| /* |
| * Copyright 2010 Red Hat Inc. |
| * Copyright © 2014-2017 Broadcom |
| * Copyright (C) 2019-2020 Collabora, Ltd. |
| * Copyright 2006 VMware, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| #include <stdio.h> |
| #include <errno.h> |
| #include "pipe/p_defines.h" |
| #include "pipe/p_state.h" |
| #include "pipe/p_context.h" |
| #include "pipe/p_screen.h" |
| #include "util/u_memory.h" |
| #include "util/u_screen.h" |
| #include "util/u_inlines.h" |
| #include "util/format/u_format.h" |
| #include "util/u_upload_mgr.h" |
| #include "util/half_float.h" |
| #include "frontend/winsys_handle.h" |
| #include "frontend/sw_winsys.h" |
| #include "gallium/auxiliary/util/u_transfer.h" |
| #include "gallium/auxiliary/util/u_transfer_helper.h" |
| #include "gallium/auxiliary/util/u_surface.h" |
| #include "gallium/auxiliary/util/u_framebuffer.h" |
| #include "gallium/auxiliary/util/u_debug_cb.h" |
| #include "agx_public.h" |
| #include "agx_state.h" |
| #include "magic.h" |
| #include "asahi/compiler/agx_compile.h" |
| #include "asahi/lib/decode.h" |
| #include "asahi/lib/agx_formats.h" |
| |
| static const struct debug_named_value agx_debug_options[] = { |
| {"trace", AGX_DBG_TRACE, "Trace the command stream"}, |
| {"deqp", AGX_DBG_DEQP, "Hacks for dEQP"}, |
| {"no16", AGX_DBG_NO16, "Disable 16-bit support"}, |
| #ifndef NDEBUG |
| {"dirty", AGX_DBG_DIRTY, "Disable dirty tracking"}, |
| #endif |
| {"precompile",AGX_DBG_PRECOMPILE,"Precompile shaders for shader-db"}, |
| DEBUG_NAMED_VALUE_END |
| }; |
| |
| void agx_init_state_functions(struct pipe_context *ctx); |
| |
| static struct pipe_query * |
| agx_create_query(struct pipe_context *ctx, unsigned query_type, unsigned index) |
| { |
| struct agx_query *query = CALLOC_STRUCT(agx_query); |
| |
| return (struct pipe_query *)query; |
| } |
| |
| static void |
| agx_destroy_query(struct pipe_context *ctx, struct pipe_query *query) |
| { |
| FREE(query); |
| } |
| |
| static bool |
| agx_begin_query(struct pipe_context *ctx, struct pipe_query *query) |
| { |
| return true; |
| } |
| |
| static bool |
| agx_end_query(struct pipe_context *ctx, struct pipe_query *query) |
| { |
| return true; |
| } |
| |
| static bool |
| agx_get_query_result(struct pipe_context *ctx, |
| struct pipe_query *query, |
| bool wait, |
| union pipe_query_result *vresult) |
| { |
| uint64_t *result = (uint64_t*)vresult; |
| |
| *result = 0; |
| return true; |
| } |
| |
| static void |
| agx_set_active_query_state(struct pipe_context *pipe, bool enable) |
| { |
| } |
| |
| |
| /* |
| * resource |
| */ |
| |
| static struct pipe_resource * |
| agx_resource_from_handle(struct pipe_screen *pscreen, |
| const struct pipe_resource *templat, |
| struct winsys_handle *whandle, |
| unsigned usage) |
| { |
| unreachable("Imports todo"); |
| } |
| |
| static bool |
| agx_resource_get_handle(struct pipe_screen *pscreen, |
| struct pipe_context *ctx, |
| struct pipe_resource *pt, |
| struct winsys_handle *handle, |
| unsigned usage) |
| { |
| unreachable("Handles todo"); |
| } |
| |
| /* Linear textures require specifying their strides explicitly, which only |
| * works for 2D textures. Rectangle textures are a special case of 2D. |
| */ |
| static bool |
| agx_is_2d(enum pipe_texture_target target) |
| { |
| return (target == PIPE_TEXTURE_2D || target == PIPE_TEXTURE_RECT); |
| } |
| |
| static uint64_t |
| agx_select_modifier(const struct agx_resource *pres) |
| { |
| /* Buffers are always linear */ |
| if (pres->base.target == PIPE_BUFFER) |
| return DRM_FORMAT_MOD_LINEAR; |
| |
| /* Optimize streaming textures */ |
| if (pres->base.usage == PIPE_USAGE_STREAM && agx_is_2d(pres->base.target)) |
| return DRM_FORMAT_MOD_LINEAR; |
| |
| /* Default to tiled */ |
| return DRM_FORMAT_MOD_APPLE_TWIDDLED; |
| } |
| |
| static struct pipe_resource * |
| agx_resource_create(struct pipe_screen *screen, |
| const struct pipe_resource *templ) |
| { |
| struct agx_device *dev = agx_device(screen); |
| struct agx_resource *nresource; |
| |
| nresource = CALLOC_STRUCT(agx_resource); |
| if (!nresource) |
| return NULL; |
| |
| nresource->base = *templ; |
| nresource->base.screen = screen; |
| |
| nresource->modifier = agx_select_modifier(nresource); |
| nresource->mipmapped = (templ->last_level > 0); |
| |
| assert(templ->format != PIPE_FORMAT_Z24X8_UNORM && |
| templ->format != PIPE_FORMAT_Z24_UNORM_S8_UINT && |
| "u_transfer_helper should have lowered"); |
| |
| nresource->layout = (struct ail_layout) { |
| .tiling = (nresource->modifier == DRM_FORMAT_MOD_LINEAR) ? |
| AIL_TILING_LINEAR : AIL_TILING_TWIDDLED, |
| .format = templ->format, |
| .width_px = templ->width0, |
| .height_px = templ->height0, |
| .depth_px = templ->depth0 * templ->array_size, |
| .levels = templ->last_level + 1 |
| }; |
| |
| pipe_reference_init(&nresource->base.reference, 1); |
| |
| struct sw_winsys *winsys = ((struct agx_screen *) screen)->winsys; |
| |
| if (templ->bind & (PIPE_BIND_DISPLAY_TARGET | |
| PIPE_BIND_SCANOUT | |
| PIPE_BIND_SHARED)) { |
| unsigned width = templ->width0; |
| unsigned height = templ->height0; |
| |
| if (nresource->layout.tiling == AIL_TILING_TWIDDLED) { |
| width = ALIGN_POT(width, 64); |
| height = ALIGN_POT(height, 64); |
| } |
| |
| nresource->dt = winsys->displaytarget_create(winsys, |
| templ->bind, |
| templ->format, |
| width, |
| height, |
| 64, |
| NULL /*map_front_private*/, |
| &nresource->dt_stride); |
| |
| if (nresource->layout.tiling == AIL_TILING_LINEAR) |
| nresource->layout.linear_stride_B = nresource->dt_stride; |
| |
| if (nresource->dt == NULL) { |
| FREE(nresource); |
| return NULL; |
| } |
| } |
| |
| ail_make_miptree(&nresource->layout); |
| nresource->bo = agx_bo_create(dev, nresource->layout.size_B, AGX_MEMORY_TYPE_FRAMEBUFFER); |
| |
| if (!nresource->bo) { |
| FREE(nresource); |
| return NULL; |
| } |
| |
| return &nresource->base; |
| } |
| |
| static void |
| agx_resource_destroy(struct pipe_screen *screen, |
| struct pipe_resource *prsrc) |
| { |
| struct agx_resource *rsrc = (struct agx_resource *)prsrc; |
| |
| if (rsrc->dt) { |
| /* display target */ |
| struct agx_screen *agx_screen = (struct agx_screen*)screen; |
| struct sw_winsys *winsys = agx_screen->winsys; |
| winsys->displaytarget_destroy(winsys, rsrc->dt); |
| } |
| |
| agx_bo_unreference(rsrc->bo); |
| FREE(rsrc); |
| } |
| |
| |
| /* |
| * transfer |
| */ |
| |
| static void |
| agx_transfer_flush_region(struct pipe_context *pipe, |
| struct pipe_transfer *transfer, |
| const struct pipe_box *box) |
| { |
| } |
| |
| static void * |
| agx_transfer_map(struct pipe_context *pctx, |
| struct pipe_resource *resource, |
| unsigned level, |
| unsigned usage, /* a combination of PIPE_MAP_x */ |
| const struct pipe_box *box, |
| struct pipe_transfer **out_transfer) |
| { |
| struct agx_context *ctx = agx_context(pctx); |
| struct agx_resource *rsrc = agx_resource(resource); |
| |
| /* Can't map tiled/compressed directly */ |
| if ((usage & PIPE_MAP_DIRECTLY) && rsrc->modifier != DRM_FORMAT_MOD_LINEAR) |
| return NULL; |
| |
| if (ctx->batch->cbufs[0] && resource == ctx->batch->cbufs[0]->texture) |
| agx_flush_all(ctx, "Transfer to colour buffer"); |
| if (ctx->batch->zsbuf && resource == ctx->batch->zsbuf->texture) |
| agx_flush_all(ctx, "Transfer to depth buffer"); |
| |
| struct agx_transfer *transfer = CALLOC_STRUCT(agx_transfer); |
| transfer->base.level = level; |
| transfer->base.usage = usage; |
| transfer->base.box = *box; |
| |
| pipe_resource_reference(&transfer->base.resource, resource); |
| *out_transfer = &transfer->base; |
| |
| if (rsrc->modifier == DRM_FORMAT_MOD_APPLE_TWIDDLED) { |
| transfer->base.stride = |
| util_format_get_stride(rsrc->layout.format, box->width); |
| |
| transfer->base.layer_stride = |
| util_format_get_2d_size(rsrc->layout.format, transfer->base.stride, |
| box->height); |
| |
| transfer->map = calloc(transfer->base.layer_stride, box->depth); |
| |
| if ((usage & PIPE_MAP_READ) && BITSET_TEST(rsrc->data_valid, level)) { |
| for (unsigned z = 0; z < box->depth; ++z) { |
| uint8_t *map = agx_map_texture_cpu(rsrc, level, box->z + z); |
| uint8_t *dst = (uint8_t *) transfer->map + |
| transfer->base.layer_stride * z; |
| |
| ail_detile(map, dst, &rsrc->layout, level, transfer->base.stride, |
| box->x, box->y, box->width, box->height); |
| } |
| } |
| |
| return transfer->map; |
| } else { |
| assert (rsrc->modifier == DRM_FORMAT_MOD_LINEAR); |
| |
| transfer->base.stride = ail_get_linear_stride_B(&rsrc->layout, level); |
| transfer->base.layer_stride = rsrc->layout.layer_stride_B; |
| |
| /* Be conservative for direct writes */ |
| |
| if ((usage & PIPE_MAP_WRITE) && (usage & PIPE_MAP_DIRECTLY)) |
| BITSET_SET(rsrc->data_valid, level); |
| |
| uint32_t offset = ail_get_linear_pixel_B(&rsrc->layout, level, box->x, |
| box->y, box->z); |
| |
| return ((uint8_t *) rsrc->bo->ptr.cpu) + offset; |
| } |
| } |
| |
| static void |
| agx_transfer_unmap(struct pipe_context *pctx, |
| struct pipe_transfer *transfer) |
| { |
| /* Gallium expects writeback here, so we tile */ |
| |
| struct agx_transfer *trans = agx_transfer(transfer); |
| struct pipe_resource *prsrc = transfer->resource; |
| struct agx_resource *rsrc = (struct agx_resource *) prsrc; |
| |
| if (transfer->usage & PIPE_MAP_WRITE) |
| BITSET_SET(rsrc->data_valid, transfer->level); |
| |
| /* Tiling will occur in software from a staging cpu buffer */ |
| if ((transfer->usage & PIPE_MAP_WRITE) && |
| rsrc->modifier == DRM_FORMAT_MOD_APPLE_TWIDDLED) { |
| assert(trans->map != NULL); |
| |
| for (unsigned z = 0; z < transfer->box.depth; ++z) { |
| uint8_t *map = agx_map_texture_cpu(rsrc, transfer->level, |
| transfer->box.z + z); |
| uint8_t *src = (uint8_t *) trans->map + |
| transfer->layer_stride * z; |
| |
| ail_tile(map, src, &rsrc->layout, transfer->level, |
| transfer->stride, transfer->box.x, transfer->box.y, |
| transfer->box.width, transfer->box.height); |
| } |
| } |
| |
| /* Free the transfer */ |
| free(trans->map); |
| pipe_resource_reference(&transfer->resource, NULL); |
| FREE(transfer); |
| } |
| |
| /* |
| * clear/copy |
| */ |
| static void |
| agx_clear(struct pipe_context *pctx, unsigned buffers, const struct pipe_scissor_state *scissor_state, |
| const union pipe_color_union *color, double depth, unsigned stencil) |
| { |
| struct agx_context *ctx = agx_context(pctx); |
| |
| unsigned fastclear = buffers & ~(ctx->batch->draw | ctx->batch->load); |
| unsigned slowclear = buffers & ~fastclear; |
| |
| assert(scissor_state == NULL && "we don't support PIPE_CAP_CLEAR_SCISSORED"); |
| |
| /* Fast clears configure the batch */ |
| if (fastclear & PIPE_CLEAR_COLOR0) |
| memcpy(ctx->batch->clear_color, color->f, sizeof(color->f)); |
| |
| if (fastclear & PIPE_CLEAR_DEPTH) |
| ctx->batch->clear_depth = depth; |
| |
| if (fastclear & PIPE_CLEAR_STENCIL) |
| ctx->batch->clear_stencil = stencil; |
| |
| /* Slow clears draw a fullscreen rectangle */ |
| if (slowclear) { |
| agx_blitter_save(ctx, ctx->blitter, false /* render cond */); |
| util_blitter_clear(ctx->blitter, ctx->framebuffer.width, |
| ctx->framebuffer.height, |
| util_framebuffer_get_num_layers(&ctx->framebuffer), |
| slowclear, color, depth, stencil, |
| util_framebuffer_get_num_samples(&ctx->framebuffer) > 1); |
| } |
| |
| ctx->batch->clear |= fastclear; |
| assert((ctx->batch->draw & slowclear) == slowclear); |
| } |
| |
| |
| static void |
| agx_flush_resource(struct pipe_context *ctx, |
| struct pipe_resource *resource) |
| { |
| } |
| |
| /* |
| * context |
| */ |
| static void |
| agx_flush(struct pipe_context *pctx, |
| struct pipe_fence_handle **fence, |
| unsigned flags) |
| { |
| struct agx_context *ctx = agx_context(pctx); |
| |
| if (fence) |
| *fence = NULL; |
| |
| /* Nothing to do */ |
| if (!(ctx->batch->draw | ctx->batch->clear)) |
| return; |
| |
| /* Finalize the encoder */ |
| uint8_t stop[5 + 64] = { 0x00, 0x00, 0x00, 0xc0, 0x00 }; |
| memcpy(ctx->batch->encoder_current, stop, sizeof(stop)); |
| |
| /* Emit the commandbuffer */ |
| uint64_t pipeline_clear = 0, pipeline_reload = 0; |
| bool clear_pipeline_textures = false; |
| |
| struct agx_device *dev = agx_device(pctx->screen); |
| |
| uint16_t clear_colour[4] = { |
| _mesa_float_to_half(ctx->batch->clear_color[0]), |
| _mesa_float_to_half(ctx->batch->clear_color[1]), |
| _mesa_float_to_half(ctx->batch->clear_color[2]), |
| _mesa_float_to_half(ctx->batch->clear_color[3]) |
| }; |
| |
| pipeline_clear = agx_build_clear_pipeline(ctx, |
| dev->internal.clear, |
| agx_pool_upload(&ctx->batch->pool, clear_colour, sizeof(clear_colour))); |
| |
| if (ctx->batch->cbufs[0]) { |
| enum pipe_format fmt = ctx->batch->cbufs[0]->format; |
| enum agx_format internal = agx_pixel_format[fmt].internal; |
| uint32_t shader = dev->reload.format[internal]; |
| |
| pipeline_reload = agx_build_reload_pipeline(ctx, shader, |
| ctx->batch->cbufs[0]); |
| } |
| |
| if (ctx->batch->cbufs[0] && !(ctx->batch->clear & PIPE_CLEAR_COLOR0)) { |
| clear_pipeline_textures = true; |
| pipeline_clear = pipeline_reload; |
| } |
| |
| uint64_t pipeline_store = 0; |
| |
| if (ctx->batch->cbufs[0]) { |
| pipeline_store = |
| agx_build_store_pipeline(ctx, |
| dev->internal.store, |
| agx_pool_upload(&ctx->batch->pool, ctx->render_target[0], sizeof(ctx->render_target))); |
| } |
| |
| /* Pipelines must 64 aligned */ |
| for (unsigned i = 0; i < ctx->batch->nr_cbufs; ++i) { |
| struct agx_resource *rt = agx_resource(ctx->batch->cbufs[i]->texture); |
| BITSET_SET(rt->data_valid, 0); |
| } |
| |
| struct agx_resource *zbuf = ctx->batch->zsbuf ? |
| agx_resource(ctx->batch->zsbuf->texture) : NULL; |
| |
| if (zbuf) { |
| BITSET_SET(zbuf->data_valid, 0); |
| |
| if (zbuf->separate_stencil) |
| BITSET_SET(zbuf->separate_stencil->data_valid, 0); |
| } |
| |
| /* BO list for a given batch consists of: |
| * - BOs for the batch's framebuffer surfaces |
| * - BOs for the batch's pools |
| * - BOs for the encoder |
| * - BO for internal shaders |
| * - BOs added to the batch explicitly |
| */ |
| struct agx_batch *batch = ctx->batch; |
| |
| agx_batch_add_bo(batch, batch->encoder); |
| agx_batch_add_bo(batch, batch->scissor.bo); |
| agx_batch_add_bo(batch, batch->depth_bias.bo); |
| agx_batch_add_bo(batch, dev->internal.bo); |
| agx_batch_add_bo(batch, dev->reload.bo); |
| |
| for (unsigned i = 0; i < batch->nr_cbufs; ++i) { |
| struct pipe_surface *surf = batch->cbufs[i]; |
| assert(surf != NULL && surf->texture != NULL); |
| struct agx_resource *rsrc = agx_resource(surf->texture); |
| agx_batch_add_bo(batch, rsrc->bo); |
| } |
| |
| if (batch->zsbuf) { |
| struct pipe_surface *surf = batch->zsbuf; |
| struct agx_resource *rsrc = agx_resource(surf->texture); |
| agx_batch_add_bo(batch, rsrc->bo); |
| |
| if (rsrc->separate_stencil) |
| agx_batch_add_bo(batch, rsrc->separate_stencil->bo); |
| } |
| |
| unsigned handle_count = |
| agx_batch_num_bo(batch) + |
| agx_pool_num_bos(&batch->pool) + |
| agx_pool_num_bos(&batch->pipeline_pool); |
| |
| uint32_t *handles = calloc(sizeof(uint32_t), handle_count); |
| unsigned handle = 0, handle_i = 0; |
| |
| AGX_BATCH_FOREACH_BO_HANDLE(batch, handle) { |
| handles[handle_i++] = handle; |
| } |
| |
| agx_pool_get_bo_handles(&batch->pool, handles + handle_i); |
| handle_i += agx_pool_num_bos(&batch->pool); |
| |
| agx_pool_get_bo_handles(&batch->pipeline_pool, handles + handle_i); |
| handle_i += agx_pool_num_bos(&batch->pipeline_pool); |
| |
| /* Size calculation should've been exact */ |
| assert(handle_i == handle_count); |
| |
| unsigned cmdbuf_id = agx_get_global_id(dev); |
| unsigned encoder_id = agx_get_global_id(dev); |
| |
| unsigned cmdbuf_size = demo_cmdbuf(dev->cmdbuf.ptr.cpu, |
| dev->cmdbuf.size, |
| &ctx->batch->pool, |
| &ctx->framebuffer, |
| ctx->batch->encoder->ptr.gpu, |
| encoder_id, |
| ctx->batch->scissor.bo->ptr.gpu, |
| ctx->batch->depth_bias.bo->ptr.gpu, |
| pipeline_clear, |
| pipeline_reload, |
| pipeline_store, |
| clear_pipeline_textures, |
| ctx->batch->clear, |
| ctx->batch->clear_depth, |
| ctx->batch->clear_stencil); |
| |
| /* Generate the mapping table from the BO list */ |
| demo_mem_map(dev->memmap.ptr.cpu, dev->memmap.size, handles, handle_count, |
| cmdbuf_id, encoder_id, cmdbuf_size); |
| |
| free(handles); |
| |
| agx_submit_cmdbuf(dev, dev->cmdbuf.handle, dev->memmap.handle, dev->queue.id); |
| |
| agx_wait_queue(dev->queue); |
| |
| if (dev->debug & AGX_DBG_TRACE) { |
| agxdecode_cmdstream(dev->cmdbuf.handle, dev->memmap.handle, true); |
| agxdecode_next_frame(); |
| } |
| |
| AGX_BATCH_FOREACH_BO_HANDLE(batch, handle) { |
| agx_bo_unreference(agx_lookup_bo(dev, handle)); |
| } |
| |
| memset(batch->bo_list.set, 0, batch->bo_list.word_count * sizeof(BITSET_WORD)); |
| agx_pool_cleanup(&ctx->batch->pool); |
| agx_pool_cleanup(&ctx->batch->pipeline_pool); |
| agx_pool_init(&ctx->batch->pool, dev, AGX_MEMORY_TYPE_FRAMEBUFFER, true); |
| agx_pool_init(&ctx->batch->pipeline_pool, dev, AGX_MEMORY_TYPE_CMDBUF_32, true); |
| ctx->batch->clear = 0; |
| ctx->batch->draw = 0; |
| ctx->batch->load = 0; |
| ctx->batch->encoder_current = ctx->batch->encoder->ptr.cpu; |
| ctx->batch->encoder_end = ctx->batch->encoder_current + ctx->batch->encoder->size; |
| ctx->batch->scissor.count = 0; |
| |
| agx_dirty_all(ctx); |
| agx_batch_init_state(ctx->batch); |
| } |
| |
| static void |
| agx_destroy_context(struct pipe_context *pctx) |
| { |
| struct agx_context *ctx = agx_context(pctx); |
| |
| if (pctx->stream_uploader) |
| u_upload_destroy(pctx->stream_uploader); |
| |
| if (ctx->blitter) |
| util_blitter_destroy(ctx->blitter); |
| |
| util_unreference_framebuffer_state(&ctx->framebuffer); |
| |
| ralloc_free(ctx); |
| } |
| |
| static void |
| agx_invalidate_resource(struct pipe_context *ctx, |
| struct pipe_resource *resource) |
| { |
| } |
| |
| static struct pipe_context * |
| agx_create_context(struct pipe_screen *screen, |
| void *priv, unsigned flags) |
| { |
| struct agx_context *ctx = rzalloc(NULL, struct agx_context); |
| struct pipe_context *pctx = &ctx->base; |
| |
| if (!ctx) |
| return NULL; |
| |
| pctx->screen = screen; |
| pctx->priv = priv; |
| |
| ctx->batch = rzalloc(ctx, struct agx_batch); |
| ctx->batch->bo_list.set = rzalloc_array(ctx->batch, BITSET_WORD, 128); |
| ctx->batch->bo_list.word_count = 128; |
| agx_pool_init(&ctx->batch->pool, |
| agx_device(screen), AGX_MEMORY_TYPE_FRAMEBUFFER, true); |
| agx_pool_init(&ctx->batch->pipeline_pool, |
| agx_device(screen), AGX_MEMORY_TYPE_SHADER, true); |
| ctx->batch->encoder = agx_bo_create(agx_device(screen), 0x80000, AGX_MEMORY_TYPE_FRAMEBUFFER); |
| ctx->batch->encoder_current = ctx->batch->encoder->ptr.cpu; |
| ctx->batch->encoder_end = ctx->batch->encoder_current + ctx->batch->encoder->size; |
| ctx->batch->scissor.bo = agx_bo_create(agx_device(screen), 0x80000, AGX_MEMORY_TYPE_FRAMEBUFFER); |
| ctx->batch->depth_bias.bo = agx_bo_create(agx_device(screen), 0x80000, AGX_MEMORY_TYPE_FRAMEBUFFER); |
| |
| /* Upload fixed shaders (TODO: compile them?) */ |
| |
| pctx->stream_uploader = u_upload_create_default(pctx); |
| if (!pctx->stream_uploader) { |
| FREE(pctx); |
| return NULL; |
| } |
| pctx->const_uploader = pctx->stream_uploader; |
| |
| pctx->destroy = agx_destroy_context; |
| pctx->flush = agx_flush; |
| pctx->clear = agx_clear; |
| pctx->resource_copy_region = util_resource_copy_region; |
| pctx->blit = agx_blit; |
| pctx->flush_resource = agx_flush_resource; |
| pctx->create_query = agx_create_query; |
| pctx->destroy_query = agx_destroy_query; |
| pctx->begin_query = agx_begin_query; |
| pctx->end_query = agx_end_query; |
| pctx->get_query_result = agx_get_query_result; |
| pctx->set_active_query_state = agx_set_active_query_state; |
| |
| pctx->buffer_map = u_transfer_helper_transfer_map; |
| pctx->buffer_unmap = u_transfer_helper_transfer_unmap; |
| pctx->texture_map = u_transfer_helper_transfer_map; |
| pctx->texture_unmap = u_transfer_helper_transfer_unmap; |
| pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region; |
| |
| pctx->buffer_subdata = u_default_buffer_subdata; |
| pctx->texture_subdata = u_default_texture_subdata; |
| pctx->set_debug_callback = u_default_set_debug_callback; |
| pctx->invalidate_resource = agx_invalidate_resource; |
| agx_init_state_functions(pctx); |
| |
| |
| ctx->blitter = util_blitter_create(pctx); |
| |
| return pctx; |
| } |
| |
| static void |
| agx_flush_frontbuffer(struct pipe_screen *_screen, |
| struct pipe_context *pctx, |
| struct pipe_resource *prsrc, |
| unsigned level, unsigned layer, |
| void *context_private, struct pipe_box *box) |
| { |
| struct agx_resource *rsrc = (struct agx_resource *) prsrc; |
| struct agx_screen *agx_screen = (struct agx_screen*)_screen; |
| struct sw_winsys *winsys = agx_screen->winsys; |
| |
| /* Dump the framebuffer */ |
| assert (rsrc->dt); |
| void *map = winsys->displaytarget_map(winsys, rsrc->dt, PIPE_USAGE_DEFAULT); |
| assert(map != NULL); |
| |
| if (rsrc->modifier == DRM_FORMAT_MOD_APPLE_TWIDDLED) { |
| ail_detile(rsrc->bo->ptr.cpu, map, &rsrc->layout, 0, rsrc->dt_stride, |
| 0, 0, rsrc->base.width0, rsrc->base.height0); |
| } else { |
| memcpy(map, rsrc->bo->ptr.cpu, rsrc->dt_stride * rsrc->base.height0); |
| } |
| |
| winsys->displaytarget_display(winsys, rsrc->dt, context_private, box); |
| } |
| |
| static const char * |
| agx_get_vendor(struct pipe_screen* pscreen) |
| { |
| return "Asahi"; |
| } |
| |
| static const char * |
| agx_get_device_vendor(struct pipe_screen* pscreen) |
| { |
| return "Apple"; |
| } |
| |
| static const char * |
| agx_get_name(struct pipe_screen* pscreen) |
| { |
| return "Apple M1 (G13G B0)"; |
| } |
| |
| static int |
| agx_get_param(struct pipe_screen* pscreen, enum pipe_cap param) |
| { |
| bool is_deqp = agx_device(pscreen)->debug & AGX_DBG_DEQP; |
| |
| switch (param) { |
| case PIPE_CAP_NPOT_TEXTURES: |
| case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: |
| case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD: |
| case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: |
| case PIPE_CAP_DEPTH_CLIP_DISABLE: |
| case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: |
| case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES: |
| case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: |
| return 1; |
| |
| /* We could support ARB_clip_control by toggling the clip control bit for |
| * the render pass. Because this bit is for the whole render pass, |
| * switching clip modes necessarily incurs a flush. This should be ok, from |
| * the ARB_clip_control spec: |
| * |
| * Some implementations may introduce a flush when changing the |
| * clip control state. Hence frequent clip control changes are |
| * not recommended. |
| * |
| * However, this would require tuning to ensure we don't flush unnecessary |
| * when using u_blitter clears, for example. As we don't yet have a use case, |
| * don't expose the feature. |
| */ |
| case PIPE_CAP_CLIP_HALFZ: |
| return 0; |
| |
| case PIPE_CAP_MAX_RENDER_TARGETS: |
| return 1; |
| |
| case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: |
| return 0; |
| |
| case PIPE_CAP_OCCLUSION_QUERY: |
| case PIPE_CAP_PRIMITIVE_RESTART: |
| case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX: |
| return true; |
| |
| case PIPE_CAP_SAMPLER_VIEW_TARGET: |
| case PIPE_CAP_TEXTURE_SWIZZLE: |
| case PIPE_CAP_BLEND_EQUATION_SEPARATE: |
| case PIPE_CAP_INDEP_BLEND_ENABLE: |
| case PIPE_CAP_INDEP_BLEND_FUNC: |
| case PIPE_CAP_ACCELERATED: |
| case PIPE_CAP_UMA: |
| case PIPE_CAP_TEXTURE_FLOAT_LINEAR: |
| case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: |
| case PIPE_CAP_SHADER_ARRAY_COMPONENTS: |
| case PIPE_CAP_PACKED_UNIFORMS: |
| return 1; |
| |
| case PIPE_CAP_VS_INSTANCEID: |
| case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: |
| case PIPE_CAP_TEXTURE_MULTISAMPLE: |
| case PIPE_CAP_SURFACE_SAMPLE_COUNT: |
| case PIPE_CAP_SAMPLE_SHADING: |
| return is_deqp; |
| |
| case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: |
| return 0; |
| |
| case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: |
| return is_deqp ? PIPE_MAX_SO_BUFFERS : 0; |
| |
| case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: |
| case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: |
| return is_deqp ? PIPE_MAX_SO_OUTPUTS : 0; |
| |
| case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: |
| case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: |
| return is_deqp ? 1 : 0; |
| |
| case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: |
| return 256; |
| |
| case PIPE_CAP_GLSL_FEATURE_LEVEL: |
| case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY: |
| return is_deqp ? 330 : 130; |
| case PIPE_CAP_ESSL_FEATURE_LEVEL: |
| return is_deqp ? 320 : 120; |
| |
| case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: |
| return 16; |
| |
| case PIPE_CAP_MAX_TEXEL_BUFFER_ELEMENTS_UINT: |
| return 65536; |
| |
| case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: |
| return 64; |
| |
| case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: |
| return 1; |
| |
| case PIPE_CAP_MAX_TEXTURE_2D_SIZE: |
| return 16384; |
| case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: |
| case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: |
| return 13; |
| |
| case PIPE_CAP_FS_COORD_ORIGIN_LOWER_LEFT: |
| return 0; |
| |
| case PIPE_CAP_FS_COORD_ORIGIN_UPPER_LEFT: |
| case PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER: |
| case PIPE_CAP_FS_COORD_PIXEL_CENTER_INTEGER: |
| case PIPE_CAP_TGSI_TEXCOORD: |
| case PIPE_CAP_FS_FACE_IS_INTEGER_SYSVAL: |
| case PIPE_CAP_FS_POSITION_IS_SYSVAL: |
| case PIPE_CAP_SEAMLESS_CUBE_MAP: |
| case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: |
| return true; |
| case PIPE_CAP_FS_POINT_IS_SYSVAL: |
| return false; |
| |
| case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET: |
| return 0xffff; |
| |
| case PIPE_CAP_TEXTURE_TRANSFER_MODES: |
| return 0; |
| |
| case PIPE_CAP_ENDIANNESS: |
| return PIPE_ENDIAN_LITTLE; |
| |
| case PIPE_CAP_VIDEO_MEMORY: { |
| uint64_t system_memory; |
| |
| if (!os_get_total_physical_memory(&system_memory)) |
| return 0; |
| |
| return (int)(system_memory >> 20); |
| } |
| |
| case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: |
| return 4; |
| |
| case PIPE_CAP_MAX_VARYINGS: |
| return 16; |
| |
| case PIPE_CAP_FLATSHADE: |
| case PIPE_CAP_TWO_SIDED_COLOR: |
| case PIPE_CAP_ALPHA_TEST: |
| case PIPE_CAP_CLIP_PLANES: |
| case PIPE_CAP_NIR_IMAGES_AS_DEREF: |
| return 0; |
| |
| case PIPE_CAP_SHAREABLE_SHADERS: |
| return 1; |
| |
| default: |
| return u_pipe_screen_get_param_defaults(pscreen, param); |
| } |
| } |
| |
| static float |
| agx_get_paramf(struct pipe_screen* pscreen, |
| enum pipe_capf param) |
| { |
| switch (param) { |
| case PIPE_CAPF_MIN_LINE_WIDTH: |
| case PIPE_CAPF_MIN_LINE_WIDTH_AA: |
| case PIPE_CAPF_MIN_POINT_SIZE: |
| case PIPE_CAPF_MIN_POINT_SIZE_AA: |
| return 1; |
| |
| case PIPE_CAPF_POINT_SIZE_GRANULARITY: |
| case PIPE_CAPF_LINE_WIDTH_GRANULARITY: |
| return 0.1; |
| |
| case PIPE_CAPF_MAX_LINE_WIDTH: |
| case PIPE_CAPF_MAX_LINE_WIDTH_AA: |
| return 16.0; /* Off-by-one fixed point 4:4 encoding */ |
| |
| case PIPE_CAPF_MAX_POINT_SIZE: |
| case PIPE_CAPF_MAX_POINT_SIZE_AA: |
| return 511.95f; |
| |
| case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: |
| return 16.0; |
| |
| case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: |
| return 16.0; /* arbitrary */ |
| |
| case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE: |
| case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE: |
| case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY: |
| return 0.0f; |
| |
| default: |
| debug_printf("Unexpected PIPE_CAPF %d query\n", param); |
| return 0.0; |
| } |
| } |
| |
| static int |
| agx_get_shader_param(struct pipe_screen* pscreen, |
| enum pipe_shader_type shader, |
| enum pipe_shader_cap param) |
| { |
| bool is_no16 = agx_device(pscreen)->debug & AGX_DBG_NO16; |
| |
| if (shader != PIPE_SHADER_VERTEX && |
| shader != PIPE_SHADER_FRAGMENT) |
| return 0; |
| |
| /* this is probably not totally correct.. but it's a start: */ |
| switch (param) { |
| case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: |
| case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: |
| case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: |
| case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: |
| return 16384; |
| |
| case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: |
| return 1024; |
| |
| case PIPE_SHADER_CAP_MAX_INPUTS: |
| return 16; |
| |
| case PIPE_SHADER_CAP_MAX_OUTPUTS: |
| return shader == PIPE_SHADER_FRAGMENT ? 4 : 16; |
| |
| case PIPE_SHADER_CAP_MAX_TEMPS: |
| return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ |
| |
| case PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE: |
| return 16 * 1024 * sizeof(float); |
| |
| case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: |
| return 16; |
| |
| case PIPE_SHADER_CAP_CONT_SUPPORTED: |
| return 0; |
| |
| case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: |
| case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: |
| case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: |
| case PIPE_SHADER_CAP_SUBROUTINES: |
| case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: |
| return 0; |
| |
| case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: |
| case PIPE_SHADER_CAP_INTEGERS: |
| return true; |
| |
| case PIPE_SHADER_CAP_FP16: |
| case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS: |
| case PIPE_SHADER_CAP_FP16_DERIVATIVES: |
| case PIPE_SHADER_CAP_FP16_CONST_BUFFERS: |
| return !is_no16; |
| case PIPE_SHADER_CAP_INT16: |
| /* GLSL compiler is broken. Flip this on when Panfrost does. */ |
| return false; |
| |
| case PIPE_SHADER_CAP_INT64_ATOMICS: |
| case PIPE_SHADER_CAP_DROUND_SUPPORTED: |
| case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED: |
| case PIPE_SHADER_CAP_LDEXP_SUPPORTED: |
| case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: |
| return 0; |
| |
| case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: |
| case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: |
| return 16; /* XXX: How many? */ |
| |
| case PIPE_SHADER_CAP_PREFERRED_IR: |
| return PIPE_SHADER_IR_NIR; |
| |
| case PIPE_SHADER_CAP_SUPPORTED_IRS: |
| return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_NIR_SERIALIZED); |
| |
| case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: |
| case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: |
| case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: |
| case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: |
| return 0; |
| |
| default: |
| /* Other params are unknown */ |
| return 0; |
| } |
| |
| return 0; |
| } |
| |
| static int |
| agx_get_compute_param(struct pipe_screen *pscreen, |
| enum pipe_shader_ir ir_type, |
| enum pipe_compute_cap param, |
| void *ret) |
| { |
| return 0; |
| } |
| |
| static bool |
| agx_is_format_supported(struct pipe_screen* pscreen, |
| enum pipe_format format, |
| enum pipe_texture_target target, |
| unsigned sample_count, |
| unsigned storage_sample_count, |
| unsigned usage) |
| { |
| assert(target == PIPE_BUFFER || |
| target == PIPE_TEXTURE_1D || |
| target == PIPE_TEXTURE_1D_ARRAY || |
| target == PIPE_TEXTURE_2D || |
| target == PIPE_TEXTURE_2D_ARRAY || |
| target == PIPE_TEXTURE_RECT || |
| target == PIPE_TEXTURE_3D || |
| target == PIPE_TEXTURE_CUBE || |
| target == PIPE_TEXTURE_CUBE_ARRAY); |
| |
| if (sample_count > 1) |
| return false; |
| |
| if (MAX2(sample_count, 1) != MAX2(storage_sample_count, 1)) |
| return false; |
| |
| if (usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) { |
| struct agx_pixel_format_entry ent = agx_pixel_format[format]; |
| |
| if (!agx_is_valid_pixel_format(format)) |
| return false; |
| |
| if ((usage & PIPE_BIND_RENDER_TARGET) && !ent.renderable) |
| return false; |
| } |
| |
| /* TODO: formats */ |
| if (usage & PIPE_BIND_VERTEX_BUFFER) { |
| switch (format) { |
| case PIPE_FORMAT_R16_FLOAT: |
| case PIPE_FORMAT_R16G16_FLOAT: |
| case PIPE_FORMAT_R16G16B16_FLOAT: |
| case PIPE_FORMAT_R16G16B16A16_FLOAT: |
| case PIPE_FORMAT_R32_FLOAT: |
| case PIPE_FORMAT_R32G32_FLOAT: |
| case PIPE_FORMAT_R32G32B32_FLOAT: |
| case PIPE_FORMAT_R32G32B32A32_FLOAT: |
| break; |
| default: |
| return false; |
| } |
| } |
| |
| if (usage & PIPE_BIND_DEPTH_STENCIL) { |
| switch (format) { |
| /* natively supported |
| * TODO: we could also support Z16_UNORM */ |
| case PIPE_FORMAT_Z32_FLOAT: |
| case PIPE_FORMAT_S8_UINT: |
| |
| /* lowered by u_transfer_helper to one of the above */ |
| case PIPE_FORMAT_Z24X8_UNORM: |
| case PIPE_FORMAT_Z24_UNORM_S8_UINT: |
| case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: |
| break; |
| |
| default: |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| static void |
| agx_destroy_screen(struct pipe_screen *screen) |
| { |
| u_transfer_helper_destroy(screen->transfer_helper); |
| agx_close_device(agx_device(screen)); |
| ralloc_free(screen); |
| } |
| |
| static void |
| agx_fence_reference(struct pipe_screen *screen, |
| struct pipe_fence_handle **ptr, |
| struct pipe_fence_handle *fence) |
| { |
| } |
| |
| static bool |
| agx_fence_finish(struct pipe_screen *screen, |
| struct pipe_context *ctx, |
| struct pipe_fence_handle *fence, |
| uint64_t timeout) |
| { |
| return true; |
| } |
| |
| static const void * |
| agx_get_compiler_options(struct pipe_screen *pscreen, |
| enum pipe_shader_ir ir, |
| enum pipe_shader_type shader) |
| { |
| return &agx_nir_options; |
| } |
| |
| static void |
| agx_resource_set_stencil(struct pipe_resource *prsrc, |
| struct pipe_resource *stencil) |
| { |
| agx_resource(prsrc)->separate_stencil = agx_resource(stencil); |
| } |
| |
| static struct pipe_resource * |
| agx_resource_get_stencil(struct pipe_resource *prsrc) |
| { |
| return (struct pipe_resource *) agx_resource(prsrc)->separate_stencil; |
| } |
| |
| static enum pipe_format |
| agx_resource_get_internal_format(struct pipe_resource *prsrc) |
| { |
| return agx_resource(prsrc)->layout.format; |
| } |
| |
| static const struct u_transfer_vtbl transfer_vtbl = { |
| .resource_create = agx_resource_create, |
| .resource_destroy = agx_resource_destroy, |
| .transfer_map = agx_transfer_map, |
| .transfer_unmap = agx_transfer_unmap, |
| .transfer_flush_region = agx_transfer_flush_region, |
| .get_internal_format = agx_resource_get_internal_format, |
| .set_stencil = agx_resource_set_stencil, |
| .get_stencil = agx_resource_get_stencil, |
| }; |
| |
| struct pipe_screen * |
| agx_screen_create(int fd, struct renderonly *ro, struct sw_winsys *winsys) |
| { |
| struct agx_screen *agx_screen; |
| struct pipe_screen *screen; |
| |
| agx_screen = rzalloc(NULL, struct agx_screen); |
| if (!agx_screen) |
| return NULL; |
| |
| screen = &agx_screen->pscreen; |
| agx_screen->winsys = winsys; |
| |
| /* Set debug before opening */ |
| agx_screen->dev.debug = |
| debug_get_flags_option("ASAHI_MESA_DEBUG", agx_debug_options, 0); |
| |
| /* Try to open an AGX device */ |
| if (!agx_open_device(screen, &agx_screen->dev)) { |
| ralloc_free(agx_screen); |
| return NULL; |
| } |
| |
| if (agx_screen->dev.debug & AGX_DBG_DEQP) { |
| /* You're on your own. */ |
| static bool warned_about_hacks = false; |
| |
| if (!warned_about_hacks) { |
| fprintf(stderr, "\n------------------\n" |
| "Unsupported debug parameter set. Expect breakage.\n" |
| "Do not report bugs.\n" |
| "------------------\n\n"); |
| warned_about_hacks = true; |
| } |
| } |
| |
| screen->destroy = agx_destroy_screen; |
| screen->get_name = agx_get_name; |
| screen->get_vendor = agx_get_vendor; |
| screen->get_device_vendor = agx_get_device_vendor; |
| screen->get_param = agx_get_param; |
| screen->get_shader_param = agx_get_shader_param; |
| screen->get_compute_param = agx_get_compute_param; |
| screen->get_paramf = agx_get_paramf; |
| screen->is_format_supported = agx_is_format_supported; |
| screen->context_create = agx_create_context; |
| screen->resource_from_handle = agx_resource_from_handle; |
| screen->resource_get_handle = agx_resource_get_handle; |
| screen->flush_frontbuffer = agx_flush_frontbuffer; |
| screen->get_timestamp = u_default_get_timestamp; |
| screen->fence_reference = agx_fence_reference; |
| screen->fence_finish = agx_fence_finish; |
| screen->get_compiler_options = agx_get_compiler_options; |
| |
| screen->resource_create = u_transfer_helper_resource_create; |
| screen->resource_destroy = u_transfer_helper_resource_destroy; |
| screen->transfer_helper = u_transfer_helper_create(&transfer_vtbl, |
| U_TRANSFER_HELPER_SEPARATE_Z32S8 | |
| U_TRANSFER_HELPER_SEPARATE_STENCIL | |
| U_TRANSFER_HELPER_MSAA_MAP | |
| U_TRANSFER_HELPER_Z24_IN_Z32F); |
| |
| agx_internal_shaders(&agx_screen->dev); |
| |
| return screen; |
| } |