blob: dab2c5c83b95e70c99e304cdddcb3eac77f6324d [file]
/**************************************************************************
*
* Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef I915_REG_H
#define I915_REG_H
#define I915_SET_FIELD(var, mask, value) (var &= ~(mask), var |= value)
#define CMD_3D (0x3 << 29)
#define PRIM3D_INLINE (CMD_3D | (0x1f << 24))
#define PRIM3D_TRILIST (0x0 << 18)
#define PRIM3D_TRISTRIP (0x1 << 18)
#define PRIM3D_TRISTRIP_RVRSE (0x2 << 18)
#define PRIM3D_TRIFAN (0x3 << 18)
#define PRIM3D_POLY (0x4 << 18)
#define PRIM3D_LINELIST (0x5 << 18)
#define PRIM3D_LINESTRIP (0x6 << 18)
#define PRIM3D_RECTLIST (0x7 << 18)
#define PRIM3D_POINTLIST (0x8 << 18)
#define PRIM3D_DIB (0x9 << 18)
#define PRIM3D_CLEAR_RECT (0xa << 18)
#define PRIM3D_ZONE_INIT (0xd << 18)
#define PRIM3D_MASK (0x1f << 18)
/* p137 */
#define _3DSTATE_AA_CMD (CMD_3D | (0x06 << 24))
#define AA_LINE_ECAAR_WIDTH_ENABLE (1 << 16)
#define AA_LINE_ECAAR_WIDTH_0_5 0
#define AA_LINE_ECAAR_WIDTH_1_0 (1 << 14)
#define AA_LINE_ECAAR_WIDTH_2_0 (2 << 14)
#define AA_LINE_ECAAR_WIDTH_4_0 (3 << 14)
#define AA_LINE_REGION_WIDTH_ENABLE (1 << 8)
#define AA_LINE_REGION_WIDTH_0_5 0
#define AA_LINE_REGION_WIDTH_1_0 (1 << 6)
#define AA_LINE_REGION_WIDTH_2_0 (2 << 6)
#define AA_LINE_REGION_WIDTH_4_0 (3 << 6)
/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8 << 24))
#define BFO_ENABLE_STENCIL_REF (1 << 23)
#define BFO_STENCIL_REF_SHIFT 15
#define BFO_STENCIL_REF_MASK (0xff << 15)
#define BFO_ENABLE_STENCIL_FUNCS (1 << 14)
#define BFO_STENCIL_TEST_SHIFT 11
#define BFO_STENCIL_TEST_MASK (0x7 << 11)
#define BFO_STENCIL_FAIL_SHIFT 8
#define BFO_STENCIL_FAIL_MASK (0x7 << 8)
#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5
#define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7 << 5)
#define BFO_STENCIL_PASS_Z_PASS_SHIFT 2
#define BFO_STENCIL_PASS_Z_PASS_MASK (0x7 << 2)
#define BFO_ENABLE_STENCIL_TWO_SIDE (1 << 1)
#define BFO_STENCIL_TWO_SIDE (1 << 0)
/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9 << 24))
#define BFM_ENABLE_STENCIL_TEST_MASK (1 << 17)
#define BFM_ENABLE_STENCIL_WRITE_MASK (1 << 16)
#define BFM_STENCIL_TEST_MASK_SHIFT 8
#define BFM_STENCIL_TEST_MASK_MASK (0xff << 8)
#define BFM_STENCIL_WRITE_MASK_SHIFT 0
#define BFM_STENCIL_WRITE_MASK_MASK (0xff << 0)
/* 3DSTATE_BIN_CONTROL p141 */
/* p143 */
#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d << 24) | (0x8e << 16) | 1)
/* Dword 1 */
#define BUF_3D_ID_COLOR_BACK (0x3 << 24)
#define BUF_3D_ID_DEPTH (0x7 << 24)
#define BUF_3D_USE_FENCE (1 << 23)
#define BUF_3D_TILED_SURFACE (1 << 22)
#define BUF_3D_TILE_WALK_X 0
#define BUF_3D_TILE_WALK_Y (1 << 21)
#define BUF_3D_PITCH(x) (((x) / 4) << 2)
/* Dword 2 */
#define BUF_3D_ADDR(x) ((x) & ~0x3)
/* 3DSTATE_CHROMA_KEY */
/* 3DSTATE_CLEAR_PARAMETERS, p150 */
#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d << 24) | (0x9c << 16) | 5)
/* Dword 1 */
#define CLEARPARAM_CLEAR_RECT (1 << 16)
#define CLEARPARAM_ZONE_INIT (0 << 16)
#define CLEARPARAM_WRITE_COLOR (1 << 2)
#define CLEARPARAM_WRITE_DEPTH (1 << 1)
#define CLEARPARAM_WRITE_STENCIL (1 << 0)
/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d << 24) | (0x88 << 16))
/* 3DSTATE_COORD_SET_BINDINGS, p154 */
#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16 << 24))
#define CSB_TCB(iunit, eunit) ((eunit) << (iunit * 3))
/* p156 */
#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d << 24) | (0x99 << 16))
/* p157 */
#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d << 24) | (0x9a << 16))
/* p158 */
#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d << 24) | (0x98 << 16))
/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d << 24) | (0x97 << 16))
/* scale in dword 1 */
/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
#define _3DSTATE_DEPTH_SUBRECT_DISABLE \
(CMD_3D | (0x1c << 24) | (0x11 << 19) | 0x2)
/* p161 */
#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d << 24) | (0x85 << 16))
/* Dword 1 */
#define CLASSIC_EARLY_DEPTH (1 << 31)
#define TEX_DEFAULT_COLOR_OGL (0 << 30)
#define TEX_DEFAULT_COLOR_D3D (1 << 30)
#define ZR_EARLY_DEPTH (1 << 29)
#define LOD_PRECLAMP_OGL (1 << 28)
#define LOD_PRECLAMP_D3D (0 << 28)
#define DITHER_FULL_ALWAYS (0 << 26)
#define DITHER_FULL_ON_FB_BLEND (1 << 26)
#define DITHER_CLAMPED_ALWAYS (2 << 26)
#define LINEAR_GAMMA_BLEND_32BPP (1 << 25)
#define DEBUG_DISABLE_ENH_DITHER (1 << 24)
#define DSTORG_HORT_BIAS(x) ((x) << 20)
#define DSTORG_VERT_BIAS(x) ((x) << 16)
#define COLOR_4_2_2_CHNL_WRT_ALL 0
#define COLOR_4_2_2_CHNL_WRT_Y (1 << 12)
#define COLOR_4_2_2_CHNL_WRT_CR (2 << 12)
#define COLOR_4_2_2_CHNL_WRT_CB (3 << 12)
#define COLOR_4_2_2_CHNL_WRT_CRCB (4 << 12)
#define COLOR_BUF_8BIT 0
#define COLOR_BUF_RGB555 (1 << 8)
#define COLOR_BUF_RGB565 (2 << 8)
#define COLOR_BUF_ARGB8888 (3 << 8)
#define COLOR_BUF_YCRCB_SWAP (4 << 8)
#define COLOR_BUF_YCRCB_NORMAL (5 << 8)
#define COLOR_BUF_YCRCB_SWAPUV (6 << 8)
#define COLOR_BUF_YCRCB_SWAPUVY (7 << 8)
#define COLOR_BUF_ARGB4444 (8 << 8)
#define COLOR_BUF_ARGB1555 (9 << 8)
#define COLOR_BUF_ARGB2101010 (10 << 8)
#define DEPTH_FRMT_16_FIXED 0
#define DEPTH_FRMT_16_FLOAT (1 << 2)
#define DEPTH_FRMT_24_FIXED_8_OTHER (2 << 2)
#define VERT_LINE_STRIDE_1 (1 << 1)
#define VERT_LINE_STRIDE_0 (0 << 1)
#define VERT_LINE_STRIDE_OFS_1 1
#define VERT_LINE_STRIDE_OFS_0 0
/* p166 */
#define _3DSTATE_DRAW_RECT_CMD (CMD_3D | (0x1d << 24) | (0x80 << 16) | 3)
/* Dword 1 */
#define DRAW_RECT_DIS_DEPTH_OFS (1 << 30)
#define DRAW_DITHER_OFS_X(x) ((x) << 26)
#define DRAW_DITHER_OFS_Y(x) ((x) << 24)
/* Dword 2 */
#define DRAW_YMIN(x) ((x) << 16)
#define DRAW_XMIN(x) (x)
/* Dword 3 */
#define DRAW_YMAX(x) ((x) << 16)
#define DRAW_XMAX(x) (x)
/* Dword 4 */
#define DRAW_YORG(x) ((x) << 16)
#define DRAW_XORG(x) (x)
/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
/* _3DSTATE_FOG_COLOR, p173 */
#define _3DSTATE_FOG_COLOR_CMD (CMD_3D | (0x15 << 24))
#define FOG_COLOR_RED(x) ((x) << 16)
#define FOG_COLOR_GREEN(x) ((x) << 8)
#define FOG_COLOR_BLUE(x) (x)
/* _3DSTATE_FOG_MODE, p174 */
#define _3DSTATE_FOG_MODE_CMD (CMD_3D | (0x1d << 24) | (0x89 << 16) | 2)
/* Dword 1 */
#define FMC1_FOGFUNC_MODIFY_ENABLE (1 << 31)
#define FMC1_FOGFUNC_VERTEX (0 << 28)
#define FMC1_FOGFUNC_PIXEL_EXP (1 << 28)
#define FMC1_FOGFUNC_PIXEL_EXP2 (2 << 28)
#define FMC1_FOGFUNC_PIXEL_LINEAR (3 << 28)
#define FMC1_FOGFUNC_MASK (3 << 28)
#define FMC1_FOGINDEX_MODIFY_ENABLE (1 << 27)
#define FMC1_FOGINDEX_Z (0 << 25)
#define FMC1_FOGINDEX_W (1 << 25)
#define FMC1_C1_C2_MODIFY_ENABLE (1 << 24)
#define FMC1_DENSITY_MODIFY_ENABLE (1 << 23)
#define FMC1_C1_ONE (1 << 13)
#define FMC1_C1_MASK (0xffff << 4)
/* Dword 2 */
#define FMC2_C2_ONE (1 << 16)
/* Dword 3 */
#define FMC3_D_ONE (1 << 16)
/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D | (0x0b << 24))
#define IAB_MODIFY_ENABLE (1 << 23)
#define IAB_ENABLE (1 << 22)
#define IAB_MODIFY_FUNC (1 << 21)
#define IAB_FUNC_SHIFT 16
#define IAB_MODIFY_SRC_FACTOR (1 << 11)
#define IAB_SRC_FACTOR_SHIFT 6
#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK << 6)
#define IAB_MODIFY_DST_FACTOR (1 << 5)
#define IAB_DST_FACTOR_SHIFT 0
#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK << 0)
#define BLENDFUNC_ADD 0x0
#define BLENDFUNC_SUBTRACT 0x1
#define BLENDFUNC_REVERSE_SUBTRACT 0x2
#define BLENDFUNC_MIN 0x3
#define BLENDFUNC_MAX 0x4
#define BLENDFUNC_MASK 0x7
/* 3DSTATE_LOAD_INDIRECT, p180 */
#define _3DSTATE_LOAD_INDIRECT (CMD_3D | (0x1d << 24) | (0x7 << 16))
#define LI0_STATE_STATIC_INDIRECT (0x01 << 8)
#define LI0_STATE_DYNAMIC_INDIRECT (0x02 << 8)
#define LI0_STATE_SAMPLER (0x04 << 8)
#define LI0_STATE_MAP (0x08 << 8)
#define LI0_STATE_PROGRAM (0x10 << 8)
#define LI0_STATE_CONSTANTS (0x20 << 8)
#define SIS0_BUFFER_ADDRESS(x) ((x) & ~0x3)
#define SIS0_FORCE_LOAD (1 << 1)
#define SIS0_BUFFER_VALID (1 << 0)
#define SIS1_BUFFER_LENGTH(x) ((x)&0xff)
#define DIS0_BUFFER_ADDRESS(x) ((x) & ~0x3)
#define DIS0_BUFFER_RESET (1 << 1)
#define DIS0_BUFFER_VALID (1 << 0)
#define SSB0_BUFFER_ADDRESS(x) ((x) & ~0x3)
#define SSB0_FORCE_LOAD (1 << 1)
#define SSB0_BUFFER_VALID (1 << 0)
#define SSB1_BUFFER_LENGTH(x) ((x)&0xff)
#define MSB0_BUFFER_ADDRESS(x) ((x) & ~0x3)
#define MSB0_FORCE_LOAD (1 << 1)
#define MSB0_BUFFER_VALID (1 << 0)
#define MSB1_BUFFER_LENGTH(x) ((x)&0xff)
#define PSP0_BUFFER_ADDRESS(x) ((x) & ~0x3)
#define PSP0_FORCE_LOAD (1 << 1)
#define PSP0_BUFFER_VALID (1 << 0)
#define PSP1_BUFFER_LENGTH(x) ((x)&0xff)
#define PSC0_BUFFER_ADDRESS(x) ((x) & ~0x3)
#define PSC0_FORCE_LOAD (1 << 1)
#define PSC0_BUFFER_VALID (1 << 0)
#define PSC1_BUFFER_LENGTH(x) ((x)&0xff)
/* _3DSTATE_RASTERIZATION_RULES */
#define _3DSTATE_RASTER_RULES_CMD (CMD_3D | (0x07 << 24))
#define ENABLE_POINT_RASTER_RULE (1 << 15)
#define OGL_POINT_RASTER_RULE (1 << 13)
#define ENABLE_TEXKILL_3D_4D (1 << 10)
#define TEXKILL_3D (0 << 9)
#define TEXKILL_4D (1 << 9)
#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1 << 8)
#define ENABLE_TRI_FAN_PROVOKE_VRTX (1 << 5)
#define LINE_STRIP_PROVOKE_VRTX(x) ((x) << 6)
#define TRI_FAN_PROVOKE_VRTX(x) ((x) << 3)
/* _3DSTATE_SCISSOR_ENABLE, p256 */
#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D | (0x1c << 24) | (0x10 << 19))
#define ENABLE_SCISSOR_RECT ((1 << 1) | 1)
#define DISABLE_SCISSOR_RECT (1 << 1)
/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D | (0x1d << 24) | (0x81 << 16) | 1)
/* Dword 1 */
#define SCISSOR_RECT_0_YMIN(x) ((x) << 16)
#define SCISSOR_RECT_0_XMIN(x) (x)
/* Dword 2 */
#define SCISSOR_RECT_0_YMAX(x) ((x) << 16)
#define SCISSOR_RECT_0_XMAX(x) (x)
/* p189 */
#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 \
((0x3 << 29) | (0x1d << 24) | (0x04 << 16))
#define I1_LOAD_S(n) (1 << (4 + n))
#define S0_VB_OFFSET_MASK 0xffffffc
#define S0_AUTO_CACHE_INV_DISABLE (1 << 0)
#define S1_VERTEX_WIDTH_SHIFT 24
#define S1_VERTEX_WIDTH_MASK (0x3f << 24)
#define S1_VERTEX_PITCH_SHIFT 16
#define S1_VERTEX_PITCH_MASK (0x3f << 16)
#define TEXCOORDFMT_2D 0x0
#define TEXCOORDFMT_3D 0x1
#define TEXCOORDFMT_4D 0x2
#define TEXCOORDFMT_1D 0x3
#define TEXCOORDFMT_2D_16 0x4
#define TEXCOORDFMT_4D_16 0x5
#define TEXCOORDFMT_NOT_PRESENT 0xf
#define S2_TEXCOORD_FMT0_MASK 0xf
#define S2_TEXCOORD_FMT1_SHIFT 4
#define S2_TEXCOORD_FMT(unit, type) ((type) << (unit * 4))
#define S2_TEXCOORD_NONE (~0)
/* S3 not interesting */
#define S4_POINT_WIDTH_SHIFT 23
#define S4_POINT_WIDTH_MASK (0x1ff << 23)
#define S4_LINE_WIDTH_SHIFT 19
#define S4_LINE_WIDTH_ONE (0x2 << 19)
#define S4_LINE_WIDTH_MASK (0xf << 19)
#define S4_FLATSHADE_ALPHA (1 << 18)
#define S4_FLATSHADE_FOG (1 << 17)
#define S4_FLATSHADE_SPECULAR (1 << 16)
#define S4_FLATSHADE_COLOR (1 << 15)
#define S4_CULLMODE_BOTH (0 << 13)
#define S4_CULLMODE_NONE (1 << 13)
#define S4_CULLMODE_CW (2 << 13)
#define S4_CULLMODE_CCW (3 << 13)
#define S4_CULLMODE_MASK (3 << 13)
#define S4_VFMT_POINT_WIDTH (1 << 12)
#define S4_VFMT_SPEC_FOG (1 << 11)
#define S4_VFMT_COLOR (1 << 10)
#define S4_VFMT_DEPTH_OFFSET (1 << 9)
#define S4_VFMT_XYZ (1 << 6)
#define S4_VFMT_XYZW (2 << 6)
#define S4_VFMT_XY (3 << 6)
#define S4_VFMT_XYW (4 << 6)
#define S4_VFMT_XYZW_MASK (7 << 6)
#define S4_FORCE_DEFAULT_DIFFUSE (1 << 5)
#define S4_FORCE_DEFAULT_SPECULAR (1 << 4)
#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1 << 3)
#define S4_VFMT_FOG_PARAM (1 << 2)
#define S4_SPRITE_POINT_ENABLE (1 << 1)
#define S4_LINE_ANTIALIAS_ENABLE (1 << 0)
#define S4_VFMT_MASK \
(S4_VFMT_POINT_WIDTH | S4_VFMT_SPEC_FOG | S4_VFMT_COLOR | \
S4_VFMT_DEPTH_OFFSET | S4_VFMT_XYZW_MASK | S4_VFMT_FOG_PARAM)
#define S5_WRITEDISABLE_ALPHA (1 << 31)
#define S5_WRITEDISABLE_RED (1 << 30)
#define S5_WRITEDISABLE_GREEN (1 << 29)
#define S5_WRITEDISABLE_BLUE (1 << 28)
#define S5_WRITEDISABLE_MASK (0xf << 28)
#define S5_FORCE_DEFAULT_POINT_SIZE (1 << 27)
#define S5_LAST_PIXEL_ENABLE (1 << 26)
#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1 << 25)
#define S5_FOG_ENABLE (1 << 24)
#define S5_STENCIL_REF_SHIFT 16
#define S5_STENCIL_REF_MASK (0xff << 16)
#define S5_STENCIL_TEST_FUNC_SHIFT 13
#define S5_STENCIL_TEST_FUNC_MASK (0x7 << 13)
#define S5_STENCIL_FAIL_SHIFT 10
#define S5_STENCIL_FAIL_MASK (0x7 << 10)
#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7 << 7)
#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
#define S5_STENCIL_PASS_Z_PASS_MASK (0x7 << 4)
#define S5_STENCIL_WRITE_ENABLE (1 << 3)
#define S5_STENCIL_TEST_ENABLE (1 << 2)
#define S5_COLOR_DITHER_ENABLE (1 << 1)
#define S5_LOGICOP_ENABLE (1 << 0)
#define S6_ALPHA_TEST_ENABLE (1 << 31)
#define S6_ALPHA_TEST_FUNC_SHIFT 28
#define S6_ALPHA_TEST_FUNC_MASK (0x7 << 28)
#define S6_ALPHA_REF_SHIFT 20
#define S6_ALPHA_REF_MASK (0xff << 20)
#define S6_DEPTH_TEST_ENABLE (1 << 19)
#define S6_DEPTH_TEST_FUNC_SHIFT 16
#define S6_DEPTH_TEST_FUNC_MASK (0x7 << 16)
#define S6_CBUF_BLEND_ENABLE (1 << 15)
#define S6_CBUF_BLEND_FUNC_SHIFT 12
#define S6_CBUF_BLEND_FUNC_MASK (0x7 << 12)
#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf << 8)
#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
#define S6_CBUF_DST_BLEND_FACT_MASK (0xf << 4)
#define S6_DEPTH_WRITE_ENABLE (1 << 3)
#define S6_COLOR_WRITE_ENABLE (1 << 2)
#define S6_TRISTRIP_PV_SHIFT 0
#define S6_TRISTRIP_PV_MASK (0x3 << 0)
#define S7_DEPTH_OFFSET_CONST_MASK ~0
#define DST_BLND_FACT(f) ((f) << S6_CBUF_DST_BLEND_FACT_SHIFT)
#define SRC_BLND_FACT(f) ((f) << S6_CBUF_SRC_BLEND_FACT_SHIFT)
#define DST_ABLND_FACT(f) ((f) << IAB_DST_FACTOR_SHIFT)
#define SRC_ABLND_FACT(f) ((f) << IAB_SRC_FACTOR_SHIFT)
/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
#define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D | (0x1d << 24) | (0x8f << 16))
/* subsequent dwords up to length (max 16) are ARGB8888 color values */
/* _3DSTATE_MODES_4, p218 */
#define _3DSTATE_MODES_4_CMD (CMD_3D | (0x0d << 24))
#define ENABLE_LOGIC_OP_FUNC (1 << 23)
#define LOGIC_OP_FUNC(x) ((x) << 18)
#define LOGICOP_MASK (0xf << 18)
#define MODE4_ENABLE_STENCIL_TEST_MASK ((1 << 17) | (0xff00))
#define ENABLE_STENCIL_TEST_MASK (1 << 17)
#define STENCIL_TEST_MASK(x) (((x)&0xff) << 8)
#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1 << 16) | (0x00ff))
#define ENABLE_STENCIL_WRITE_MASK (1 << 16)
#define STENCIL_WRITE_MASK(x) ((x)&0xff)
/* _3DSTATE_MODES_5, p220 */
#define _3DSTATE_MODES_5_CMD (CMD_3D | (0x0c << 24))
#define PIPELINE_FLUSH_RENDER_CACHE (1 << 18)
#define PIPELINE_FLUSH_TEXTURE_CACHE (1 << 16)
/* p221 */
#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D | (0x1d << 24) | (0x6 << 16))
#define PS1_REG(n) (1 << (n))
#define PS2_CONST_X(n) (n)
#define PS3_CONST_Y(n) (n)
#define PS4_CONST_Z(n) (n)
#define PS5_CONST_W(n) (n)
/* p222 */
#define I915_MAX_TEX_INDIRECT 4
#define I915_MAX_TEX_INSN 32
#define I915_MAX_ALU_INSN 64
#define I915_MAX_DECL_INSN 27
#define I915_MAX_TEMPORARY 16
/* Each instruction is 3 dwords long, though most don't require all
* this space. Maximum of 123 instructions. Smaller maxes per insn
* type.
*/
#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D | (0x1d << 24) | (0x5 << 16))
#define REG_TYPE_R \
0 /* temporary regs, no need to \
* dcl, must be written before \
* read -- Preserved between \
* phases. \
*/
#define REG_TYPE_T \
1 /* Interpolated values, must be \
* dcl'ed before use. \
* \
* 0..7: texture coord, \
* 8: diffuse spec, \
* 9: specular color, \
* 10: fog parameter in w. \
*/
#define REG_TYPE_CONST \
2 /* Restriction: only one const \
* can be referenced per \
* instruction, though it may be \
* selected for multiple inputs. \
* Constants not initialized \
* default to zero. \
*/
#define REG_TYPE_S 3 /* sampler */
#define REG_TYPE_OC 4 /* output color (rgba) */
#define REG_TYPE_OD \
5 /* output depth (w), xyz are \
* temporaries. If not written, \
* interpolated depth is used? \
*/
#define REG_TYPE_U 6 /* unpreserved temporaries */
#define REG_TYPE_MASK 0x7
#define REG_NR_MASK 0xf
/* REG_TYPE_T:
*/
#define T_TEX0 0
#define T_TEX1 1
#define T_TEX2 2
#define T_TEX3 3
#define T_TEX4 4
#define T_TEX5 5
#define T_TEX6 6
#define T_TEX7 7
#define T_DIFFUSE 8
#define T_SPECULAR 9
#define T_FOG_W 10 /* interpolated fog is in W coord */
/* Arithmetic instructions */
/* .replicate_swizzle == selection and replication of a particular
* scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
*/
#define A0_NOP (0x0 << 24) /* no operation */
#define A0_ADD (0x1 << 24) /* dst = src0 + src1 */
#define A0_MOV (0x2 << 24) /* dst = src0 */
#define A0_MUL (0x3 << 24) /* dst = src0 * src1 */
#define A0_MAD (0x4 << 24) /* dst = src0 * src1 + src2 */
#define A0_DP2ADD \
(0x5 << 24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
#define A0_DP3 (0x6 << 24) /* dst.xyzw = src0.xyz dot src1.xyz */
#define A0_DP4 (0x7 << 24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
#define A0_FRC (0x8 << 24) /* dst = src0 - floor(src0) */
#define A0_RCP (0x9 << 24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
#define A0_RSQ \
(0xa << 24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
#define A0_EXP (0xb << 24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
#define A0_LOG (0xc << 24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
#define A0_CMP (0xd << 24) /* dst = (src0 >= 0.0) ? src1 : src2 */
#define A0_MIN (0xe << 24) /* dst = (src0 < src1) ? src0 : src1 */
#define A0_MAX (0xf << 24) /* dst = (src0 >= src1) ? src0 : src1 */
#define A0_FLR (0x10 << 24) /* dst = floor(src0) */
#define A0_MOD (0x11 << 24) /* dst = src0 fmod 1.0 */
#define A0_TRC (0x12 << 24) /* dst = int(src0) */
#define A0_SGE (0x13 << 24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
#define A0_SLT (0x14 << 24) /* dst = src0 < src1 ? 1.0 : 0.0 */
#define A0_DEST_SATURATE (1 << 22)
#define A0_DEST_TYPE_SHIFT 19
/* Allow: R, OC, OD, U */
#define A0_DEST_NR_SHIFT 14
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
#define A0_DEST_CHANNEL_X (1 << 10)
#define A0_DEST_CHANNEL_Y (2 << 10)
#define A0_DEST_CHANNEL_Z (4 << 10)
#define A0_DEST_CHANNEL_W (8 << 10)
#define A0_DEST_CHANNEL_ALL (0xf << 10)
#define A0_DEST_CHANNEL_SHIFT 10
#define A0_SRC0_TYPE_SHIFT 7
#define A0_SRC0_NR_SHIFT 2
#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X | A0_DEST_CHANNEL_Y)
#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY | A0_DEST_CHANNEL_Z)
#define SRC_X 0
#define SRC_Y 1
#define SRC_Z 2
#define SRC_W 3
#define SRC_ZERO 4
#define SRC_ONE 5
#define A1_SRC0_CHANNEL_X_NEGATE (1 << 31)
#define A1_SRC0_CHANNEL_X_SHIFT 28
#define A1_SRC0_CHANNEL_Y_NEGATE (1 << 27)
#define A1_SRC0_CHANNEL_Y_SHIFT 24
#define A1_SRC0_CHANNEL_Z_NEGATE (1 << 23)
#define A1_SRC0_CHANNEL_Z_SHIFT 20
#define A1_SRC0_CHANNEL_W_NEGATE (1 << 19)
#define A1_SRC0_CHANNEL_W_SHIFT 16
#define A1_SRC1_TYPE_SHIFT 13
#define A1_SRC1_NR_SHIFT 8
#define A1_SRC1_CHANNEL_X_NEGATE (1 << 7)
#define A1_SRC1_CHANNEL_X_SHIFT 4
#define A1_SRC1_CHANNEL_Y_NEGATE (1 << 3)
#define A1_SRC1_CHANNEL_Y_SHIFT 0
#define A2_SRC1_CHANNEL_Z_NEGATE (1 << 31)
#define A2_SRC1_CHANNEL_Z_SHIFT 28
#define A2_SRC1_CHANNEL_W_NEGATE (1 << 27)
#define A2_SRC1_CHANNEL_W_SHIFT 24
#define A2_SRC2_TYPE_SHIFT 21
#define A2_SRC2_NR_SHIFT 16
#define A2_SRC2_CHANNEL_X_NEGATE (1 << 15)
#define A2_SRC2_CHANNEL_X_SHIFT 12
#define A2_SRC2_CHANNEL_Y_NEGATE (1 << 11)
#define A2_SRC2_CHANNEL_Y_SHIFT 8
#define A2_SRC2_CHANNEL_Z_NEGATE (1 << 7)
#define A2_SRC2_CHANNEL_Z_SHIFT 4
#define A2_SRC2_CHANNEL_W_NEGATE (1 << 3)
#define A2_SRC2_CHANNEL_W_SHIFT 0
/* Texture instructions */
#define T0_TEXLD \
(0x15 << 24) /* Sample texture using predeclared \
* sampler and address, and output \
* filtered texel data to destination \
* register */
#define T0_TEXLDP \
(0x16 << 24) /* Same as texld but performs a \
* perspective divide of the texture \
* coordinate .xyz values by .w before \
* sampling. */
#define T0_TEXLDB \
(0x17 << 24) /* Same as texld but biases the \
* computed LOD by w. Only S4.6 two's \
* comp is used. This implies that a \
* float to fixed conversion is \
* done. */
#define T0_TEXKILL \
(0x18 << 24) /* Does not perform a sampling \
* operation. Simply kills the pixel \
* if any channel of the address \
* register is < 0.0. */
#define T0_DEST_TYPE_SHIFT 19
/* Allow: R, OC, OD, U */
/* Note: U (unpreserved) regs do not retain their values between
* phases (cannot be used for feedback)
*
* Note: oC and OD registers can only be used as the destination of a
* texture instruction once per phase (this is an implementation
* restriction).
*/
#define T0_DEST_NR_SHIFT 14
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
#define T0_SAMPLER_NR_MASK (0xf << 0)
#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
#define T1_ADDRESS_REG_NR_SHIFT 17
#define T2_MBZ 0
/* Declaration instructions */
#define D0_DCL \
(0x19 << 24) /* Declare a t (interpolated attrib) \
* register or an s (sampler) \
* register. */
#define D0_SAMPLE_TYPE_SHIFT 22
#define D0_SAMPLE_TYPE_2D (0x0 << 22)
#define D0_SAMPLE_TYPE_CUBE (0x1 << 22)
#define D0_SAMPLE_TYPE_VOLUME (0x2 << 22)
#define D0_SAMPLE_TYPE_MASK (0x3 << 22)
#define D0_TYPE_SHIFT 19
/* Allow: T, S */
#define D0_NR_SHIFT 14
/* Allow T: 0..10, S: 0..15 */
#define D0_CHANNEL_X (1 << 10)
#define D0_CHANNEL_Y (2 << 10)
#define D0_CHANNEL_Z (4 << 10)
#define D0_CHANNEL_W (8 << 10)
#define D0_CHANNEL_ALL (0xf << 10)
#define D0_CHANNEL_NONE (0 << 10)
#define D0_CHANNEL_XY (D0_CHANNEL_X | D0_CHANNEL_Y)
#define D0_CHANNEL_XYZ (D0_CHANNEL_XY | D0_CHANNEL_Z)
/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
* or specular declarations.
*
* For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
*
* Must be zero for S (sampler) dcls
*/
#define D1_MBZ 0
#define D2_MBZ 0
/* p207 */
#define _3DSTATE_MAP_STATE (CMD_3D | (0x1d << 24) | (0x0 << 16))
#define MS1_MAPMASK_SHIFT 0
#define MS1_MAPMASK_MASK (0x8fff << 0)
#define MS2_UNTRUSTED_SURFACE (1 << 31)
#define MS2_ADDRESS_MASK 0xfffffffc
#define MS2_VERTICAL_LINE_STRIDE (1 << 1)
#define MS2_VERTICAL_OFFSET (1 << 1)
#define MS3_HEIGHT_SHIFT 21
#define MS3_WIDTH_SHIFT 10
#define MS3_PALETTE_SELECT (1 << 9)
#define MS3_MAPSURF_FORMAT_SHIFT 7
#define MS3_MAPSURF_FORMAT_MASK (0x7 << 7)
#define MAPSURF_8BIT (1 << 7)
#define MAPSURF_16BIT (2 << 7)
#define MAPSURF_32BIT (3 << 7)
#define MAPSURF_422 (5 << 7)
#define MAPSURF_COMPRESSED (6 << 7)
#define MAPSURF_4BIT_INDEXED (7 << 7)
#define MS3_MT_FORMAT_MASK (0x7 << 3)
#define MS3_MT_FORMAT_SHIFT 3
#define MT_4BIT_P4 (7 << 3) /* SURFACE_4BIT_INDEXED */
#define MT_8BIT_I8 (0 << 3) /* SURFACE_8BIT */
#define MT_8BIT_L8 (1 << 3)
#define MT_8BIT_A4P4 (2 << 3)
#define MT_8BIT_P4A4 (3 << 3)
#define MT_8BIT_A8 (4 << 3)
#define MT_8BIT_MONO8 (5 << 3)
#define MT_16BIT_RGB565 (0 << 3) /* SURFACE_16BIT */
#define MT_16BIT_ARGB1555 (1 << 3)
#define MT_16BIT_ARGB4444 (2 << 3)
#define MT_16BIT_AY88 (3 << 3)
#define MT_16BIT_88DVDU (5 << 3)
#define MT_16BIT_BUMP_655LDVDU (6 << 3)
#define MT_16BIT_I16 (7 << 3)
#define MT_16BIT_L16 (8 << 3)
#define MT_16BIT_A16 (9 << 3)
#define MT_32BIT_ARGB8888 (0 << 3) /* SURFACE_32BIT */
#define MT_32BIT_ABGR8888 (1 << 3)
#define MT_32BIT_XRGB8888 (2 << 3)
#define MT_32BIT_XBGR8888 (3 << 3)
#define MT_32BIT_QWVU8888 (4 << 3)
#define MT_32BIT_AXVU8888 (5 << 3)
#define MT_32BIT_LXVU8888 (6 << 3)
#define MT_32BIT_XLVU8888 (7 << 3)
#define MT_32BIT_ARGB2101010 (8 << 3)
#define MT_32BIT_ABGR2101010 (9 << 3)
#define MT_32BIT_AWVU2101010 (0xA << 3)
#define MT_32BIT_GR1616 (0xB << 3)
#define MT_32BIT_VU1616 (0xC << 3)
#define MT_32BIT_xI824 (0xD << 3)
#define MT_32BIT_xL824 (0xE << 3)
#define MT_32BIT_xA824 (0xF << 3)
#define MT_422_YCRCB_SWAPY (0 << 3) /* SURFACE_422 */
#define MT_422_YCRCB_NORMAL (1 << 3)
#define MT_422_YCRCB_SWAPUV (2 << 3)
#define MT_422_YCRCB_SWAPUVY (3 << 3)
#define MT_COMPRESS_DXT1 (0 << 3) /* SURFACE_COMPRESSED */
#define MT_COMPRESS_DXT2_3 (1 << 3)
#define MT_COMPRESS_DXT4_5 (2 << 3)
#define MT_COMPRESS_FXT1 (3 << 3)
#define MT_COMPRESS_DXT1_RGB (4 << 3)
#define MS3_USE_FENCE_REGS (1 << 2)
#define MS3_TILED_SURFACE (1 << 1)
#define MS3_TILE_WALK_Y (1 << 0)
#define MS4_PITCH_SHIFT 21
#define MS4_CUBE_FACE_ENA_NEGX (1 << 20)
#define MS4_CUBE_FACE_ENA_POSX (1 << 19)
#define MS4_CUBE_FACE_ENA_NEGY (1 << 18)
#define MS4_CUBE_FACE_ENA_POSY (1 << 17)
#define MS4_CUBE_FACE_ENA_NEGZ (1 << 16)
#define MS4_CUBE_FACE_ENA_POSZ (1 << 15)
#define MS4_CUBE_FACE_ENA_MASK (0x3f << 15)
#define MS4_MAX_LOD_SHIFT 9
#define MS4_MAX_LOD_MASK (0x3f << 9)
#define MS4_MIP_LAYOUT_LEGACY (0 << 8)
#define MS4_MIP_LAYOUT_BELOW_LPT (0 << 8)
#define MS4_MIP_LAYOUT_RIGHT_LPT (1 << 8)
#define MS4_VOLUME_DEPTH_SHIFT 0
#define MS4_VOLUME_DEPTH_MASK (0xff << 0)
/* p244 */
#define _3DSTATE_SAMPLER_STATE (CMD_3D | (0x1d << 24) | (0x1 << 16))
#define SS1_MAPMASK_SHIFT 0
#define SS1_MAPMASK_MASK (0x8fff << 0)
#define SS2_REVERSE_GAMMA_ENABLE (1 << 31)
#define SS2_PACKED_TO_PLANAR_ENABLE (1 << 30)
#define SS2_COLORSPACE_CONVERSION (1 << 29)
#define SS2_CHROMAKEY_SHIFT 27
#define SS2_BASE_MIP_LEVEL_SHIFT 22
#define SS2_BASE_MIP_LEVEL_MASK (0x1f << 22)
#define SS2_MIP_FILTER_SHIFT 20
#define SS2_MIP_FILTER_MASK (0x3 << 20)
#define MIPFILTER_NONE 0
#define MIPFILTER_NEAREST 1
#define MIPFILTER_LINEAR 3
#define SS2_MAG_FILTER_SHIFT 17
#define SS2_MAG_FILTER_MASK (0x7 << 17)
#define FILTER_NEAREST 0
#define FILTER_LINEAR 1
#define FILTER_ANISOTROPIC 2
#define FILTER_4X4_1 3
#define FILTER_4X4_2 4
#define FILTER_4X4_FLAT 5
#define FILTER_6X5_MONO 6 /* XXX - check */
#define SS2_MIN_FILTER_SHIFT 14
#define SS2_MIN_FILTER_MASK (0x7 << 14)
#define SS2_LOD_BIAS_SHIFT 5
#define SS2_LOD_BIAS_ONE (0x10 << 5)
#define SS2_LOD_BIAS_MASK (0x1ff << 5)
/* Shadow requires:
* MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
* FILTER_4X4_x MIN and MAG filters
*/
#define SS2_SHADOW_ENABLE (1 << 4)
#define SS2_MAX_ANISO_MASK (1 << 3)
#define SS2_MAX_ANISO_2 (0 << 3)
#define SS2_MAX_ANISO_4 (1 << 3)
#define SS2_SHADOW_FUNC_SHIFT 0
#define SS2_SHADOW_FUNC_MASK (0x7 << 0)
/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
#define SS3_MIN_LOD_SHIFT 24
#define SS3_MIN_LOD_ONE (0x10 << 24)
#define SS3_MIN_LOD_MASK (0xff << 24)
#define SS3_KILL_PIXEL_ENABLE (1 << 17)
#define SS3_TCX_ADDR_MODE_SHIFT 12
#define SS3_TCX_ADDR_MODE_MASK (0x7 << 12)
#define TEXCOORDMODE_WRAP 0
#define TEXCOORDMODE_MIRROR 1
#define TEXCOORDMODE_CLAMP_EDGE 2
#define TEXCOORDMODE_CUBE 3
#define TEXCOORDMODE_CLAMP_BORDER 4
#define TEXCOORDMODE_MIRROR_ONCE 5
#define SS3_TCY_ADDR_MODE_SHIFT 9
#define SS3_TCY_ADDR_MODE_MASK (0x7 << 9)
#define SS3_TCZ_ADDR_MODE_SHIFT 6
#define SS3_TCZ_ADDR_MODE_MASK (0x7 << 6)
#define SS3_NORMALIZED_COORDS (1 << 5)
#define SS3_TEXTUREMAP_INDEX_SHIFT 1
#define SS3_TEXTUREMAP_INDEX_MASK (0xf << 1)
#define SS3_DEINTERLACER_ENABLE (1 << 0)
#define SS4_BORDER_COLOR_MASK (~0)
/* 3DSTATE_SPAN_STIPPLE, p258
*/
#define _3DSTATE_STIPPLE ((0x3 << 29) | (0x1d << 24) | (0x83 << 16))
#define ST1_ENABLE (1 << 16)
#define ST1_MASK (0xffff)
#define _3DSTATE_DEFAULT_Z ((0x3 << 29) | (0x1d << 24) | (0x98 << 16))
#define _3DSTATE_DEFAULT_DIFFUSE ((0x3 << 29) | (0x1d << 24) | (0x99 << 16))
#define _3DSTATE_DEFAULT_SPECULAR ((0x3 << 29) | (0x1d << 24) | (0x9a << 16))
#define MI_FLUSH ((0 << 29) | (4 << 23))
#define FLUSH_MAP_CACHE (1 << 0)
#define INHIBIT_FLUSH_RENDER_CACHE (1 << 2)
#define MI_NOOP 0
#define CMD_3D (0x3 << 29)
#define _3DPRIMITIVE ((0x3 << 29) | (0x1f << 24))
#define PRIM_INDIRECT (1 << 23)
#define PRIM_INLINE (0 << 23)
#define PRIM_INDIRECT_SEQUENTIAL (0 << 17)
#define PRIM_INDIRECT_ELTS (1 << 17)
#define PRIM3D_TRILIST (0x0 << 18)
#define PRIM3D_TRISTRIP (0x1 << 18)
#define PRIM3D_TRISTRIP_RVRSE (0x2 << 18)
#define PRIM3D_TRIFAN (0x3 << 18)
#define PRIM3D_POLY (0x4 << 18)
#define PRIM3D_LINELIST (0x5 << 18)
#define PRIM3D_LINESTRIP (0x6 << 18)
#define PRIM3D_RECTLIST (0x7 << 18)
#define PRIM3D_POINTLIST (0x8 << 18)
#define PRIM3D_DIB (0x9 << 18)
#define PRIM3D_MASK (0x1f << 18)
#define I915PACKCOLOR4444(r, g, b, a) \
((((a)&0xf0) << 8) | (((r)&0xf0) << 4) | ((g)&0xf0) | ((b) >> 4))
#define I915PACKCOLOR1555(r, g, b, a) \
((((r)&0xf8) << 7) | (((g)&0xf8) << 2) | (((b)&0xf8) >> 3) | \
((a) ? 0x8000 : 0))
#define I915PACKCOLOR565(r, g, b) \
((((r)&0xf8) << 8) | (((g)&0xfc) << 3) | (((b)&0xf8) >> 3))
#define I915PACKCOLOR8888(r, g, b, a) ((a << 24) | (r << 16) | (g << 8) | b)
#define BR00_BITBLT_CLIENT 0x40000000
#define BR00_OP_COLOR_BLT 0x10000000
#define BR00_OP_SRC_COPY_BLT 0x10C00000
#define BR13_SOLID_PATTERN 0x80000000
#define XY_COLOR_BLT_CMD ((2 << 29) | (0x50 << 22) | 0x4)
#define XY_COLOR_BLT_WRITE_ALPHA (1 << 21)
#define XY_COLOR_BLT_WRITE_RGB (1 << 20)
#define XY_SRC_COPY_BLT_CMD ((2 << 29) | (0x53 << 22) | 6)
#define XY_SRC_COPY_BLT_WRITE_ALPHA (1 << 21)
#define XY_SRC_COPY_BLT_WRITE_RGB (1 << 20)
#define MI_WAIT_FOR_EVENT ((0x3 << 23))
#define MI_WAIT_FOR_PLANE_B_FLIP (1 << 6)
#define MI_WAIT_FOR_PLANE_A_FLIP (1 << 2)
#define MI_BATCH_BUFFER (0x30 << 23)
#define MI_BATCH_BUFFER_START (0x31 << 23)
#define MI_BATCH_BUFFER_END (0xa << 23)
#define COMPAREFUNC_ALWAYS 0
#define COMPAREFUNC_NEVER 0x1
#define COMPAREFUNC_LESS 0x2
#define COMPAREFUNC_EQUAL 0x3
#define COMPAREFUNC_LEQUAL 0x4
#define COMPAREFUNC_GREATER 0x5
#define COMPAREFUNC_NOTEQUAL 0x6
#define COMPAREFUNC_GEQUAL 0x7
#define STENCILOP_KEEP 0
#define STENCILOP_ZERO 0x1
#define STENCILOP_REPLACE 0x2
#define STENCILOP_INCRSAT 0x3
#define STENCILOP_DECRSAT 0x4
#define STENCILOP_INCR 0x5
#define STENCILOP_DECR 0x6
#define STENCILOP_INVERT 0x7
#define LOGICOP_CLEAR 0
#define LOGICOP_NOR 0x1
#define LOGICOP_AND_INV 0x2
#define LOGICOP_COPY_INV 0x3
#define LOGICOP_AND_RVRSE 0x4
#define LOGICOP_INV 0x5
#define LOGICOP_XOR 0x6
#define LOGICOP_NAND 0x7
#define LOGICOP_AND 0x8
#define LOGICOP_EQUIV 0x9
#define LOGICOP_NOOP 0xa
#define LOGICOP_OR_INV 0xb
#define LOGICOP_COPY 0xc
#define LOGICOP_OR_RVRSE 0xd
#define LOGICOP_OR 0xe
#define LOGICOP_SET 0xf
#define BLENDFACT_ZERO 0x01
#define BLENDFACT_ONE 0x02
#define BLENDFACT_SRC_COLR 0x03
#define BLENDFACT_INV_SRC_COLR 0x04
#define BLENDFACT_SRC_ALPHA 0x05
#define BLENDFACT_INV_SRC_ALPHA 0x06
#define BLENDFACT_DST_ALPHA 0x07
#define BLENDFACT_INV_DST_ALPHA 0x08
#define BLENDFACT_DST_COLR 0x09
#define BLENDFACT_INV_DST_COLR 0x0a
#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
#define BLENDFACT_CONST_COLOR 0x0c
#define BLENDFACT_INV_CONST_COLOR 0x0d
#define BLENDFACT_CONST_ALPHA 0x0e
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define BLENDFACT_MASK 0x0f
#define PCI_CHIP_I915_G 0x2582
#define PCI_CHIP_I915_GM 0x2592
#define PCI_CHIP_I945_G 0x2772
#define PCI_CHIP_I945_GM 0x27A2
#define PCI_CHIP_I945_GME 0x27AE
#define PCI_CHIP_G33_G 0x29C2
#define PCI_CHIP_Q35_G 0x29B2
#define PCI_CHIP_Q33_G 0x29D2
#define PCI_CHIP_PINEVIEW_G 0xA001
#define PCI_CHIP_PINEVIEW_M 0xA011
#endif