| /************************************************************************** |
| * |
| * Copyright 2009 Younes Manton. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef vl_compositor_gfx_h |
| #define vl_compositor_gfx_h |
| |
| #include "vl_compositor.h" |
| |
| /** |
| * create vertex shader |
| */ |
| void * |
| create_vert_shader(struct vl_compositor *c); |
| |
| /** |
| * create YCbCr-to-RGB fragment |
| */ |
| void * |
| create_frag_shader_video_buffer(struct vl_compositor *c); |
| |
| /** |
| * create YCbCr-to-RGB weave fragment shader |
| */ |
| void * |
| create_frag_shader_weave_rgb(struct vl_compositor *c); |
| |
| /** |
| * create YCbCr i-to-YCbCr p deint fragment shader |
| */ |
| void * |
| create_frag_shader_deint_yuv(struct vl_compositor *c, |
| bool y, |
| bool w); |
| |
| /** |
| * create YUV/RGB-Palette-to-RGB fragment shader |
| */ |
| void * |
| create_frag_shader_palette(struct vl_compositor *c, |
| bool include_cc); |
| |
| /** |
| * create YCbCr RGB-to-RGB fragment shader |
| */ |
| void * |
| create_frag_shader_rgba(struct vl_compositor *c); |
| |
| /** |
| * create RGB-to-YUV fragment shader |
| */ |
| void * |
| create_frag_shader_rgb_yuv(struct vl_compositor *c, |
| bool y); |
| |
| /** |
| * render the layers to the frontbuffer with graphic shader |
| */ |
| void |
| vl_compositor_gfx_render(struct vl_compositor_state *s, |
| struct vl_compositor *c, |
| struct pipe_surface *dst_surface, |
| struct u_rect *dirty_area, |
| bool clear_dirty); |
| #endif /* vl_compositor_gfx_h */ |