ABGRToJ420 call ARGBToI420Matrix

- Standardize libyuv ARGB-family (ARGB, ABGR, RGBA, BGRA) to YUV conversion by utilizing the generic MatrixRow architecture and explicit ArgbConstants.
- Consolidated ARGBToI420, ABGRToI420, BGRAToI420, and RGBAToI420 as wrappers for ARGBToI420Matrix.
- Refactored ABGRToJ420, ABGRToJ422, and ABGRToI422 to use generic matrix functions.
- Added matrix-based versions for NV21, I400, YUY2, and UYVY.
- Updated RAW and RGB24 to I420/I422/I444 dispatchers to use MatrixRow logic and explicit constants.
- Fixed parameter swap bugs in ARGBToI422, ARGBToJ422, and ABGRToJ422.
- Fixed a bug in the generic C implementation of matrix row functions ensuring all 4 channels are processed correctly for all ARGB-family formats.
- Moved kShuffleAARRGGBB in row_gcc.cc to the top of the libyuv namespace for visibility.
- Cleaned up redundant format-specific row implementations.

Bug: libyuv:42280902
Change-Id: I67ffa4c476abc0d2dcc4650510d7bda91b65988e
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/7830291
Reviewed-by: richard winterton <rrwinterton@gmail.com>
Commit-Queue: Frank Barchard <fbarchard@google.com>
10 files changed
tree: fc8dcf01483820cbbc5b34d4a4ee62844a517505
  1. build_overrides/
  2. docs/
  3. include/
  4. infra/
  5. riscv_script/
  6. source/
  7. tools_libyuv/
  8. unit_test/
  9. util/
  10. .clang-format
  11. .gitignore
  12. .gn
  13. .vpython3
  14. Android.bp
  15. Android.mk
  16. AUTHORS
  17. BUILD.bazel
  18. BUILD.gn
  19. CM_linux_packages.cmake
  20. CMakeLists.txt
  21. codereview.settings
  22. DEPS
  23. DIR_METADATA
  24. download_vs_toolchain.py
  25. GEMINI.md
  26. libyuv.bzl
  27. libyuv.gni
  28. libyuv.gyp
  29. libyuv.gypi
  30. LICENSE
  31. linux.mk
  32. OWNERS
  33. PATENTS
  34. PRESUBMIT.py
  35. public.mk
  36. pylintrc
  37. README.chromium
  38. README.md
  39. winarm.mk
  40. WORKSPACE.bazel
README.md

libyuv is an open source project that includes YUV scaling and conversion functionality.

  • Scale YUV to prepare content for compression, with point, bilinear or box filter.
  • Convert to YUV from webcam formats for compression.
  • Convert to RGB formats for rendering/effects.
  • Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
  • Optimized for SSSE3/AVX2 on x86/x64.
  • Optimized for Neon/SVE2/SME on Arm.
  • Optimized for MSA on Mips.
  • Optimized for RVV on RISC-V.

Development

See Getting started for instructions on how to get started developing.

You can also browse the docs directory for more documentation.