| /************************************************************************** |
| * |
| * Copyright 2003 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "draw/draw_context.h" |
| #include "draw/draw_vertex.h" |
| #include "pipe/p_shader_tokens.h" |
| #include "util/log.h" |
| #include "util/u_memory.h" |
| #include "i915_context.h" |
| #include "i915_debug.h" |
| #include "i915_fpc.h" |
| #include "i915_reg.h" |
| #include "i915_state.h" |
| |
| |
| /*********************************************************************** |
| * Determine the hardware vertex layout. |
| * Depends on vertex/fragment shader state. |
| */ |
| static void |
| calculate_vertex_layout(struct i915_context *i915) |
| { |
| const struct i915_fragment_shader *fs = i915->fs; |
| struct vertex_info vinfo; |
| bool colors[2], fog, needW, face; |
| uint32_t i; |
| int src; |
| |
| colors[0] = colors[1] = fog = needW = face = false; |
| memset(&vinfo, 0, sizeof(vinfo)); |
| |
| /* Determine which fragment program inputs are needed. Setup HW vertex |
| * layout below, in the HW-specific attribute order. |
| */ |
| for (i = 0; i < fs->info.num_inputs; i++) { |
| switch (fs->info.input_semantic_name[i]) { |
| case TGSI_SEMANTIC_POSITION: |
| case TGSI_SEMANTIC_PCOORD: |
| case TGSI_SEMANTIC_FACE: |
| /* Handled as texcoord inputs below */ |
| break; |
| case TGSI_SEMANTIC_COLOR: |
| assert(fs->info.input_semantic_index[i] < 2); |
| colors[fs->info.input_semantic_index[i]] = true; |
| break; |
| case TGSI_SEMANTIC_TEXCOORD: |
| case TGSI_SEMANTIC_GENERIC: |
| needW = true; |
| break; |
| case TGSI_SEMANTIC_FOG: |
| fog = true; |
| break; |
| default: |
| debug_printf("Unknown input type %d\n", |
| fs->info.input_semantic_name[i]); |
| assert(0); |
| } |
| } |
| |
| /* pos */ |
| src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0); |
| if (needW) { |
| draw_emit_vertex_attr(&vinfo, EMIT_4F, src); |
| vinfo.hwfmt[0] |= S4_VFMT_XYZW; |
| vinfo.attrib[0].emit = EMIT_4F; |
| } else { |
| draw_emit_vertex_attr(&vinfo, EMIT_3F, src); |
| vinfo.hwfmt[0] |= S4_VFMT_XYZ; |
| vinfo.attrib[0].emit = EMIT_3F; |
| } |
| |
| /* point size. if not emitted here, then point size comes from LIS4. */ |
| if (i915->rasterizer->templ.point_size_per_vertex) { |
| src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_PSIZE, 0); |
| if (src != -1) { |
| draw_emit_vertex_attr(&vinfo, EMIT_1F, src); |
| vinfo.hwfmt[0] |= S4_VFMT_POINT_WIDTH; |
| } |
| } |
| |
| /* primary color */ |
| if (colors[0]) { |
| src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0); |
| draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, src); |
| vinfo.hwfmt[0] |= S4_VFMT_COLOR; |
| } |
| |
| /* secondary color */ |
| if (colors[1]) { |
| src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1); |
| draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, src); |
| vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG; |
| } |
| |
| /* fog coord, not fog blend factor */ |
| if (fog) { |
| src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FOG, 0); |
| draw_emit_vertex_attr(&vinfo, EMIT_1F, src); |
| vinfo.hwfmt[0] |= S4_VFMT_FOG_PARAM; |
| } |
| |
| /* texcoords/varyings */ |
| for (i = 0; i < I915_TEX_UNITS; i++) { |
| uint32_t hwtc; |
| if (fs->texcoords[i].semantic != -1) { |
| src = draw_find_shader_output(i915->draw, fs->texcoords[i].semantic, |
| fs->texcoords[i].index); |
| if (fs->texcoords[i].semantic == TGSI_SEMANTIC_FACE) { |
| /* XXX Because of limitations in the draw module, currently src will |
| * be 0 for SEMANTIC_FACE, so this aliases to POS. We need to fix in |
| * the draw module by adding an extra shader output. |
| */ |
| mesa_loge("Front/back face is broken\n"); |
| draw_emit_vertex_attr(&vinfo, EMIT_1F, src); |
| hwtc = TEXCOORDFMT_1D; |
| } else { |
| hwtc = TEXCOORDFMT_4D; |
| draw_emit_vertex_attr(&vinfo, EMIT_4F, src); |
| } |
| } else { |
| hwtc = TEXCOORDFMT_NOT_PRESENT; |
| } |
| vinfo.hwfmt[1] |= hwtc << (i * 4); |
| } |
| |
| draw_compute_vertex_size(&vinfo); |
| |
| if (memcmp(&i915->current.vertex_info, &vinfo, sizeof(vinfo))) { |
| /* Need to set this flag so that the LIS2/4 registers get set. |
| * It also means the i915_update_immediate() function must be called |
| * after this one, in i915_update_derived(). |
| */ |
| i915->dirty |= I915_NEW_VERTEX_FORMAT; |
| |
| memcpy(&i915->current.vertex_info, &vinfo, sizeof(vinfo)); |
| } |
| } |
| |
| struct i915_tracked_state i915_update_vertex_layout = { |
| "vertex_layout", calculate_vertex_layout, |
| I915_NEW_RASTERIZER | I915_NEW_FS | I915_NEW_VS}; |
| |
| /*********************************************************************** |
| */ |
| static struct i915_tracked_state *atoms[] = { |
| &i915_update_vertex_layout, &i915_hw_samplers, &i915_hw_immediate, |
| &i915_hw_dynamic, &i915_hw_fs, &i915_hw_framebuffer, |
| &i915_hw_dst_buf_vars, &i915_hw_constants, NULL, |
| }; |
| |
| void |
| i915_update_derived(struct i915_context *i915) |
| { |
| int i; |
| |
| if (I915_DBG_ON(DBG_ATOMS)) |
| i915_dump_dirty(i915, __FUNCTION__); |
| |
| if (!i915->fs) { |
| i915->dirty &= ~(I915_NEW_FS_CONSTANTS | I915_NEW_FS); |
| i915->hardware_dirty &= ~(I915_HW_PROGRAM | I915_HW_CONSTANTS); |
| } |
| |
| if (!i915->vs) |
| i915->dirty &= ~I915_NEW_VS; |
| |
| if (!i915->blend) |
| i915->dirty &= ~I915_NEW_BLEND; |
| |
| if (!i915->rasterizer) |
| i915->dirty &= ~I915_NEW_RASTERIZER; |
| |
| if (!i915->depth_stencil) |
| i915->dirty &= ~I915_NEW_DEPTH_STENCIL; |
| |
| for (i = 0; atoms[i]; i++) |
| if (atoms[i]->dirty & i915->dirty) |
| atoms[i]->update(i915); |
| |
| i915->dirty = 0; |
| } |