| /* |
| * Copyright © 2010 - 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #ifndef BRW_COMPILER_H |
| #define BRW_COMPILER_H |
| |
| #include <stdio.h> |
| #include "c11/threads.h" |
| #include "dev/intel_device_info.h" |
| #include "util/macros.h" |
| #include "util/ralloc.h" |
| #include "util/u_math.h" |
| #include "brw_isa_info.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct ra_regs; |
| struct nir_shader; |
| struct brw_program; |
| struct shader_info; |
| |
| struct nir_shader_compiler_options; |
| typedef struct nir_shader nir_shader; |
| |
| struct brw_compiler { |
| const struct intel_device_info *devinfo; |
| |
| /* This lock must be taken if the compiler is to be modified in any way, |
| * including adding something to the ralloc child list. |
| */ |
| mtx_t mutex; |
| |
| struct brw_isa_info isa; |
| |
| struct { |
| struct ra_regs *regs; |
| |
| /** |
| * Array of the ra classes for the unaligned contiguous register |
| * block sizes used. |
| */ |
| struct ra_class **classes; |
| } vec4_reg_set; |
| |
| struct { |
| struct ra_regs *regs; |
| |
| /** |
| * Array of the ra classes for the unaligned contiguous register |
| * block sizes used, indexed by register size. |
| */ |
| struct ra_class *classes[16]; |
| |
| /** |
| * ra class for the aligned barycentrics we use for PLN, which doesn't |
| * appear in *classes. |
| */ |
| struct ra_class *aligned_bary_class; |
| } fs_reg_sets[3]; |
| |
| void (*shader_debug_log)(void *, unsigned *id, const char *str, ...) PRINTFLIKE(3, 4); |
| void (*shader_perf_log)(void *, unsigned *id, const char *str, ...) PRINTFLIKE(3, 4); |
| |
| bool scalar_stage[MESA_ALL_SHADER_STAGES]; |
| bool use_tcs_multi_patch; |
| struct nir_shader_compiler_options *nir_options[MESA_ALL_SHADER_STAGES]; |
| |
| /** |
| * Apply workarounds for SIN and COS output range problems. |
| * This can negatively impact performance. |
| */ |
| bool precise_trig; |
| |
| /** |
| * Is 3DSTATE_CONSTANT_*'s Constant Buffer 0 relative to Dynamic State |
| * Base Address? (If not, it's a normal GPU address.) |
| */ |
| bool constant_buffer_0_is_relative; |
| |
| /** |
| * Whether or not the driver supports NIR shader constants. This controls |
| * whether nir_opt_large_constants will be run. |
| */ |
| bool supports_shader_constants; |
| |
| /** |
| * Whether indirect UBO loads should use the sampler or go through the |
| * data/constant cache. For the sampler, UBO surface states have to be set |
| * up with VK_FORMAT_R32G32B32A32_FLOAT whereas if it's going through the |
| * constant or data cache, UBOs must use VK_FORMAT_RAW. |
| */ |
| bool indirect_ubos_use_sampler; |
| |
| struct nir_shader *clc_shader; |
| }; |
| |
| #define brw_shader_debug_log(compiler, data, fmt, ... ) do { \ |
| static unsigned id = 0; \ |
| compiler->shader_debug_log(data, &id, fmt, ##__VA_ARGS__); \ |
| } while (0) |
| |
| #define brw_shader_perf_log(compiler, data, fmt, ... ) do { \ |
| static unsigned id = 0; \ |
| compiler->shader_perf_log(data, &id, fmt, ##__VA_ARGS__); \ |
| } while (0) |
| |
| /** |
| * We use a constant subgroup size of 32. It really only needs to be a |
| * maximum and, since we do SIMD32 for compute shaders in some cases, it |
| * needs to be at least 32. SIMD8 and SIMD16 shaders will still claim a |
| * subgroup size of 32 but will act as if 16 or 24 of those channels are |
| * disabled. |
| */ |
| #define BRW_SUBGROUP_SIZE 32 |
| |
| static inline bool |
| brw_shader_stage_is_bindless(gl_shader_stage stage) |
| { |
| return stage >= MESA_SHADER_RAYGEN && |
| stage <= MESA_SHADER_CALLABLE; |
| } |
| |
| static inline bool |
| brw_shader_stage_requires_bindless_resources(gl_shader_stage stage) |
| { |
| return brw_shader_stage_is_bindless(stage) || gl_shader_stage_is_mesh(stage); |
| } |
| |
| /** |
| * Program key structures. |
| * |
| * When drawing, we look for the currently bound shaders in the program |
| * cache. This is essentially a hash table lookup, and these are the keys. |
| * |
| * Sometimes OpenGL features specified as state need to be simulated via |
| * shader code, due to a mismatch between the API and the hardware. This |
| * is often referred to as "non-orthagonal state" or "NOS". We store NOS |
| * in the program key so it's considered when searching for a program. If |
| * we haven't seen a particular combination before, we have to recompile a |
| * new specialized version. |
| * |
| * Shader compilation should not look up state in gl_context directly, but |
| * instead use the copy in the program key. This guarantees recompiles will |
| * happen correctly. |
| * |
| * @{ |
| */ |
| |
| enum PACKED gfx6_gather_sampler_wa { |
| WA_SIGN = 1, /* whether we need to sign extend */ |
| WA_8BIT = 2, /* if we have an 8bit format needing wa */ |
| WA_16BIT = 4, /* if we have a 16bit format needing wa */ |
| }; |
| |
| #define BRW_MAX_SAMPLERS 32 |
| |
| /* Provide explicit padding for each member, to ensure that the compiler |
| * initializes every bit in the shader cache keys. The keys will be compared |
| * with memcmp. |
| */ |
| PRAGMA_DIAGNOSTIC_PUSH |
| PRAGMA_DIAGNOSTIC_ERROR(-Wpadded) |
| |
| /** |
| * Sampler information needed by VS, WM, and GS program cache keys. |
| */ |
| struct brw_sampler_prog_key_data { |
| /** |
| * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles. |
| */ |
| uint16_t swizzles[BRW_MAX_SAMPLERS]; |
| |
| uint32_t gl_clamp_mask[3]; |
| |
| /** |
| * For RG32F, gather4's channel select is broken. |
| */ |
| uint32_t gather_channel_quirk_mask; |
| |
| /** |
| * Whether this sampler uses the compressed multisample surface layout. |
| */ |
| uint32_t compressed_multisample_layout_mask; |
| |
| /** |
| * Whether this sampler is using 16x multisampling. If so fetching from |
| * this sampler will be handled with a different instruction, ld2dms_w |
| * instead of ld2dms. |
| */ |
| uint32_t msaa_16; |
| |
| /** |
| * For Sandybridge, which shader w/a we need for gather quirks. |
| */ |
| enum gfx6_gather_sampler_wa gfx6_gather_wa[BRW_MAX_SAMPLERS]; |
| |
| /** |
| * Texture units that have a YUV image bound. |
| */ |
| uint32_t y_u_v_image_mask; |
| uint32_t y_uv_image_mask; |
| uint32_t yx_xuxv_image_mask; |
| uint32_t xy_uxvx_image_mask; |
| uint32_t ayuv_image_mask; |
| uint32_t xyuv_image_mask; |
| uint32_t bt709_mask; |
| uint32_t bt2020_mask; |
| |
| /* Scale factor for each texture. */ |
| float scale_factors[BRW_MAX_SAMPLERS]; |
| }; |
| |
| struct brw_base_prog_key { |
| unsigned program_string_id; |
| |
| bool robust_buffer_access; |
| |
| /** |
| * Apply workarounds for SIN and COS input range problems. |
| * This limits input range for SIN and COS to [-2p : 2p] to |
| * avoid precision issues. |
| */ |
| bool limit_trig_input_range; |
| unsigned padding:16; |
| |
| struct brw_sampler_prog_key_data tex; |
| }; |
| |
| /** |
| * The VF can't natively handle certain types of attributes, such as GL_FIXED |
| * or most 10_10_10_2 types. These flags enable various VS workarounds to |
| * "fix" attributes at the beginning of shaders. |
| */ |
| #define BRW_ATTRIB_WA_COMPONENT_MASK 7 /* mask for GL_FIXED scale channel count */ |
| #define BRW_ATTRIB_WA_NORMALIZE 8 /* normalize in shader */ |
| #define BRW_ATTRIB_WA_BGRA 16 /* swap r/b channels in shader */ |
| #define BRW_ATTRIB_WA_SIGN 32 /* interpret as signed in shader */ |
| #define BRW_ATTRIB_WA_SCALE 64 /* interpret as scaled in shader */ |
| |
| /** |
| * OpenGL attribute slots fall in [0, VERT_ATTRIB_MAX - 1] with the range |
| * [VERT_ATTRIB_GENERIC0, VERT_ATTRIB_MAX - 1] reserved for up to 16 user |
| * input vertex attributes. In Vulkan, we expose up to 28 user vertex input |
| * attributes that are mapped to slots also starting at VERT_ATTRIB_GENERIC0. |
| */ |
| #define MAX_GL_VERT_ATTRIB VERT_ATTRIB_MAX |
| #define MAX_VK_VERT_ATTRIB (VERT_ATTRIB_GENERIC0 + 28) |
| |
| /** |
| * Max number of binding table entries used for stream output. |
| * |
| * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the |
| * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64. |
| * |
| * On Gfx6, the size of transform feedback data is limited not by the number |
| * of components but by the number of binding table entries we set aside. We |
| * use one binding table entry for a float, one entry for a vector, and one |
| * entry per matrix column. Since the only way we can communicate our |
| * transform feedback capabilities to the client is via |
| * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the |
| * worst case, in which all the varyings are floats, so we use up one binding |
| * table entry per component. Therefore we need to set aside at least 64 |
| * binding table entries for use by transform feedback. |
| * |
| * Note: since we don't currently pack varyings, it is currently impossible |
| * for the client to actually use up all of these binding table entries--if |
| * all of their varyings were floats, they would run out of varying slots and |
| * fail to link. But that's a bug, so it seems prudent to go ahead and |
| * allocate the number of binding table entries we will need once the bug is |
| * fixed. |
| */ |
| #define BRW_MAX_SOL_BINDINGS 64 |
| |
| /** The program key for Vertex Shaders. */ |
| struct brw_vs_prog_key { |
| struct brw_base_prog_key base; |
| |
| /** |
| * Per-attribute workaround flags |
| * |
| * For each attribute, a combination of BRW_ATTRIB_WA_*. |
| * |
| * For OpenGL, where we expose a maximum of 16 user input attributes |
| * we only need up to VERT_ATTRIB_MAX slots, however, in Vulkan |
| * slots preceding VERT_ATTRIB_GENERIC0 are unused and we can |
| * expose up to 28 user input vertex attributes that are mapped to slots |
| * starting at VERT_ATTRIB_GENERIC0, so this array needs to be large |
| * enough to hold this many slots. |
| */ |
| uint8_t gl_attrib_wa_flags[MAX2(MAX_GL_VERT_ATTRIB, MAX_VK_VERT_ATTRIB)]; |
| |
| /** |
| * For pre-Gfx6 hardware, a bitfield indicating which texture coordinates |
| * are going to be replaced with point coordinates (as a consequence of a |
| * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because |
| * our SF thread requires exact matching between VS outputs and FS inputs, |
| * these texture coordinates will need to be unconditionally included in |
| * the VUE, even if they aren't written by the vertex shader. |
| */ |
| uint8_t point_coord_replace; |
| unsigned clamp_pointsize:1; |
| |
| bool copy_edgeflag:1; |
| |
| bool clamp_vertex_color:1; |
| |
| /** |
| * How many user clipping planes are being uploaded to the vertex shader as |
| * push constants. |
| * |
| * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to |
| * clip distances. |
| */ |
| unsigned nr_userclip_plane_consts:4; |
| |
| uint32_t padding: 25; |
| }; |
| |
| /** The program key for Tessellation Control Shaders. */ |
| struct brw_tcs_prog_key |
| { |
| struct brw_base_prog_key base; |
| |
| /** A bitfield of per-vertex outputs written. */ |
| uint64_t outputs_written; |
| |
| enum tess_primitive_mode _tes_primitive_mode; |
| |
| unsigned input_vertices; |
| |
| /** A bitfield of per-patch outputs written. */ |
| uint32_t patch_outputs_written; |
| |
| bool quads_workaround; |
| uint32_t padding:24; |
| }; |
| |
| /** The program key for Tessellation Evaluation Shaders. */ |
| struct brw_tes_prog_key |
| { |
| struct brw_base_prog_key base; |
| |
| /** A bitfield of per-vertex inputs read. */ |
| uint64_t inputs_read; |
| |
| /** A bitfield of per-patch inputs read. */ |
| uint32_t patch_inputs_read; |
| |
| /** |
| * How many user clipping planes are being uploaded to the tessellation |
| * evaluation shader as push constants. |
| * |
| * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to |
| * clip distances. |
| */ |
| unsigned nr_userclip_plane_consts:4; |
| unsigned clamp_pointsize:1; |
| uint32_t padding:27; |
| }; |
| |
| /** The program key for Geometry Shaders. */ |
| struct brw_gs_prog_key |
| { |
| struct brw_base_prog_key base; |
| |
| /** |
| * How many user clipping planes are being uploaded to the geometry shader |
| * as push constants. |
| * |
| * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to |
| * clip distances. |
| */ |
| unsigned nr_userclip_plane_consts:4; |
| unsigned clamp_pointsize:1; |
| unsigned padding:27; |
| }; |
| |
| struct brw_task_prog_key |
| { |
| struct brw_base_prog_key base; |
| }; |
| |
| struct brw_mesh_prog_key |
| { |
| struct brw_base_prog_key base; |
| }; |
| |
| enum brw_sf_primitive { |
| BRW_SF_PRIM_POINTS = 0, |
| BRW_SF_PRIM_LINES = 1, |
| BRW_SF_PRIM_TRIANGLES = 2, |
| BRW_SF_PRIM_UNFILLED_TRIS = 3, |
| }; |
| |
| struct brw_sf_prog_key { |
| uint64_t attrs; |
| bool contains_flat_varying; |
| unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */ |
| uint8_t point_sprite_coord_replace; |
| enum brw_sf_primitive primitive:2; |
| bool do_twoside_color:1; |
| bool frontface_ccw:1; |
| bool do_point_sprite:1; |
| bool do_point_coord:1; |
| bool sprite_origin_lower_left:1; |
| bool userclip_active:1; |
| unsigned padding: 32; |
| }; |
| |
| enum brw_clip_mode { |
| BRW_CLIP_MODE_NORMAL = 0, |
| BRW_CLIP_MODE_CLIP_ALL = 1, |
| BRW_CLIP_MODE_CLIP_NON_REJECTED = 2, |
| BRW_CLIP_MODE_REJECT_ALL = 3, |
| BRW_CLIP_MODE_ACCEPT_ALL = 4, |
| BRW_CLIP_MODE_KERNEL_CLIP = 5, |
| }; |
| |
| enum brw_clip_fill_mode { |
| BRW_CLIP_FILL_MODE_LINE = 0, |
| BRW_CLIP_FILL_MODE_POINT = 1, |
| BRW_CLIP_FILL_MODE_FILL = 2, |
| BRW_CLIP_FILL_MODE_CULL = 3, |
| }; |
| |
| /* Note that if unfilled primitives are being emitted, we have to fix |
| * up polygon offset and flatshading at this point: |
| */ |
| struct brw_clip_prog_key { |
| uint64_t attrs; |
| float offset_factor; |
| float offset_units; |
| float offset_clamp; |
| bool contains_flat_varying; |
| bool contains_noperspective_varying; |
| unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */ |
| unsigned primitive:4; |
| unsigned nr_userclip:4; |
| bool pv_first:1; |
| bool do_unfilled:1; |
| enum brw_clip_fill_mode fill_cw:2; /* includes cull information */ |
| enum brw_clip_fill_mode fill_ccw:2; /* includes cull information */ |
| bool offset_cw:1; |
| bool offset_ccw:1; |
| bool copy_bfc_cw:1; |
| bool copy_bfc_ccw:1; |
| enum brw_clip_mode clip_mode:3; |
| uint64_t padding:51; |
| }; |
| |
| /* A big lookup table is used to figure out which and how many |
| * additional regs will inserted before the main payload in the WM |
| * program execution. These mainly relate to depth and stencil |
| * processing and the early-depth-test optimization. |
| */ |
| enum brw_wm_iz_bits { |
| BRW_WM_IZ_PS_KILL_ALPHATEST_BIT = 0x1, |
| BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT = 0x2, |
| BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT = 0x4, |
| BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT = 0x8, |
| BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT = 0x10, |
| BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT = 0x20, |
| BRW_WM_IZ_BIT_MAX = 0x40 |
| }; |
| |
| enum brw_wm_aa_enable { |
| BRW_WM_AA_NEVER, |
| BRW_WM_AA_SOMETIMES, |
| BRW_WM_AA_ALWAYS |
| }; |
| |
| /** The program key for Fragment/Pixel Shaders. */ |
| struct brw_wm_prog_key { |
| struct brw_base_prog_key base; |
| |
| uint64_t input_slots_valid; |
| float alpha_test_ref; |
| uint8_t color_outputs_valid; |
| |
| /* Some collection of BRW_WM_IZ_* */ |
| uint8_t iz_lookup; |
| bool stats_wm:1; |
| bool flat_shade:1; |
| unsigned nr_color_regions:5; |
| bool emit_alpha_test:1; |
| enum compare_func alpha_test_func:3; /* < For Gfx4/5 MRT alpha test */ |
| bool alpha_test_replicate_alpha:1; |
| bool alpha_to_coverage:1; |
| bool clamp_fragment_color:1; |
| bool persample_interp:1; |
| bool multisample_fbo:1; |
| enum brw_wm_aa_enable line_aa:2; |
| bool force_dual_color_blend:1; |
| bool coherent_fb_fetch:1; |
| bool ignore_sample_mask_out:1; |
| bool coarse_pixel:1; |
| |
| uint64_t padding:58; |
| }; |
| |
| struct brw_cs_prog_key { |
| struct brw_base_prog_key base; |
| }; |
| |
| struct brw_bs_prog_key { |
| struct brw_base_prog_key base; |
| |
| /* Represents enum enum brw_rt_ray_flags values given at pipeline creation |
| * to be combined with ray_flags handed to the traceRayEXT() calls by the |
| * shader. |
| */ |
| uint32_t pipeline_ray_flags; |
| }; |
| |
| struct brw_ff_gs_prog_key { |
| uint64_t attrs; |
| |
| /** |
| * Map from the index of a transform feedback binding table entry to the |
| * gl_varying_slot that should be streamed out through that binding table |
| * entry. |
| */ |
| unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS]; |
| |
| /** |
| * Map from the index of a transform feedback binding table entry to the |
| * swizzles that should be used when streaming out data through that |
| * binding table entry. |
| */ |
| unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS]; |
| |
| /** |
| * Hardware primitive type being drawn, e.g. _3DPRIM_TRILIST. |
| */ |
| unsigned primitive:8; |
| |
| unsigned pv_first:1; |
| unsigned need_gs_prog:1; |
| |
| /** |
| * Number of varyings that are output to transform feedback. |
| */ |
| unsigned num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */ |
| uint64_t padding:47; |
| }; |
| |
| /* brw_any_prog_key is any of the keys that map to an API stage */ |
| union brw_any_prog_key { |
| struct brw_base_prog_key base; |
| struct brw_vs_prog_key vs; |
| struct brw_tcs_prog_key tcs; |
| struct brw_tes_prog_key tes; |
| struct brw_gs_prog_key gs; |
| struct brw_wm_prog_key wm; |
| struct brw_cs_prog_key cs; |
| struct brw_bs_prog_key bs; |
| struct brw_task_prog_key task; |
| struct brw_mesh_prog_key mesh; |
| }; |
| |
| PRAGMA_DIAGNOSTIC_POP |
| |
| /* |
| * Image metadata structure as laid out in the shader parameter |
| * buffer. Entries have to be 16B-aligned for the vec4 back-end to be |
| * able to use them. That's okay because the padding and any unused |
| * entries [most of them except when we're doing untyped surface |
| * access] will be removed by the uniform packing pass. |
| */ |
| #define BRW_IMAGE_PARAM_OFFSET_OFFSET 0 |
| #define BRW_IMAGE_PARAM_SIZE_OFFSET 4 |
| #define BRW_IMAGE_PARAM_STRIDE_OFFSET 8 |
| #define BRW_IMAGE_PARAM_TILING_OFFSET 12 |
| #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 16 |
| #define BRW_IMAGE_PARAM_SIZE 20 |
| |
| struct brw_image_param { |
| /** Offset applied to the X and Y surface coordinates. */ |
| uint32_t offset[2]; |
| |
| /** Surface X, Y and Z dimensions. */ |
| uint32_t size[3]; |
| |
| /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in |
| * pixels, vertical slice stride in pixels. |
| */ |
| uint32_t stride[4]; |
| |
| /** Log2 of the tiling modulus in the X, Y and Z dimension. */ |
| uint32_t tiling[3]; |
| |
| /** |
| * Right shift to apply for bit 6 address swizzling. Two different |
| * swizzles can be specified and will be applied one after the other. The |
| * resulting address will be: |
| * |
| * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^ |
| * (addr >> swizzling[1]))) |
| * |
| * Use \c 0xff if any of the swizzles is not required. |
| */ |
| uint32_t swizzling[2]; |
| }; |
| |
| /** Max number of render targets in a shader */ |
| #define BRW_MAX_DRAW_BUFFERS 8 |
| |
| /** |
| * Binding table index for the first gfx6 SOL binding. |
| */ |
| #define BRW_GFX6_SOL_BINDING_START 0 |
| |
| struct brw_ubo_range |
| { |
| uint16_t block; |
| |
| /* In units of 32-byte registers */ |
| uint8_t start; |
| uint8_t length; |
| }; |
| |
| /* We reserve the first 2^16 values for builtins */ |
| #define BRW_PARAM_IS_BUILTIN(param) (((param) & 0xffff0000) == 0) |
| |
| enum brw_param_builtin { |
| BRW_PARAM_BUILTIN_ZERO, |
| |
| BRW_PARAM_BUILTIN_CLIP_PLANE_0_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_0_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_0_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_0_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_1_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_1_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_1_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_1_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_2_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_2_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_2_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_2_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_3_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_3_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_3_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_3_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_4_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_4_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_4_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_4_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_5_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_5_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_5_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_5_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_6_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_6_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_6_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_6_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_7_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_7_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_7_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_7_W, |
| |
| BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X, |
| BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y, |
| BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Z, |
| BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_W, |
| BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X, |
| BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y, |
| |
| BRW_PARAM_BUILTIN_PATCH_VERTICES_IN, |
| |
| BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_X, |
| BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Y, |
| BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Z, |
| BRW_PARAM_BUILTIN_SUBGROUP_ID, |
| BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_X, |
| BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_Y, |
| BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_Z, |
| BRW_PARAM_BUILTIN_WORK_DIM, |
| }; |
| |
| #define BRW_PARAM_BUILTIN_CLIP_PLANE(idx, comp) \ |
| (BRW_PARAM_BUILTIN_CLIP_PLANE_0_X + ((idx) << 2) + (comp)) |
| |
| #define BRW_PARAM_BUILTIN_IS_CLIP_PLANE(param) \ |
| ((param) >= BRW_PARAM_BUILTIN_CLIP_PLANE_0_X && \ |
| (param) <= BRW_PARAM_BUILTIN_CLIP_PLANE_7_W) |
| |
| #define BRW_PARAM_BUILTIN_CLIP_PLANE_IDX(param) \ |
| (((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) >> 2) |
| |
| #define BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(param) \ |
| (((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) & 0x3) |
| |
| enum brw_shader_reloc_id { |
| BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW, |
| BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH, |
| BRW_SHADER_RELOC_SHADER_START_OFFSET, |
| BRW_SHADER_RELOC_RESUME_SBT_ADDR_LOW, |
| BRW_SHADER_RELOC_RESUME_SBT_ADDR_HIGH, |
| }; |
| |
| enum brw_shader_reloc_type { |
| /** An arbitrary 32-bit value */ |
| BRW_SHADER_RELOC_TYPE_U32, |
| /** A MOV instruction with an immediate source */ |
| BRW_SHADER_RELOC_TYPE_MOV_IMM, |
| }; |
| |
| /** Represents a code relocation |
| * |
| * Relocatable constants are immediates in the code which we want to be able |
| * to replace post-compile with the actual value. |
| */ |
| struct brw_shader_reloc { |
| /** The 32-bit ID of the relocatable constant */ |
| uint32_t id; |
| |
| /** Type of this relocation */ |
| enum brw_shader_reloc_type type; |
| |
| /** The offset in the shader to the relocated value |
| * |
| * For MOV_IMM relocs, this is an offset to the MOV instruction. This |
| * allows us to do some sanity checking while we update the value. |
| */ |
| uint32_t offset; |
| |
| /** Value to be added to the relocated value before it is written */ |
| uint32_t delta; |
| }; |
| |
| /** A value to write to a relocation */ |
| struct brw_shader_reloc_value { |
| /** The 32-bit ID of the relocatable constant */ |
| uint32_t id; |
| |
| /** The value with which to replace the relocated immediate */ |
| uint32_t value; |
| }; |
| |
| struct brw_stage_prog_data { |
| struct brw_ubo_range ubo_ranges[4]; |
| |
| unsigned nr_params; /**< number of float params/constants */ |
| |
| gl_shader_stage stage; |
| |
| /* zero_push_reg is a bitfield which indicates what push registers (if any) |
| * should be zeroed by SW at the start of the shader. The corresponding |
| * push_reg_mask_param specifies the param index (in 32-bit units) where |
| * the actual runtime 64-bit mask will be pushed. The shader will zero |
| * push reg i if |
| * |
| * reg_used & zero_push_reg & ~*push_reg_mask_param & (1ull << i) |
| * |
| * If this field is set, brw_compiler::compact_params must be false. |
| */ |
| uint64_t zero_push_reg; |
| unsigned push_reg_mask_param; |
| |
| unsigned curb_read_length; |
| unsigned total_scratch; |
| unsigned total_shared; |
| |
| unsigned program_size; |
| |
| unsigned const_data_size; |
| unsigned const_data_offset; |
| |
| unsigned num_relocs; |
| const struct brw_shader_reloc *relocs; |
| |
| /** Does this program pull from any UBO or other constant buffers? */ |
| bool has_ubo_pull; |
| |
| /** How many ray queries objects in this shader. */ |
| unsigned ray_queries; |
| |
| /** |
| * Register where the thread expects to find input data from the URB |
| * (typically uniforms, followed by vertex or fragment attributes). |
| */ |
| unsigned dispatch_grf_start_reg; |
| |
| bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */ |
| |
| /* 32-bit identifiers for all push/pull parameters. These can be anything |
| * the driver wishes them to be; the core of the back-end compiler simply |
| * re-arranges them. The one restriction is that the bottom 2^16 values |
| * are reserved for builtins defined in the brw_param_builtin enum defined |
| * above. |
| */ |
| uint32_t *param; |
| |
| /* Whether shader uses atomic operations. */ |
| bool uses_atomic_load_store; |
| }; |
| |
| static inline uint32_t * |
| brw_stage_prog_data_add_params(struct brw_stage_prog_data *prog_data, |
| unsigned nr_new_params) |
| { |
| unsigned old_nr_params = prog_data->nr_params; |
| prog_data->nr_params += nr_new_params; |
| prog_data->param = reralloc(ralloc_parent(prog_data->param), |
| prog_data->param, uint32_t, |
| prog_data->nr_params); |
| return prog_data->param + old_nr_params; |
| } |
| |
| enum brw_barycentric_mode { |
| BRW_BARYCENTRIC_PERSPECTIVE_PIXEL = 0, |
| BRW_BARYCENTRIC_PERSPECTIVE_CENTROID = 1, |
| BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE = 2, |
| BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL = 3, |
| BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4, |
| BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE = 5, |
| BRW_BARYCENTRIC_MODE_COUNT = 6 |
| }; |
| #define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \ |
| ((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \ |
| (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \ |
| (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE)) |
| |
| enum brw_pixel_shader_computed_depth_mode { |
| BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */ |
| BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */ |
| BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */ |
| BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */ |
| }; |
| |
| /* Data about a particular attempt to compile a program. Note that |
| * there can be many of these, each in a different GL state |
| * corresponding to a different brw_wm_prog_key struct, with different |
| * compiled programs. |
| */ |
| struct brw_wm_prog_data { |
| struct brw_stage_prog_data base; |
| |
| unsigned num_per_primitive_inputs; |
| unsigned num_varying_inputs; |
| |
| uint8_t reg_blocks_8; |
| uint8_t reg_blocks_16; |
| uint8_t reg_blocks_32; |
| |
| uint8_t dispatch_grf_start_reg_16; |
| uint8_t dispatch_grf_start_reg_32; |
| uint32_t prog_offset_16; |
| uint32_t prog_offset_32; |
| |
| struct { |
| /** @{ |
| * surface indices the WM-specific surfaces |
| */ |
| uint32_t render_target_read_start; |
| /** @} */ |
| } binding_table; |
| |
| uint8_t color_outputs_written; |
| uint8_t computed_depth_mode; |
| bool computed_stencil; |
| |
| bool early_fragment_tests; |
| bool post_depth_coverage; |
| bool inner_coverage; |
| bool dispatch_8; |
| bool dispatch_16; |
| bool dispatch_32; |
| bool dual_src_blend; |
| bool persample_dispatch; |
| bool uses_pos_offset; |
| bool uses_omask; |
| bool uses_kill; |
| bool uses_src_depth; |
| bool uses_src_w; |
| bool uses_depth_w_coefficients; |
| bool uses_sample_mask; |
| bool uses_vmask; |
| bool has_render_target_reads; |
| bool has_side_effects; |
| bool pulls_bary; |
| |
| bool contains_flat_varying; |
| bool contains_noperspective_varying; |
| |
| /** |
| * Shader is ran at the coarse pixel shading dispatch rate (3DSTATE_CPS). |
| */ |
| bool per_coarse_pixel_dispatch; |
| |
| /** |
| * Mask of which interpolation modes are required by the fragment shader. |
| * Those interpolations are delivered as part of the thread payload. Used |
| * in hardware setup on gfx6+. |
| */ |
| uint32_t barycentric_interp_modes; |
| |
| /** |
| * Whether nonperspective interpolation modes are used by the |
| * barycentric_interp_modes or fragment shader through interpolator messages. |
| */ |
| bool uses_nonperspective_interp_modes; |
| |
| /** |
| * Mask of which FS inputs are marked flat by the shader source. This is |
| * needed for setting up 3DSTATE_SF/SBE. |
| */ |
| uint32_t flat_inputs; |
| |
| /** |
| * The FS inputs |
| */ |
| uint64_t inputs; |
| |
| /* Mapping of VUE slots to interpolation modes. |
| * Used by the Gfx4-5 clip/sf/wm stages. |
| */ |
| unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */ |
| |
| /** |
| * Map from gl_varying_slot to the position within the FS setup data |
| * payload where the varying's attribute vertex deltas should be delivered. |
| * For varying slots that are not used by the FS, the value is -1. |
| */ |
| int urb_setup[VARYING_SLOT_MAX]; |
| |
| /** |
| * Cache structure into the urb_setup array above that contains the |
| * attribute numbers of active varyings out of urb_setup. |
| * The actual count is stored in urb_setup_attribs_count. |
| */ |
| uint8_t urb_setup_attribs[VARYING_SLOT_MAX]; |
| uint8_t urb_setup_attribs_count; |
| }; |
| |
| /** Returns the SIMD width corresponding to a given KSP index |
| * |
| * The "Variable Pixel Dispatch" table in the PRM (which can be found, for |
| * example in Vol. 7 of the SKL PRM) has a mapping from dispatch widths to |
| * kernel start pointer (KSP) indices that is based on what dispatch widths |
| * are enabled. This function provides, effectively, the reverse mapping. |
| * |
| * If the given KSP is valid with respect to the SIMD8/16/32 enables, a SIMD |
| * width of 8, 16, or 32 is returned. If the KSP is invalid, 0 is returned. |
| */ |
| static inline unsigned |
| brw_fs_simd_width_for_ksp(unsigned ksp_idx, bool simd8_enabled, |
| bool simd16_enabled, bool simd32_enabled) |
| { |
| /* This function strictly ignores contiguous dispatch */ |
| switch (ksp_idx) { |
| case 0: |
| return simd8_enabled ? 8 : |
| (simd16_enabled && !simd32_enabled) ? 16 : |
| (simd32_enabled && !simd16_enabled) ? 32 : 0; |
| case 1: |
| return (simd32_enabled && (simd16_enabled || simd8_enabled)) ? 32 : 0; |
| case 2: |
| return (simd16_enabled && (simd32_enabled || simd8_enabled)) ? 16 : 0; |
| default: |
| unreachable("Invalid KSP index"); |
| } |
| } |
| |
| static inline void |
| brw_fs_get_dispatch_enables(const struct intel_device_info *devinfo, |
| const struct brw_wm_prog_data *prog_data, |
| unsigned rasterization_samples, |
| bool *enable_8, |
| bool *enable_16, |
| bool *enable_32) |
| { |
| assert(rasterization_samples != 0); |
| |
| *enable_8 = prog_data->dispatch_8; |
| *enable_16 = prog_data->dispatch_16; |
| *enable_32 = prog_data->dispatch_32; |
| |
| if (prog_data->persample_dispatch) { |
| /* TGL PRMs, Volume 2d: Command Reference: Structures: |
| * 3DSTATE_PS_BODY::32 Pixel Dispatch Enable: |
| * |
| * "Must not be enabled when dispatch rate is sample AND NUM_MULTISAMPLES > 1." |
| */ |
| if (devinfo->ver >= 12 && rasterization_samples > 1) |
| *enable_32 = false; |
| |
| /* Starting with SandyBridge (where we first get MSAA), the different |
| * pixel dispatch combinations are grouped into classifications A |
| * through F (SNB PRM Vol. 2 Part 1 Section 7.7.1). On most hardware |
| * generations, the only configurations supporting persample dispatch |
| * are those in which only one dispatch width is enabled. |
| * |
| * The Gfx12 hardware spec has a similar dispatch grouping table, but |
| * the following conflicting restriction applies (from the page on |
| * "Structure_3DSTATE_PS_BODY"), so we need to keep the SIMD16 shader: |
| * |
| * "SIMD32 may only be enabled if SIMD16 or (dual)SIMD8 is also |
| * enabled." |
| */ |
| if (*enable_32 || *enable_16) |
| *enable_8 = false; |
| if (devinfo->ver < 12 && *enable_32) |
| *enable_16 = false; |
| } |
| |
| /* The docs for 3DSTATE_PS::32 Pixel Dispatch Enable say: |
| * |
| * "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16, |
| * SIMD32 Dispatch must not be enabled for PER_PIXEL dispatch |
| * mode." |
| * |
| * 16x MSAA only exists on Gfx9+, so we can skip this on Gfx8. |
| */ |
| if (devinfo->ver >= 9 && rasterization_samples == 16 && |
| !prog_data->persample_dispatch) { |
| assert(*enable_8 || *enable_16); |
| *enable_32 = false; |
| } |
| |
| assert(*enable_8 || *enable_16 || *enable_32); |
| } |
| |
| #define brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx) \ |
| brw_fs_simd_width_for_ksp((ksp_idx), (wm_state)._8PixelDispatchEnable, \ |
| (wm_state)._16PixelDispatchEnable, \ |
| (wm_state)._32PixelDispatchEnable) |
| |
| #define brw_wm_state_has_ksp(wm_state, ksp_idx) \ |
| (brw_wm_state_simd_width_for_ksp((wm_state), (ksp_idx)) != 0) |
| |
| static inline uint32_t |
| _brw_wm_prog_data_prog_offset(const struct brw_wm_prog_data *prog_data, |
| unsigned simd_width) |
| { |
| switch (simd_width) { |
| case 8: return 0; |
| case 16: return prog_data->prog_offset_16; |
| case 32: return prog_data->prog_offset_32; |
| default: return 0; |
| } |
| } |
| |
| #define brw_wm_prog_data_prog_offset(prog_data, wm_state, ksp_idx) \ |
| _brw_wm_prog_data_prog_offset(prog_data, \ |
| brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx)) |
| |
| static inline uint8_t |
| _brw_wm_prog_data_dispatch_grf_start_reg(const struct brw_wm_prog_data *prog_data, |
| unsigned simd_width) |
| { |
| switch (simd_width) { |
| case 8: return prog_data->base.dispatch_grf_start_reg; |
| case 16: return prog_data->dispatch_grf_start_reg_16; |
| case 32: return prog_data->dispatch_grf_start_reg_32; |
| default: return 0; |
| } |
| } |
| |
| #define brw_wm_prog_data_dispatch_grf_start_reg(prog_data, wm_state, ksp_idx) \ |
| _brw_wm_prog_data_dispatch_grf_start_reg(prog_data, \ |
| brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx)) |
| |
| static inline uint8_t |
| _brw_wm_prog_data_reg_blocks(const struct brw_wm_prog_data *prog_data, |
| unsigned simd_width) |
| { |
| switch (simd_width) { |
| case 8: return prog_data->reg_blocks_8; |
| case 16: return prog_data->reg_blocks_16; |
| case 32: return prog_data->reg_blocks_32; |
| default: return 0; |
| } |
| } |
| |
| #define brw_wm_prog_data_reg_blocks(prog_data, wm_state, ksp_idx) \ |
| _brw_wm_prog_data_reg_blocks(prog_data, \ |
| brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx)) |
| |
| struct brw_push_const_block { |
| unsigned dwords; /* Dword count, not reg aligned */ |
| unsigned regs; |
| unsigned size; /* Bytes, register aligned */ |
| }; |
| |
| struct brw_cs_prog_data { |
| struct brw_stage_prog_data base; |
| |
| unsigned local_size[3]; |
| |
| /* Program offsets for the 8/16/32 SIMD variants. Multiple variants are |
| * kept when using variable group size, and the right one can only be |
| * decided at dispatch time. |
| */ |
| unsigned prog_offset[3]; |
| |
| /* Bitmask indicating which program offsets are valid. */ |
| unsigned prog_mask; |
| |
| /* Bitmask indicating which programs have spilled. */ |
| unsigned prog_spilled; |
| |
| bool uses_barrier; |
| bool uses_num_work_groups; |
| bool uses_inline_data; |
| bool uses_btd_stack_ids; |
| |
| struct { |
| struct brw_push_const_block cross_thread; |
| struct brw_push_const_block per_thread; |
| } push; |
| |
| struct { |
| /** @{ |
| * surface indices the CS-specific surfaces |
| */ |
| uint32_t work_groups_start; |
| /** @} */ |
| } binding_table; |
| }; |
| |
| static inline uint32_t |
| brw_cs_prog_data_prog_offset(const struct brw_cs_prog_data *prog_data, |
| unsigned dispatch_width) |
| { |
| assert(dispatch_width == 8 || |
| dispatch_width == 16 || |
| dispatch_width == 32); |
| const unsigned index = dispatch_width / 16; |
| assert(prog_data->prog_mask & (1 << index)); |
| return prog_data->prog_offset[index]; |
| } |
| |
| struct brw_bs_prog_data { |
| struct brw_stage_prog_data base; |
| |
| /** SIMD size of the root shader */ |
| uint8_t simd_size; |
| |
| /** Maximum stack size of all shaders */ |
| uint32_t max_stack_size; |
| |
| /** Offset into the shader where the resume SBT is located */ |
| uint32_t resume_sbt_offset; |
| |
| /** Number of resume shaders */ |
| uint32_t num_resume_shaders; |
| }; |
| |
| struct brw_ff_gs_prog_data { |
| unsigned urb_read_length; |
| unsigned total_grf; |
| |
| /** |
| * Gfx6 transform feedback: Amount by which the streaming vertex buffer |
| * indices should be incremented each time the GS is invoked. |
| */ |
| unsigned svbi_postincrement_value; |
| }; |
| |
| /** |
| * Enum representing the i965-specific vertex results that don't correspond |
| * exactly to any element of gl_varying_slot. The values of this enum are |
| * assigned such that they don't conflict with gl_varying_slot. |
| */ |
| typedef enum |
| { |
| BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX, |
| BRW_VARYING_SLOT_PAD, |
| /** |
| * Technically this is not a varying but just a placeholder that |
| * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord |
| * builtin variable to be compiled correctly. see compile_sf_prog() for |
| * more info. |
| */ |
| BRW_VARYING_SLOT_PNTC, |
| BRW_VARYING_SLOT_COUNT |
| } brw_varying_slot; |
| |
| /** |
| * We always program SF to start reading at an offset of 1 (2 varying slots) |
| * from the start of the vertex URB entry. This causes it to skip: |
| * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gfx4-5 |
| * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gfx6+ |
| */ |
| #define BRW_SF_URB_ENTRY_READ_OFFSET 1 |
| |
| /** |
| * Bitmask indicating which fragment shader inputs represent varyings (and |
| * hence have to be delivered to the fragment shader by the SF/SBE stage). |
| */ |
| #define BRW_FS_VARYING_INPUT_MASK \ |
| (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \ |
| ~VARYING_BIT_POS & ~VARYING_BIT_FACE) |
| |
| /** |
| * Data structure recording the relationship between the gl_varying_slot enum |
| * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a |
| * single octaword within the VUE (128 bits). |
| * |
| * Note that each BRW register contains 256 bits (2 octawords), so when |
| * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two |
| * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as |
| * in a vertex shader), each register corresponds to a single VUE slot, since |
| * it contains data for two separate vertices. |
| */ |
| struct brw_vue_map { |
| /** |
| * Bitfield representing all varying slots that are (a) stored in this VUE |
| * map, and (b) actually written by the shader. Does not include any of |
| * the additional varying slots defined in brw_varying_slot. |
| */ |
| uint64_t slots_valid; |
| |
| /** |
| * Is this VUE map for a separate shader pipeline? |
| * |
| * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched |
| * without the linker having a chance to dead code eliminate unused varyings. |
| * |
| * This means that we have to use a fixed slot layout, based on the output's |
| * location field, rather than assigning slots in a compact contiguous block. |
| */ |
| bool separate; |
| |
| /** |
| * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are |
| * not stored in a slot (because they are not written, or because |
| * additional processing is applied before storing them in the VUE), the |
| * value is -1. |
| */ |
| signed char varying_to_slot[VARYING_SLOT_TESS_MAX]; |
| |
| /** |
| * Map from VUE slot to gl_varying_slot value. For slots that do not |
| * directly correspond to a gl_varying_slot, the value comes from |
| * brw_varying_slot. |
| * |
| * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD. |
| */ |
| signed char slot_to_varying[VARYING_SLOT_TESS_MAX]; |
| |
| /** |
| * Total number of VUE slots in use |
| */ |
| int num_slots; |
| |
| /** |
| * Number of position VUE slots. If num_pos_slots > 1, primitive |
| * replication is being used. |
| */ |
| int num_pos_slots; |
| |
| /** |
| * Number of per-patch VUE slots. Only valid for tessellation control |
| * shader outputs and tessellation evaluation shader inputs. |
| */ |
| int num_per_patch_slots; |
| |
| /** |
| * Number of per-vertex VUE slots. Only valid for tessellation control |
| * shader outputs and tessellation evaluation shader inputs. |
| */ |
| int num_per_vertex_slots; |
| }; |
| |
| void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map, |
| gl_shader_stage stage); |
| |
| /** |
| * Convert a VUE slot number into a byte offset within the VUE. |
| */ |
| static inline unsigned brw_vue_slot_to_offset(unsigned slot) |
| { |
| return 16*slot; |
| } |
| |
| /** |
| * Convert a vertex output (brw_varying_slot) into a byte offset within the |
| * VUE. |
| */ |
| static inline unsigned |
| brw_varying_to_offset(const struct brw_vue_map *vue_map, unsigned varying) |
| { |
| return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]); |
| } |
| |
| void brw_compute_vue_map(const struct intel_device_info *devinfo, |
| struct brw_vue_map *vue_map, |
| uint64_t slots_valid, |
| bool separate_shader, |
| uint32_t pos_slots); |
| |
| void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map, |
| uint64_t slots_valid, |
| uint32_t is_patch); |
| |
| /* brw_interpolation_map.c */ |
| void brw_setup_vue_interpolation(const struct brw_vue_map *vue_map, |
| struct nir_shader *nir, |
| struct brw_wm_prog_data *prog_data); |
| |
| enum shader_dispatch_mode { |
| DISPATCH_MODE_4X1_SINGLE = 0, |
| DISPATCH_MODE_4X2_DUAL_INSTANCE = 1, |
| DISPATCH_MODE_4X2_DUAL_OBJECT = 2, |
| DISPATCH_MODE_SIMD8 = 3, |
| |
| DISPATCH_MODE_TCS_SINGLE_PATCH = 0, |
| DISPATCH_MODE_TCS_MULTI_PATCH = 2, |
| }; |
| |
| /** |
| * @defgroup Tessellator parameter enumerations. |
| * |
| * These correspond to the hardware values in 3DSTATE_TE, and are provided |
| * as part of the tessellation evaluation shader. |
| * |
| * @{ |
| */ |
| enum brw_tess_partitioning { |
| BRW_TESS_PARTITIONING_INTEGER = 0, |
| BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1, |
| BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2, |
| }; |
| |
| enum brw_tess_output_topology { |
| BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0, |
| BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1, |
| BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2, |
| BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3, |
| }; |
| |
| enum brw_tess_domain { |
| BRW_TESS_DOMAIN_QUAD = 0, |
| BRW_TESS_DOMAIN_TRI = 1, |
| BRW_TESS_DOMAIN_ISOLINE = 2, |
| }; |
| /** @} */ |
| |
| struct brw_vue_prog_data { |
| struct brw_stage_prog_data base; |
| struct brw_vue_map vue_map; |
| |
| /** Should the hardware deliver input VUE handles for URB pull loads? */ |
| bool include_vue_handles; |
| |
| unsigned urb_read_length; |
| unsigned total_grf; |
| |
| uint32_t clip_distance_mask; |
| uint32_t cull_distance_mask; |
| |
| /* Used for calculating urb partitions. In the VS, this is the size of the |
| * URB entry used for both input and output to the thread. In the GS, this |
| * is the size of the URB entry used for output. |
| */ |
| unsigned urb_entry_size; |
| |
| enum shader_dispatch_mode dispatch_mode; |
| }; |
| |
| struct brw_vs_prog_data { |
| struct brw_vue_prog_data base; |
| |
| uint64_t inputs_read; |
| uint64_t double_inputs_read; |
| |
| unsigned nr_attribute_slots; |
| |
| bool uses_vertexid; |
| bool uses_instanceid; |
| bool uses_is_indexed_draw; |
| bool uses_firstvertex; |
| bool uses_baseinstance; |
| bool uses_drawid; |
| }; |
| |
| struct brw_tcs_prog_data |
| { |
| struct brw_vue_prog_data base; |
| |
| /** Should the non-SINGLE_PATCH payload provide primitive ID? */ |
| bool include_primitive_id; |
| |
| /** Number vertices in output patch */ |
| int instances; |
| |
| /** Track patch count threshold */ |
| int patch_count_threshold; |
| }; |
| |
| |
| struct brw_tes_prog_data |
| { |
| struct brw_vue_prog_data base; |
| |
| enum brw_tess_partitioning partitioning; |
| enum brw_tess_output_topology output_topology; |
| enum brw_tess_domain domain; |
| bool include_primitive_id; |
| }; |
| |
| struct brw_gs_prog_data |
| { |
| struct brw_vue_prog_data base; |
| |
| unsigned vertices_in; |
| |
| /** |
| * Size of an output vertex, measured in HWORDS (32 bytes). |
| */ |
| unsigned output_vertex_size_hwords; |
| |
| unsigned output_topology; |
| |
| /** |
| * Size of the control data (cut bits or StreamID bits), in hwords (32 |
| * bytes). 0 if there is no control data. |
| */ |
| unsigned control_data_header_size_hwords; |
| |
| /** |
| * Format of the control data (either GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_SID |
| * if the control data is StreamID bits, or |
| * GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits). |
| * Ignored if control_data_header_size is 0. |
| */ |
| unsigned control_data_format; |
| |
| bool include_primitive_id; |
| |
| /** |
| * The number of vertices emitted, if constant - otherwise -1. |
| */ |
| int static_vertex_count; |
| |
| int invocations; |
| |
| /** |
| * Gfx6: Provoking vertex convention for odd-numbered triangles |
| * in tristrips. |
| */ |
| unsigned pv_first:1; |
| |
| /** |
| * Gfx6: Number of varyings that are output to transform feedback. |
| */ |
| unsigned num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */ |
| |
| /** |
| * Gfx6: Map from the index of a transform feedback binding table entry to the |
| * gl_varying_slot that should be streamed out through that binding table |
| * entry. |
| */ |
| unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */]; |
| |
| /** |
| * Gfx6: Map from the index of a transform feedback binding table entry to the |
| * swizzles that should be used when streaming out data through that |
| * binding table entry. |
| */ |
| unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */]; |
| }; |
| |
| struct brw_sf_prog_data { |
| uint32_t urb_read_length; |
| uint32_t total_grf; |
| |
| /* Each vertex may have up to 12 attributes, 4 components each, |
| * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11 |
| * rows. |
| * |
| * Actually we use 4 for each, so call it 12 rows. |
| */ |
| unsigned urb_entry_size; |
| }; |
| |
| struct brw_clip_prog_data { |
| uint32_t curb_read_length; /* user planes? */ |
| uint32_t clip_mode; |
| uint32_t urb_read_length; |
| uint32_t total_grf; |
| }; |
| |
| struct brw_tue_map { |
| uint32_t size_dw; |
| |
| uint32_t per_task_data_start_dw; |
| }; |
| |
| struct brw_mue_map { |
| int32_t start_dw[VARYING_SLOT_MAX]; |
| |
| uint32_t size_dw; |
| |
| uint32_t max_primitives; |
| uint32_t per_primitive_start_dw; |
| uint32_t per_primitive_header_size_dw; |
| uint32_t per_primitive_data_size_dw; |
| uint32_t per_primitive_pitch_dw; |
| |
| uint32_t max_vertices; |
| uint32_t per_vertex_start_dw; |
| uint32_t per_vertex_header_size_dw; |
| uint32_t per_vertex_data_size_dw; |
| uint32_t per_vertex_pitch_dw; |
| }; |
| |
| struct brw_task_prog_data { |
| struct brw_cs_prog_data base; |
| struct brw_tue_map map; |
| bool uses_drawid; |
| }; |
| |
| enum brw_mesh_index_format { |
| BRW_INDEX_FORMAT_U32, |
| }; |
| |
| struct brw_mesh_prog_data { |
| struct brw_cs_prog_data base; |
| struct brw_mue_map map; |
| |
| uint32_t clip_distance_mask; |
| uint32_t cull_distance_mask; |
| uint16_t primitive_type; |
| |
| enum brw_mesh_index_format index_format; |
| |
| bool uses_drawid; |
| }; |
| |
| /* brw_any_prog_data is prog_data for any stage that maps to an API stage */ |
| union brw_any_prog_data { |
| struct brw_stage_prog_data base; |
| struct brw_vue_prog_data vue; |
| struct brw_vs_prog_data vs; |
| struct brw_tcs_prog_data tcs; |
| struct brw_tes_prog_data tes; |
| struct brw_gs_prog_data gs; |
| struct brw_wm_prog_data wm; |
| struct brw_cs_prog_data cs; |
| struct brw_bs_prog_data bs; |
| struct brw_task_prog_data task; |
| struct brw_mesh_prog_data mesh; |
| }; |
| |
| #define DEFINE_PROG_DATA_DOWNCAST(STAGE, CHECK) \ |
| static inline struct brw_##STAGE##_prog_data * \ |
| brw_##STAGE##_prog_data(struct brw_stage_prog_data *prog_data) \ |
| { \ |
| if (prog_data) \ |
| assert(CHECK); \ |
| return (struct brw_##STAGE##_prog_data *) prog_data; \ |
| } \ |
| static inline const struct brw_##STAGE##_prog_data * \ |
| brw_##STAGE##_prog_data_const(const struct brw_stage_prog_data *prog_data) \ |
| { \ |
| if (prog_data) \ |
| assert(CHECK); \ |
| return (const struct brw_##STAGE##_prog_data *) prog_data; \ |
| } |
| |
| DEFINE_PROG_DATA_DOWNCAST(vs, prog_data->stage == MESA_SHADER_VERTEX) |
| DEFINE_PROG_DATA_DOWNCAST(tcs, prog_data->stage == MESA_SHADER_TESS_CTRL) |
| DEFINE_PROG_DATA_DOWNCAST(tes, prog_data->stage == MESA_SHADER_TESS_EVAL) |
| DEFINE_PROG_DATA_DOWNCAST(gs, prog_data->stage == MESA_SHADER_GEOMETRY) |
| DEFINE_PROG_DATA_DOWNCAST(wm, prog_data->stage == MESA_SHADER_FRAGMENT) |
| DEFINE_PROG_DATA_DOWNCAST(cs, gl_shader_stage_uses_workgroup(prog_data->stage)) |
| DEFINE_PROG_DATA_DOWNCAST(bs, brw_shader_stage_is_bindless(prog_data->stage)) |
| |
| DEFINE_PROG_DATA_DOWNCAST(vue, prog_data->stage == MESA_SHADER_VERTEX || |
| prog_data->stage == MESA_SHADER_TESS_CTRL || |
| prog_data->stage == MESA_SHADER_TESS_EVAL || |
| prog_data->stage == MESA_SHADER_GEOMETRY) |
| |
| DEFINE_PROG_DATA_DOWNCAST(task, prog_data->stage == MESA_SHADER_TASK) |
| DEFINE_PROG_DATA_DOWNCAST(mesh, prog_data->stage == MESA_SHADER_MESH) |
| |
| /* These are not really brw_stage_prog_data. */ |
| DEFINE_PROG_DATA_DOWNCAST(ff_gs, true) |
| DEFINE_PROG_DATA_DOWNCAST(clip, true) |
| DEFINE_PROG_DATA_DOWNCAST(sf, true) |
| #undef DEFINE_PROG_DATA_DOWNCAST |
| |
| struct brw_compile_stats { |
| uint32_t dispatch_width; /**< 0 for vec4 */ |
| uint32_t instructions; |
| uint32_t sends; |
| uint32_t loops; |
| uint32_t cycles; |
| uint32_t spills; |
| uint32_t fills; |
| }; |
| |
| /** @} */ |
| |
| struct brw_compiler * |
| brw_compiler_create(void *mem_ctx, const struct intel_device_info *devinfo); |
| |
| /** |
| * Returns a compiler configuration for use with disk shader cache |
| * |
| * This value only needs to change for settings that can cause different |
| * program generation between two runs on the same hardware. |
| * |
| * For example, it doesn't need to be different for gen 8 and gen 9 hardware, |
| * but it does need to be different if INTEL_DEBUG=nocompact is or isn't used. |
| */ |
| uint64_t |
| brw_get_compiler_config_value(const struct brw_compiler *compiler); |
| |
| unsigned |
| brw_prog_data_size(gl_shader_stage stage); |
| |
| unsigned |
| brw_prog_key_size(gl_shader_stage stage); |
| |
| void |
| brw_prog_key_set_id(union brw_any_prog_key *key, gl_shader_stage, unsigned id); |
| |
| /** |
| * Parameters for compiling a vertex shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_vs_params { |
| nir_shader *nir; |
| |
| const struct brw_vs_prog_key *key; |
| struct brw_vs_prog_data *prog_data; |
| |
| bool edgeflag_is_last; /* true for gallium */ |
| |
| struct brw_compile_stats *stats; |
| |
| void *log_data; |
| |
| char *error_str; |
| |
| /* If unset, DEBUG_VS is used. */ |
| uint64_t debug_flag; |
| }; |
| |
| /** |
| * Compile a vertex shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_vs(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct brw_compile_vs_params *params); |
| |
| /** |
| * Parameters for compiling a tessellation control shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_tcs_params { |
| nir_shader *nir; |
| |
| const struct brw_tcs_prog_key *key; |
| struct brw_tcs_prog_data *prog_data; |
| |
| struct brw_compile_stats *stats; |
| |
| void *log_data; |
| |
| char *error_str; |
| }; |
| |
| /** |
| * Compile a tessellation control shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_tcs(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct brw_compile_tcs_params *params); |
| |
| /** |
| * Parameters for compiling a tessellation evaluation shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_tes_params { |
| nir_shader *nir; |
| |
| const struct brw_tes_prog_key *key; |
| struct brw_tes_prog_data *prog_data; |
| const struct brw_vue_map *input_vue_map; |
| |
| struct brw_compile_stats *stats; |
| |
| void *log_data; |
| |
| char *error_str; |
| }; |
| |
| /** |
| * Compile a tessellation evaluation shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_tes(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct brw_compile_tes_params *params); |
| |
| /** |
| * Parameters for compiling a geometry shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_gs_params { |
| nir_shader *nir; |
| |
| const struct brw_gs_prog_key *key; |
| struct brw_gs_prog_data *prog_data; |
| |
| struct brw_compile_stats *stats; |
| |
| void *log_data; |
| |
| char *error_str; |
| }; |
| |
| /** |
| * Compile a geometry shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_gs(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct brw_compile_gs_params *params); |
| |
| /** |
| * Compile a strips and fans shader. |
| * |
| * This is a fixed-function shader determined entirely by the shader key and |
| * a VUE map. |
| * |
| * Returns the final assembly and the program's size. |
| */ |
| const unsigned * |
| brw_compile_sf(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| const struct brw_sf_prog_key *key, |
| struct brw_sf_prog_data *prog_data, |
| struct brw_vue_map *vue_map, |
| unsigned *final_assembly_size); |
| |
| /** |
| * Compile a clipper shader. |
| * |
| * This is a fixed-function shader determined entirely by the shader key and |
| * a VUE map. |
| * |
| * Returns the final assembly and the program's size. |
| */ |
| const unsigned * |
| brw_compile_clip(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| const struct brw_clip_prog_key *key, |
| struct brw_clip_prog_data *prog_data, |
| struct brw_vue_map *vue_map, |
| unsigned *final_assembly_size); |
| |
| struct brw_compile_task_params { |
| struct nir_shader *nir; |
| |
| const struct brw_task_prog_key *key; |
| struct brw_task_prog_data *prog_data; |
| |
| struct brw_compile_stats *stats; |
| |
| char *error_str; |
| void *log_data; |
| }; |
| |
| const unsigned * |
| brw_compile_task(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct brw_compile_task_params *params); |
| |
| struct brw_compile_mesh_params { |
| struct nir_shader *nir; |
| |
| const struct brw_mesh_prog_key *key; |
| struct brw_mesh_prog_data *prog_data; |
| const struct brw_tue_map *tue_map; |
| |
| struct brw_compile_stats *stats; |
| |
| char *error_str; |
| void *log_data; |
| }; |
| |
| const unsigned * |
| brw_compile_mesh(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct brw_compile_mesh_params *params); |
| |
| /** |
| * Parameters for compiling a fragment shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_fs_params { |
| nir_shader *nir; |
| |
| const struct brw_wm_prog_key *key; |
| struct brw_wm_prog_data *prog_data; |
| |
| const struct brw_vue_map *vue_map; |
| const struct brw_mue_map *mue_map; |
| |
| bool allow_spilling; |
| bool use_rep_send; |
| |
| struct brw_compile_stats *stats; |
| |
| void *log_data; |
| |
| char *error_str; |
| |
| /* If unset, DEBUG_WM is used. */ |
| uint64_t debug_flag; |
| }; |
| |
| /** |
| * Compile a fragment shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_fs(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct brw_compile_fs_params *params); |
| |
| /** |
| * Parameters for compiling a compute shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_cs_params { |
| nir_shader *nir; |
| |
| const struct brw_cs_prog_key *key; |
| struct brw_cs_prog_data *prog_data; |
| |
| struct brw_compile_stats *stats; |
| |
| void *log_data; |
| |
| char *error_str; |
| |
| /* If unset, DEBUG_CS is used. */ |
| uint64_t debug_flag; |
| }; |
| |
| /** |
| * Compile a compute shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_cs(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct brw_compile_cs_params *params); |
| |
| /** |
| * Parameters for compiling a Bindless shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_bs_params { |
| nir_shader *nir; |
| |
| const struct brw_bs_prog_key *key; |
| struct brw_bs_prog_data *prog_data; |
| |
| unsigned num_resume_shaders; |
| struct nir_shader **resume_shaders; |
| |
| struct brw_compile_stats *stats; |
| |
| void *log_data; |
| |
| char *error_str; |
| }; |
| |
| /** |
| * Compile a Bindless shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_bs(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct brw_compile_bs_params *params); |
| |
| /** |
| * Compile a fixed function geometry shader. |
| * |
| * Returns the final assembly and the program's size. |
| */ |
| const unsigned * |
| brw_compile_ff_gs_prog(struct brw_compiler *compiler, |
| void *mem_ctx, |
| const struct brw_ff_gs_prog_key *key, |
| struct brw_ff_gs_prog_data *prog_data, |
| struct brw_vue_map *vue_map, |
| unsigned *final_assembly_size); |
| |
| void brw_debug_key_recompile(const struct brw_compiler *c, void *log, |
| gl_shader_stage stage, |
| const struct brw_base_prog_key *old_key, |
| const struct brw_base_prog_key *key); |
| |
| /* Shared Local Memory Size is specified as powers of two, |
| * and also have a Gen-dependent minimum value if not zero. |
| */ |
| static inline uint32_t |
| intel_calculate_slm_size(unsigned gen, uint32_t bytes) |
| { |
| assert(bytes <= 64 * 1024); |
| if (bytes > 0) |
| return MAX2(util_next_power_of_two(bytes), gen >= 9 ? 1024 : 4096); |
| else |
| return 0; |
| } |
| |
| static inline uint32_t |
| encode_slm_size(unsigned gen, uint32_t bytes) |
| { |
| uint32_t slm_size = 0; |
| |
| /* Shared Local Memory is specified as powers of two, and encoded in |
| * INTERFACE_DESCRIPTOR_DATA with the following representations: |
| * |
| * Size | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB | |
| * ------------------------------------------------------------------- |
| * Gfx7-8 | 0 | none | none | 1 | 2 | 4 | 8 | 16 | |
| * ------------------------------------------------------------------- |
| * Gfx9+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
| */ |
| |
| if (bytes > 0) { |
| slm_size = intel_calculate_slm_size(gen, bytes); |
| assert(util_is_power_of_two_nonzero(slm_size)); |
| |
| if (gen >= 9) { |
| /* Turn an exponent of 10 (1024 kB) into 1. */ |
| assert(slm_size >= 1024); |
| slm_size = ffs(slm_size) - 10; |
| } else { |
| assert(slm_size >= 4096); |
| /* Convert to the pre-Gfx9 representation. */ |
| slm_size = slm_size / 4096; |
| } |
| } |
| |
| return slm_size; |
| } |
| |
| unsigned |
| brw_cs_push_const_total_size(const struct brw_cs_prog_data *cs_prog_data, |
| unsigned threads); |
| |
| void |
| brw_write_shader_relocs(const struct brw_isa_info *isa, |
| void *program, |
| const struct brw_stage_prog_data *prog_data, |
| struct brw_shader_reloc_value *values, |
| unsigned num_values); |
| |
| struct brw_cs_dispatch_info { |
| uint32_t group_size; |
| uint32_t simd_size; |
| uint32_t threads; |
| |
| /* RightExecutionMask field used in GPGPU_WALKER. */ |
| uint32_t right_mask; |
| }; |
| |
| /** |
| * Get the dispatch information for a shader to be used with GPGPU_WALKER and |
| * similar instructions. |
| * |
| * If override_local_size is not NULL, it must to point to a 3-element that |
| * will override the value from prog_data->local_size. This is used by |
| * ARB_compute_variable_group_size, where the size is set only at dispatch |
| * time (so prog_data is outdated). |
| */ |
| struct brw_cs_dispatch_info |
| brw_cs_get_dispatch_info(const struct intel_device_info *devinfo, |
| const struct brw_cs_prog_data *prog_data, |
| const unsigned *override_local_size); |
| |
| /** |
| * Return true if the given shader stage is dispatched contiguously by the |
| * relevant fixed function starting from channel 0 of the SIMD thread, which |
| * implies that the dispatch mask of a thread can be assumed to have the form |
| * '2^n - 1' for some n. |
| */ |
| static inline bool |
| brw_stage_has_packed_dispatch(ASSERTED const struct intel_device_info *devinfo, |
| gl_shader_stage stage, |
| const struct brw_stage_prog_data *prog_data) |
| { |
| /* The code below makes assumptions about the hardware's thread dispatch |
| * behavior that could be proven wrong in future generations -- Make sure |
| * to do a full test run with brw_fs_test_dispatch_packing() hooked up to |
| * the NIR front-end before changing this assertion. |
| */ |
| assert(devinfo->ver <= 12); |
| |
| switch (stage) { |
| case MESA_SHADER_FRAGMENT: { |
| /* The PSD discards subspans coming in with no lit samples, which in the |
| * per-pixel shading case implies that each subspan will either be fully |
| * lit (due to the VMask being used to allow derivative computations), |
| * or not dispatched at all. In per-sample dispatch mode individual |
| * samples from the same subspan have a fixed relative location within |
| * the SIMD thread, so dispatch of unlit samples cannot be avoided in |
| * general and we should return false. |
| */ |
| const struct brw_wm_prog_data *wm_prog_data = |
| (const struct brw_wm_prog_data *)prog_data; |
| return devinfo->verx10 < 125 && |
| !wm_prog_data->persample_dispatch && |
| wm_prog_data->uses_vmask; |
| } |
| case MESA_SHADER_COMPUTE: |
| /* Compute shaders will be spawned with either a fully enabled dispatch |
| * mask or with whatever bottom/right execution mask was given to the |
| * GPGPU walker command to be used along the workgroup edges -- In both |
| * cases the dispatch mask is required to be tightly packed for our |
| * invocation index calculations to work. |
| */ |
| return true; |
| default: |
| /* Most remaining fixed functions are limited to use a packed dispatch |
| * mask due to the hardware representation of the dispatch mask as a |
| * single counter representing the number of enabled channels. |
| */ |
| return true; |
| } |
| } |
| |
| /** |
| * Computes the first varying slot in the URB produced by the previous stage |
| * that is used in the next stage. We do this by testing the varying slots in |
| * the previous stage's vue map against the inputs read in the next stage. |
| * |
| * Note that: |
| * |
| * - Each URB offset contains two varying slots and we can only skip a |
| * full offset if both slots are unused, so the value we return here is always |
| * rounded down to the closest multiple of two. |
| * |
| * - gl_Layer and gl_ViewportIndex don't have their own varying slots, they are |
| * part of the vue header, so if these are read we can't skip anything. |
| */ |
| static inline int |
| brw_compute_first_urb_slot_required(uint64_t inputs_read, |
| const struct brw_vue_map *prev_stage_vue_map) |
| { |
| if ((inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PRIMITIVE_SHADING_RATE)) == 0) { |
| for (int i = 0; i < prev_stage_vue_map->num_slots; i++) { |
| int varying = prev_stage_vue_map->slot_to_varying[i]; |
| if (varying > 0 && (inputs_read & BITFIELD64_BIT(varying)) != 0) |
| return ROUND_DOWN_TO(i, 2); |
| } |
| } |
| |
| return 0; |
| } |
| |
| /* From InlineData in 3DSTATE_TASK_SHADER_DATA and 3DSTATE_MESH_SHADER_DATA. */ |
| #define BRW_TASK_MESH_INLINE_DATA_SIZE_DW 8 |
| |
| /* InlineData[0-1] is used for Vulkan descriptor. */ |
| #define BRW_TASK_MESH_PUSH_CONSTANTS_START_DW 2 |
| |
| #define BRW_TASK_MESH_PUSH_CONSTANTS_SIZE_DW \ |
| (BRW_TASK_MESH_INLINE_DATA_SIZE_DW - BRW_TASK_MESH_PUSH_CONSTANTS_START_DW) |
| |
| /** |
| * This enum is used as the base indice of the nir_load_topology_id_intel |
| * intrinsic. This is used to return different values based on some aspect of |
| * the topology of the device. |
| */ |
| enum brw_topology_id |
| { |
| /* A value based of the DSS identifier the shader is currently running on. |
| * Be mindful that the DSS ID can be higher than the total number of DSS on |
| * the device. This is because of the fusing that can occur on different |
| * parts. |
| */ |
| BRW_TOPOLOGY_ID_DSS, |
| |
| /* A value composed of EU ID, thread ID & SIMD lane ID. */ |
| BRW_TOPOLOGY_ID_EU_THREAD_SIMD, |
| }; |
| |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| #endif |
| |
| #endif /* BRW_COMPILER_H */ |