffer_offsets_ret[4],
nir_ssa_def *emit_prim_ret[4])
{
/* For radeonsi which pass this value by arg when VS. Streamout need accurate
* num-vert-per-prim for writing correct amount of data to buffer.
*/
nir_ssa_def *num_vert_per_prim = nir_load_num_vertices_per_primitive_amd(b);
for (unsigned buffer = 0; buffer < 4; buffer++) {
if (!(info->buffers_written & BITFIELD_BIT(buffer)))
continue;
assert(info->buffers[buffer].stride);
prim_stride_ret[buffer] =
nir_imul_imm(b, num_vert_per_prim, info->buffers[buffer].stride);
so_buffer_ret[buffer] = nir_load_streamout_buffer_amd(b, .base = buffer);
}
nir_if *if_invocation_0 = nir_push_if(b, nir_ieq_imm(b, tid_in_tg, 0));
{
nir_ssa_def *workgroup_buffer_sizes[4];
for (unsigned buffer = 0; buffer < 4; buffer++) {
if (info->buffers_written & BITFIELD_BIT(buffer)) {
nir_ssa_def *buffer_size = nir_channel(b, so_buffer_ret[buffer], 2);
/* In radeonsi, we may not know if a feedback buffer has been bound when
* compile time, so have to check buffer size in runtime to disable the
* GDS update for unbind buffer to prevent the case that previous draw
* compiled with streamout but does not bind feedback buffer miss update
* GDS which will affect current draw's streamout.
*/
nir_ssa_def *buffer_valid = nir_ine_imm(b, buffer_size, 0);
nir_ssa_def *inc_buffer_size =
nir_imul(b, gen_prim[info->buffer_to_stream[buffer]], prim_stride_ret[buffer]);
workgroup_buffer_sizes[buffer] =
nir_bcsel(b, buffer_valid, inc_buffer_size, nir_imm_int(b, 0));
} else
workgroup_buffer_sizes[buffer] = nir_ssa_undef(b, 1, 32);
}
nir_ssa_def *ordered_id = nir_load_ordered_id_amd(b);
/* Get current global offset of buffer and increase by amount of
* workgroup buffer size. This is an ordered operation sorted by
* ordered_id; Each buffer info is in a channel of a vec4.
*/
nir_ssa_def *buffer_offsets =
nir_ordered_xfb_counter_add_amd(b, ordered_id, nir_vec(b, workgroup_buffer_sizes, 4),
/* mask of buffers to update */
.write_mask = info->buffers_written);
nir_ssa_def *emit_prim[4];
memcpy(emit_prim, gen_prim, 4 * sizeof(nir_ssa_def *));
for (unsigned buffer = 0; buffer < 4; buffer++) {
if (!(info->buffers_written & BITFIELD_BIT(buffer)))
continue;
nir_ssa_def *buffer_size = nir_channel(b, so_buffer_ret[buffer], 2);
nir_ssa_def *buffer_offset = nir_channel(b, buffer_offsets, buffer);
nir_ssa_def *remain_size = nir_isub(b, buffer_size, buffer_offset);
nir_ssa_def *remain_prim = nir_idiv(b, remain_size, prim_stride_ret[buffer]);
nir_ssa_def *overflow = nir_ilt(b, buffer_size, buffer_offset);
unsigned stream = info->buffer_to_stream[buffer];
/* when previous workgroup overflow, we can't emit any primitive */
emit_prim[stream] = nir_bcsel(
b, overflow, nir_imm_int(b, 0),
/* we can emit part primitives, limited by smallest buffer */
nir_imin(b, emit_prim[stream], remain_prim));
/* Save to LDS for being accessed by other waves in this workgroup. */
nir_store_shared(b, buffer_offset, scratch_base, .base = buffer * 4);
}
/* No need to fixup the global buffer offset once we overflowed,
* because following workgroups overflow for sure.
*/
/* Save to LDS for being accessed by other waves in this workgroup. */
for (unsigned stream = 0; stream < 4; stream++) {
if (!(info->streams_written & BITFIELD_BIT(stream)))
continue;
nir_store_shared(b, emit_prim[stream], scratch_base, .base = 16 + stream * 4);
}
/* Update shader query. */
if (has_xfb_prim_query) {
nir_if *if_shader_query = nir_push_if(b, nir_load_prim_xfb_query_enabled_amd(b));
{
for (unsigned stream = 0; stream < 4; stream++) {
if (info->streams_written & BITFIELD_BIT(stream))
nir_atomic_add_xfb_prim_count_amd(b, emit_prim[stream], .stream_id = stream);
}
}
nir_pop_if(b, if_shader_query);
}
}
nir_pop_if(b, if_invocation_0);
nir_scoped_barrier(b, .execution_scope = NIR_SCOPE_WORKGROUP,
.memory_scope = NIR_SCOPE_WORKGROUP,
.memory_semantics = NIR_MEMORY_ACQ_REL,
.memory_modes = nir_var_mem_shared);
/* Fetch the per-buffer offsets in all waves. */
for (unsigned buffer = 0; buffer < 4; buffer++) {
if (!(info->buffers_written & BITFIELD_BIT(buffer)))
continue;
buffer_offsets_ret[buffer] =
nir_load_shared(b, 1, 32, scratch_base, .base = buffer * 4);
}
/* Fetch the per-stream emit prim in all waves. */
for (unsigned stream = 0; stream < 4; stream++) {
if (!(info->streams_written & BITFIELD_BIT(stream)))
continue;
emit_prim_ret[stream] =
nir_load_shared(b, 1, 32, scratch_base, .base = 16 + stream * 4);
}
}
static void
ngg_build_streamout_vertex(nir_builder *b, nir_xfb_info *info,
unsigned stream, nir_ssa_def *so_buffer[4],
nir_ssa_def *buffer_offsets[4],
nir_ssa_def *vtx_buffer_idx, nir_ssa_def *vtx_lds_addr)
{
nir_ssa_def *vtx_buffer_offsets[4];
for (unsigned buffer = 0; buffer < 4; buffer++) {
if (!(info->buffers_written & BITFIELD_BIT(buffer)))
continue;
nir_ssa_def *offset = nir_imul_imm(b, vtx_buffer_idx, info->buffers[buffer].stride);
vtx_buffer_offsets[buffer] = nir_iadd(b, buffer_offsets[buffer], offset);
}
for (unsigned i = 0; i < info->output_count; i++) {
nir_xfb_output_info *out = info->outputs + i;
if (!out->component_mask || info->buffer_to_stream[out->buffer] != stream)
continue;
unsigned base = util_bitcount64(b->shader->info.outputs_written & BITFIELD64_MASK(out->location));
unsigned offset = (base * 4 + out->component_offset) * 4;
unsigned count = util_bitcount(out->component_mask);
assert(u_bit_consecutive(out->component_offset, count) == out->component_mask);
nir_ssa_def *out_data =
nir_load_shared(b, count, 32, vtx_lds_addr, .base = offset);
nir_ssa_def *zero = nir_imm_int(b, 0);
nir_store_buffer_amd(b, out_data, so_buffer[out->buffer],
vtx_buffer_offsets[out->buffer],
zero, zero,
.base = out->offset,
.slc_amd = true);
}
}
static void
ngg_nogs_build_streamout(nir_builder *b, lower_ngg_nogs_state *s)
{
nir_xfb_info *info = b->shader->xfb_info;
nir_ssa_def *lds_scratch_base = nir_load_lds_ngg_scratch_base_amd(b);
/* Get global buffer offset where this workgroup will stream out data to. */
nir_ssa_def *generated_prim = nir_load_workgroup_num_input_primitives_amd(b);
nir_ssa_def *gen_prim_per_stream[4] = {generated_prim, 0, 0, 0};
nir_ssa_def *emit_prim_per_stream[4] = {0};
nir_ssa_def *buffer_offsets[4] = {0};
nir_ssa_def *so_buffer[4] = {0};
nir_ssa_def *prim_stride[4] = {0};
nir_ssa_def *tid_in_tg = nir_load_local_invocation_index(b);
ngg_build_streamout_buffer_info(b, info, s->options->has_xfb_prim_query,
lds_scratch_base, tid_in_tg,
gen_prim_per_stream, prim_stride,
so_buffer, buffer_offsets,
emit_prim_per_stream);
/* Write out primitive data */
nir_if *if_emit = nir_push_if(b, nir_ilt(b, tid_in_tg, emit_prim_per_stream[0]));
{
unsigned vtx_lds_stride = (b->shader->num_outputs * 4 + 1) * 4;
nir_ssa_def *num_vert_per_prim = nir_load_num_vertices_per_primitive_amd(b);
nir_ssa_def *vtx_buffer_idx = nir_imul(b, tid_in_tg, num_vert_per_prim);
for (unsigned i = 0; i < s->options->num_vertices_per_primitive; i++) {
nir_if *if_valid_vertex =
nir_push_if(b, nir_ilt(b, nir_imm_int(b, i), num_vert_per_prim));
{
nir_ssa_def *vtx_lds_idx = nir_load_var(b, s->gs_vtx_indices_vars[i]);
nir_ssa_def *vtx_lds_addr = pervertex_lds_addr(b, vtx_lds_idx, vtx_lds_stride);
ngg_build_streamout_vertex(b, info, 0, so_buffer, buffer_offsets,
nir_iadd_imm(b, vtx_buffer_idx, i),
vtx_lds_addr);
}
nir_pop_if(b, if_valid_vertex);
}
}
nir_pop_if(b, if_emit);
/* Wait streamout memory ops done before export primitive, otherwise it
* may not finish when shader ends.
*
* If a shader has no param exports, rasterization can start before
* the shader finishes and thus memory stores might not finish before
* the pixel shader starts.
*
* TODO: we only need this when no param exports.
*
* TODO: not sure if we need this barrier when late prim export, as I
* can't observe test fail without this barrier.
*/
nir_memory_barrier_buffer(b);
}
static unsigned
ngg_nogs_get_pervertex_lds_size(gl_shader_stage stage,
unsigned shader_num_outputs,
bool streamout_enabled,
bool export_prim_id,
bool has_user_edgeflags)
{
unsigned pervertex_lds_bytes = 0;
if (streamout_enabled) {
/* The extra dword is used to avoid LDS bank conflicts and store the primitive id.
* TODO: only alloc space for outputs that really need streamout.
*/
pervertex_lds_bytes = (shader_num_outputs * 4 + 1) * 4;
}
bool need_prim_id_store_shared = export_prim_id && stage == MESA_SHADER_VERTEX;
if (need_prim_id_store_shared || has_user_edgeflags) {
unsigned size = 0;
if (need_prim_id_store_shared)
size += 4;
if (has_user_edgeflags)
size += 4;
/* pad to odd dwords to avoid LDS bank conflict */
size |= 4;
pervertex_lds_bytes = MAX2(pervertex_lds_bytes, size);
}
return pervertex_lds_bytes;
}
static unsigned
gather_vs_outputs(nir_builder *b, struct exec_list *cf_list, vs_output *outputs,
const uint8_t *vs_output_param_offset)
{
uint64_t output_mask32 = 0;
nir_ssa_def *outputs32[64][4] = {0};
uint64_t output_mask_lo = 0;
uint64_t output_mask_hi = 0;
nir_ssa_def *outputs_lo[64][4];
nir_ssa_def *outputs_hi[64][4];
/* Assume:
* - the shader used nir_lower_io_to_temporaries
* - 64-bit outputs are lowered
* - no indirect indexing is present
*/
struct nir_cf_node *first_node = exec_node_data(nir_cf_node, exec_list_get_head(cf_list), node);
for (nir_block *block = nir_cf_node_cf_tree_first(first_node); block != NULL;
block = nir_block_cf_tree_next(block)) {
nir_foreach_instr_safe (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_store_output)
continue;
assert(nir_src_is_const(intrin->src[1]) && !nir_src_as_uint(intrin->src[1]));
unsigned slot = nir_intrinsic_io_semantics(intrin).location;
if (vs_output_param_offset[slot] > AC_EXP_PARAM_OFFSET_31)
continue;
bool is_hi = nir_intrinsic_io_semantics(intrin).high_16bits;
bool is_16bit = slot >= VARYING_SLOT_VAR0_16BIT;
u_foreach_bit (i, nir_intrinsic_write_mask(intrin)) {
unsigned comp = nir_intrinsic_component(intrin) + i;
nir_ssa_def *chan = nir_channel(b, intrin->src[0].ssa, i);
if (is_16bit && is_hi)
outputs_hi[slot - VARYING_SLOT_VAR0_16BIT][comp] = chan;
else if (is_16bit)
outputs_lo[slot - VARYING_SLOT_VAR0_16BIT][comp] = chan;
else
outputs32[slot][comp] = chan;
}
if (is_16bit && is_hi)
output_mask_hi |= BITFIELD64_BIT(slot - VARYING_SLOT_VAR0_16BIT);
else if (is_16bit)
output_mask_lo |= BITFIELD64_BIT(slot - VARYING_SLOT_VAR0_16BIT);
else
output_mask32 |= BITFIELD64_BIT(slot);
if (slot >= VARYING_SLOT_VAR0 || !(BITFIELD64_BIT(slot) & POS_EXPORT_MASK))
nir_instr_remove(&intrin->instr);
}
}
unsigned num_outputs = 0;
u_foreach_bit64 (i, output_mask32) {
outputs[num_outputs].slot = i;
for (unsigned j = 0; j < 4; j++) {
nir_ssa_def *chan = outputs32[i][j];
/* RADV implements 16-bit outputs as 32-bit with VARYING_SLOT_VAR0-31. */
outputs[num_outputs].chan[j] = chan && chan->bit_size == 16 ? nir_u2u32(b, chan) : chan;
}
num_outputs++;
}
if (output_mask_lo | output_mask_hi) {
nir_ssa_def *undef = nir_ssa_undef(b, 1, 16);
u_foreach_bit64 (i, output_mask_lo | output_mask_hi) {
vs_output *output = &outputs[num_outputs++];
output->slot = i + VARYING_SLOT_VAR0_16BIT;
for (unsigned j = 0; j < 4; j++) {
nir_ssa_def *lo = output_mask_lo & BITFIELD64_BIT(i) ? outputs_lo[i][j] : NULL;
nir_ssa_def *hi = output_mask_hi & BITFIELD64_BIT(i) ? outputs_hi[i][j] : NULL;
if (lo || hi)
output->chan[j] = nir_pack_32_2x16_split(b, lo ? lo : undef, hi ? hi : undef);
else
output->chan[j] = NULL;
}
}
}
return num_outputs;
}
static void
create_vertex_param_phis(nir_builder *b, unsigned num_outputs, vs_output *outputs)
{
nir_ssa_def *undef = nir_ssa_undef(b, 1, 32); /* inserted at the start of the shader */
for (unsigned i = 0; i < num_outputs; i++) {
for (unsigned j = 0; j < 4; j++) {
if (outputs[i].chan[j])
outputs[i].chan[j] = nir_if_phi(b, outputs[i].chan[j], undef);
}
}
}
static void
export_vertex_params_gfx11(nir_builder *b, nir_ssa_def *export_tid, nir_ssa_def *num_export_threads,
unsigned num_outputs, vs_output *outputs,
const uint8_t *vs_output_param_offset)
{
nir_ssa_def *attr_rsrc = nir_load_ring_attr_amd(b);
/* We should always store full vec4s in groups of 8 lanes for the best performance even if
* some of them are garbage or have unused components, so align the number of export threads
* to 8.
*/
num_export_threads = nir_iand_imm(b, nir_iadd_imm(b, num_export_threads, 7), ~7);
if (!export_tid)
nir_push_if(b, nir_is_subgroup_invocation_lt_amd(b, num_export_threads));
else
nir_push_if(b, nir_ult(b, export_tid, num_export_threads));
nir_ssa_def *attr_offset = nir_load_ring_attr_offset_amd(b);
nir_ssa_def *vindex = nir_load_local_invocation_index(b);
nir_ssa_def *voffset = nir_imm_int(b, 0);
nir_ssa_def *undef = nir_ssa_undef(b, 1, 32);
for (unsigned i = 0; i < num_outputs; i++) {
gl_varying_slot slot = outputs[i].slot;
nir_ssa_def *soffset = nir_iadd_imm(b, attr_offset, vs_output_param_offset[slot] * 16 * 32);
nir_ssa_def *comp[4];
for (unsigned j = 0; j < 4; j++)
comp[j] = outputs[i].chan[j] ? outputs[i].chan[j] : undef;
nir_store_buffer_amd(b, nir_vec(b, comp, 4), attr_rsrc, voffset, soffset, vindex,
.is_swizzled = true, .memory_modes = nir_var_shader_out,
.access = ACCESS_COHERENT);
}
nir_pop_if(b, NULL);
}
void
ac_nir_lower_ngg_nogs(nir_shader *shader, const ac_nir_lower_ngg_options *options)
{
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
assert(impl);
assert(options->max_workgroup_size && options->wave_size);
assert(!(options->can_cull && options->passthrough));
nir_variable *position_value_var = nir_local_variable_create(impl, glsl_vec4_type(), "position_value");
nir_variable *prim_exp_arg_var = nir_local_variable_create(impl, glsl_uint_type(), "prim_exp_arg");
nir_variable *es_accepted_var =
options->can_cull ? nir_local_variable_create(impl, glsl_bool_type(), "es_accepted") : NULL;
nir_variable *gs_accepted_var =
options->can_cull ? nir_local_variable_create(impl, glsl_bool_type(), "gs_accepted") : NULL;
nir_variable *num_es_threads_var =
options->can_cull && options->gfx_level >= GFX11
? nir_local_variable_create(impl, glsl_uint_type(), "num_es_threads")
: NULL;
bool streamout_enabled = shader->xfb_info && !options->disable_streamout;
bool has_user_edgeflags =
options->use_edgeflags && (shader->info.outputs_written & VARYING_BIT_EDGE);
/* streamout need to be done before either prim or vertex export. Because when no
* param export, rasterization can start right after prim and vertex export,
* which left streamout buffer writes un-finished.
*
* Always use late prim export when user edge flags are enabled.
* This is because edge flags are written by ES threads but they
* are exported by GS threads as part of th primitive export.
*/
bool early_prim_export =
options->early_prim_export && !(streamout_enabled || has_user_edgeflags);
lower_ngg_nogs_state state = {
.options = options,
.early_prim_export = early_prim_export,
.streamout_enabled = streamout_enabled,
.position_value_var = position_value_var,
.prim_exp_arg_var = prim_exp_arg_var,
.es_accepted_var = es_accepted_var,
.gs_accepted_var = gs_accepted_var,
.num_es_threads_var = num_es_threads_var,
.max_num_waves = DIV_ROUND_UP(options->max_workgroup_size, options->wave_size),
.has_user_edgeflags = has_user_edgeflags,
};
const bool need_prim_id_store_shared =
options->primitive_id_location >= 0 && shader->info.stage == MESA_SHADER_VERTEX;
if (options->primitive_id_location >= 0) {
nir_variable *prim_id_var = nir_variable_create(shader, nir_var_shader_out, glsl_uint_type(), "ngg_prim_id");
prim_id_var->data.location = VARYING_SLOT_PRIMITIVE_ID;
prim_id_var->data.driver_location = VARYING_SLOT_PRIMITIVE_ID;
prim_id_var->data.interpolation = INTERP_MODE_NONE;
shader->info.outputs_written |= VARYING_BIT_PRIMITIVE_ID;
}
nir_builder builder;
nir_builder *b = &builder; /* This is to avoid the & */
nir_builder_init(b, impl);
if (options->can_cull) {
/* We need divergence info for culling shaders. */
nir_divergence_analysis(shader);
analyze_shader_before_culling(shader, &state);
save_reusable_variables(b, &state);
}
nir_cf_list extracted;
nir_cf_extract(&extracted, nir_before_cf_list(&impl->body), nir_after_cf_list(&impl->body));
b->cursor = nir_before_cf_list(&impl->body);
ngg_nogs_init_vertex_indices_vars(b, impl, &state);
/* Emit primitives generated query code here, so that
* it executes before culling and isn't in the extracted CF.
*/
nogs_prim_gen_query(b, &state);
if (!options->can_cull) {
/* Newer chips can use PRIMGEN_PASSTHRU_NO_MSG to skip gs_alloc_req for NGG passthrough. */
if (!(options->passthrough && options->family >= CHIP_NAVI23)) {
/* Allocate export space on wave 0 - confirm to the HW that we want to use all possible space */
nir_if *if_wave_0 = nir_push_if(b, nir_ieq(b, nir_load_subgroup_id(b), nir_imm_int(b, 0)));
{
nir_ssa_def *vtx_cnt = nir_load_workgroup_num_input_vertices_amd(b);
nir_ssa_def *prim_cnt = nir_load_workgroup_num_input_primitives_amd(b);
nir_alloc_vertices_and_primitives_amd(b, vtx_cnt, prim_cnt);
}
nir_pop_if(b, if_wave_0);
}
/* Take care of early primitive export, otherwise just pack the primitive export argument */
if (state.early_prim_export)
emit_ngg_nogs_prim_export(b, &state, NULL);
else
nir_store_var(b, prim_exp_arg_var, emit_ngg_nogs_prim_exp_arg(b, &state), 0x1u);
} else {
add_deferred_attribute_culling(b, &extracted, &state);
b->cursor = nir_after_cf_list(&impl->body);
if (state.early_prim_export)
emit_ngg_nogs_prim_export(b, &state, nir_load_var(b, state.prim_exp_arg_var));
/* Wait for culling to finish using LDS. */
if (need_prim_id_store_shared || has_user_edgeflags) {
nir_scoped_barrier(b, .execution_scope = NIR_SCOPE_WORKGROUP,
.memory_scope = NIR_SCOPE_WORKGROUP,
.memory_semantics = NIR_MEMORY_ACQ_REL,
.memory_modes = nir_var_mem_shared);
}
}
/* determine the LDS vertex stride */
state.pervertex_lds_bytes =
ngg_nogs_get_pervertex_lds_size(shader->info.stage,
shader->num_outputs,
state.streamout_enabled,
options->primitive_id_location >= 0,
state.has_user_edgeflags);
if (need_prim_id_store_shared) {
emit_ngg_nogs_prim_id_store_shared(b, &state);
/* Wait for GS threads to store primitive ID in LDS. */
nir_scoped_barrier(b, .execution_scope = NIR_SCOPE_WORKGROUP, .memory_scope = NIR_SCOPE_WORKGROUP,
.memory_semantics = NIR_MEMORY_ACQ_REL, .memory_modes = nir_var_mem_shared);
}
nir_intrinsic_instr *export_vertex_instr;
nir_ssa_def *es_thread =
options->can_cull ? nir_load_var(b, es_accepted_var) : has_input_vertex(b);
nir_if *if_es_thread = nir_push_if(b, es_thread);
{
/* Run the actual shader */
nir_cf_reinsert(&extracted, b->cursor);
b->cursor = nir_after_cf_list(&if_es_thread->then_list);
if (options->primitive_id_location >= 0)
emit_store_ngg_nogs_es_primitive_id(b, &state);
/* Export all vertex attributes (including the primitive ID) */
export_vertex_instr = nir_export_vertex_amd(b);
}
nir_pop_if(b, if_es_thread);
if (state.streamout_enabled) {
/* TODO: support culling after streamout. */
assert(!options->can_cull);
ngg_nogs_build_streamout(b, &state);
}
if (state.streamout_enabled || has_user_edgeflags) {
ngg_nogs_store_all_outputs_to_lds(shader, &state);
b->cursor = nir_after_cf_list(&impl->body);
}
/* Take care of late primitive export */
if (!state.early_prim_export) {
emit_ngg_nogs_prim_export(b, &state, nir_load_var(b, prim_exp_arg_var));
}
/* Export varyings for GFX11+ */
if (state.options->gfx_level >= GFX11) {
vs_output outputs[64];
b->cursor = nir_after_cf_list(&if_es_thread->then_list);
unsigned num_outputs =
gather_vs_outputs(b, &if_es_thread->then_list, outputs, options->vs_output_param_offset);
if (num_outputs) {
b->cursor = nir_after_cf_node(&if_es_thread->cf_node);
create_vertex_param_phis(b, num_outputs, outputs);
b->cursor = nir_after_cf_list(&impl->body);
nir_ssa_def *num_threads = options->can_cull ? nir_load_var(b, num_es_threads_var)
: nir_load_merged_wave_info_amd(b);
export_vertex_params_gfx11(b, NULL, num_threads, num_outputs, outputs,
options->vs_output_param_offset);
}
}
if (options->can_cull) {
/* Replace uniforms. */
apply_reusable_variables(b, &state);
/* Remove the redundant position output. */
remove_extra_pos_outputs(shader, &state);
/* After looking at the performance in apps eg. Doom Eternal, and The Witcher 3,
* it seems that it's best to put the position export always at the end, and
* then let ACO schedule it up (slightly) only when early prim export is used.
*/
b->cursor = nir_before_instr(&export_vertex_instr->instr);
nir_ssa_def *pos_val = nir_load_var(b, state.position_value_var);
nir_io_semantics io_sem = { .location = VARYING_SLOT_POS, .num_slots = 1 };
nir_store_output(b, pos_val, nir_imm_int(b, 0), .base = state.position_store_base,
.component = 0, .io_semantics = io_sem);
}
nir_metadata_preserve(impl, nir_metadata_none);
nir_validate_shader(shader, "after emitting NGG VS/TES");
/* Cleanup */
nir_opt_dead_write_vars(shader);
nir_lower_vars_to_ssa(shader);
nir_remove_dead_variables(shader, nir_var_function_temp, NULL);
nir_lower_alu_to_scalar(shader, NULL, NULL);
nir_lower_phis_to_scalar(shader, true);
if (options->can_cull) {
/* It's beneficial to redo these opts after splitting the shader. */
nir_opt_sink(shader, nir_move_load_input | nir_move_const_undef | nir_move_copies);
nir_opt_move(shader, nir_move_load_input | nir_move_copies | nir_move_const_undef);
}
bool progress;
do {
progress = false;
NIR_PASS(progress, shader, nir_opt_undef);
NIR_PASS(progress, shader, nir_opt_dce);
NIR_PASS(progress, shader, nir_opt_dead_cf);
if (options->can_cull)
progress |= cleanup_culling_shader_after_dce(shader, b->impl, &state);
} while (progress);
}
/**
* Return the address of the LDS storage reserved for the N'th vertex,
* where N is in emit order, meaning:
* - during the finale, N is the invocation_index (within the workgroup)
* - during vertex emit, i.e. while the API GS shader invocation is running,
* N = invocation_index * gs_max_out_vertices + emit_idx
* where emit_idx is the vertex index in the current API GS invocation.
*
* Goals of the LDS memory layout:
* 1. Eliminate bank conflicts on write for geometry shaders that have all emits
* in uniform control flow
* 2. Eliminate bank conflicts on read for export if, additionally, there is no
* culling
* 3. Agnostic to the number of waves (since we don't know it before compiling)
* 4. Allow coalescing of LDS instructions (ds_write_b128 etc.)
* 5. Avoid wasting memory.
*
* We use an AoS layout due to point 4 (this also helps point 3). In an AoS
* layout, elimination of bank conflicts requires that each vertex occupy an
* odd number of dwords. We use the additional dword to store the output stream
* index as well as a flag to indicate whether this vertex ends a primitive
* for rasterization.
*
* Swizzling is required to satisfy points 1 and 2 simultaneously.
*
* Vertices are stored in export order (gsthread * gs_max_out_vertices + emitidx).
* Indices are swizzled in groups of 32, which ensures point 1 without
* disturbing point 2.
*
* \return an LDS pointer to type {[N x i32], [4 x i8]}
*/
static nir_ssa_def *
ngg_gs_out_vertex_addr(nir_builder *b, nir_ssa_def *out_vtx_idx, lower_ngg_gs_state *s)
{
unsigned write_stride_2exp = ffs(MAX2(b->shader->info.gs.vertices_out, 1)) - 1;
/* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */
if (write_stride_2exp) {
nir_ssa_def *row = nir_ushr_imm(b, out_vtx_idx, 5);
nir_ssa_def *swizzle = nir_iand_imm(b, row, (1u << write_stride_2exp) - 1u);
out_vtx_idx = nir_ixor(b, out_vtx_idx, swizzle);
}
nir_ssa_def *out_vtx_offs = nir_imul_imm(b, out_vtx_idx, s->lds_bytes_per_gs_out_vertex);
return nir_iadd_nuw(b, out_vtx_offs, s->lds_addr_gs_out_vtx);
}
static nir_ssa_def *
ngg_gs_emit_vertex_addr(nir_builder *b, nir_ssa_def *gs_vtx_idx, lower_ngg_gs_state *s)
{
nir_ssa_def *tid_in_tg = nir_load_local_invocation_index(b);
nir_ssa_def *gs_out_vtx_base = nir_imul_imm(b, tid_in_tg, b->shader->info.gs.vertices_out);
nir_ssa_def *out_vtx_idx = nir_iadd_nuw(b, gs_out_vtx_base, gs_vtx_idx);
return ngg_gs_out_vertex_addr(b, out_vtx_idx, s);
}
static void
ngg_gs_clear_primflags(nir_builder *b, nir_ssa_def *num_vertices, unsigned stream, lower_ngg_gs_state *s)
{
nir_ssa_def *zero_u8 = nir_imm_zero(b, 1, 8);
nir_store_var(b, s->current_clear_primflag_idx_var, num_vertices, 0x1u);
nir_loop *loop = nir_push_loop(b);
{
nir_ssa_def *current_clear_primflag_idx = nir_load_var(b, s->current_clear_primflag_idx_var);
nir_if *if_break = nir_push_if(b, nir_uge(b, current_clear_primflag_idx, nir_imm_int(b, b->shader->info.gs.vertices_out)));
{
nir_jump(b, nir_jump_break);
}
nir_push_else(b, if_break);
{
nir_ssa_def *emit_vtx_addr = ngg_gs_emit_vertex_addr(b, current_clear_primflag_idx, s);
nir_store_shared(b, zero_u8, emit_vtx_addr, .base = s->lds_offs_primflags + stream);
nir_store_var(b, s->current_clear_primflag_idx_var, nir_iadd_imm_nuw(b, current_clear_primflag_idx, 1), 0x1u);
}
nir_pop_if(b, if_break);
}
nir_pop_loop(b, loop);
}
static void
ngg_gs_shader_query(nir_builder *b, nir_intrinsic_instr *intrin, lower_ngg_gs_state *s)
{
bool has_gen_prim_query = s->options->has_gen_prim_query;
bool has_pipeline_stats_query = s->options->gfx_level < GFX11;
nir_ssa_def *pipeline_query_enabled = NULL;
nir_ssa_def *prim_gen_query_enabled = NULL;
nir_ssa_def *shader_query_enabled = NULL;
if (has_gen_prim_query) {
prim_gen_query_enabled = nir_load_prim_gen_query_enabled_amd(b);
if (has_pipeline_stats_query) {
pipeline_query_enabled = nir_load_pipeline_stat_query_enabled_amd(b);
shader_query_enabled = nir_ior(b, pipeline_query_enabled, prim_gen_query_enabled);
} else {
shader_query_enabled = prim_gen_query_enabled;
}
} else if (has_pipeline_stats_query) {
pipeline_query_enabled = nir_load_pipeline_stat_query_enabled_amd(b);
shader_query_enabled = pipeline_query_enabled;
} else {
/* has no query */
return;
}
nir_if *if_shader_query = nir_push_if(b, shader_query_enabled);
nir_ssa_def *num_prims_in_wave = NULL;
/* Calculate the "real" number of emitted primitives from the emitted GS vertices and primitives.
* GS emits points, line strips or triangle strips.
* Real primitives are points, lines or triangles.
*/
if (nir_src_is_const(intrin->src[0]) && nir_src_is_const(intrin->src[1])) {
unsigned gs_vtx_cnt = nir_src_as_uint(intrin->src[0]);
unsigned gs_prm_cnt = nir_src_as_uint(intrin->src[1]);
unsigned total_prm_cnt = gs_vtx_cnt - gs_prm_cnt * (s->num_vertices_per_primitive - 1u);
nir_ssa_def *num_threads =
nir_bit_count(b, nir_ballot(b, 1, s->options->wave_size, nir_imm_bool(b, true)));
num_prims_in_wave = nir_imul_imm(b, num_threads, total_prm_cnt);
} else {
nir_ssa_def *gs_vtx_cnt = intrin->src[0].ssa;
nir_ssa_def *prm_cnt = intrin->src[1].ssa;
if (s->num_vertices_per_primitive > 1)
prm_cnt = nir_iadd(b, nir_imul_imm(b, prm_cnt, -1u * (s->num_vertices_per_primitive - 1)), gs_vtx_cnt);
num_prims_in_wave = nir_reduce(b, prm_cnt, .reduction_op = nir_op_iadd);
}
/* Store the query result to query result using an atomic add. */
nir_if *if_first_lane = nir_push_if(b, nir_elect(b, 1));
{
if (has_pipeline_stats_query) {
nir_if *if_pipeline_query = nir_push_if(b, pipeline_query_enabled);
{
/* Add all streams' number to the same counter. */
nir_atomic_add_gs_emit_prim_count_amd(b, num_prims_in_wave);
}
nir_pop_if(b, if_pipeline_query);
}
if (has_gen_prim_query) {
nir_if *if_prim_gen_query = nir_push_if(b, prim_gen_query_enabled);
{
/* Add to the counter for this stream. */
nir_atomic_add_gen_prim_count_amd(
b, num_prims_in_wave, .stream_id = nir_intrinsic_stream_id(intrin));
}
nir_pop_if(b, if_prim_gen_query);
}
}
nir_pop_if(b, if_first_lane);
nir_pop_if(b, if_shader_query);
}
static bool
lower_ngg_gs_store_output(nir_builder *b, nir_intrinsic_instr *intrin, lower_ngg_gs_state *s)
{
assert(nir_src_is_const(intrin->src[1]));
b->cursor = nir_before_instr(&intrin->instr);
unsigned base = nir_intrinsic_base(intrin);
unsigned writemask = nir_intrinsic_write_mask(intrin);
unsigned component_offset = nir_intrinsic_component(intrin);
unsigned base_offset = nir_src_as_uint(intrin->src[1]);
nir_io_semantics io_sem = nir_intrinsic_io_semantics(intrin);
unsigned location = io_sem.location + base_offset;
assert(location < VARYING_SLOT_MAX);
unsigned base_index = base + base_offset;
assert(base_index < VARYING_SLOT_MAX);
nir_ssa_def *store_val = intrin->src[0].ssa;
/* Small bitsize components consume the same amount of space as 32-bit components,
* but 64-bit ones consume twice as many. (Vulkan spec 15.1.5)
*
* 64-bit IO has been lowered to multi 32-bit IO.
*/
assert(store_val->bit_size <= 32);
/* Save output usage info. */
gs_output_info *info = &s->output_info[location];
for (unsigned comp = 0; comp < store_val->num_components; ++comp) {
if (!(writemask & (1 << comp)))
continue;
unsigned stream = (io_sem.gs_streams >> (comp * 2)) & 0x3;
if (!(b->shader->info.gs.active_stream_mask & (1 << stream)))
continue;
unsigned component = component_offset + comp;
/* The same output should always belong to the same base. */
assert(!info->components_mask || info->base == base_index);
/* The same output should always have same kill state. */
assert(!info->components_mask ||
(info->no_varying == io_sem.no_varying &&
info->no_sysval_output == io_sem.no_sysval_output));
/* The same output component should always belong to the same stream. */
assert(!(info->components_mask & (1 << component)) ||
((info->stream >> (component * 2)) & 3) == stream);
info->base = base_index;
/* Components of the same output slot may belong to different streams. */
info->stream |= stream << (component * 2);
info->components_mask |= BITFIELD_BIT(component);
info->no_varying = io_sem.no_varying;
info->no_sysval_output = io_sem.no_sysval_output;
nir_variable *var = s->output_vars[location][component];
if (!var) {
var = nir_local_variable_create(
s->impl, glsl_uintN_t_type(store_val->bit_size), "output");
s->output_vars[location][component] = var;
}
assert(glsl_base_type_bit_size(glsl_get_base_type(var->type)) == store_val->bit_size);
nir_store_var(b, var, nir_channel(b, store_val, comp), 0x1u);
}
nir_instr_remove(&intrin->instr);
return true;
}
static unsigned
gs_output_component_mask_with_stream(gs_output_info *info, unsigned stream)
{
unsigned mask = info->components_mask;
if (!mask)
return 0;
/* clear component when not requested stream */
for (int i = 0; i < 4; i++) {
if (((info->stream >> (i * 2)) & 3) != stream)
mask &= ~(1 << i);
}
return mask;
}
static bool
lower_ngg_gs_emit_vertex_with_counter(nir_builder *b, nir_intrinsic_instr *intrin, lower_ngg_gs_state *s)
{
b->cursor = nir_before_instr(&intrin->instr);
unsigned stream = nir_intrinsic_stream_id(intrin);
if (!(b->shader->info.gs.active_stream_mask & (1 << stream))) {
nir_instr_remove(&intrin->instr);
return true;
}
nir_ssa_def *gs_emit_vtx_idx = intrin->src[0].ssa;
nir_ssa_def *current_vtx_per_prim = intrin->src[1].ssa;
nir_ssa_def *gs_emit_vtx_addr = ngg_gs_emit_vertex_addr(b, gs_emit_vtx_idx, s);
for (unsigned slot = 0; slot < VARYING_SLOT_MAX; ++slot) {
unsigned packed_location = util_bitcount64((b->shader->info.outputs_written & BITFIELD64_MASK(slot)));
gs_output_info *info = &s->output_info[slot];
unsigned mask = gs_output_component_mask_with_stream(info, stream);
if (!mask)
continue;
while (mask) {
int start, count;
u_bit_scan_consecutive_range(&mask, &start, &count);
nir_ssa_def *values[4] = {0};
for (int c = start; c < start + count; ++c) {
nir_variable *var = s->output_vars[slot][c];
if (!var) {
/* no one write to this output before */
values[c - start] = nir_ssa_undef(b, 1, 32);
continue;
}
/* Load output from variable. */
nir_ssa_def *val = nir_load_var(b, var);
/* extend 8/16 bit to 32 bit, 64 bit has been lowered */
unsigned bit_size = glsl_base_type_bit_size(glsl_get_base_type(var->type));
values[c - start] = bit_size == 32 ? val : nir_u2u32(b, val);
/* Clear the variable (it is undefined after emit_vertex) */
nir_store_var(b, s->output_vars[slot][c], nir_ssa_undef(b, 1, bit_size), 0x1);
}
nir_ssa_def *store_val = nir_vec(b, values, (unsigned)count);
nir_store_shared(b, store_val, gs_emit_vtx_addr,
.base = packed_location * 16 + start * 4,
.align_mul = 4);
}
}
/* Calculate and store per-vertex primitive flags based on vertex counts:
* - bit 0: whether this vertex finishes a primitive (a real primitive, not the strip)
* - bit 1: whether the primitive index is odd (if we are emitting triangle strips, otherwise always 0)
* - bit 2: whether vertex is live (if culling is enabled: set after culling, otherwise always 1)
*/
nir_ssa_def *vertex_live_flag =
!stream && s->options->can_cull
? nir_ishl_imm(b, nir_b2i32(b, nir_inot(b, nir_load_cull_any_enabled_amd(b))), 2)
: nir_imm_int(b, 0b100);
nir_ssa_def *completes_prim = nir_ige(b, current_vtx_per_prim, nir_imm_int(b, s->num_vertices_per_primitive - 1));
nir_ssa_def *complete_flag = nir_b2i32(b, completes_prim);
nir_ssa_def *prim_flag = nir_ior(b, vertex_live_flag, complete_flag);
if (s->num_vertices_per_primitive == 3) {
nir_ssa_def *odd = nir_iand_imm(b, current_vtx_per_prim, 1);
prim_flag = nir_iadd_nuw(b, prim_flag, nir_ishl(b, odd, nir_imm_int(b, 1)));
}
nir_store_shared(b, nir_u2u8(b, prim_flag), gs_emit_vtx_addr, .base = s->lds_offs_primflags + stream, .align_mul = 4u);
nir_instr_remove(&intrin->instr);
return true;
}
static bool
lower_ngg_gs_end_primitive_with_counter(nir_builder *b, nir_intrinsic_instr *intrin, UNUSED lower_ngg_gs_state *s)
{
b->cursor = nir_before_instr(&intrin->instr);
/* These are not needed, we can simply remove them */
nir_instr_remove(&intrin->instr);
return true;
}
static bool
lower_ngg_gs_set_vertex_and_primitive_count(nir_builder *b, nir_intrinsic_instr *intrin, lower_ngg_gs_state *s)
{
b->cursor = nir_before_instr(&intrin->instr);
unsigned stream = nir_intrinsic_stream_id(intrin);
if (stream > 0 && !(b->shader->info.gs.active_stream_mask & (1 << stream))) {
nir_instr_remove(&intrin->instr);
return true;
}
s->found_out_vtxcnt[stream] = true;
/* Clear the primitive flags of non-emitted vertices */
if (!nir_src_is_const(intrin->src[0]) || nir_src_as_uint(intrin->src[0]) < b->shader->info.gs.vertices_out)
ngg_gs_clear_primflags(b, intrin->src[0].ssa, stream, s);
ngg_gs_shader_query(b, intrin, s);
nir_instr_remove(&intrin->instr);
return true;
}
static bool
lower_ngg_gs_intrinsic(nir_builder *b, nir_instr *instr, void *state)
{
lower_ngg_gs_state *s = (lower_ngg_gs_state *) state;
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == nir_intrinsic_store_output)
return lower_ngg_gs_store_output(b, intrin, s);
else if (intrin->intrinsic == nir_intrinsic_emit_vertex_with_counter)
return lower_ngg_gs_emit_vertex_with_counter(b, intrin, s);
else if (intrin->intrinsic == nir_intrinsic_end_primitive_with_counter)
return lower_ngg_gs_end_primitive_with_counter(b, intrin, s);
else if (intrin->intrinsic == nir_intrinsic_set_vertex_and_primitive_count)
return lower_ngg_gs_set_vertex_and_primitive_count(b, intrin, s);
return false;
}
static void
lower_ngg_gs_intrinsics(nir_shader *shader, lower_ngg_gs_state *s)
{
nir_shader_instructions_pass(shader, lower_ngg_gs_intrinsic, nir_metadata_none, s);
}
static void
ngg_gs_export_primitives(nir_builder *b, nir_ssa_def *max_num_out_prims, nir_ssa_def *tid_in_tg,
nir_ssa_def *exporter_tid_in_tg, nir_ssa_def *primflag_0,
lower_ngg_gs_state *s)
{
nir_if *if_prim_export_thread = nir_push_if(b, nir_ilt(b, tid_in_tg, max_num_out_prims));
/* Only bit 0 matters here - set it to 1 when the primitive should be null */
nir_ssa_def *is_null_prim = nir_ixor(b, primflag_0, nir_imm_int(b, -1u));
nir_ssa_def *vtx_indices[3] = {0};
vtx_indices[s->num_vertices_per_primitive - 1] = exporter_tid_in_tg;
if (s->num_vertices_per_primitive >= 2)
vtx_indices[s->num_vertices_per_primitive - 2] = nir_isub(b, exporter_tid_in_tg, nir_imm_int(b, 1));
if (s->num_vertices_per_primitive == 3)
vtx_indices[s->num_vertices_per_primitive - 3] = nir_isub(b, exporter_tid_in_tg, nir_imm_int(b, 2));
if (s->num_vertices_per_primitive == 3) {
/* API GS outputs triangle strips, but NGG HW understands triangles.
* We already know the triangles due to how we set the primitive flags, but we need to
* make sure the vertex order is so that the front/back is correct, and the provoking vertex is kept.
*/
nir_ssa_def *is_odd = nir_ubfe(b, primflag_0, nir_imm_int(b, 1), nir_imm_int(b, 1));
nir_ssa_def *provoking_vertex_index = nir_load_provoking_vtx_in_prim_amd(b);
nir_ssa_def *provoking_vertex_first = nir_ieq_imm(b, provoking_vertex_index, 0);
vtx_indices[0] = nir_bcsel(b, provoking_vertex_first, vtx_indices[0],
nir_iadd(b, vtx_indices[0], is_odd));
vtx_indices[1] = nir_bcsel(b, provoking_vertex_first,
nir_iadd(b, vtx_indices[1], is_odd),
nir_isub(b, vtx_indices[1], is_odd));
vtx_indices[2] = nir_bcsel(b, provoking_vertex_first,
nir_isub(b, vtx_indices[2], is_odd), vtx_indices[2]);
}
nir_ssa_def *arg = emit_pack_ngg_prim_exp_arg(b, s->num_vertices_per_primitive, vtx_indices, is_null_prim, false);
nir_export_primitive_amd(b, arg);
nir_pop_if(b, if_prim_export_thread);
}
static void
ngg_gs_export_vertices(nir_builder *b, nir_ssa_def *max_num_out_vtx, nir_ssa_def *tid_in_tg,
nir_ssa_def *out_vtx_lds_addr, lower_ngg_gs_state *s)
{
nir_if *if_vtx_export_thread = nir_push_if(b, nir_ilt(b, tid_in_tg, max_num_out_vtx));
nir_ssa_def *exported_out_vtx_lds_addr = out_vtx_lds_addr;
if (!s->output_compile_time_known) {
/* Vertex compaction.
* The current thread will export a vertex that was live in another invocation.
* Load the index of the vertex that the current thread will have to export.
*/
nir_ssa_def *exported_vtx_idx = nir_load_shared(b, 1, 8, out_vtx_lds_addr, .base = s->lds_offs_primflags + 1);
exported_out_vtx_lds_addr = ngg_gs_out_vertex_addr(b, nir_u2u32(b, exported_vtx_idx), s);
}
unsigned num_outputs = 0;
vs_output outputs[64];
for (unsigned slot = 0; slot < VARYING_SLOT_MAX; ++slot) {
if (!(b->shader->info.outputs_written & BITFIELD64_BIT(slot)))
continue;
gs_output_info *info = &s->output_info[slot];
unsigned mask = gs_output_component_mask_with_stream(info, 0);
if (!mask)
continue;
/* Output has been killed but kept only for xfb.
* We have done streamout, so no need to re-build store output.
*/
if ((!nir_slot_is_varying(slot) || info->no_varying) &&
(!nir_slot_is_sysval_output(slot) || info->no_sysval_output))
continue;
unsigned packed_location = util_bitcount64((b->shader->info.outputs_written & BITFIELD64_MASK(slot)));
nir_io_semantics io_sem = {
.location = slot,
.num_slots = 1,
.no_varying = info->no_varying,
.no_sysval_output = info->no_sysval_output,
};
bool is_pos = BITFIELD64_BIT(slot) & POS_EXPORT_MASK;
vs_output *output = NULL;
if (s->options->gfx_level >= GFX11 &&
s->options->vs_output_param_offset[slot] <= AC_EXP_PARAM_OFFSET_31) {
output = &outputs[num_outputs++];