| /************************************************************************** |
| * |
| * Copyright 2003 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "i915_batch.h" |
| #include "i915_context.h" |
| #include "i915_debug.h" |
| #include "i915_fpc.h" |
| #include "i915_reg.h" |
| #include "i915_resource.h" |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "pipe/p_format.h" |
| |
| #include "util/format/u_format.h" |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| |
| struct i915_tracked_hw_state { |
| const char *name; |
| void (*validate)(struct i915_context *, unsigned *batch_space); |
| void (*emit)(struct i915_context *); |
| unsigned dirty, batch_space; |
| }; |
| |
| static void |
| validate_flush(struct i915_context *i915, unsigned *batch_space) |
| { |
| *batch_space = i915->flush_dirty ? 1 : 0; |
| } |
| |
| static void |
| emit_flush(struct i915_context *i915) |
| { |
| /* Cache handling is very cheap atm. State handling can request to flushes: |
| * - I915_FLUSH_CACHE which is a flush everything request and |
| * - I915_PIPELINE_FLUSH which is specifically for the draw_offset flush. |
| * Because the cache handling is so dumb, no explicit "invalidate map cache". |
| * Also, the first is a strict superset of the latter, so the following logic |
| * works. */ |
| if (i915->flush_dirty & I915_FLUSH_CACHE) |
| OUT_BATCH(MI_FLUSH | FLUSH_MAP_CACHE); |
| else if (i915->flush_dirty & I915_PIPELINE_FLUSH) |
| OUT_BATCH(MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE); |
| } |
| |
| uint32_t invariant_state[] = { |
| _3DSTATE_AA_CMD | AA_LINE_ECAAR_WIDTH_ENABLE | AA_LINE_ECAAR_WIDTH_1_0 | |
| AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0, |
| |
| _3DSTATE_DFLT_DIFFUSE_CMD, 0, |
| |
| _3DSTATE_DFLT_SPEC_CMD, 0, |
| |
| _3DSTATE_DFLT_Z_CMD, 0, |
| |
| _3DSTATE_COORD_SET_BINDINGS | CSB_TCB(0, 0) | CSB_TCB(1, 1) | CSB_TCB(2, 2) | |
| CSB_TCB(3, 3) | CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | |
| CSB_TCB(7, 7), |
| |
| _3DSTATE_RASTER_RULES_CMD | ENABLE_POINT_RASTER_RULE | |
| OGL_POINT_RASTER_RULE | ENABLE_LINE_STRIP_PROVOKE_VRTX | |
| ENABLE_TRI_FAN_PROVOKE_VRTX | LINE_STRIP_PROVOKE_VRTX(1) | |
| TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D, |
| |
| _3DSTATE_DEPTH_SUBRECT_DISABLE, |
| |
| /* disable indirect state for now |
| */ |
| _3DSTATE_LOAD_INDIRECT | 0, 0}; |
| |
| static void |
| emit_invariant(struct i915_context *i915) |
| { |
| i915_winsys_batchbuffer_write( |
| i915->batch, invariant_state, |
| ARRAY_SIZE(invariant_state) * sizeof(uint32_t)); |
| } |
| |
| static void |
| validate_immediate(struct i915_context *i915, unsigned *batch_space) |
| { |
| unsigned dirty = (1 << I915_IMMEDIATE_S0 | 1 << I915_IMMEDIATE_S1 | |
| 1 << I915_IMMEDIATE_S2 | 1 << I915_IMMEDIATE_S3 | |
| 1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S4 | |
| 1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) & |
| i915->immediate_dirty; |
| |
| if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0) && i915->vbo) |
| i915->validation_buffers[i915->num_validation_buffers++] = i915->vbo; |
| |
| *batch_space = 1 + util_bitcount(dirty); |
| } |
| |
| static void |
| emit_immediate_s5(struct i915_context *i915, uint32_t imm) |
| { |
| struct i915_surface *surf = i915_surface(i915->framebuffer.cbufs[0]); |
| |
| if (surf) { |
| uint32_t writemask = imm & S5_WRITEDISABLE_MASK; |
| imm &= ~S5_WRITEDISABLE_MASK; |
| |
| /* The register bits are not in order. */ |
| static const uint32_t writedisables[4] = { |
| S5_WRITEDISABLE_RED, |
| S5_WRITEDISABLE_GREEN, |
| S5_WRITEDISABLE_BLUE, |
| S5_WRITEDISABLE_ALPHA, |
| }; |
| |
| for (int i = 0; i < 4; i++) { |
| if (writemask & writedisables[surf->color_swizzle[i]]) |
| imm |= writedisables[i]; |
| } |
| } |
| |
| OUT_BATCH(imm); |
| } |
| |
| static void |
| emit_immediate(struct i915_context *i915) |
| { |
| /* remove unwanted bits and S7 */ |
| unsigned dirty = (1 << I915_IMMEDIATE_S0 | 1 << I915_IMMEDIATE_S1 | |
| 1 << I915_IMMEDIATE_S2 | 1 << I915_IMMEDIATE_S3 | |
| 1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S4 | |
| 1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) & |
| i915->immediate_dirty; |
| int i, num = util_bitcount(dirty); |
| assert(num && num <= I915_MAX_IMMEDIATE); |
| |
| OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | dirty << 4 | (num - 1)); |
| |
| if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0)) { |
| if (i915->vbo) |
| OUT_RELOC(i915->vbo, I915_USAGE_VERTEX, |
| i915->current.immediate[I915_IMMEDIATE_S0]); |
| else |
| OUT_BATCH(0); |
| } |
| |
| for (i = 1; i < I915_MAX_IMMEDIATE; i++) { |
| if (dirty & (1 << i)) { |
| if (i == I915_IMMEDIATE_S5) |
| emit_immediate_s5(i915, i915->current.immediate[i]); |
| else |
| OUT_BATCH(i915->current.immediate[i]); |
| } |
| } |
| } |
| |
| static void |
| validate_dynamic(struct i915_context *i915, unsigned *batch_space) |
| { |
| *batch_space = |
| util_bitcount(i915->dynamic_dirty & ((1 << I915_MAX_DYNAMIC) - 1)); |
| } |
| |
| static void |
| emit_dynamic(struct i915_context *i915) |
| { |
| int i; |
| for (i = 0; i < I915_MAX_DYNAMIC; i++) { |
| if (i915->dynamic_dirty & (1 << i)) |
| OUT_BATCH(i915->current.dynamic[i]); |
| } |
| } |
| |
| static void |
| validate_static(struct i915_context *i915, unsigned *batch_space) |
| { |
| *batch_space = 0; |
| |
| if (i915->current.cbuf_bo && (i915->static_dirty & I915_DST_BUF_COLOR)) { |
| i915->validation_buffers[i915->num_validation_buffers++] = |
| i915->current.cbuf_bo; |
| *batch_space += 3; |
| } |
| |
| if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) { |
| i915->validation_buffers[i915->num_validation_buffers++] = |
| i915->current.depth_bo; |
| *batch_space += 3; |
| } |
| |
| if (i915->static_dirty & I915_DST_VARS) |
| *batch_space += 2; |
| |
| if (i915->static_dirty & I915_DST_RECT) |
| *batch_space += 5; |
| } |
| |
| static void |
| emit_static(struct i915_context *i915) |
| { |
| if (i915->current.cbuf_bo && (i915->static_dirty & I915_DST_BUF_COLOR)) { |
| OUT_BATCH(_3DSTATE_BUF_INFO_CMD); |
| OUT_BATCH(i915->current.cbuf_flags); |
| OUT_RELOC(i915->current.cbuf_bo, I915_USAGE_RENDER, 0); |
| } |
| |
| /* What happens if no zbuf?? |
| */ |
| if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) { |
| OUT_BATCH(_3DSTATE_BUF_INFO_CMD); |
| OUT_BATCH(i915->current.depth_flags); |
| OUT_RELOC(i915->current.depth_bo, I915_USAGE_RENDER, 0); |
| } |
| |
| if (i915->static_dirty & I915_DST_VARS) { |
| OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD); |
| OUT_BATCH(i915->current.dst_buf_vars); |
| } |
| } |
| |
| static void |
| validate_map(struct i915_context *i915, unsigned *batch_space) |
| { |
| const uint32_t enabled = i915->current.sampler_enable_flags; |
| uint32_t unit; |
| struct i915_texture *tex; |
| |
| *batch_space = i915->current.sampler_enable_nr |
| ? 2 + 3 * i915->current.sampler_enable_nr |
| : 0; |
| |
| for (unit = 0; unit < I915_TEX_UNITS; unit++) { |
| if (enabled & (1 << unit)) { |
| tex = i915_texture(i915->fragment_sampler_views[unit]->texture); |
| i915->validation_buffers[i915->num_validation_buffers++] = tex->buffer; |
| } |
| } |
| } |
| |
| static void |
| emit_map(struct i915_context *i915) |
| { |
| const uint32_t nr = i915->current.sampler_enable_nr; |
| if (nr) { |
| const uint32_t enabled = i915->current.sampler_enable_flags; |
| uint32_t unit; |
| uint32_t count = 0; |
| OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr)); |
| OUT_BATCH(enabled); |
| for (unit = 0; unit < I915_TEX_UNITS; unit++) { |
| if (enabled & (1 << unit)) { |
| struct i915_texture *texture = |
| i915_texture(i915->fragment_sampler_views[unit]->texture); |
| struct i915_winsys_buffer *buf = texture->buffer; |
| unsigned offset = i915->current.texbuffer[unit][2]; |
| |
| assert(buf); |
| |
| count++; |
| |
| OUT_RELOC(buf, I915_USAGE_SAMPLER, offset); |
| OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */ |
| OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */ |
| } |
| } |
| assert(count == nr); |
| } |
| } |
| |
| static void |
| validate_sampler(struct i915_context *i915, unsigned *batch_space) |
| { |
| *batch_space = i915->current.sampler_enable_nr |
| ? 2 + 3 * i915->current.sampler_enable_nr |
| : 0; |
| } |
| |
| static void |
| emit_sampler(struct i915_context *i915) |
| { |
| if (i915->current.sampler_enable_nr) { |
| int i; |
| |
| OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * i915->current.sampler_enable_nr)); |
| |
| OUT_BATCH(i915->current.sampler_enable_flags); |
| |
| for (i = 0; i < I915_TEX_UNITS; i++) { |
| if (i915->current.sampler_enable_flags & (1 << i)) { |
| OUT_BATCH(i915->current.sampler[i][0]); |
| OUT_BATCH(i915->current.sampler[i][1]); |
| OUT_BATCH(i915->current.sampler[i][2]); |
| } |
| } |
| } |
| } |
| |
| static void |
| validate_constants(struct i915_context *i915, unsigned *batch_space) |
| { |
| int nr = i915->fs->num_constants ? 2 + 4 * i915->fs->num_constants : 0; |
| |
| *batch_space = nr; |
| } |
| |
| static void |
| emit_constants(struct i915_context *i915) |
| { |
| /* Collate the user-defined constants with the fragment shader's |
| * immediates according to the constant_flags[] array. |
| */ |
| const uint32_t nr = i915->fs->num_constants; |
| |
| assert(nr <= I915_MAX_CONSTANT); |
| if (nr) { |
| uint32_t i; |
| |
| OUT_BATCH(_3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4)); |
| OUT_BATCH((1 << nr) - 1); |
| |
| for (i = 0; i < nr; i++) { |
| const uint32_t *c; |
| if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) { |
| /* grab user-defined constant */ |
| c = (uint32_t *)i915_buffer(i915->constants[PIPE_SHADER_FRAGMENT]) |
| ->data; |
| c += 4 * i; |
| } else { |
| /* emit program constant */ |
| c = (uint32_t *)i915->fs->constants[i]; |
| } |
| #if 0 /* debug */ |
| { |
| float *f = (float *) c; |
| printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3], |
| (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER |
| ? "user" : "immediate")); |
| } |
| #endif |
| OUT_BATCH(*c++); |
| OUT_BATCH(*c++); |
| OUT_BATCH(*c++); |
| OUT_BATCH(*c++); |
| } |
| } |
| } |
| |
| static void |
| validate_program(struct i915_context *i915, unsigned *batch_space) |
| { |
| /* we need more batch space if we want to emulate rgba framebuffers */ |
| *batch_space = i915->fs->program_len + (i915->current.fixup_swizzle ? 3 : 0); |
| } |
| |
| static void |
| emit_program(struct i915_context *i915) |
| { |
| /* we should always have, at least, a pass-through program */ |
| assert(i915->fs->program_len > 0); |
| |
| /* If we're doing a fixup swizzle, that's 3 more dwords to add. */ |
| uint32_t additional_size = 0; |
| if (i915->current.fixup_swizzle) |
| additional_size = 3; |
| |
| /* output the program: 1 dword of header, then 3 dwords per decl/instruction */ |
| assert(i915->fs->program_len % 3 == 1); |
| |
| /* first word has the size, adjust it for fixup swizzle */ |
| OUT_BATCH(i915->fs->program[0] + additional_size); |
| |
| for (int i = 1; i < i915->fs->program_len; i++) |
| OUT_BATCH(i915->fs->program[i]); |
| |
| /* we emit an additional mov with swizzle to fake RGBA framebuffers */ |
| if (i915->current.fixup_swizzle) { |
| /* mov out_color, out_color.zyxw */ |
| OUT_BATCH(A0_MOV | (REG_TYPE_OC << A0_DEST_TYPE_SHIFT) | |
| A0_DEST_CHANNEL_ALL | (REG_TYPE_OC << A0_SRC0_TYPE_SHIFT) | |
| (T_DIFFUSE << A0_SRC0_NR_SHIFT)); |
| OUT_BATCH(i915->current.fixup_swizzle); |
| OUT_BATCH(0); |
| } |
| } |
| |
| static void |
| emit_draw_rect(struct i915_context *i915) |
| { |
| if (i915->static_dirty & I915_DST_RECT) { |
| OUT_BATCH(_3DSTATE_DRAW_RECT_CMD); |
| OUT_BATCH(DRAW_RECT_DIS_DEPTH_OFS); |
| OUT_BATCH(i915->current.draw_offset); |
| OUT_BATCH(i915->current.draw_size); |
| OUT_BATCH(i915->current.draw_offset); |
| } |
| } |
| |
| static bool |
| i915_validate_state(struct i915_context *i915, unsigned *batch_space) |
| { |
| unsigned tmp; |
| |
| i915->num_validation_buffers = 0; |
| if (i915->hardware_dirty & I915_HW_INVARIANT) |
| *batch_space = ARRAY_SIZE(invariant_state); |
| else |
| *batch_space = 0; |
| |
| #if 0 |
| static int counter_total = 0; |
| #define VALIDATE_ATOM(atom, hw_dirty) \ |
| if (i915->hardware_dirty & hw_dirty) { \ |
| static int counter_##atom = 0; \ |
| validate_##atom(i915, &tmp); \ |
| *batch_space += tmp; \ |
| counter_##atom += tmp; \ |
| counter_total += tmp; \ |
| printf("%s: \t%d/%d \t%2.2f\n", #atom, counter_##atom, counter_total, \ |
| counter_##atom * 100.f / counter_total); \ |
| } |
| #else |
| #define VALIDATE_ATOM(atom, hw_dirty) \ |
| if (i915->hardware_dirty & hw_dirty) { \ |
| validate_##atom(i915, &tmp); \ |
| *batch_space += tmp; \ |
| } |
| #endif |
| VALIDATE_ATOM(flush, I915_HW_FLUSH); |
| VALIDATE_ATOM(immediate, I915_HW_IMMEDIATE); |
| VALIDATE_ATOM(dynamic, I915_HW_DYNAMIC); |
| VALIDATE_ATOM(static, I915_HW_STATIC); |
| VALIDATE_ATOM(map, I915_HW_MAP); |
| VALIDATE_ATOM(sampler, I915_HW_SAMPLER); |
| VALIDATE_ATOM(constants, I915_HW_CONSTANTS); |
| VALIDATE_ATOM(program, I915_HW_PROGRAM); |
| #undef VALIDATE_ATOM |
| |
| if (i915->num_validation_buffers == 0) |
| return true; |
| |
| if (!i915_winsys_validate_buffers(i915->batch, i915->validation_buffers, |
| i915->num_validation_buffers)) |
| return false; |
| |
| return true; |
| } |
| |
| /* Push the state into the sarea and/or texture memory. |
| */ |
| void |
| i915_emit_hardware_state(struct i915_context *i915) |
| { |
| unsigned batch_space; |
| uintptr_t save_ptr; |
| |
| assert(i915->dirty == 0); |
| |
| if (I915_DBG_ON(DBG_ATOMS)) |
| i915_dump_hardware_dirty(i915, __FUNCTION__); |
| |
| if (!i915_validate_state(i915, &batch_space)) { |
| FLUSH_BATCH(NULL, I915_FLUSH_ASYNC); |
| assert(i915_validate_state(i915, &batch_space)); |
| } |
| |
| if (!BEGIN_BATCH(batch_space)) { |
| FLUSH_BATCH(NULL, I915_FLUSH_ASYNC); |
| assert(i915_validate_state(i915, &batch_space)); |
| assert(BEGIN_BATCH(batch_space)); |
| } |
| |
| save_ptr = (uintptr_t)i915->batch->ptr; |
| |
| #define EMIT_ATOM(atom, hw_dirty) \ |
| if (i915->hardware_dirty & hw_dirty) \ |
| emit_##atom(i915); |
| EMIT_ATOM(flush, I915_HW_FLUSH); |
| EMIT_ATOM(invariant, I915_HW_INVARIANT); |
| EMIT_ATOM(immediate, I915_HW_IMMEDIATE); |
| EMIT_ATOM(dynamic, I915_HW_DYNAMIC); |
| EMIT_ATOM(static, I915_HW_STATIC); |
| EMIT_ATOM(map, I915_HW_MAP); |
| EMIT_ATOM(sampler, I915_HW_SAMPLER); |
| EMIT_ATOM(constants, I915_HW_CONSTANTS); |
| EMIT_ATOM(program, I915_HW_PROGRAM); |
| EMIT_ATOM(draw_rect, I915_HW_STATIC); |
| #undef EMIT_ATOM |
| |
| I915_DBG(DBG_EMIT, "%s: used %d dwords, %d dwords reserved\n", __FUNCTION__, |
| ((uintptr_t)i915->batch->ptr - save_ptr) / 4, batch_space); |
| assert(((uintptr_t)i915->batch->ptr - save_ptr) / 4 == batch_space); |
| |
| i915->hardware_dirty = 0; |
| i915->immediate_dirty = 0; |
| i915->dynamic_dirty = 0; |
| i915->static_dirty = 0; |
| i915->flush_dirty = 0; |
| } |