[yaml2obj] - Automatically assign sh_addr for allocatable sections.

I've noticed that it is not convenient to create YAMLs from
binaries (using obj2yaml) that have to be test cases for obj2yaml
later (after applying yaml2obj).

The problem, for example is that obj2yaml emits "DynamicSymbols:"
key instead of .dynsym. It also does not create .dynstr.
And when a YAML document without explicitly defined .dynsym/.dynstr
is given to yaml2obj, we have issues:

1) These sections are placed after non-allocatable sections (I've fixed it in D74756).
2) They have VA == 0. User needs create descriptions for such sections explicitly manually
    to set a VA.

This patch addresses (2). I suggest to let yaml2obj assign virtual addresses by itself.
It makes an output binary to be much closer to "normal" ELF.
(It is still possible to use "Address: 0x0" for a section to get the original behavior
if it is needed)

Differential revision: https://reviews.llvm.org/D74764
9 files changed
tree: eb18f6ad2dcea370a8fd11fb150945b5a4a473f5
  1. clang/
  2. clang-tools-extra/
  3. compiler-rt/
  4. debuginfo-tests/
  5. libc/
  6. libclc/
  7. libcxx/
  8. libcxxabi/
  9. libunwind/
  10. lld/
  11. lldb/
  12. llvm/
  13. mlir/
  14. openmp/
  15. parallel-libs/
  16. polly/
  17. pstl/
  18. .arcconfig
  19. .clang-format
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitignore
  23. CONTRIBUTING.md
  24. README.md
README.md

The LLVM Compiler Infrastructure

This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective C, and Objective C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • mkdir build

    • cd build

    • cmake -G <generator> [options] ../llvm

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some Common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build . [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs, e.g. the number of CPUs you have.

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.