blob: 64e01043b6a4ba3bbfa3330a59ebe67d94231a66 [file]
/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "stw_image.h"
#include <pipe/p_state.h>
#include <util/u_inlines.h>
#include <frontend/api.h>
#include <main/mtypes.h>
#include <main/texobj.h>
#include <state_tracker/st_context.h>
#include <state_tracker/st_texture.h>
struct stw_image *
stw_create_image_from_texture(struct stw_context *ctx, GLenum gl_target, GLuint texture,
GLuint depth, GLint level, enum stw_image_error *error)
{
struct st_context *st_ctx = (struct st_context *)ctx->st;
struct gl_context *gl_ctx = st_ctx->ctx;
struct gl_texture_object *obj;
struct pipe_resource *tex;
GLuint face = 0;
obj = _mesa_lookup_texture(gl_ctx, texture);
if (!obj || obj->Target != gl_target) {
*error = STW_IMAGE_ERROR_BAD_PARAMETER;
return NULL;
}
tex = st_get_texobj_resource(obj);
if (!tex) {
*error = STW_IMAGE_ERROR_BAD_PARAMETER;
return NULL;
}
if (gl_target == GL_TEXTURE_CUBE_MAP)
face = depth;
_mesa_test_texobj_completeness(gl_ctx, obj);
if (!obj->_BaseComplete || (level > 0 && !obj->_MipmapComplete)) {
*error = STW_IMAGE_ERROR_BAD_PARAMETER;
return NULL;
}
if (level < obj->Attrib.BaseLevel || level > obj->_MaxLevel) {
*error = STW_IMAGE_ERROR_BAD_MATCH;
return NULL;
}
if (gl_target == GL_TEXTURE_3D && obj->Image[face][level]->Depth < depth) {
*error = STW_IMAGE_ERROR_BAD_MATCH;
return NULL;
}
struct stw_image *ret = calloc(1, sizeof(struct stw_image));
pipe_resource_reference(&ret->pres, tex);
ret->level = level;
ret->layer = depth;
ret->format = tex->format;
gl_ctx->Shared->HasExternallySharedImages = true;
*error = STW_IMAGE_ERROR_SUCCESS;
return ret;
}
struct stw_image *
stw_create_image_from_renderbuffer(struct stw_context *ctx, GLuint renderbuffer,
enum stw_image_error *error)
{
struct st_context *st_ctx = (struct st_context *)ctx->st;
struct gl_context *gl_ctx = st_ctx->ctx;
struct gl_renderbuffer *rb;
struct pipe_resource *tex;
/* Section 3.9 (EGLImage Specification and Management) of the EGL 1.5
* specification says:
*
* "If target is EGL_GL_RENDERBUFFER and buffer is not the name of a
* renderbuffer object, or if buffer is the name of a multisampled
* renderbuffer object, the error EGL_BAD_PARAMETER is generated."
*
* "If target is EGL_GL_TEXTURE_2D , EGL_GL_TEXTURE_CUBE_MAP_*,
* EGL_GL_RENDERBUFFER or EGL_GL_TEXTURE_3D and buffer refers to the
* default GL texture object (0) for the corresponding GL target, the
* error EGL_BAD_PARAMETER is generated."
* (rely on _mesa_lookup_renderbuffer returning NULL in this case)
*/
rb = _mesa_lookup_renderbuffer(gl_ctx, renderbuffer);
if (!rb || rb->NumSamples > 0) {
*error = STW_IMAGE_ERROR_BAD_PARAMETER;
return NULL;
}
tex = rb->texture;
if (!tex) {
*error = STW_IMAGE_ERROR_BAD_PARAMETER;
return NULL;
}
struct stw_image *ret = calloc(1, sizeof(struct stw_image));
pipe_resource_reference(&ret->pres, tex);
ret->format = tex->format;
gl_ctx->Shared->HasExternallySharedImages = true;
*error = STW_IMAGE_ERROR_SUCCESS;
return ret;
}
void
stw_destroy_image(struct stw_image *img)
{
pipe_resource_reference(&img->pres, NULL);
free(img);
}
void
stw_translate_image(struct stw_image *in, struct st_egl_image *out)
{
pipe_resource_reference(&out->texture, in->pres);
out->format = in->format;
out->layer = in->layer;
out->level = in->level;
out->imported_dmabuf = false;
}