| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s |
| |
| // CHECK-LABEL: f3_to_d4 |
| // CHECK: [[f3:%.*]] = alloca <3 x float> |
| // CHECK: [[d4:%.*]] = alloca <4 x double> |
| // CHECK: store <3 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, ptr [[f3]] |
| // CHECK: [[vecf3:%.*]] = load <3 x float>, ptr [[f3]] |
| // CHECK: [[vecf4:%.*]] = shufflevector <3 x float> [[vecf3]], <3 x float> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 0> |
| // CHECK: [[vecd4:%.*]] = fpext <4 x float> [[vecf4]] to <4 x double> |
| // CHECK: store <4 x double> [[vecd4]], ptr [[d4]] |
| void f3_to_d4() { |
| vector<float,3> f3 = 1.0; |
| vector<double,4> d4 = f3.xyzx; |
| } |
| |
| // CHECK-LABEL: f3_to_f2 |
| // CHECK: [[f3:%.*]] = alloca <3 x float> |
| // CHECK: [[f2:%.*]] = alloca <2 x float> |
| // CHECK: store <3 x float> <float 2.000000e+00, float 2.000000e+00, float 2.000000e+00>, ptr [[f3]] |
| // CHECK: [[vecf3:%.*]] = load <3 x float>, ptr [[f3]] |
| // CHECK: [[vecf2:%.*]] = shufflevector <3 x float> [[vecf3]], <3 x float> poison, <2 x i32> <i32 0, i32 1> |
| // CHECK: store <2 x float> [[vecf2]], ptr [[f2]] |
| void f3_to_f2() { |
| vector<float,3> f3 = 2.0; |
| vector<float,2> f2 = f3; |
| } |
| |
| // CHECK-LABEL: d4_to_f2 |
| // CHECK: [[d4:%.*]] = alloca <4 x double> |
| // CHECK: [[f2:%.*]] = alloca <2 x float> |
| // CHECK: store <4 x double> <double 3.000000e+00, double 3.000000e+00, double 3.000000e+00, double 3.000000e+00>, ptr [[d4]] |
| // CHECK: [[vecd4:%.*]] = load <4 x double>, ptr [[d4]] |
| // CHECK: [[vecd2:%.*]] = shufflevector <4 x double> [[vecd4]], <4 x double> poison, <2 x i32> <i32 0, i32 1> |
| // CHECK: [[vecf2:%.*]] = fptrunc <2 x double> [[vecd2]] to <2 x float> |
| // CHECK: store <2 x float> [[vecf2]], ptr [[f2]] |
| void d4_to_f2() { |
| vector<double,4> d4 = 3.0; |
| vector<float,2> f2 = d4; |
| } |
| |
| // CHECK-LABEL: f2_to_i2 |
| // CHECK: [[f2:%.*]] = alloca <2 x float> |
| // CHECK: [[i2:%.*]] = alloca <2 x i32> |
| // CHECK: store <2 x float> <float 4.000000e+00, float 4.000000e+00>, ptr [[f2]] |
| // CHECK: [[vecf2:%.*]] = load <2 x float>, ptr [[f2]] |
| // CHECK: [[veci2:%.*]] = fptosi <2 x float> [[vecf2]] to <2 x i32> |
| // CHECK: store <2 x i32> [[veci2]], ptr [[i2]] |
| void f2_to_i2() { |
| vector<float,2> f2 = 4.0; |
| vector<int,2> i2 = f2; |
| } |
| |
| // CHECK-LABEL: d4_to_i2 |
| // CHECK: [[f4:%.*]] = alloca <4 x double> |
| // CHECK: [[i2:%.*]] = alloca <2 x i32> |
| // CHECK: store <4 x double> <double 5.000000e+00, double 5.000000e+00, double 5.000000e+00, double 5.000000e+00>, ptr [[d4]] |
| // CHECK: [[vecd4:%.*]] = load <4 x double>, ptr [[d4]] |
| // CHECK: [[vecd2:%.*]] = shufflevector <4 x double> [[vecd4]], <4 x double> poison, <2 x i32> <i32 0, i32 1> |
| // CHECK: [[veci2]] = fptosi <2 x double> [[vecd2]] to <2 x i32> |
| // CHECK: store <2 x i32> [[veci2]], ptr [[i2]] |
| void d4_to_i2() { |
| vector<double,4> d4 = 5.0; |
| vector<int,2> i2 = d4; |
| } |
| |
| // CHECK-LABEL: d4_to_l4 |
| // CHECK: [[d4:%.*]] = alloca <4 x double> |
| // CHECK: [[l4:%.*]] = alloca <4 x i64> |
| // CHECK: store <4 x double> <double 6.000000e+00, double 6.000000e+00, double 6.000000e+00, double 6.000000e+00>, ptr [[d4]] |
| // CHECK: [[vecd4:%.*]] = load <4 x double>, ptr [[d4]] |
| // CHECK: [[vecl4:%.*]] = fptosi <4 x double> [[vecd4]] to <4 x i64> |
| // CHECK: store <4 x i64> [[vecl4]], ptr [[l4]] |
| void d4_to_l4() { |
| vector<double,4> d4 = 6.0; |
| vector<long,4> l4 = d4; |
| } |
| |
| |
| // CHECK-LABEL: l4_to_i2 |
| // CHECK: [[l4:%.*]] = alloca <4 x i64> |
| // CHECK: [[i2:%.*]] = alloca <2 x i32> |
| // CHECK: store <4 x i64> <i64 7, i64 7, i64 7, i64 7>, ptr [[l4]] |
| // CHECK: [[vecl4:%.*]] = load <4 x i64>, ptr [[l4]] |
| // CHECK: [[vecl2:%.*]] = shufflevector <4 x i64> [[vecl4]], <4 x i64> poison, <2 x i32> <i32 0, i32 1> |
| // CHECK: [[veci2:%.*]] = trunc <2 x i64> [[vecl2]] to <2 x i32> |
| // CHECK: store <2 x i32> [[veci2]], ptr [[i2]] |
| void l4_to_i2() { |
| vector<long, 4> l4 = 7; |
| vector<int,2> i2 = l4; |
| } |
| |
| // CHECK-LABEL: i2_to_b2 |
| // CHECK: [[l2:%.*]] = alloca <2 x i32> |
| // CHECK: [[b2:%.*]] = alloca i8 |
| // CHECK: store <2 x i32> <i32 8, i32 8>, ptr [[i2]] |
| // CHECK: [[veci2:%.*]] = load <2 x i32>, ptr [[i2]] |
| // CHECK: [[vecb2:%.*]] = icmp ne <2 x i32> [[veci2]], zeroinitializer |
| // CHECK: [[vecb8:%.*]] = shufflevector <2 x i1> [[vecb2]], <2 x i1> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> |
| // CHECK: [[i8:%.*]] = bitcast <8 x i1> [[vecb8]] to i8 |
| // CHECK: store i8 [[i8]], ptr [[b2]] |
| void i2_to_b2() { |
| vector<int, 2> i2 = 8; |
| vector<bool, 2> b2 = i2; |
| } |
| |
| // CHECK-LABEL: d4_to_b2 |
| // CHECK: [[d4:%.*]] = alloca <4 x double> |
| // CHECK: [[b2:%.*]] = alloca i8 |
| // CHECK: store <4 x double> <double 9.000000e+00, double 9.000000e+00, double 9.000000e+00, double 9.000000e+00>, ptr [[d4]] |
| // CHECK: [[vecd4:%.*]] = load <4 x double>, ptr [[d4]] |
| // CHECK: [[vecd2:%.*]] = shufflevector <4 x double> [[vecd4]], <4 x double> poison, <2 x i32> <i32 0, i32 1> |
| // CHECK: [[vecb2:%.*]] = fcmp une <2 x double> [[vecd2]], zeroinitializer |
| // CHECK: [[vecb8:%.*]] = shufflevector <2 x i1> [[vecb2]], <2 x i1> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> |
| // CHECK: [[i8:%.*]] = bitcast <8 x i1> [[vecb8]] to i8 |
| // CHECK: store i8 [[i8]], ptr [[b2]] |
| void d4_to_b2() { |
| vector<double,4> d4 = 9.0; |
| vector<bool, 2> b2 = d4; |
| } |