Update xcode in bots (2nd attempt)

Turns out there are 2 ways to specify an xcode version on the bots.
https://crrev.com/c/7037174 used a way that differs from the one
currently in place in the bot recipe [1]. See thread [2] for more
details. This CL reverts most xcode changes from the original CL
and adopts an approach similar to https://crrev.com/i/8594830
instead.

I would have preferred to verify this CL works ahead of landing
with led, but I don't have permission [3]. No-Try: True is added
because mac_asan is busted https://crrev.com/c/7045106.

[1] https://source.chromium.org/chromium/infra/infra_superproject/+/main:build/recipes/recipes/libyuv/libyuv.py
[2] https://chat.google.com/room/AAAAzEuhg8A/S-r4vJCVnLY
[3] https://chat.google.com/room/AAAAzEuhg8A/S-r4vJCVnLY

No-Try: True
Bug: 448679376
Change-Id: I24609c820491f5bd93052687af8989f63172b144
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/7043382
Reviewed-by: Frank Barchard <fbarchard@chromium.org>
Reviewed-by: Jeremy Leconte <jleconte@google.com>
Reviewed-by: Mirko Bonadei <mbonadei@chromium.org>
2 files changed
tree: 75285a001c0605c64c888ec90683c201c4c978d5
  1. build_overrides/
  2. docs/
  3. include/
  4. infra/
  5. riscv_script/
  6. source/
  7. tools_libyuv/
  8. unit_test/
  9. util/
  10. .clang-format
  11. .gitignore
  12. .gn
  13. .vpython3
  14. Android.bp
  15. Android.mk
  16. AUTHORS
  17. BUILD.gn
  18. CM_linux_packages.cmake
  19. CMakeLists.txt
  20. codereview.settings
  21. DEPS
  22. DIR_METADATA
  23. download_vs_toolchain.py
  24. libyuv.gni
  25. libyuv.gyp
  26. libyuv.gypi
  27. LICENSE
  28. linux.mk
  29. OWNERS
  30. PATENTS
  31. PRESUBMIT.py
  32. public.mk
  33. pylintrc
  34. README.chromium
  35. README.md
  36. winarm.mk
README.md

libyuv is an open source project that includes YUV scaling and conversion functionality.

  • Scale YUV to prepare content for compression, with point, bilinear or box filter.
  • Convert to YUV from webcam formats for compression.
  • Convert to RGB formats for rendering/effects.
  • Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
  • Optimized for SSSE3/AVX2 on x86/x64.
  • Optimized for Neon/SVE2/SME on Arm.
  • Optimized for MSA on Mips.
  • Optimized for RVV on RISC-V.

Development

See Getting started for instructions on how to get started developing.

You can also browse the docs directory for more documentation.