blob: 5a51aa1acc7a982362e5084bc82eba3ac2dd2db4 [file]
/*
* Copyright 2021 Alyssa Rosenzweig
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include "agx_state.h"
#include "asahi/lib/agx_pack.h"
/* Computes the address for a push uniform, adding referenced BOs to the
* current batch as necessary. Note anything uploaded via the batch's pool does
* not require an update to the BO list, since the entire pool will be added
* once at submit time. */
static uint64_t
agx_const_buffer_ptr(struct agx_batch *batch,
struct pipe_constant_buffer *cb)
{
if (cb->buffer) {
struct agx_bo *bo = agx_resource(cb->buffer)->bo;
agx_batch_add_bo(batch, bo);
return bo->ptr.gpu + cb->buffer_offset;
} else {
return agx_pool_upload_aligned(&batch->pool,
((uint8_t *) cb->user_buffer) + cb->buffer_offset,
cb->buffer_size - cb->buffer_offset, 64);
}
}
static uint64_t
agx_push_location_direct(struct agx_context *ctx, struct agx_push push,
enum pipe_shader_type stage)
{
struct agx_batch *batch = ctx->batch;
struct agx_stage *st = &ctx->stage[stage];
switch (push.type) {
case AGX_PUSH_UBO_BASES: {
unsigned count = util_last_bit(st->cb_mask);
struct agx_ptr ptr = agx_pool_alloc_aligned(&batch->pool, count * sizeof(uint64_t), 8);
uint64_t *addresses = ptr.cpu;
for (unsigned i = 0; i < count; ++i) {
struct pipe_constant_buffer *cb = &st->cb[i];
addresses[i] = agx_const_buffer_ptr(batch, cb);
}
return ptr.gpu;
}
case AGX_PUSH_VBO_BASE: {
struct agx_ptr ptr = agx_pool_alloc_aligned(&batch->pool, sizeof(uint64_t), 8);
uint64_t *address = ptr.cpu;
assert(ctx->vb_mask & BITFIELD_BIT(push.vbo) && "oob");
struct pipe_vertex_buffer vb = ctx->vertex_buffers[push.vbo];
assert(!vb.is_user_buffer);
struct agx_bo *bo = agx_resource(vb.buffer.resource)->bo;
agx_batch_add_bo(batch, bo);
*address = bo->ptr.gpu + vb.buffer_offset;
return ptr.gpu;
}
case AGX_PUSH_BLEND_CONST:
{
return agx_pool_upload_aligned(&batch->pool, &ctx->blend_color,
sizeof(ctx->blend_color), 8);
}
case AGX_PUSH_TEXTURE_BASE: {
struct agx_ptr ptr = agx_pool_alloc_aligned(&batch->pool, sizeof(uint64_t), 8);
uint64_t *address = ptr.cpu;
*address = batch->textures;
return ptr.gpu;
}
default:
unreachable("todo: push more");
}
}
uint64_t
agx_push_location(struct agx_context *ctx, struct agx_push push,
enum pipe_shader_type stage)
{
uint64_t direct = agx_push_location_direct(ctx, push, stage);
struct agx_pool *pool = &ctx->batch->pool;
if (push.indirect)
return agx_pool_upload(pool, &direct, sizeof(direct));
else
return direct;
}