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<h1>The Mesa 3D Graphics Library</h1>
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<h1>Mesa 11.0.9 Release Notes / January 22, 2016</h1>
Mesa 11.0.9 is a bug fix release which fixes bugs found since the 11.0.8 release.
Mesa 11.0.9 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
<h2>SHA256 checksums</h2>
<h2>New features</h2>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<li><a href="">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
<li><a href="">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
<p>Emil Velikov (6):</p>
<li>docs: add sha256 checksums for 11.0.8</li>
<li>cherry-ignore: add patch already in branch</li>
<li>cherry-ignore: add the dri3 glx null check patch</li>
<li>i915: correctly parse/set the context flags</li>
<li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
<li>Update version to 11.0.9</li>
<p>Grazvydas Ignotas (1):</p>
<li>r600: fix constant buffer size programming</li>
<p>Ilia Mirkin (5):</p>
<li>nvc0: don't forget to reset VTX_TMP bufctx slot after blit completion</li>
<li>nv50/ir: float(s32 &amp; 0xff) = float(u8), not s8</li>
<li>nv50,nvc0: make sure there's pushbuf space and that we ref the bo early</li>
<li>nv50,nvc0: fix crash when increasing bsp bo size for h264</li>
<li>nvc0: scale up inter_bo size so that it's 16M for a 4K video</li>
<p>Kenneth Graunke (2):</p>
<li>ralloc: Fix ralloc_adopt() to the old context's last child's parent.</li>
<li>nvc0: Set winding order regardless of domain.</li>
<p>Marek Olšák (1):</p>
<li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
<p>Miklós Máté (1):</p>
<li>mesa: Don't leak ATIfs instructions in DeleteFragmentShader</li>
<p>Neil Roberts (1):</p>
<li>i965: Fix crash when calling glViewport with no surface bound</li>
<p>Nicolai Hähnle (6):</p>
<li>gallium/radeon: only dispose locally created target machine in radeon_llvm_compile</li>
<li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
<li>st/mesa: use _mesa_delete_buffer_object</li>
<li>radeon: use _mesa_delete_buffer_object</li>
<li>i915: use _mesa_delete_buffer_object</li>
<li>i965: use _mesa_delete_buffer_object</li>
<p>Oded Gabbay (1):</p>
<li>llvmpipe: use vpkswss when dst is signed</li>
<p>Rob Herring (1):</p>
<li>freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabled</li>