| dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp |
| dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror |
| dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat |
| dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_clamp |
| dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_mirror |
| dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_repeat |
| dEQP-GLES3.functional.shaders.fragdepth.* |
| dEQP-GLES31.functional.draw_base_vertex.* |
| dEQP-GLES31.functional.shaders.sample_variables.sample_mask.* |
| dEQP-GLES31.functional.texture.gather.*repeat_mirrored_repeat |
| dEQP-GLES31.functional.blend_equation_advanced.msaa.hardlight |
| |
| dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge |