| /************************************************************************** |
| * |
| * Copyright 2003 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef I915_CONTEXT_H |
| #define I915_CONTEXT_H |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "pipe/p_state.h" |
| |
| #include "draw/draw_vertex.h" |
| |
| #include "tgsi/tgsi_scan.h" |
| |
| #include "util/log.h" |
| #include "util/slab.h" |
| #include "util/u_blitter.h" |
| #include "i915_reg.h" |
| |
| struct i915_winsys; |
| struct i915_winsys_buffer; |
| struct i915_winsys_batchbuffer; |
| |
| #define I915_TEX_UNITS 8 |
| |
| #define I915_DYNAMIC_MODES4 0 |
| #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */ |
| #define I915_DYNAMIC_DEPTHSCALE_1 2 |
| #define I915_DYNAMIC_IAB 3 |
| #define I915_DYNAMIC_BC_0 4 /* just the header */ |
| #define I915_DYNAMIC_BC_1 5 |
| #define I915_DYNAMIC_BFO_0 6 |
| #define I915_DYNAMIC_BFO_1 7 |
| #define I915_DYNAMIC_STP_0 8 |
| #define I915_DYNAMIC_STP_1 9 |
| #define I915_DYNAMIC_SC_ENA_0 10 |
| #define I915_DYNAMIC_SC_RECT_0 11 |
| #define I915_DYNAMIC_SC_RECT_1 12 |
| #define I915_DYNAMIC_SC_RECT_2 13 |
| #define I915_MAX_DYNAMIC 14 |
| |
| #define I915_IMMEDIATE_S0 0 |
| #define I915_IMMEDIATE_S1 1 |
| #define I915_IMMEDIATE_S2 2 |
| #define I915_IMMEDIATE_S3 3 |
| #define I915_IMMEDIATE_S4 4 |
| #define I915_IMMEDIATE_S5 5 |
| #define I915_IMMEDIATE_S6 6 |
| #define I915_IMMEDIATE_S7 7 |
| #define I915_MAX_IMMEDIATE 8 |
| |
| /* These must mach the order of LI0_STATE_* bits, as they will be used |
| * to generate hardware packets: |
| */ |
| #define I915_CACHE_STATIC 0 |
| #define I915_CACHE_DYNAMIC 1 /* handled specially */ |
| #define I915_CACHE_SAMPLER 2 |
| #define I915_CACHE_MAP 3 |
| #define I915_CACHE_PROGRAM 4 |
| #define I915_CACHE_CONSTANTS 5 |
| #define I915_MAX_CACHE 6 |
| |
| #define I915_MAX_CONSTANT 32 |
| |
| /** See constant_flags[] below */ |
| #define I915_CONSTFLAG_USER 0x1f |
| |
| /** |
| * Subclass of pipe_shader_state |
| */ |
| struct i915_fragment_shader { |
| struct pipe_shader_state state; |
| |
| struct tgsi_shader_info info; |
| |
| struct draw_fragment_shader *draw_data; |
| |
| uint32_t *program; |
| uint32_t program_len; |
| |
| /** |
| * constants introduced during translation. |
| * These are placed at the end of the constant buffer and grow toward |
| * the beginning (eg: slot 31, 30 29, ...) |
| * User-provided constants start at 0. |
| * This allows both types of constants to co-exist (until there's too many) |
| * and doesn't require regenerating/changing the fragment program to |
| * shuffle constants around. |
| */ |
| uint32_t num_constants; |
| float constants[I915_MAX_CONSTANT][4]; |
| |
| /** |
| * Status of each constant |
| * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding |
| * slot of the user's constant buffer. (set by pipe->set_constant_buffer()) |
| * Else, the bitmask indicates which components are occupied by immediates. |
| */ |
| ubyte constant_flags[I915_MAX_CONSTANT]; |
| |
| /** |
| * The mapping between TGSI inputs and hw texture coords. |
| * We need to share this between the vertex and fragment stages. |
| **/ |
| struct { |
| enum tgsi_semantic semantic; |
| int index; |
| } texcoords[I915_TEX_UNITS]; |
| |
| bool reads_pntc; |
| }; |
| |
| struct i915_cache_context; |
| |
| /* Use to calculate differences between state emitted to hardware and |
| * current driver-calculated state. |
| */ |
| struct i915_state { |
| unsigned immediate[I915_MAX_IMMEDIATE]; |
| unsigned dynamic[I915_MAX_DYNAMIC]; |
| |
| /** number of constants passed in through a constant buffer */ |
| uint32_t num_user_constants[PIPE_SHADER_TYPES]; |
| |
| /* texture sampler state */ |
| unsigned sampler[I915_TEX_UNITS][3]; |
| unsigned sampler_enable_flags; |
| unsigned sampler_enable_nr; |
| |
| /* texture image buffers */ |
| unsigned texbuffer[I915_TEX_UNITS][3]; |
| |
| /** Describes the current hardware vertex layout */ |
| struct vertex_info vertex_info; |
| |
| /* static state (dst/depth buffer state) */ |
| struct i915_winsys_buffer *cbuf_bo; |
| unsigned cbuf_flags; |
| struct i915_winsys_buffer *depth_bo; |
| unsigned depth_flags; |
| unsigned dst_buf_vars; |
| uint32_t draw_offset; |
| uint32_t draw_size; |
| |
| /* Reswizzle for OC writes in PIXEL_SHADER_PROGRAM, or 0 if unnecessary. */ |
| uint32_t fixup_swizzle; |
| /* Mapping from color buffer dst channels in HW to gallium API src channels. |
| */ |
| uint8_t color_swizzle[4]; |
| |
| unsigned id; /* track lost context events */ |
| }; |
| |
| struct i915_blend_state { |
| unsigned iab; |
| unsigned iab_alpha_in_g; |
| unsigned iab_alpha_is_x; |
| |
| unsigned modes4; |
| unsigned LIS5; |
| |
| unsigned LIS6; |
| unsigned LIS6_alpha_in_g; |
| unsigned LIS6_alpha_is_x; |
| }; |
| |
| struct i915_depth_stencil_state { |
| unsigned stencil_modes4_cw; |
| unsigned stencil_modes4_ccw; |
| unsigned bfo_cw[2]; |
| unsigned bfo_ccw[2]; |
| unsigned stencil_LIS5_cw; |
| unsigned stencil_LIS5_ccw; |
| unsigned depth_LIS6; |
| }; |
| |
| struct i915_rasterizer_state { |
| struct pipe_rasterizer_state templ; |
| |
| unsigned light_twoside : 1; |
| unsigned st; |
| |
| unsigned LIS4; |
| unsigned LIS6; |
| unsigned LIS7; |
| unsigned sc[1]; |
| |
| union { |
| float f; |
| unsigned u; |
| } ds[2]; |
| }; |
| |
| struct i915_sampler_state { |
| struct pipe_sampler_state templ; |
| unsigned state[3]; |
| unsigned minlod; |
| unsigned maxlod; |
| }; |
| |
| struct i915_surface { |
| struct pipe_surface templ; |
| uint32_t buf_info; /* _3DSTATE_BUF_INFO_CMD flags */ |
| |
| /* PIXEL_SHADER_PROGRAM swizzle for OC buffer to handle the cbuf format (or 0 |
| * if none). */ |
| uint32_t oc_swizzle; |
| /* cbuf swizzle from dst r/g/b/a channels in memory to channels of gallium |
| * API. */ |
| uint8_t color_swizzle[4]; |
| |
| bool alpha_in_g : 1; |
| bool alpha_is_x : 1; |
| }; |
| |
| struct i915_velems_state { |
| unsigned count; |
| struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; |
| }; |
| |
| struct i915_context { |
| struct pipe_context base; |
| |
| struct i915_winsys *iws; |
| |
| struct draw_context *draw; |
| |
| /* The most recent drawing state as set by the driver: |
| */ |
| const struct i915_blend_state *blend; |
| const struct i915_sampler_state *fragment_sampler[PIPE_MAX_SAMPLERS]; |
| struct pipe_sampler_state *vertex_samplers[PIPE_MAX_SAMPLERS]; |
| const struct i915_depth_stencil_state *depth_stencil; |
| const struct i915_rasterizer_state *rasterizer; |
| |
| struct i915_fragment_shader *fs; |
| |
| void *vs; |
| |
| struct i915_velems_state *velems; |
| unsigned nr_vertex_buffers; |
| struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; |
| |
| struct pipe_blend_color blend_color; |
| struct pipe_stencil_ref stencil_ref; |
| struct pipe_clip_state clip; |
| struct pipe_resource *constants[PIPE_SHADER_TYPES]; |
| struct pipe_framebuffer_state framebuffer; |
| struct pipe_poly_stipple poly_stipple; |
| struct pipe_scissor_state scissor; |
| struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS]; |
| struct pipe_viewport_state viewport; |
| |
| unsigned dirty; |
| |
| unsigned num_samplers; |
| unsigned num_fragment_sampler_views; |
| |
| struct i915_winsys_batchbuffer *batch; |
| |
| /** Vertex buffer */ |
| struct i915_winsys_buffer *vbo; |
| size_t vbo_offset; |
| unsigned vbo_flushed; |
| |
| struct i915_state current; |
| unsigned hardware_dirty; |
| unsigned immediate_dirty : I915_MAX_IMMEDIATE; |
| unsigned dynamic_dirty : I915_MAX_DYNAMIC; |
| unsigned static_dirty : 4; |
| unsigned flush_dirty : 2; |
| |
| struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS]; |
| int num_validation_buffers; |
| |
| struct slab_mempool transfer_pool; |
| struct slab_mempool texture_transfer_pool; |
| |
| /* state for tracking flushes */ |
| int last_fired_vertices; |
| int fired_vertices; |
| int queued_vertices; |
| |
| bool no_log_program_errors; |
| |
| /** blitter/hw-clear */ |
| struct blitter_context *blitter; |
| |
| struct util_debug_callback debug; |
| }; |
| |
| /* A flag for each frontend state object: |
| */ |
| #define I915_NEW_VIEWPORT 0x1 |
| #define I915_NEW_RASTERIZER 0x2 |
| #define I915_NEW_FS 0x4 |
| #define I915_NEW_BLEND 0x8 |
| #define I915_NEW_CLIP 0x10 |
| #define I915_NEW_SCISSOR 0x20 |
| #define I915_NEW_STIPPLE 0x40 |
| #define I915_NEW_FRAMEBUFFER 0x80 |
| #define I915_NEW_ALPHA_TEST 0x100 |
| #define I915_NEW_DEPTH_STENCIL 0x200 |
| #define I915_NEW_SAMPLER 0x400 |
| #define I915_NEW_SAMPLER_VIEW 0x800 |
| #define I915_NEW_VS_CONSTANTS 0x1000 |
| #define I915_NEW_FS_CONSTANTS 0x2000 |
| #define I915_NEW_GS_CONSTANTS 0x4000 |
| #define I915_NEW_VBO 0x8000 |
| #define I915_NEW_VS 0x10000 |
| #define I915_NEW_COLOR_SWIZZLE 0x20000 |
| |
| /* Driver's internally generated state flags: |
| */ |
| #define I915_NEW_VERTEX_FORMAT 0x10000 |
| |
| /* Dirty flags for hardware emit |
| */ |
| #define I915_HW_STATIC (1 << I915_CACHE_STATIC) |
| #define I915_HW_DYNAMIC (1 << I915_CACHE_DYNAMIC) |
| #define I915_HW_SAMPLER (1 << I915_CACHE_SAMPLER) |
| #define I915_HW_MAP (1 << I915_CACHE_MAP) |
| #define I915_HW_PROGRAM (1 << I915_CACHE_PROGRAM) |
| #define I915_HW_CONSTANTS (1 << I915_CACHE_CONSTANTS) |
| #define I915_HW_IMMEDIATE (1 << (I915_MAX_CACHE + 0)) |
| #define I915_HW_INVARIANT (1 << (I915_MAX_CACHE + 1)) |
| #define I915_HW_FLUSH (1 << (I915_MAX_CACHE + 1)) |
| |
| /* hw flush handling */ |
| #define I915_FLUSH_CACHE 1 |
| #define I915_PIPELINE_FLUSH 2 |
| |
| /* split up static state */ |
| #define I915_DST_BUF_COLOR 1 |
| #define I915_DST_BUF_DEPTH 2 |
| #define I915_DST_VARS 4 |
| #define I915_DST_RECT 8 |
| |
| static inline void |
| i915_set_flush_dirty(struct i915_context *i915, unsigned flush) |
| { |
| i915->hardware_dirty |= I915_HW_FLUSH; |
| i915->flush_dirty |= flush; |
| } |
| |
| static inline uint32_t |
| i915_stencil_ccw(struct i915_context *i915) |
| { |
| /* If we're doing two sided stencil, then front_ccw means we need to reverse |
| * the state for the sides. |
| */ |
| return i915->rasterizer->templ.front_ccw && |
| (i915->depth_stencil->bfo_cw[0] & BFO_STENCIL_TWO_SIDE); |
| } |
| /*********************************************************************** |
| * i915_prim_emit.c: |
| */ |
| struct draw_stage *i915_draw_render_stage(struct i915_context *i915); |
| |
| /*********************************************************************** |
| * i915_prim_vbuf.c: |
| */ |
| struct draw_stage *i915_draw_vbuf_stage(struct i915_context *i915); |
| |
| /*********************************************************************** |
| * i915_state_emit.c: |
| */ |
| void i915_emit_hardware_state(struct i915_context *i915); |
| |
| /*********************************************************************** |
| * i915_clear.c: |
| */ |
| void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, |
| const struct pipe_scissor_state *scissor_state, |
| const union pipe_color_union *color, double depth, |
| unsigned stencil); |
| void i915_clear_render(struct pipe_context *pipe, unsigned buffers, |
| const struct pipe_scissor_state *scissor_state, |
| const union pipe_color_union *color, double depth, |
| unsigned stencil); |
| void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, |
| const union pipe_color_union *color, double depth, |
| unsigned stencil, unsigned destx, unsigned desty, |
| unsigned width, unsigned height); |
| |
| /*********************************************************************** |
| * |
| */ |
| void i915_init_state_functions(struct i915_context *i915); |
| void i915_init_flush_functions(struct i915_context *i915); |
| void i915_init_string_functions(struct i915_context *i915); |
| |
| /************************************************************************ |
| * i915_context.c |
| */ |
| struct pipe_context *i915_create_context(struct pipe_screen *screen, void *priv, |
| unsigned flags); |
| |
| /*********************************************************************** |
| * Inline conversion functions. These are better-typed than the |
| * macros used previously: |
| */ |
| static inline struct i915_context * |
| i915_context(struct pipe_context *pipe) |
| { |
| return (struct i915_context *)pipe; |
| } |
| |
| static inline struct i915_surface * |
| i915_surface(struct pipe_surface *pipe) |
| { |
| return (struct i915_surface *)pipe; |
| } |
| |
| #endif |