blob: e00053aad44355aa8166efc2dcac41dbaaed167a [file]
/*
* Copyright (c) 2022 Amazon.com, Inc. or its affiliates.
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdint.h>
#include <assert.h>
#include <string.h>
#include "compiler/nir/nir.h"
#include "util/blob.h"
#include "util/build_id.h"
#include "util/disk_cache.h"
#include "util/mesa-sha1.h"
#include "pan_context.h"
static bool debug = false;
extern int midgard_debug;
extern int bifrost_debug;
/**
* Compute a disk cache key for the given uncompiled shader and shader key.
*/
static void
panfrost_disk_cache_compute_key(struct disk_cache *cache,
const struct panfrost_uncompiled_shader *uncompiled,
const struct panfrost_shader_key *shader_key,
cache_key cache_key)
{
uint8_t data[sizeof(uncompiled->nir_sha1) + sizeof(*shader_key)];
memcpy(data, uncompiled->nir_sha1, sizeof(uncompiled->nir_sha1));
memcpy(data + sizeof(uncompiled->nir_sha1), shader_key, sizeof(*shader_key));
disk_cache_compute_key(cache, data, sizeof(data), cache_key);
}
/**
* Store the given compiled shader in the disk cache.
*
* This should only be called on newly compiled shaders. No checking is
* done to prevent repeated stores of the same shader.
*/
void
panfrost_disk_cache_store(struct disk_cache *cache,
const struct panfrost_uncompiled_shader *uncompiled,
const struct panfrost_shader_key *key,
const struct panfrost_shader_binary *binary)
{
#ifdef ENABLE_SHADER_CACHE
if (!cache)
return;
cache_key cache_key;
panfrost_disk_cache_compute_key(cache, uncompiled, key, cache_key);
if (debug) {
char sha1[41];
_mesa_sha1_format(sha1, cache_key);
fprintf(stderr, "[mesa disk cache] storing %s\n", sha1);
}
struct blob blob;
blob_init(&blob);
/* We write the following data to the cache blob:
*
* 1. Size of program binary
* 2. Program binary
* 3. Shader info
*/
blob_write_uint32(&blob, binary->binary.size);
blob_write_bytes(&blob, binary->binary.data, binary->binary.size);
blob_write_bytes(&blob, &binary->info, sizeof(binary->info));
disk_cache_put(cache, cache_key, blob.data, blob.size, NULL);
blob_finish(&blob);
#endif
}
/**
* Search for a compiled shader in the disk cache.
*/
bool
panfrost_disk_cache_retrieve(struct disk_cache *cache,
const struct panfrost_uncompiled_shader *uncompiled,
const struct panfrost_shader_key *key,
struct panfrost_shader_binary *binary)
{
#ifdef ENABLE_SHADER_CACHE
if (!cache)
return false;
cache_key cache_key;
panfrost_disk_cache_compute_key(cache, uncompiled, key, cache_key);
if (debug) {
char sha1[41];
_mesa_sha1_format(sha1, cache_key);
fprintf(stderr, "[mesa disk cache] retrieving %s: ", sha1);
}
size_t size;
void *buffer = disk_cache_get(cache, cache_key, &size);
if (debug)
fprintf(stderr, "%s\n", buffer ? "found" : "missing");
if (!buffer)
return false;
struct blob_reader blob;
blob_reader_init(&blob, buffer, size);
util_dynarray_init(&binary->binary, NULL);
uint32_t binary_size = blob_read_uint32(&blob);
void *ptr = util_dynarray_resize_bytes(&binary->binary, binary_size, 1);
blob_copy_bytes(&blob, ptr, binary_size);
blob_copy_bytes(&blob, &binary->info, sizeof(binary->info));
return true;
#else
return false;
#endif
}
/**
* Initialize the on-disk shader cache.
*/
void
panfrost_disk_cache_init(struct panfrost_screen *screen)
{
#ifdef ENABLE_SHADER_CACHE
const char *renderer = screen->base.get_name(&screen->base);
const struct build_id_note *note =
build_id_find_nhdr_for_addr(panfrost_disk_cache_init);
assert(note && build_id_length(note) == 20); /* sha1 */
const uint8_t *id_sha1 = build_id_data(note);
assert(id_sha1);
char timestamp[41];
_mesa_sha1_format(timestamp, id_sha1);
/* Consider any flags affecting the compile when caching */
uint64_t driver_flags = screen->dev.debug;
driver_flags |= ((uint64_t) (midgard_debug | bifrost_debug) << 32);
screen->disk_cache = disk_cache_create(renderer, timestamp, driver_flags);
#endif
}