blob: 75a1ce5bf165c6c13a5fc49882520e8ef0abd208 [file]
/**************************************************************************
*
* Copyright 2006 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keithw@vmware.com>
* Michel Dänzer <daenzer@vmware.com>
*/
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_rect.h"
#include "i915_context.h"
#include "i915_debug.h"
#include "i915_resource.h"
#include "i915_screen.h"
#include "i915_winsys.h"
#define DEBUG_TEXTURES 0
/*
* Helper function and arrays
*/
/**
* Initial offset for Cube map.
*/
static const int initial_offsets[6][2] = {
[PIPE_TEX_FACE_POS_X] = {0, 0}, [PIPE_TEX_FACE_POS_Y] = {1, 0},
[PIPE_TEX_FACE_POS_Z] = {1, 1}, [PIPE_TEX_FACE_NEG_X] = {0, 2},
[PIPE_TEX_FACE_NEG_Y] = {1, 2}, [PIPE_TEX_FACE_NEG_Z] = {1, 3},
};
/**
* Step offsets for Cube map.
*/
static const int step_offsets[6][2] = {
[PIPE_TEX_FACE_POS_X] = {0, 2}, [PIPE_TEX_FACE_POS_Y] = {-1, 2},
[PIPE_TEX_FACE_POS_Z] = {-1, 1}, [PIPE_TEX_FACE_NEG_X] = {0, 2},
[PIPE_TEX_FACE_NEG_Y] = {-1, 2}, [PIPE_TEX_FACE_NEG_Z] = {-1, 1},
};
/**
* For compressed level 2
*/
static const int bottom_offsets[6] = {
[PIPE_TEX_FACE_POS_X] = 16 + 0 * 8, [PIPE_TEX_FACE_POS_Y] = 16 + 1 * 8,
[PIPE_TEX_FACE_POS_Z] = 16 + 2 * 8, [PIPE_TEX_FACE_NEG_X] = 16 + 3 * 8,
[PIPE_TEX_FACE_NEG_Y] = 16 + 4 * 8, [PIPE_TEX_FACE_NEG_Z] = 16 + 5 * 8,
};
static inline unsigned
align_nblocksx(enum pipe_format format, unsigned width, unsigned align_to)
{
return align(util_format_get_nblocksx(format, width), align_to);
}
static inline unsigned
align_nblocksy(enum pipe_format format, unsigned width, unsigned align_to)
{
return align(util_format_get_nblocksy(format, width), align_to);
}
static inline unsigned
get_pot_stride(enum pipe_format format, unsigned width)
{
return util_next_power_of_two(util_format_get_stride(format, width));
}
static inline const char *
get_tiling_string(enum i915_winsys_buffer_tile tile)
{
switch (tile) {
case I915_TILE_NONE:
return "none";
case I915_TILE_X:
return "x";
case I915_TILE_Y:
return "y";
default:
assert(false);
return "?";
}
}
/*
* More advanced helper funcs
*/
static void
i915_texture_set_level_info(struct i915_texture *tex, unsigned level,
unsigned nr_images)
{
assert(level < ARRAY_SIZE(tex->nr_images));
assert(nr_images);
assert(!tex->image_offset[level]);
tex->nr_images[level] = nr_images;
tex->image_offset[level] = MALLOC(nr_images * sizeof(struct offset_pair));
tex->image_offset[level][0].nblocksx = 0;
tex->image_offset[level][0].nblocksy = 0;
}
unsigned
i915_texture_offset(const struct i915_texture *tex, unsigned level,
unsigned layer)
{
unsigned x, y;
x = tex->image_offset[level][layer].nblocksx *
util_format_get_blocksize(tex->b.format);
y = tex->image_offset[level][layer].nblocksy;
return y * tex->stride + x;
}
static void
i915_texture_set_image_offset(struct i915_texture *tex, unsigned level,
unsigned img, unsigned nblocksx,
unsigned nblocksy)
{
/* for the first image and level make sure offset is zero */
assert(!(img == 0 && level == 0) || (nblocksx == 0 && nblocksy == 0));
assert(img < tex->nr_images[level]);
tex->image_offset[level][img].nblocksx = nblocksx;
tex->image_offset[level][img].nblocksy = nblocksy;
#if DEBUG_TEXTURES
debug_printf("%s: %p level %u, img %u (%u, %u)\n", __FUNCTION__, tex, level,
img, x, y);
#endif
}
static enum i915_winsys_buffer_tile
i915_texture_tiling(struct i915_screen *is, struct i915_texture *tex)
{
if (!is->debug.tiling)
return I915_TILE_NONE;
if (tex->b.target == PIPE_TEXTURE_1D)
return I915_TILE_NONE;
if (util_format_is_compressed(tex->b.format))
return I915_TILE_X;
if (is->debug.use_blitter)
return I915_TILE_X;
else
return I915_TILE_Y;
}
/*
* Shared layout functions
*/
/**
* Special case to deal with scanout textures.
*/
static bool
i9x5_scanout_layout(struct i915_texture *tex)
{
struct pipe_resource *pt = &tex->b;
if (pt->last_level > 0 || util_format_get_blocksize(pt->format) != 4)
return false;
if (pt->width0 >= 240) {
tex->stride = align(util_format_get_stride(pt->format, pt->width0), 64);
tex->total_nblocksy = align_nblocksy(pt->format, pt->height0, 8);
tex->tiling = I915_TILE_X;
/* special case for cursors */
} else if (pt->width0 == 64 && pt->height0 == 64) {
tex->stride = get_pot_stride(pt->format, pt->width0);
tex->total_nblocksy = align_nblocksy(pt->format, pt->height0, 8);
} else {
return false;
}
i915_texture_set_level_info(tex, 0, 1);
i915_texture_set_image_offset(tex, 0, 0, 0, 0);
#if DEBUG_TEXTURE
debug_printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
pt->width0, pt->height0, util_format_get_blocksize(pt->format),
tex->stride, tex->total_nblocksy,
tex->stride * tex->total_nblocksy);
#endif
return true;
}
/**
* Special case to deal with shared textures.
*/
static bool
i9x5_display_target_layout(struct i915_texture *tex)
{
struct pipe_resource *pt = &tex->b;
if (pt->last_level > 0 || util_format_get_blocksize(pt->format) != 4)
return false;
/* fallback to normal textures for small textures */
if (pt->width0 < 240)
return false;
i915_texture_set_level_info(tex, 0, 1);
i915_texture_set_image_offset(tex, 0, 0, 0, 0);
tex->stride = align(util_format_get_stride(pt->format, pt->width0), 64);
tex->total_nblocksy = align_nblocksy(pt->format, pt->height0, 8);
tex->tiling = I915_TILE_X;
#if DEBUG_TEXTURE
debug_printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
pt->width0, pt->height0, util_format_get_blocksize(pt->format),
tex->stride, tex->total_nblocksy,
tex->stride * tex->total_nblocksy);
#endif
return true;
}
/**
* Helper function for special layouts
*/
static bool
i9x5_special_layout(struct i915_texture *tex)
{
struct pipe_resource *pt = &tex->b;
/* Scanouts needs special care */
if (pt->bind & PIPE_BIND_SCANOUT)
if (i9x5_scanout_layout(tex))
return true;
/* Shared buffers needs to be compatible with X servers
*
* XXX: need a better name than shared for this if it is to be part
* of core gallium, and probably move the flag to resource.flags,
* rather than bindings.
*/
if (pt->bind & (PIPE_BIND_SHARED | PIPE_BIND_DISPLAY_TARGET))
if (i9x5_display_target_layout(tex))
return true;
return false;
}
/**
* Cube layout used on i915 and for non-compressed textures on i945.
*
* Hardware layout looks like:
*
* +-------+-------+
* | | |
* | | |
* | | |
* | +x | +y |
* | | |
* | | |
* | | |
* | | |
* +---+---+-------+
* | | | |
* | +x| +y| |
* | | | |
* | | | |
* +-+-+---+ +z |
* | | | | |
* +-+-+ +z| |
* | | | |
* +-+-+---+-------+
* | | |
* | | |
* | | |
* | -x | -y |
* | | |
* | | |
* | | |
* | | |
* +---+---+-------+
* | | | |
* | -x| -y| |
* | | | |
* | | | |
* +-+-+---+ -z |
* | | | | |
* +-+-+ -z| |
* | | | |
* +-+---+-------+
*
*/
static void
i9x5_texture_layout_cube(struct i915_texture *tex)
{
struct pipe_resource *pt = &tex->b;
unsigned width = util_next_power_of_two(pt->width0);
const unsigned nblocks = util_format_get_nblocksx(pt->format, width);
unsigned level;
unsigned face;
assert(pt->width0 == pt->height0); /* cubemap images are square */
/* double pitch for cube layouts */
tex->stride = align(nblocks * util_format_get_blocksize(pt->format) * 2, 4);
tex->total_nblocksy = nblocks * 4;
for (level = 0; level <= pt->last_level; level++)
i915_texture_set_level_info(tex, level, 6);
for (face = 0; face < 6; face++) {
unsigned x = initial_offsets[face][0] * nblocks;
unsigned y = initial_offsets[face][1] * nblocks;
unsigned d = nblocks;
for (level = 0; level <= pt->last_level; level++) {
i915_texture_set_image_offset(tex, level, face, x, y);
d >>= 1;
x += step_offsets[face][0] * d;
y += step_offsets[face][1] * d;
}
}
}
/*
* i915 layout functions
*/
static void
i915_texture_layout_2d(struct i915_texture *tex)
{
struct pipe_resource *pt = &tex->b;
unsigned level;
unsigned width = util_next_power_of_two(pt->width0);
unsigned height = util_next_power_of_two(pt->height0);
unsigned nblocksy = util_format_get_nblocksy(pt->format, width);
unsigned align_y = 2;
if (util_format_is_compressed(pt->format))
align_y = 1;
tex->stride = align(util_format_get_stride(pt->format, width), 4);
tex->total_nblocksy = 0;
for (level = 0; level <= pt->last_level; level++) {
i915_texture_set_level_info(tex, level, 1);
i915_texture_set_image_offset(tex, level, 0, 0, tex->total_nblocksy);
tex->total_nblocksy += nblocksy;
width = u_minify(width, 1);
height = u_minify(height, 1);
nblocksy = align_nblocksy(pt->format, height, align_y);
}
}
static void
i915_texture_layout_3d(struct i915_texture *tex)
{
struct pipe_resource *pt = &tex->b;
unsigned level;
unsigned width = util_next_power_of_two(pt->width0);
unsigned height = util_next_power_of_two(pt->height0);
unsigned depth = util_next_power_of_two(pt->depth0);
unsigned nblocksy = util_format_get_nblocksy(pt->format, height);
unsigned stack_nblocksy = 0;
/* Calculate the size of a single slice.
*/
tex->stride = align(util_format_get_stride(pt->format, width), 4);
/* XXX: hardware expects/requires 9 levels at minimum.
*/
for (level = 0; level <= MAX2(8, pt->last_level); level++) {
i915_texture_set_level_info(tex, level, depth);
stack_nblocksy += MAX2(2, nblocksy);
width = u_minify(width, 1);
height = u_minify(height, 1);
nblocksy = util_format_get_nblocksy(pt->format, height);
}
/* Fixup depth image_offsets:
*/
for (level = 0; level <= pt->last_level; level++) {
unsigned i;
for (i = 0; i < depth; i++)
i915_texture_set_image_offset(tex, level, i, 0, i * stack_nblocksy);
depth = u_minify(depth, 1);
}
/* Multiply slice size by texture depth for total size. It's
* remarkable how wasteful of memory the i915 texture layouts
* are. They are largely fixed in the i945.
*/
tex->total_nblocksy = stack_nblocksy * util_next_power_of_two(pt->depth0);
}
static bool
i915_texture_layout(struct i915_texture *tex)
{
switch (tex->b.target) {
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
if (!i9x5_special_layout(tex))
i915_texture_layout_2d(tex);
break;
case PIPE_TEXTURE_3D:
i915_texture_layout_3d(tex);
break;
case PIPE_TEXTURE_CUBE:
i9x5_texture_layout_cube(tex);
break;
default:
assert(0);
return false;
}
return true;
}
/*
* i945 layout functions
*/
static void
i945_texture_layout_2d(struct i915_texture *tex)
{
struct pipe_resource *pt = &tex->b;
int align_x = 4, align_y = 2;
unsigned level;
unsigned x = 0;
unsigned y = 0;
unsigned width = util_next_power_of_two(pt->width0);
unsigned height = util_next_power_of_two(pt->height0);
unsigned nblocksx = util_format_get_nblocksx(pt->format, width);
unsigned nblocksy = util_format_get_nblocksy(pt->format, height);
if (util_format_is_compressed(pt->format)) {
align_x = 1;
align_y = 1;
}
tex->stride = align(util_format_get_stride(pt->format, width), 4);
/* May need to adjust pitch to accommodate the placement of
* the 2nd mipmap level. This occurs when the alignment
* constraints of mipmap placement push the right edge of the
* 2nd mipmap level out past the width of its parent.
*/
if (pt->last_level > 0) {
unsigned mip1_nblocksx =
align_nblocksx(pt->format, u_minify(width, 1), align_x) +
util_format_get_nblocksx(pt->format, u_minify(width, 2));
if (mip1_nblocksx > nblocksx)
tex->stride = mip1_nblocksx * util_format_get_blocksize(pt->format);
}
/* Pitch must be a whole number of dwords
*/
tex->stride = align(tex->stride, 64);
tex->total_nblocksy = 0;
for (level = 0; level <= pt->last_level; level++) {
i915_texture_set_level_info(tex, level, 1);
i915_texture_set_image_offset(tex, level, 0, x, y);
/* Because the images are packed better, the final offset
* might not be the maximal one:
*/
tex->total_nblocksy = MAX2(tex->total_nblocksy, y + nblocksy);
/* Layout_below: step right after second mipmap level.
*/
if (level == 1) {
x += nblocksx;
} else {
y += nblocksy;
}
width = u_minify(width, 1);
height = u_minify(height, 1);
nblocksx = align_nblocksx(pt->format, width, align_x);
nblocksy = align_nblocksy(pt->format, height, align_y);
}
}
static void
i945_texture_layout_3d(struct i915_texture *tex)
{
struct pipe_resource *pt = &tex->b;
unsigned width = util_next_power_of_two(pt->width0);
unsigned height = util_next_power_of_two(pt->height0);
unsigned depth = util_next_power_of_two(pt->depth0);
unsigned nblocksy = util_format_get_nblocksy(pt->format, height);
unsigned pack_x_pitch, pack_x_nr;
unsigned pack_y_pitch;
unsigned level;
tex->stride = align(util_format_get_stride(pt->format, width), 4);
tex->total_nblocksy = 0;
pack_y_pitch = MAX2(nblocksy, 2);
pack_x_pitch = tex->stride / util_format_get_blocksize(pt->format);
pack_x_nr = 1;
for (level = 0; level <= pt->last_level; level++) {
int x = 0;
int y = 0;
unsigned q, j;
i915_texture_set_level_info(tex, level, depth);
for (q = 0; q < depth;) {
for (j = 0; j < pack_x_nr && q < depth; j++, q++) {
i915_texture_set_image_offset(tex, level, q, x,
y + tex->total_nblocksy);
x += pack_x_pitch;
}
x = 0;
y += pack_y_pitch;
}
tex->total_nblocksy += y;
if (pack_x_pitch > 4) {
pack_x_pitch >>= 1;
pack_x_nr <<= 1;
assert(pack_x_pitch * pack_x_nr *
util_format_get_blocksize(pt->format) <=
tex->stride);
}
if (pack_y_pitch > 2) {
pack_y_pitch >>= 1;
}
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
nblocksy = util_format_get_nblocksy(pt->format, height);
}
}
/**
* Compressed cube texture map layout for i945 and later.
*
* The hardware layout looks like the 830-915 layout, except for the small
* sizes. A zoomed in view of the layout for 945 is:
*
* +-------+-------+
* | 8x8 | 8x8 |
* | | |
* | | |
* | +x | +y |
* | | |
* | | |
* | | |
* | | |
* +---+---+-------+
* |4x4| | 8x8 |
* | +x| | |
* | | | |
* | | | |
* +---+ | +z |
* |4x4| | |
* | +y| | |
* | | | |
* +---+ +-------+
*
* ...
*
* +-------+-------+
* | 8x8 | 8x8 |
* | | |
* | | |
* | -x | -y |
* | | |
* | | |
* | | |
* | | |
* +---+---+-------+
* |4x4| | 8x8 |
* | -x| | |
* | | | |
* | | | |
* +---+ | -z |
* |4x4| | |
* | -y| | |
* | | | |
* +---+ +---+---+---+---+---+---+---+---+---+
* |4x4| |4x4| |2x2| |2x2| |2x2| |2x2|
* | +z| | -z| | +x| | +y| | +z| | -x| ...
* | | | | | | | | | | | |
* +---+ +---+ +---+ +---+ +---+ +---+
*
* The bottom row continues with the remaining 2x2 then the 1x1 mip contents
* in order, with each of them aligned to a 8x8 block boundary. Thus, for
* 32x32 cube maps and smaller, the bottom row layout is going to dictate the
* pitch of the tree. For a tree with 4x4 images, the pitch is at least
* 14 * 8 = 112 texels, for 2x2 it is at least 12 * 8 texels, and for 1x1
* it is 6 * 8 texels.
*/
static void
i945_texture_layout_cube(struct i915_texture *tex)
{
struct pipe_resource *pt = &tex->b;
unsigned width = util_next_power_of_two(pt->width0);
const unsigned nblocks = util_format_get_nblocksx(pt->format, width);
const unsigned dim = width;
unsigned level;
unsigned face;
assert(pt->width0 == pt->height0); /* cubemap images are square */
assert(util_format_is_compressed(pt->format)); /* compressed only */
/*
* Depending on the size of the largest images, pitch can be
* determined either by the old-style packing of cubemap faces,
* or the final row of 4x4, 2x2 and 1x1 faces below this.
*
* 64 * 2 / 4 = 32
* 14 * 2 = 28
*/
if (width >= 64)
tex->stride = nblocks * 2 * util_format_get_blocksize(pt->format);
else
tex->stride = 14 * 2 * util_format_get_blocksize(pt->format);
/*
* Something similary apply for height as well.
*/
if (width >= 4)
tex->total_nblocksy = nblocks * 4 + 1;
else
tex->total_nblocksy = 1;
/* Set all the levels to effectively occupy the whole rectangular region */
for (level = 0; level <= pt->last_level; level++)
i915_texture_set_level_info(tex, level, 6);
for (face = 0; face < 6; face++) {
/* all calculations in pixels */
unsigned total_height = tex->total_nblocksy * 4;
unsigned x = initial_offsets[face][0] * dim;
unsigned y = initial_offsets[face][1] * dim;
unsigned d = dim;
if (dim == 4 && face >= 4) {
x = (face - 4) * 8;
y = tex->total_nblocksy * 4 - 4; /* 4 = 1 block */
} else if (dim < 4 && (face > 0)) {
x = face * 8;
y = total_height - 4;
}
for (level = 0; level <= pt->last_level; level++) {
i915_texture_set_image_offset(tex, level, face,
util_format_get_nblocksx(pt->format, x),
util_format_get_nblocksy(pt->format, y));
d >>= 1;
switch (d) {
case 4:
switch (face) {
case PIPE_TEX_FACE_POS_X:
case PIPE_TEX_FACE_NEG_X:
x += step_offsets[face][0] * d;
y += step_offsets[face][1] * d;
break;
case PIPE_TEX_FACE_POS_Y:
case PIPE_TEX_FACE_NEG_Y:
y += 12;
x -= 8;
break;
case PIPE_TEX_FACE_POS_Z:
case PIPE_TEX_FACE_NEG_Z:
y = total_height - 4;
x = (face - 4) * 8;
break;
}
break;
case 2:
y = total_height - 4;
x = bottom_offsets[face];
break;
case 1:
x += 48;
break;
default:
x += step_offsets[face][0] * d;
y += step_offsets[face][1] * d;
break;
}
}
}
}
static bool
i945_texture_layout(struct i915_texture *tex)
{
switch (tex->b.target) {
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
if (!i9x5_special_layout(tex))
i945_texture_layout_2d(tex);
break;
case PIPE_TEXTURE_3D:
i945_texture_layout_3d(tex);
break;
case PIPE_TEXTURE_CUBE:
if (!util_format_is_compressed(tex->b.format))
i9x5_texture_layout_cube(tex);
else
i945_texture_layout_cube(tex);
break;
default:
assert(0);
return false;
}
return true;
}
/*
* Screen texture functions
*/
bool
i915_resource_get_handle(struct pipe_screen *screen,
struct pipe_context *context,
struct pipe_resource *texture,
struct winsys_handle *whandle, unsigned usage)
{
if (texture->target == PIPE_BUFFER)
return false;
struct i915_screen *is = i915_screen(screen);
struct i915_texture *tex = i915_texture(texture);
struct i915_winsys *iws = is->iws;
return iws->buffer_get_handle(iws, tex->buffer, whandle, tex->stride);
}
void *
i915_texture_transfer_map(struct pipe_context *pipe,
struct pipe_resource *resource, unsigned level,
unsigned usage, const struct pipe_box *box,
struct pipe_transfer **ptransfer)
{
struct i915_context *i915 = i915_context(pipe);
struct i915_texture *tex = i915_texture(resource);
struct i915_transfer *transfer = slab_alloc_st(&i915->texture_transfer_pool);
bool use_staging_texture = false;
struct i915_winsys *iws = i915_screen(pipe->screen)->iws;
enum pipe_format format = resource->format;
unsigned offset;
char *map;
if (!transfer)
return NULL;
transfer->b.resource = resource;
transfer->b.level = level;
transfer->b.usage = usage;
transfer->b.box = *box;
transfer->b.stride = tex->stride;
transfer->staging_texture = NULL;
/* XXX: handle depth textures everyhwere*/
transfer->b.layer_stride = 0;
/* if we use staging transfers, only support textures we can render to,
* because we need that for u_blitter */
if (i915->blitter &&
util_blitter_is_copy_supported(i915->blitter, resource, resource) &&
(usage & PIPE_MAP_WRITE) &&
!(usage &
(PIPE_MAP_READ | PIPE_MAP_DONTBLOCK | PIPE_MAP_UNSYNCHRONIZED)))
use_staging_texture = true;
use_staging_texture = false;
if (use_staging_texture) {
/*
* Allocate the untiled staging texture.
* If the alloc fails, transfer->staging_texture is NULL and we fallback
* to a map()
*/
transfer->staging_texture =
i915_texture_create(pipe->screen, resource, true);
}
if (resource->target != PIPE_TEXTURE_3D &&
resource->target != PIPE_TEXTURE_CUBE) {
assert(box->z == 0);
assert(box->depth == 1);
}
if (transfer->staging_texture) {
tex = i915_texture(transfer->staging_texture);
} else {
/* TODO this is a sledgehammer */
tex = i915_texture(resource);
pipe->flush(pipe, NULL, 0);
}
offset = i915_texture_offset(tex, transfer->b.level, box->z);
map = iws->buffer_map(iws, tex->buffer,
(transfer->b.usage & PIPE_MAP_WRITE) ? true : false);
if (!map) {
pipe_resource_reference(&transfer->staging_texture, NULL);
FREE(transfer);
return NULL;
}
*ptransfer = &transfer->b;
return map + offset +
box->y / util_format_get_blockheight(format) * transfer->b.stride +
box->x / util_format_get_blockwidth(format) *
util_format_get_blocksize(format);
}
void
i915_texture_transfer_unmap(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
struct i915_context *i915 = i915_context(pipe);
struct i915_transfer *itransfer = (struct i915_transfer *)transfer;
struct i915_texture *tex = i915_texture(itransfer->b.resource);
struct i915_winsys *iws = i915_screen(tex->b.screen)->iws;
if (itransfer->staging_texture)
tex = i915_texture(itransfer->staging_texture);
iws->buffer_unmap(iws, tex->buffer);
if ((itransfer->staging_texture) && (transfer->usage & PIPE_MAP_WRITE)) {
struct pipe_box sbox;
u_box_origin_2d(itransfer->b.box.width, itransfer->b.box.height, &sbox);
pipe->resource_copy_region(pipe, itransfer->b.resource,
itransfer->b.level, itransfer->b.box.x,
itransfer->b.box.y, itransfer->b.box.z,
itransfer->staging_texture, 0, &sbox);
pipe->flush(pipe, NULL, 0);
pipe_resource_reference(&itransfer->staging_texture, NULL);
}
slab_free_st(&i915->texture_transfer_pool, itransfer);
}
void
i915_texture_subdata(struct pipe_context *pipe, struct pipe_resource *resource,
unsigned level, unsigned usage, const struct pipe_box *box,
const void *data, unsigned stride, unsigned layer_stride)
{
/* i915's cube and 3D maps are not laid out such that one could use a
* layer_stride to get from one layer to the next, so we have to walk the
* layers individually.
*/
struct pipe_box layer_box = *box;
layer_box.depth = 1;
for (layer_box.z = box->z; layer_box.z < box->z + box->depth;
layer_box.z++) {
u_default_texture_subdata(pipe, resource, level, usage, &layer_box, data,
stride, layer_stride);
data += layer_stride;
}
}
struct pipe_resource *
i915_texture_create(struct pipe_screen *screen,
const struct pipe_resource *template, bool force_untiled)
{
struct i915_screen *is = i915_screen(screen);
struct i915_winsys *iws = is->iws;
struct i915_texture *tex = CALLOC_STRUCT(i915_texture);
unsigned buf_usage = 0;
if (!tex)
return NULL;
tex->b = *template;
pipe_reference_init(&tex->b.reference, 1);
tex->b.screen = screen;
if ((force_untiled) || (template->usage == PIPE_USAGE_STREAM))
tex->tiling = I915_TILE_NONE;
else
tex->tiling = i915_texture_tiling(is, tex);
if (is->is_i945) {
if (!i945_texture_layout(tex))
goto fail;
} else {
if (!i915_texture_layout(tex))
goto fail;
}
/* for scanouts and cursors, cursors arn't scanouts */
/* XXX: use a custom flag for cursors, don't rely on magically
* guessing that this is Xorg asking for a cursor
*/
if ((template->bind & PIPE_BIND_SCANOUT) && template->width0 != 64)
buf_usage = I915_NEW_SCANOUT;
else
buf_usage = I915_NEW_TEXTURE;
tex->buffer = iws->buffer_create_tiled(
iws, &tex->stride, tex->total_nblocksy, &tex->tiling, buf_usage);
if (!tex->buffer)
goto fail;
I915_DBG(DBG_TEXTURE, "%s: %p stride %u, blocks (%u, %u) tiling %s\n",
__func__, tex, tex->stride,
tex->stride / util_format_get_blocksize(tex->b.format),
tex->total_nblocksy, get_tiling_string(tex->tiling));
return &tex->b;
fail:
FREE(tex);
return NULL;
}
struct pipe_resource *
i915_texture_from_handle(struct pipe_screen *screen,
const struct pipe_resource *template,
struct winsys_handle *whandle)
{
struct i915_screen *is = i915_screen(screen);
struct i915_texture *tex;
struct i915_winsys *iws = is->iws;
struct i915_winsys_buffer *buffer;
unsigned stride;
enum i915_winsys_buffer_tile tiling;
assert(screen);
buffer = iws->buffer_from_handle(iws, whandle, template->height0, &tiling,
&stride);
/* Only supports one type */
if ((template->target != PIPE_TEXTURE_2D &&
template->target != PIPE_TEXTURE_RECT) ||
template->last_level != 0 || template->depth0 != 1) {
return NULL;
}
tex = CALLOC_STRUCT(i915_texture);
if (!tex)
return NULL;
tex->b = *template;
pipe_reference_init(&tex->b.reference, 1);
tex->b.screen = screen;
tex->stride = stride;
tex->tiling = tiling;
tex->total_nblocksy = align_nblocksy(tex->b.format, tex->b.height0, 8);
i915_texture_set_level_info(tex, 0, 1);
i915_texture_set_image_offset(tex, 0, 0, 0, 0);
tex->buffer = buffer;
I915_DBG(DBG_TEXTURE, "%s: %p stride %u, blocks (%u, %u) tiling %s\n",
__func__, tex, tex->stride,
tex->stride / util_format_get_blocksize(tex->b.format),
tex->total_nblocksy, get_tiling_string(tex->tiling));
return &tex->b;
}