[AArch64] Use full vectors in ARGB4444To{Y,UV}Row_NEON

The existing ARGB4444TORGB macro only makes use of 64 bit wide vectors
rather than the full 128 bits available, so unroll it to allow us to
process more data per instruction.

For ARGB4444ToUVRow_NEON we already have enough data available each
iteration to make use of full vectors, but for ARGB4444ToYRow_NEON we
also need to adjust the "any" kernel to allow us to process 16 elements
per iteration.

Reduction in runtimes observed compared to the existing Neon kernels:

            | ARGB4444ToUVRow | ARGB4444ToYRow
 Cortex-A55 |          -27.8% |         -34.6%
Cortex-A510 |          -37.0% |         -44.4%
 Cortex-A76 |          -40.2% |         -22.0%
Cortex-A720 |          -33.4% |         -35.5%
  Cortex-X1 |          -34.1% |         -19.7%
  Cortex-X2 |          -32.1% |         -26.3%

Bug: libyuv:976
Change-Id: I08f6286bab0ebf5e24d5d5803f8c45ec6ba776ee
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5631541
Reviewed-by: Justin Green <greenjustin@google.com>
Reviewed-by: Frank Barchard <fbarchard@chromium.org>
2 files changed
tree: 02c5ea9fb8a597cef62c2705a8893bf247c170e9
  1. build_overrides/
  2. docs/
  3. include/
  4. infra/
  5. riscv_script/
  6. source/
  7. tools_libyuv/
  8. unit_test/
  9. util/
  10. .clang-format
  11. .gitignore
  12. .gn
  13. .vpython
  14. .vpython3
  15. Android.bp
  16. Android.mk
  17. AUTHORS
  18. BUILD.gn
  19. CM_linux_packages.cmake
  20. CMakeLists.txt
  21. codereview.settings
  22. DEPS
  23. DIR_METADATA
  24. download_vs_toolchain.py
  25. libyuv.gni
  26. libyuv.gyp
  27. libyuv.gypi
  28. LICENSE
  29. linux.mk
  30. OWNERS
  31. PATENTS
  32. PRESUBMIT.py
  33. public.mk
  34. pylintrc
  35. README.chromium
  36. README.md
  37. winarm.mk
README.md

libyuv is an open source project that includes YUV scaling and conversion functionality.

  • Scale YUV to prepare content for compression, with point, bilinear or box filter.
  • Convert to YUV from webcam formats for compression.
  • Convert to RGB formats for rendering/effects.
  • Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
  • Optimized for SSSE3/AVX2 on x86/x64.
  • Optimized for Neon on Arm.
  • Optimized for MSA on Mips.
  • Optimized for RVV on RISC-V.

Development

See Getting started for instructions on how to get started developing.

You can also browse the docs directory for more documentation.