| /* |
| * Copyright 2021 Alyssa Rosenzweig |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| #include <stdio.h> |
| #include "agx_state.h" |
| #include "asahi/lib/agx_pack.h" |
| |
| /* Computes the address for a push uniform, adding referenced BOs to the |
| * current batch as necessary. Note anything uploaded via the batch's pool does |
| * not require an update to the BO list, since the entire pool will be added |
| * once at submit time. */ |
| |
| static uint64_t |
| agx_const_buffer_ptr(struct agx_batch *batch, |
| struct pipe_constant_buffer *cb) |
| { |
| if (cb->buffer) { |
| struct agx_bo *bo = agx_resource(cb->buffer)->bo; |
| agx_batch_add_bo(batch, bo); |
| |
| return bo->ptr.gpu + cb->buffer_offset; |
| } else { |
| return agx_pool_upload_aligned(&batch->pool, |
| ((uint8_t *) cb->user_buffer) + cb->buffer_offset, |
| cb->buffer_size - cb->buffer_offset, 64); |
| } |
| } |
| |
| static uint64_t |
| agx_push_location_direct(struct agx_context *ctx, struct agx_push push, |
| enum pipe_shader_type stage) |
| { |
| struct agx_batch *batch = ctx->batch; |
| struct agx_stage *st = &ctx->stage[stage]; |
| |
| switch (push.type) { |
| case AGX_PUSH_UBO_BASES: { |
| unsigned count = util_last_bit(st->cb_mask); |
| struct agx_ptr ptr = agx_pool_alloc_aligned(&batch->pool, count * sizeof(uint64_t), 8); |
| uint64_t *addresses = ptr.cpu; |
| |
| for (unsigned i = 0; i < count; ++i) { |
| struct pipe_constant_buffer *cb = &st->cb[i]; |
| addresses[i] = agx_const_buffer_ptr(batch, cb); |
| } |
| |
| return ptr.gpu; |
| } |
| |
| case AGX_PUSH_VBO_BASE: { |
| struct agx_ptr ptr = agx_pool_alloc_aligned(&batch->pool, sizeof(uint64_t), 8); |
| uint64_t *address = ptr.cpu; |
| |
| assert(ctx->vb_mask & BITFIELD_BIT(push.vbo) && "oob"); |
| |
| struct pipe_vertex_buffer vb = ctx->vertex_buffers[push.vbo]; |
| assert(!vb.is_user_buffer); |
| |
| struct agx_bo *bo = agx_resource(vb.buffer.resource)->bo; |
| agx_batch_add_bo(batch, bo); |
| |
| *address = bo->ptr.gpu + vb.buffer_offset; |
| return ptr.gpu; |
| } |
| |
| case AGX_PUSH_BLEND_CONST: |
| { |
| return agx_pool_upload_aligned(&batch->pool, &ctx->blend_color, |
| sizeof(ctx->blend_color), 8); |
| } |
| |
| case AGX_PUSH_TEXTURE_BASE: { |
| struct agx_ptr ptr = agx_pool_alloc_aligned(&batch->pool, sizeof(uint64_t), 8); |
| uint64_t *address = ptr.cpu; |
| *address = batch->textures; |
| return ptr.gpu; |
| } |
| |
| default: |
| unreachable("todo: push more"); |
| } |
| } |
| |
| uint64_t |
| agx_push_location(struct agx_context *ctx, struct agx_push push, |
| enum pipe_shader_type stage) |
| { |
| uint64_t direct = agx_push_location_direct(ctx, push, stage); |
| struct agx_pool *pool = &ctx->batch->pool; |
| |
| if (push.indirect) |
| return agx_pool_upload(pool, &direct, sizeof(direct)); |
| else |
| return direct; |
| } |