| /* |
| Bullet Continuous Collision Detection and Physics Library |
| Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
| |
| This software is provided 'as-is', without any express or implied warranty. |
| In no event will the authors be held liable for any damages arising from the use of this software. |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it freely, |
| subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef BT_SOFT_RIGID_DYNAMICS_WORLD_H |
| #define BT_SOFT_RIGID_DYNAMICS_WORLD_H |
| |
| #include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h" |
| #include "btSoftBody.h" |
| |
| typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray; |
| |
| class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld |
| { |
| |
| btSoftBodyArray m_softBodies; |
| int m_drawFlags; |
| bool m_drawNodeTree; |
| bool m_drawFaceTree; |
| bool m_drawClusterTree; |
| btSoftBodyWorldInfo m_sbi; |
| |
| protected: |
| |
| virtual void predictUnconstraintMotion(btScalar timeStep); |
| |
| virtual void internalSingleStepSimulation( btScalar timeStep); |
| |
| void updateSoftBodies(); |
| |
| void solveSoftBodiesConstraints(); |
| |
| |
| public: |
| |
| btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); |
| |
| virtual ~btSoftRigidDynamicsWorld(); |
| |
| virtual void debugDrawWorld(); |
| |
| void addSoftBody(btSoftBody* body,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter); |
| |
| void removeSoftBody(btSoftBody* body); |
| |
| ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject |
| virtual void removeCollisionObject(btCollisionObject* collisionObject); |
| |
| int getDrawFlags() const { return(m_drawFlags); } |
| void setDrawFlags(int f) { m_drawFlags=f; } |
| |
| btSoftBodyWorldInfo& getWorldInfo() |
| { |
| return m_sbi; |
| } |
| const btSoftBodyWorldInfo& getWorldInfo() const |
| { |
| return m_sbi; |
| } |
| |
| |
| btSoftBodyArray& getSoftBodyArray() |
| { |
| return m_softBodies; |
| } |
| |
| const btSoftBodyArray& getSoftBodyArray() const |
| { |
| return m_softBodies; |
| } |
| |
| }; |
| |
| #endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H |