blob: 7f059bd4aa4466c4dd766b10adb3a51e048ae2f9 [file]
/*
* Copyright (C) 2014 Broadcom
* Copyright (C) 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors (Collabora):
* Tomeu Vizoso <tomeu.vizoso@collabora.com>
* Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
*
*/
#include "pan_context.h"
#include "pan_util.h"
#include "util/format/u_format.h"
void
panfrost_blitter_save(struct panfrost_context *ctx, bool render_cond)
{
struct blitter_context *blitter = ctx->blitter;
util_blitter_save_vertex_buffer_slot(blitter, ctx->vertex_buffers);
util_blitter_save_vertex_elements(blitter, ctx->vertex);
util_blitter_save_vertex_shader(blitter, ctx->uncompiled[PIPE_SHADER_VERTEX]);
util_blitter_save_rasterizer(blitter, ctx->rasterizer);
util_blitter_save_viewport(blitter, &ctx->pipe_viewport);
util_blitter_save_scissor(blitter, &ctx->scissor);
util_blitter_save_fragment_shader(blitter, ctx->uncompiled[PIPE_SHADER_FRAGMENT]);
util_blitter_save_blend(blitter, ctx->blend);
util_blitter_save_depth_stencil_alpha(blitter, ctx->depth_stencil);
util_blitter_save_stencil_ref(blitter, &ctx->stencil_ref);
util_blitter_save_so_targets(blitter, 0, NULL);
util_blitter_save_sample_mask(blitter, ctx->sample_mask, ctx->min_samples);
util_blitter_save_framebuffer(blitter, &ctx->pipe_framebuffer);
util_blitter_save_fragment_sampler_states(blitter,
ctx->sampler_count[PIPE_SHADER_FRAGMENT],
(void **)(&ctx->samplers[PIPE_SHADER_FRAGMENT]));
util_blitter_save_fragment_sampler_views(blitter,
ctx->sampler_view_count[PIPE_SHADER_FRAGMENT],
(struct pipe_sampler_view **)&ctx->sampler_views[PIPE_SHADER_FRAGMENT]);
util_blitter_save_fragment_constant_buffer_slot(blitter,
ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb);
if (!render_cond) {
util_blitter_save_render_condition(blitter,
(struct pipe_query *) ctx->cond_query,
ctx->cond_cond, ctx->cond_mode);
}
}
void
panfrost_blit(struct pipe_context *pipe,
const struct pipe_blit_info *info)
{
struct panfrost_context *ctx = pan_context(pipe);
if (info->render_condition_enable &&
!panfrost_render_condition_check(ctx))
return;
if (!util_blitter_is_blit_supported(ctx->blitter, info))
unreachable("Unsupported blit\n");
panfrost_blitter_save(ctx, info->render_condition_enable);
util_blitter_blit(ctx->blitter, info);
}